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* mesa: disable unreachable meta mipmap gen codeBrian Paul2010-02-241-0/+3
| | | | | | | More work is needed to support 3D mipmap generation. Disable unreachable code until then. See bug 26722.
* util: Kill unused UTIL_FORMAT_LAYOUT_SCALAR.José Fonseca2010-02-241-6/+0
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* llvmpipe: Kill unused UTIL_FORMAT_LAYOUT_SCALAR.José Fonseca2010-02-241-4/+2
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* util: Store more derived data in the the format description.José Fonseca2010-02-243-0/+48
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* radeon/r200: fix the state emission before kernel clearDave Airlie2010-02-242-1/+4
| | | | | | this moves the emission outside the lock and adds r200 support. Signed-off-by: Dave Airlie <[email protected]>
* r600: Assert that array index is not negative.Vinson Lee2010-02-241-0/+1
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* radeon: fix bad state emission causes kernel to do bad depth clearDave Airlie2010-02-241-0/+1
| | | | | | | | | The kernel lets you clear depth without getting a depth offset from userspace, mesa used to emit state before clear, but that got lost in the refactoring, which made the kernel bug show up. Fix mesa driver to emit the state properly now. Signed-off-by: Dave Airlie <[email protected]>
* intel: Call intel_prepare_render() in intelMakeCurrent()Kristian Høgsberg2010-02-231-0/+1
| | | | | | | | This restores old behaviour, where we end up doing a DRI2GetBuffers() call from intelMakeCurrent(). The idea was that we could do this lazily, just before we start rendering. However, if we don't do the DRI2GetBuffers() round-trip we don't get the drawable size and higher level mesa ends up short-cutting a number of GL calls, such as glClear().
* gallivm: added clamp and int_to_float functionsBrian Paul2010-02-232-1/+50
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* llvmpipe: add lp_tile_image.c to sourcesBrian Paul2010-02-232-0/+2
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* llvmpipe: whole image tile/untile functionsBrian Paul2010-02-232-0/+183
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* st/mesa: whitespace fixesBrian Paul2010-02-231-4/+1
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* llvmpipe: remove Z16 format override hackBrian Paul2010-02-231-6/+0
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* llvmpipe: Z16 format is not supportedBrian Paul2010-02-231-0/+4
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* st/glx: improved depth/stencil format selection codeBrian Paul2010-02-233-43/+71
| | | | | Actually ask the gallium screen what Z/stencil format is supported. This will let us remove some hacks in the llvmpipe driver.
* st/glx: added PIPE_FORMAT_Z24S8_UNORM codeBrian Paul2010-02-231-1/+6
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* llvmpipe: added assertions to verify that scene is emptyBrian Paul2010-02-232-0/+5
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* llvmpipe: added some assertionsBrian Paul2010-02-231-0/+3
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* glapi: fix es after mvGeorge Sapountzis2010-02-2414-17/+17
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* glapi: fix code generation Makefile after mvGeorge Sapountzis2010-02-241-73/+118
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* glapi: mv code generation to subdirGeorge Sapountzis2010-02-2442-0/+0
| | | | This just moves files, code generation Makefile will be fixed in next commit for easier review.
* r300g: fix texture swizzling for the SRGB formatsMarek Olšák2010-02-241-4/+20
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* glx: Fix some typos in pointer checking for OML_sync_control entry points.kleinerm2010-02-231-3/+3
| | | | | Signed-off-by: Mario Kleiner <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* pipebuffer: slab: if size < alignment, use alignment to find bucketLuca Barbieri2010-02-231-1/+5
| | | | | | | | | | If the size is lower than the alignment, we must use the alignment to select the bucket. Otherwise, the selected bucket won't be able to satisfy our request and will fail. Signed-off-by: José Fonseca <[email protected]>
* pipebuffer: fix inverted signalled checkingLuca Barbieri2010-02-231-1/+1
| | | | | | A return of 0 means the fence is signalled. Signed-off-by: José Fonseca <[email protected]>
* pipebuffer: avoid assert due to increasing a zeroed refcntLuca Barbieri2010-02-231-1/+1
| | | | | | | | The cache manager stores buffers with a reference count that dropped to 0. pipe_reference asserts in this case on debug builds, so use pipe_reference_init instead. Signed-off-by: José Fonseca <[email protected]>
* i965: Enable GL_ARB_fragment_coord_conventions now that the GLSL is fixed.Eric Anholt2010-02-231-0/+1
| | | | Tested with piglit glsl-arb-fragment-coord-conventions.
