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*
i965/vec4: Don't emit MOVs for unused URB slots.
Matt Turner
2015-10-21
2
-6
/
+14
*
osmesa: Expose GL entry points for Windows build via DEF file.
Nigel Stewart
2015-10-21
2
-0
/
+674
*
configure.ac: ensure RM is set
Jonathan Gray
2015-10-21
1
-0
/
+2
*
i965/fs: Disable opt_sampler_eot for more message types
Neil Roberts
2015-10-21
1
-6
/
+8
*
i965: Remove block arg from foreach_inst_in_block_*_starting_from
Neil Roberts
2015-10-21
5
-9
/
+8
*
glsl: check for arrays of arrays when assigning explicit locations
Timothy Arceri
2015-10-21
1
-1
/
+2
*
glsl: add is_array_of_arrays() helper
Timothy Arceri
2015-10-21
1
-0
/
+5
*
glsl: Fix bad indentation in bit_logic_result_type().
Kenneth Graunke
2015-10-20
1
-47
/
+47
*
glsl: add AoA support to subroutines
Timothy Arceri
2015-10-21
2
-6
/
+39
*
glsl: fix record type detection in explicit location assign
Tapani Pälli
2015-10-21
1
-1
/
+1
*
glsl: do not try to reserve explicit locations for buffer variables
Tapani Pälli
2015-10-21
1
-2
/
+2
*
glsl: skip buffer variables when filling UniformRemapTable
Tapani Pälli
2015-10-21
1
-2
/
+5
*
svga: add switch case for PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
Brian Paul
2015-10-20
1
-0
/
+2
*
draw: fix splitting of line loops (v2)
Brian Paul
2015-10-20
4
-8
/
+32
*
i965/gen9: Remove temporary variable 'bpp' in tr_mode_..._texture_alignment()
Anuj Phogat
2015-10-20
1
-10
/
+6
*
i965/gen9: Remove temporary variable 'align_yf' in tr_mode_..._texture_alignm...
Anuj Phogat
2015-10-20
1
-17
/
+9
*
i965/gen9: Remove parameter 'brw' from tr_mode_..._texture_alignment()
Anuj Phogat
2015-10-20
1
-7
/
+7
*
i965/gen9: Reuse YF alignment tables in tr_mode_..._texture_alignment()
Anuj Phogat
2015-10-20
1
-24
/
+22
*
vbo: convert display list GL_LINE_LOOP prims to GL_LINE_STRIP
Brian Paul
2015-10-20
1
-0
/
+53
*
vbo: fix GL_LINE_LOOP stray line bug
Brian Paul
2015-10-20
3
-3
/
+56
*
vbo: add new vbo_compute_max_verts() helper function
Brian Paul
2015-10-20
3
-4
/
+16
*
vbo: simplify some code in vbo_exec_End()
Brian Paul
2015-10-20
1
-4
/
+3
*
vbo: simplify some code in vbo_copy_vertices()
Brian Paul
2015-10-20
1
-6
/
+5
*
vbo: simplify some code in vbo_exec_wrap_buffers()
Brian Paul
2015-10-20
1
-6
/
+4
*
vbo: replace the comment on vbo_copy_vertices()
Brian Paul
2015-10-20
1
-3
/
+7
*
vbo: make vbo_exec_vtx_wrap() static
Brian Paul
2015-10-20
2
-3
/
+2
*
vbo: remove unneeded ctx parameter for merge_prims()
Brian Paul
2015-10-20
1
-3
/
+2
*
tnl: add some comments in render_line_loop code
Brian Paul
2015-10-20
1
-2
/
+3
*
mesa: simple whitespace fix in texstore.c
Brian Paul
2015-10-20
1
-0
/
+2
*
vbo: reduce number of vertex buffer mappings for vertex attributes
Brian Paul
2015-10-20
1
-5
/
+13
*
st/mesa: optimize 4-component ubyte glDrawPixels
Brian Paul
2015-10-20
1
-9
/
+95
*
mesa: make memcpy_texture() non-static
Brian Paul
2015-10-20
2
-20
/
+31
*
st/mesa: check for out-of-memory in st_DrawPixels()
Brian Paul
2015-10-20
1
-32
/
+44
*
st/mesa: use MAX3() instead of MAX2(MAX2) in draw_textured_quad()
Brian Paul
2015-10-20
1
-1
/
+2
*
mesa: fix incorrect opcode in save_BlendFunci()
Brian Paul
2015-10-20
1
-1
/
+1
*
mesa: add more cases to print_list() in dlist.c
Brian Paul
2015-10-20
1
-0
/
+46
*
i965: silence incompatible pointer type warning
Emil Velikov
2015-10-20
1
-1
/
+1
*
gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
Marek Olšák
2015-10-20
16
-1
/
+45
*
vc4: Switch our vertex attr lowering to being NIR-based.
Eric Anholt
2015-10-20
2
-143
/
+200
*
vc4: Add limited support for ibfe/ubfe.
Eric Anholt
2015-10-20
1
-0
/
+42
*
tgsi/scan: use properties for clip/cull distance writemasks
Marek Olšák
2015-10-20
1
-14
/
+14
*
st/mesa: pass the clip distance array size to drivers
Marek Olšák
2015-10-20
1
-0
/
+8
*
gallium: add new properties for clip and cull distance usage
Marek Olšák
2015-10-20
3
-1
/
+15
*
mesa: replace UsesClipDistance with ClipDistanceArraySize
Marek Olšák
2015-10-20
5
-30
/
+25
*
radeonsi: enable BC_OPTIMIZE if centroid isn't used
Marek Olšák
2015-10-20
1
-1
/
+5
*
radeonsi: fix the export_prim_id field size in the shader key
Marek Olšák
2015-10-20
1
-2
/
+2
*
radeonsi: support thread-safe shaders shared by multiple contexts
Marek Olšák
2015-10-20
9
-199
/
+224
*
st/mesa: create shaders which have only one variant immediatelly (v2)
Marek Olšák
2015-10-20
3
-2
/
+24
*
st/mesa: negate the can_force_persample_interp flag
Marek Olšák
2015-10-20
4
-5
/
+6
*
st/mesa: decouple shaders from contexts if they are shareable
Marek Olšák
2015-10-20
6
-13
/
+21
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