| Commit message (Collapse) | Author | Age | Files | Lines |
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This captures all of the steps I have been following in making releases for
the past year or so. This way, the instructions should be sound for anyone who
would like to take over the release process going forward.
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This change will double cache size for branches which have a lower
LP_MAX_SHADER_VARIANTS limit (it will not do anything on master).
The reason is that nowadays shaders tend to be quite a bit larger than they
were (they were big when llvmpipe didn't have a fs loop, got much smaller with
that loop, and since then have gradually increased quite a bit though still
smaller than without the fs loop for various reasons - among them being d3d10
compliance, usage of 8-wide vectors, non-swizzled blend code). Thus effectively
less shaders would be cached (unless they were very small and the variant limit
was hit first). Also, since we're getting rid of the IR nowadays, the cached
shaders shouldn't need all that much memory actually.
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This captures the set of rules I have been using for stable-branch management,
(starting with a discussion on the mesa-dev mailing list on July 2013, and
then refined through my own experience of performing stable-branch releases
since then).
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We switched to these several stable releases ago, (since the MD5 algorithm has
been broken for some time), but only now did I get around to fixing this in
the Makefile rather than just performing this step manually.
CC: "10.2 10.3" <[email protected]>
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DRI2rendererQueryExtension", when only building drisw renderer
v2:
- Move dri*_query_renderer_* into their respective dri*_priv.h headers
- Drop then unnneeded include of dri2.h from dri2_query_renderer.c
- Rename dri2_query_renderer.c as dri_common_query_renderer.c, as it's contents
now are used for more than dri[23]
Signed-off-by: Jon TURNEY <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Now that the 10.3 branch has been created
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Signed-off-by: Alex Deucher <[email protected]>
Cc: [email protected]
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Signed-off-by: Alex Deucher <[email protected]>
Cc: [email protected]
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If only the flat/smooth shade state changed between
two render calls the prior code would miss updating the
hardware state.
Also add check for sprite coord, potentially same type
of issue otherwise for it.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81967
Signed-off-by: Glenn Kennard <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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cs_vertex_buffer_state.enabled_mask and
cs_vertex_buffer_state.dirty_mask are both updated when
r600_set_constant_buffer() is called, so we don't need to manually
update these values.
This fixes a crash with OpenCL programs that have a kernel with no
arguments.
https://bugs.freedesktop.org/show_bug.cgi?id=82671
CC: "10.2" <[email protected]>
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v2:
- Change driver_name to char*
Reviewed-by: Emil Velikov <[email protected]>
CC: "10.2" <[email protected]>
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v2:
- Add missing break.
https://bugs.freedesktop.org/show_bug.cgi?id=82709
CC: "10.2" <[email protected]>
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v2: Tom Stellard
- Properly destroy the Module
Reviewed-by: Francisco Jerez <[email protected]>
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Unlocking the texture is not safe: another thread could come in and grab
it. Now that we use a recursive mutex, this should work. This also fixes
texture lock deadlocks in the new meta fast clear path.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Tested-by: Chris Forbes <[email protected]>
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This avoids problems with things like meta operations calling functions
that want to take the lock while the lock is already held. Basically,
the point is to guard against API reentrancy across threads...not to
guard against ourselves.
Dave Airlie opposed this change, but it makes master usable again and no
one proposed a better solution. We can revert this if/when someone
does.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Tested-by: Chris Forbes <[email protected]>
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There were two problems with the way this script used sed on OS X:
1. The OS X sed doesn't interpret "\r" in a replacement list as a
carriage-return character, (instead it was inserting a literal
'r' character).
We fix this by putting an actual ^M character into the source of
the script, (rather than a two-character escape sequence hoping
for sed to do the right thing).
2. When generating the test files with LF-CR ("\n\r") newlines, the
OS X sed was adding an undesired final newline ("\n") at the end
of the file. We avoid this by first using sed to add the ^M
before the newlines, then using tr to swap the \r and \n
characters. This way, sed never sees any lines ending with
anything but \n, so it doesn't get confused and doesn't add any
bogus extra newlines.
Tested-by: Vinson Lee <[email protected]>
Vinson's testing confirmed that this patch fixes FreeBSD as well.
