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Files
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*
freedreno: introduce fd_batch
Rob Clark
2016-07-30
20
-177
/
+252
*
mesa: remove dd_function_table::UseProgram
Marek Olšák
2016-07-30
3
-10
/
+0
*
st/mesa: update sampler states when shaders are changed
Marek Olšák
2016-07-30
1
-6
/
+12
*
st/mesa: don't dirty sample shading on _NEW_PROGRAM
Marek Olšák
2016-07-30
1
-2
/
+1
*
st/mesa: remove excessive shader state dirtying
Marek Olšák
2016-07-30
7
-57
/
+33
*
st/mesa: unreference optional shaders when unbinding
Marek Olšák
2016-07-30
1
-0
/
+4
*
st/mesa: skip updates of states that have no effect
Marek Olšák
2016-07-30
2
-9
/
+28
*
st/mesa: completely rewrite state atoms
Marek Olšák
2016-07-30
33
-516
/
+381
*
st/mesa: remove st_tracked_state::name
Marek Olšák
2016-07-30
20
-58
/
+0
*
st/mesa: remove atom debugging code
Marek Olšák
2016-07-30
1
-67
/
+3
*
i965: Fix move_interpolation_to_top() pass.
Kenneth Graunke
2016-07-29
1
-21
/
+29
*
freedreno: limit non-user constant buffers to a4xx
Rob Clark
2016-07-29
1
-1
/
+1
*
glsl: fix uninitialized instance variable
Jan Ziak
2016-07-29
1
-0
/
+1
*
configure: add support for LLVM 4.0.0svn static libs
Jan Ziak
2016-07-29
1
-1
/
+1
*
virgl: add exported dmabuf to BO hash table
Rob Herring
2016-07-29
1
-0
/
+3
*
anv: Enable per sample shading on gen8+
Anuj Phogat
2016-07-28
2
-4
/
+1
*
anv/pipeline: Fix setting per sample shading in pixel shader
Anuj Phogat
2016-07-28
1
-4
/
+1
*
egl/dri2: Add reference count for dri2_egl_display
Nicolas Boichat
2016-07-28
2
-20
/
+95
*
vc4: automake: remove vc4_drm.h from the sources lists
Emil Velikov
2016-07-28
1
-1
/
+0
*
ddebug: use pclose to close a popen()'d FILE
Nicolai Hähnle
2016-07-28
1
-1
/
+1
*
glsl: fix optimization of discard nested multiple levels
Nicolai Hähnle
2016-07-28
1
-1
/
+8
*
st_glsl_to_tgsi: only skip over slots of an input array that are present
Nicolai Hähnle
2016-07-28
1
-1
/
+5
*
clover: make GCC 4.8 happy
Dieter Nützel
2016-07-27
1
-1
/
+1
*
i965: remove unnecessary null check
Timothy Arceri
2016-07-28
1
-4
/
+1
*
glsl: free hash tables earlier
Timothy Arceri
2016-07-28
1
-7
/
+3
*
nvc0: enable ARB_tessellation_shader on GM107+
Samuel Pitoiset
2016-07-27
1
-3
/
+0
*
gm107/ir: add a legalize SSA pass for PFETCH
Samuel Pitoiset
2016-07-27
4
-2
/
+43
*
nvc0: fix up TCP header on GM107+
Samuel Pitoiset
2016-07-27
1
-0
/
+9
*
vbo: Fix handling of POS/GENERIC0 attributes.
Mathias Fröhlich
2016-07-27
1
-3
/
+16
*
radeon/llvm: Use alloca instructions for larger arrays [revert a revert]
Marek Olšák
2016-07-26
2
-25
/
+149
*
r600g: add support for B5G6R5 PBO uploads via texture buffers (v2)
Marek Olšák
2016-07-26
1
-0
/
+6
*
radeonsi: pre-generate shader logs for ddebug
Marek Olšák
2016-07-26
4
-6
/
+34
*
radeonsi: add empty lines after shader stats
Marek Olšák
2016-07-26
1
-1
/
+1
*
radeonsi: move the shader key dumping to si_shader_dump
Marek Olšák
2016-07-26
3
-5
/
+9
*
ddebug: implement pipelined hang detection mode
Marek Olšák
2016-07-26
4
-4
/
+567
*
ddebug: don't save pointers to call parameters
Marek Olšák
2016-07-26
2
-6
/
+6
*
ddebug: move dd_call into dd_pipe.h
Marek Olšák
2016-07-26
2
-66
/
+66
*
ddebug: separate draw call dumping logic
Marek Olšák
2016-07-26
1
-21
/
+26
*
ddebug: move all states into a separate structure
Marek Olšák
2016-07-26
3
-129
/
+140
*
ddebug: write contents of dmesg into hang reports
Marek Olšák
2016-07-26
1
-4
/
+25
*
ddebug: implement create_batch_query
Marek Olšák
2016-07-26
1
-0
/
+27
*
ddebug: don't use abort()
Marek Olšák
2016-07-26
1
-1
/
+1
*
ddebug: make dd_get_file_stream accept the screen only
Marek Olšák
2016-07-26
1
-7
/
+8
*
ddebug: clean up ddebug_screen_create
Marek Olšák
2016-07-26
1
-16
/
+23
*
gallium: rework flags for pipe_context::dump_debug_state
Marek Olšák
2016-07-26
4
-17
/
+34
*
vc4: add hash table look-up for exported dmabufs
Rob Herring
2016-07-26
4
-3
/
+56
*
vc4: Disable early Z with computed depth.
Eric Anholt
2016-07-26
3
-2
/
+11
*
ttn: Update shader->info as we generate code.
Eric Anholt
2016-07-26
1
-0
/
+13
*
mesa: standardize naming Mesa3D, MESA -> Mesa
Vedran Miletić
2016-07-26
4
-5
/
+5
*
mesa: Make MESA_SHADER_CAPTURE_PATH skip shaders with Name == -1.
Kenneth Graunke
2016-07-26
1
-1
/
+1
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