* egl: Remove unused _EGL_SKIP_HANDLE_CHECK.Chia-I Wu2010-02-234-53/+0
| | | | | | It was added to skip checking EGLDisplay, EGLSurface, and etc. It is never defined and the spec does not allow the checks to be skipped. Remove it for good.
* st/egl: Unify surface creation.Chia-I Wu2010-02-231-107/+97
| | | | | Add a new function egl_g3d_create_surface and use it to create window, pixmap, buffer, and screen surfaces.
* mesa: Assert that array index is not negative.Vinson Lee2010-02-231-0/+1
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* glsl/apps: Assert that ftell does not return an error.Vinson Lee2010-02-225-0/+6
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* i965g: Add fallthrough comments in switch statement.Vinson Lee2010-02-221-3/+3
| | | | Silences warnings about missing break statements in static analysis.
* draw: Remove dead code.Vinson Lee2010-02-221-7/+1
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* r300g: fix draw_elements for "start" != 0Marek Olšák2010-02-231-7/+2
| | | | Reported-by: Andre Maasikas <[email protected]>
* svga: Upload user buffers only once.José Fonseca2010-02-224-29/+46
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* svga: Fix the guest offset of piecewise buffer DMAs.José Fonseca2010-02-223-7/+9
| | | | | It was being erroneously set equal to the host offset, but it should be zero.
* svga: Emit a scalar rcp in shadow maps.José Fonseca2010-02-221-4/+4
| | | | Small improvement in Lightsmark 2008.
* svga: Don't emit zero writemasks.José Fonseca2010-02-222-28/+39
| | | | | | | | This fixes a regression with Lightsmark, where more compact TGSI from Mesa was causing a zero mask MOV to be emitted for shadow map compare, causing problems in some backends. Add a few more assertions to catch cases like this.
* tgsi: Report an error when a destination has an empty writemask.José Fonseca2010-02-221-0/+3
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* svga: Upload the dirty ranges instead of the whole buffer.José Fonseca2010-02-221-45/+48
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* svga: Break uploads of big buffers into smaller pieces.José Fonseca2010-02-222-22/+147
| | | | | | Fixes crash in Homeworld2 which tries to create a 14MB buffer, because we now avoid creating GMR buffers larger than 8MB to ensure progress given we have only a 16MB pool.
* svga: Note ranges even when there is no hardware buffer around.José Fonseca2010-02-221-5/+2
| | | | | Not having a hardware buffer around doesn't change the fact that the range is dirty and needs to be uploaded eventually.
* svga: Further cleanup/comment svga buffer code.José Fonseca2010-02-222-112/+142
| | | | Just cosmetic changes -- no behavior change.
* svga: Temporarily create a sw vertex buf when failed to create a hw buf.José Fonseca2010-02-221-7/+20
| | | | | Many apps don't check the return of map buffer so it is better not to fail.
* svga: Remove unused buffer download code.José Fonseca2010-02-222-45/+0
| | | | Unnecessary now that we never destroy buffer storage.
* pipebuffer: Don't synchronize when checking for buffer overflows.José Fonseca2010-02-221-1/+3
| | | | To avoid masking synchronization issues in debug builds.
* python/retrace: Dump all vertices for verbosity level 3.José Fonseca2010-02-221-1/+1
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* svga: Prevent buffer overflow in buffer ranges.José Fonseca2010-02-221-8/+54
| | | | | | | Do this by extending the nearest range to cover the new range. This fixes an access fault in Call of Duty which was doing many disjoint glBufferSubData calls.
* svga: Fix PIPE_LOGICOP_INVERT.José Fonseca2010-02-221-6/+1
| | | | | | Actually the current XOR implementation is an INVERT. This fixes rectangle selection in Maya.
* bin/mklib: Clear CDPATH to avoid damaging expand_archive outputKeith Packard2010-02-221-0/+4
| | | | | | | | | | | The bash 'cd' command tends to emit random stuff to stdout when the CDPATH variable is set, so clear it to keep extra filenames from being emitted from the expand_archive function, which would otherwise cause mklib to fail. Signed-off-by: Keith Packard <[email protected]> Reviewed-by: Dan Nicholson <[email protected]> Signed-off-by: Brian Paul <[email protected]>