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I noticed that with /bin/sh on Mac OS X, "echo -n" does not work as
desired, (it actually prints "-n" rather than suppressing the final
newline). There is a /bin/echo that could be used (it actually works)
instead of the builtin echo.
But I decided it's more robust to just use printf rather than
hardcoding /bin/echo into the script.
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total instructions in shared programs: 4288033 -> 4266151 (-0.51%)
instructions in affected programs: 930915 -> 909033 (-2.35%)
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Signed-off-by: Jon TURNEY <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Fixes make check in that case.
Reviewed-by: Tom Stellard <[email protected]>
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This LLVM 3.6 commit changed EngineBuilder constructor.
commit 3f4ed32b4398eaf4fe0080d8001ba01e6c2f43c8
Author: Rafael Espindola <[email protected]>
Date: Tue Aug 19 04:04:25 2014 +0000
Make it explicit that ExecutionEngine takes ownership of the modules.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215967 91177308-0d34-0410-b5e6-96231b3b80d8
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-and-Tested-by: Michel Dänzer <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Timothy Arceri <[email protected]>
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The docs say "When performing a render target resolve, PIPE_CONTROL with end
of pipe sync must be delivered.", which doesn't actually tell us whether we
need to do it before or after. Blorp did it before and after, and doing it
before certainly makes sense. The resolve operation needs to read from the
MCS and if we don't flush the render cache it won't get up-to-date data.
On the other hand, doing it after should not be necessary, since we call
brw_render_cache_set_check_flush() after the resolve.
Fixes rendering corruption in kwin's cover switch effect and various steam
games.
Missing flush spotted by Ken.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Signed-off-by: Kristian Høgsberg <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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The extension requires GL 3.0, so enable on just the generations
exposing that.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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total instructions in shared programs: 4344280 -> 4288033 (-1.29%)
instructions in affected programs: 397468 -> 341221 (-14.15%)
Reviewed-by: Kenneth Graunke <[email protected]>
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This commit and the last one fix ARB_fragment_program/sparse-samplers and
6 other tests.
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Part of fixing ARB_fragment_program/sparse-samplers
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This is a follow-on fix to commit 39b40ad144. Fixes a crash if the
user calls glDrawBuffers(0, NULL).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82814
Cc: "10.2" <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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SB needs a bit of special handling to handle
instructions without obvious side effects, to
avoid it deleting them.
Fixes failing non-const ARB_gpu_shader5
textureOffsets piglits with sb enabled.
Signed-off-by: Glenn Kennard <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Acked-by: Brian Paul <[email protected]>
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Acked-by: Brian Paul <[email protected]>
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Acked-by: Brian Paul <[email protected]>
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Done for: nvc0, softpipe and llvmpipe
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Tobias Klausmann <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Tobias Klausmann <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Tobias Klausmann <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Tobias Klausmann <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Tobias Klausmann <[email protected]>
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Also add an extension bit so we can safely enable
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Signed-off-by: Tobias Klausmann <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Signed-off-by: Tobias Klausmann <[email protected]>
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I changed Emil's patch in f921131a5cebc233749a86cdd44b409c0cecc4ef to report
raw values in the winsys, but forgot to convert the values to megabytes in the
pipe driver.
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With layer offsetting killed, we no longer need to restrict HiZ to
non-mipmapped and non-arary depth buffers.
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Follow i965 to kill layer offsetting for GEN6.
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Embed an ilo_layout in ilo_texture, and remove now duplicated members.
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Based on the old code, the new layout code describes the layout with the new,
well-documented, ilo_layout. It also gains new features such as MCS support
and extended ARYSPC_LOD0 that i965 comes up with (see
6345a94a9b134b1321b3b290bacde228b12af415).
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Instead create a staging texture with pipe_buffer_create and
PIPE_USAGE_STAGING.
u_upload_mgr sets the usage of its staging buffer to PIPE_USAGE_STREAM.
But since 150ac07b855b5c5f879bf6ce9ca421ccd1a6c938 CPU -> GPU streaming buffers
are created in VRAM. Therefore the staging texture (in VRAM) does not offer any
performance improvements for buffer downloads.
Signed-off-by: Niels Ole Salscheider <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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