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* gallium: add external usage flags to resource_from(get)_handle (v2)Marek Olšák2016-03-0930-54/+123
* dri: add backbuffer use flagAxel Davy2016-03-093-5/+14
* glsl: dont allow undefined array sizes in ESTimothy Arceri2016-03-091-0/+12
* radeon/uvd: increase max height to 4096 for VI and newerTamil velan2016-03-081-1/+1
* winsys/amdgpu: enlarge buffer_indices_hashlistBas Nieuwenhuizen2016-03-091-1/+1
* nvc0: add a new validation path for computeSamuel Pitoiset2016-03-092-48/+39
* nvc0: rework the validation path for 3DSamuel Pitoiset2016-03-094-16/+36
* i965/hsw: Initialize SLM index in state registerJordan Justen2016-03-082-0/+23
* i965/compute: Skip SIMD8 generation if it can't be usedJordan Justen2016-03-081-8/+12
* i965/fs: Allow spilling for SIMD16 compute shadersJordan Justen2016-03-083-1/+14
* glsl: don't always reject shaders with mismatching ifc blocksTimothy Arceri2016-03-091-6/+72
* glsl: make interstage_match() staticTimothy Arceri2016-03-091-1/+1
* glsl: don't validate ifc blocks using validation meant for variablesTimothy Arceri2016-03-091-2/+8
* mesa: Fix error code for GetFramebufferAttachmentParameter in ES 3.0+.Kenneth Graunke2016-03-081-2/+16
* mesa: Add GL_RED and GL_RG to ES3 effective internal format mapping.Kenneth Graunke2016-03-081-0/+4
* nv50,nvc0: make sure to destroy the mutex used for blitsSamuel Pitoiset2016-03-082-0/+2
* gallium/radeon: don't use temporary buffers for persistent mappingsMarek Olšák2016-03-081-2/+4
* nir: Add a pass for lower indirect variable dereferencesJason Ekstrand2016-03-084-0/+243
* i965/fs/nir: "surface_access::" prefix not neededAlejandro Piñeiro2016-03-081-14/+10
* mesa: fix malformed assertion in _image_format_class_to_glenum()Brian Paul2016-03-081-1/+1
* program: minor whitespace clean-ups in program_parse_extra.cBrian Paul2016-03-081-5/+4
* st/mesa: conditionally enable GL_NV_vdpau_interopChristian König2016-03-083-0/+9
* radeon/uvd: disable MPEG1Christian König2016-03-081-0/+1
* i965/vec4/nir: no need to use surface_access:: to call emit_untyped_atomicAlejandro Piñeiro2016-03-081-6/+5
* i965/vec4/nir: remove emit_untyped_surface_read and emit_untyped_atomic at br...Alejandro Piñeiro2016-03-083-75/+23
* i965/vec4: pass the correct src_sz to emit_send at emit_untyped_atomicAlejandro Piñeiro2016-03-081-1/+1
* glcpp: Remove empty mid-rule action which changes test behavior.Kenneth Graunke2016-03-072-2/+2
* glcpp: Clean up most empty mid-rule actions left by previous commit.Kenneth Graunke2016-03-071-18/+18
* glcpp: Delete unnecessary implicit version resolves.Kenneth Graunke2016-03-071-18/+6
* glcpp: Implicitly resolve version after the first non-space/hash token.Kenneth Graunke2016-03-078-0/+21
* gallium/swr: fix issues preventing a 32-bit buildTim Rowley2016-03-072-2/+1
* gallium/swr: remove use of UINT64 from swr_fenceTim Rowley2016-03-071-2/+2
* glsl: Add function parameters to the parser symbol table.Kenneth Graunke2016-03-071-0/+2
* glsl: Add single declaration variables to the symbol table too.Kenneth Graunke2016-03-071-0/+4
* mesa: Change GLboolean to bool in GenerateMipmap target checker.Kenneth Graunke2016-03-071-4/+4
* mesa: Make GenerateMipmap check the target before finding an object.Kenneth Graunke2016-03-071-6/+12
* gm107/ir: add emission for ATOMSSamuel Pitoiset2016-03-071-1/+44
* tgsi: fix parsing of shared memory declarationsSamuel Pitoiset2016-03-071-1/+3
* gm107/ir: add emission for BARSamuel Pitoiset2016-03-071-0/+52
* gk110/ir: add missing src predicate emission for BAR.REDSamuel Pitoiset2016-03-071-0/+8
* gk110/ir: allow to emit immediates for BARSamuel Pitoiset2016-03-071-2/+21
* gk110/ir: fix wrong emission of BAR.SYNCSamuel Pitoiset2016-03-071-1/+0
* nvc0/ir: make sure that thread count immediate for BAR fitSamuel Pitoiset2016-03-071-0/+1
* svga: add new surface-write-flushes HUD queryBrian Paul2016-03-074-8/+23
* svga: add new flush-time HUD queryBrian Paul2016-03-074-7/+24
* svga: also dump SVGA3D_BUFFER surfaces in svga_screen_cache_dump()Brian Paul2016-03-071-2/+8
* mesa: flip current tf object back to default if current is being deletedIlia Mirkin2016-03-071-0/+5
* glsl: avoid stack smashing when there are too many attributesIlia Mirkin2016-03-071-0/+7
* i965/vec4: Propagate swizzles correctly during copy propagation.Francisco Jerez2016-03-061-66/+59
* i965: Don't try copy propagation if constant propagation succeeded.Francisco Jerez2016-03-062-4/+2