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*
intel: Don't complain on falling back from PBO fastpaths.
Eric Anholt
2009-06-17
1
-3
/
+3
*
mesa: Mark FBOs with compressed color attachments as FBO-incomplete.
Eric Anholt
2009-06-17
1
-0
/
+5
*
i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.
Eric Anholt
2009-06-17
1
-1
/
+1
*
i915: Only use the new 945 cube layout for compressed textures.
Eric Anholt
2009-06-17
1
-1
/
+4
*
i965: Fix varying payload reg assignment for the non-GLSL-instructions path.
Eric Anholt
2009-06-17
1
-8
/
+10
*
i965: Fix register allocation of GLSL fp inputs.
Eric Anholt
2009-06-17
4
-13
/
+27
*
intel: Use FRONT_AND_BACK for StencilOp as well.
Eric Anholt
2009-06-17
1
-1
/
+2
*
intel: Use GL_FRONT_AND_BACK for stencil clearing.
Eric Anholt
2009-06-17
1
-1
/
+2
*
intel: Skip the DRI2 renderbuffer update when doing Viewport on an FBO.
Eric Anholt
2009-06-17
1
-1
/
+1
*
intel: Map write-only buffer objects through the GTT when possible.
Eric Anholt
2009-06-17
2
-2
/
+15
*
mesa: rework viewport/scissor initialization code
Brian Paul
2009-06-17
5
-34
/
+38
*
mesa: added null ptr check in Fake_glXCreatePixmap()
Brian Paul
2009-06-17
1
-1
/
+1
*
st/glx: added null ptr check in Fake_glXCreatePixmap()
Brian Paul
2009-06-17
1
-1
/
+1
*
Revert "scons: Debug build by default."
José Fonseca
2009-06-17
2
-2
/
+2
*
progs/wgl: Fix shreadtex_mt too.
José Fonseca
2009-06-17
1
-6
/
+24
*
progs/wgl: Tweak the initialization wait in wglthreads.
José Fonseca
2009-06-17
1
-2
/
+2
*
progs/wgl: Get wglShareLists working in wglthreads.
José Fonseca
2009-06-17
1
-6
/
+23
*
scons: Debug build by default.
José Fonseca
2009-06-17
2
-2
/
+2
*
GLX: attempt to fix glean makeCurrent test cases.
Brian Paul
2009-06-17
2
-2
/
+6
*
docs: Document building with SCons.
José Fonseca
2009-06-17
1
-2
/
+50
*
wgl: Factor out some repetitive code into inline functions.
José Fonseca
2009-06-17
1
-29
/
+28
*
progs/wgl: Allow resizing wglthreads' windows.
José Fonseca
2009-06-17
1
-1
/
+1
*
i965: fix bugs in projective texture coordinates
Brian Paul
2009-06-16
5
-20
/
+54
*
softpipe: fix out of bounds quad rasterization bug
Brian Paul
2009-06-16
1
-3
/
+6
*
mesa: fix incorrect viewport clamping in _mesa_set_viewport()
Brian Paul
2009-06-16
1
-2
/
+2
*
mesa: fix REMAINDER() macro
Brian Paul
2009-06-16
1
-1
/
+1
*
gallium: Avoid atomic ops / locking when src is dst.
José Fonseca
2009-06-16
1
-14
/
+14
*
progs/wgl: Quit after displaying usage for -h option.
José Fonseca
2009-06-16
1
-0
/
+1
*
progs/wgl: Use appropriate types to silence msvc warnings.
José Fonseca
2009-06-16
1
-7
/
+7
*
progs/wgl: Fix assertion failure in wglthreads' texture creation.
José Fonseca
2009-06-16
1
-8
/
+10
*
intel: Release fb backing regions in intelDestroyBuffer()
Shuang He
2009-06-15
1
-0
/
+24
*
python/tests: Add is_depth_stencil_format utility function.
José Fonseca
2009-06-15
1
-0
/
+8
*
python/tests: Cleanup texture_sample.
José Fonseca
2009-06-15
1
-18
/
+32
*
mesa: Always return a value.
José Fonseca
2009-06-15
1
-0
/
+1
*
mesa: Use appropriate float/integer types.
José Fonseca
2009-06-15
2
-3
/
+3
*
mesa: Use type modifier for float constants.
José Fonseca
2009-06-15
3
-21
/
+21
*
mesa: Use integer type with appropriate sign.
José Fonseca
2009-06-15
2
-4
/
+4
*
rtasm: Use 32bit constant.
José Fonseca
2009-06-15
1
-3
/
+3
*
gallium: Ensure assert macro is defined before being used in p_thread.h
José Fonseca
2009-06-15
1
-0
/
+1
*
softpipe: Fix softpipe_is_texture_referenced.
José Fonseca
2009-06-15
4
-0
/
+22
*
progs/tests: Use opaque colors.
José Fonseca
2009-06-15
1
-2
/
+2
*
dri st: Don't require the PIPE_TEXTURE_USAGE_RENDER_TARGET property for depth...
Thomas Hellstrom
2009-06-15
1
-2
/
+0
*
gallium: Fix segfault and valgrind error introduced with commit 3f2e006b75970...
Thomas Hellstrom
2009-06-15
1
-1
/
+5
*
demos: update fbotexture.c to use EXT or ARB functions exclusively
Brian Paul
2009-06-12
2
-38
/
+77
*
util: additional function pointers
Brian Paul
2009-06-12
1
-0
/
+101
*
mesa: Enable uploads of only depth to z24s8 textures
Jakob Bornecrantz
2009-06-12
1
-3
/
+36
*
mesa: rework vertex shader output / fragment shader input attribute matching
Brian Paul
2009-06-11
1
-20
/
+33
*
mesa: add default function for ctx->Driver.CheckQuery() hook
Brian Paul
2009-06-11
3
-1
/
+19
*
python/retrace: Show the contents of the depth/stencil and surfaces before/af...
José Fonseca
2009-06-11
1
-10
/
+28
*
python/retrace: Interpret is_texture_referenced/is_buffer_referenced.
José Fonseca
2009-06-11
1
-0
/
+8
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