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Author
Age
Files
Lines
*
r300g: set the correct HiZ clear value
Marek Olšák
2011-03-01
4
-3
/
+12
*
r300g: update derived state before uploading vertex buffers
Marek Olšák
2011-03-01
1
-2
/
+2
*
u_vbuf_mgr: compute user buffer size for instance data from instance_count
Marek Olšák
2011-03-01
1
-3
/
+7
*
r300g: fix printing whether Z compression is enabled
Marek Olšák
2011-03-01
1
-1
/
+2
*
r300g: disable HiZ permanently if the the depth function is inverted
Marek Olšák
2011-03-01
3
-73
/
+94
*
r300g: fix HiZ memory size computation and deciding when to use HiZ
Marek Olšák
2011-03-01
10
-258
/
+148
*
r600g: add missing evergreen INT_TO_FLT to r600_bc_get_num_operands
Alex Deucher
2011-02-28
1
-0
/
+1
*
rgtc: fix void pointer arith.
Dave Airlie
2011-03-01
1
-2
/
+2
*
glsl: Enable GL_OES_texture_3D extension for ES2.
Kenneth Graunke
2011-02-28
8
-4
/
+40
*
glsl: Use reralloc instead of plain realloc.
Kenneth Graunke
2011-02-28
1
-5
/
+3
*
r600g: indentation fixes
Jerome Glisse
2011-02-28
6
-66
/
+65
*
r300g: initialize SC_SCREENDOOR
Marek Olšák
2011-02-28
2
-2
/
+3
*
r300g: disable hyper-z on rs6xx+
Marek Olšák
2011-02-28
1
-6
/
+0
*
mesa: Add texcompress_rgtc.c to SConscript.
Vinson Lee
2011-02-27
1
-0
/
+1
*
rgtc: update docs
Dave Airlie
2011-02-28
2
-1
/
+2
*
mesa/st: add RGTC format support.
Dave Airlie
2011-02-28
2
-0
/
+33
*
swrast: add RGTC support
Dave Airlie
2011-02-28
2
-0
/
+20
*
mesa: Add RGTC texture store/fetch support.
Dave Airlie
2011-02-28
8
-3
/
+1287
*
mesa: make_float_temp_image non-static
Dave Airlie
2011-02-28
2
-23
/
+32
*
rgtc: llvmpipe/softpipe refuse RGTC until u_format has support.
Dave Airlie
2011-02-28
2
-0
/
+10
*
r300g: force swizzles for RGTC
Dave Airlie
2011-02-28
1
-0
/
+5
*
r600g: implement instanced drawing support
Christian König
2011-02-28
6
-103
/
+191
*
st/mesa & v_bug_mgr: two small instanced drawing fixes
Christian König
2011-02-28
2
-1
/
+6
*
Revert "r600g: Don't negate result of ABS instruction"
Dave Airlie
2011-02-28
1
-2
/
+0
*
r600g: Process TRUNC with tgis_op2
Fabian Bieler
2011-02-28
1
-2
/
+2
*
r600g: Don't negate result of ABS instruction
Fabian Bieler
2011-02-28
1
-0
/
+2
*
i915g: implement cache flushing
Daniel Vetter
2011-02-27
6
-8
/
+62
*
i915g: buffer validation for blitter
Daniel Vetter
2011-02-27
1
-0
/
+11
*
i915g: buffer validation for render state
Daniel Vetter
2011-02-27
3
-0
/
+87
*
i915g/winsys: buffer validation support
Daniel Vetter
2011-02-27
3
-0
/
+42
*
i915g: add raw batchbuffer dumping in drm winsys
Daniel Vetter
2011-02-27
3
-0
/
+11
*
i915g: cleanup static state calculation, part 2
Daniel Vetter
2011-02-27
3
-48
/
+48
*
i915g: cleanup static state calculation, part 1
Daniel Vetter
2011-02-27
3
-89
/
+103
*
glsl/builtins: Fix return type for textureSize sampler2DArray variants.
Kenneth Graunke
2011-02-27
2
-4
/
+4
*
glx: Adjust the MESA_multithread_makecurrent spec to match implementation.
Eric Anholt
2011-02-26
1
-3
/
+26
*
intel: Use the current context rather than last bound context for a drawable.
Eric Anholt
2011-02-26
1
-1
/
+2
*
dri2: Don't call the dri2 flush hook for swapbuffers unless we have a context.
Eric Anholt
2011-02-26
1
-2
/
+7
*
glx: Don't do the implicit glFlush in SwapBuffers if it's the wrong drawable.
Eric Anholt
2011-02-26
1
-2
/
+6
*
mesa: Add new MESA_multithread_makecurrent extension.
Eric Anholt
2011-02-26
5
-24
/
+172
*
i915g: make dynamic state emission actually lazy
Daniel Vetter
2011-02-26
1
-1
/
+1
*
gallivm: Initialize stack values
Jakob Bornecrantz
2011-02-26
1
-8
/
+8
*
glsl/Makefile: Remove builtin_function.cpp if generation fails.
Arkadiusz Miskiewicz
2011-02-26
1
-1
/
+1
*
i915g: Handle null constants properly
Jakob Bornecrantz
2011-02-26
1
-3
/
+6
*
i915g: fix null deref in draw_rect emission
Daniel Vetter
2011-02-26
1
-4
/
+8
*
i915g: simplify math in constants emission
Daniel Vetter
2011-02-26
1
-1
/
+1
*
i915g: Use the same debug env vars in drm and sw winsys
Jakob Bornecrantz
2011-02-26
1
-1
/
+1
*
i915g: Use unchecked writes in sw winsys batchbuffer
Jakob Bornecrantz
2011-02-26
1
-3
/
+3
*
Check for out of memory when creating fence
Alan Hourihane
2011-02-26
1
-0
/
+3
*
util: Don't destroy shaders null shaders
Jakob Bornecrantz
2011-02-26
1
-2
/
+4
*
util: Don't create array texture shaders if the driver doesn't support it
Jakob Bornecrantz
2011-02-26
1
-4
/
+6
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