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* gallium: swr: Added swr build for windowsGeorge Kyriazis2016-11-213-0/+218
* swr: Modify gen_knobs.{cpp|h} creation scriptGeorge Kyriazis2016-11-212-26/+39
* scons: Add swr compile optionGeorge Kyriazis2016-11-211-0/+1
* swr: Windows-related changesGeorge Kyriazis2016-11-212-7/+29
* swr: renamed duplicate swr_create_screen()George Kyriazis2016-11-213-2/+6
* swr: Handle windows.h and NOMINMAXGeorge Kyriazis2016-11-213-26/+17
* gallium: Added SWR support for gdiGeorge Kyriazis2016-11-211-5/+23
* scons: add llvm 3.9 support.George Kyriazis2016-11-211-2/+19
* scons: ignore .hpp files in parse_source_list()George Kyriazis2016-11-211-1/+1
* mesa: removed redundant #elseGeorge Kyriazis2016-11-211-1/+0
* i965/hsw: Set integer mode in sampling state for stencil texturingJordan Justen2016-11-212-18/+9
* reviewers: add Rob H for the Android EGL+build partsEmil Velikov2016-11-211-0/+2
* docs: recommend using --enable-mangling over the manual -DUSE...Emil Velikov2016-11-212-7/+6
* docs: rework/update install.htmlEmil Velikov2016-11-211-40/+71
* docs: sourcetree.html misc updatesEmil Velikov2016-11-211-9/+18
* docs: flesh out releasing.htmlEmil Velikov2016-11-212-239/+499
* docs/submittingpatches: fix tags mis/abuseEmil Velikov2016-11-211-1/+5
* docs/submittingpatches: flesh out "how to nominate" methodsEmil Velikov2016-11-211-10/+20
* docs/autoconf: update glx driver / enable-debug textEmil Velikov2016-11-211-18/+13
* docs/repository: refer to Submitting patchesEmil Velikov2016-11-211-1/+2
* docs: split Submitting Patches into separate documentEmil Velikov2016-11-213-285/+310
* docs: split Codying style into separate documentEmil Velikov2016-11-213-126/+145
* docs: mention/suggest testing your patch against dEQPEmil Velikov2016-11-211-2/+3
* docs: mention that coding style can differ between driversEmil Velikov2016-11-211-0/+6
* revieweds: add Tomasz for the Android/EGL implementationEmil Velikov2016-11-211-0/+4
* mesa: fold always true conditionalEmil Velikov2016-11-211-4/+2
* mesa: drop unneeded assertEmil Velikov2016-11-211-1/+0
* egl/wayland: remove non-applicable destroyDrawable from error pathEmil Velikov2016-11-211-3/+1
* loader: automake: whitespace cleanupEmil Velikov2016-11-211-1/+1
* gbm: automake: remove unused definesEmil Velikov2016-11-211-2/+0
* intel: aubinator: Fix resource leak in gen_spec_load_from_pathGwan-gyeong Mun2016-11-211-0/+1
* egl/android: Use gralloc::lock_ycbcr for resolving YUV formats (v2)Tomasz Figa2016-11-211-27/+137
* egl/android: Get gralloc module in dri2_initialize_android() (v2)Tomasz Figa2016-11-212-12/+19
* egl/android: Remove handling of RGB_888 pixel formatTomasz Figa2016-11-211-6/+0
* radeonsi: Fix resource leak in gs_copy_shader allocation failure pathGwan-gyeong Mun2016-11-221-1/+7
* glsl/lower_output_reads: remove unused mem_ctxNicolai Hähnle2016-11-211-4/+0
* glsl/lower_output_reads: bail early in tessellation control shadersNicolai Hähnle2016-11-211-2/+6
* glsl/lower_output_reads: fix geometry shader output handling with conditional...Nicolai Hähnle2016-11-211-1/+0
* radeonsi: store group_size_variable in struct si_computeNicolai Hähnle2016-11-211-5/+8
* glsl: don't flatten if-blocks with dynamic array indicesNicolai Hähnle2016-11-211-2/+17
* anv/state: enable coordinate address rounding for Min/Mag filtersIago Toral Quiroga2016-11-211-6/+11
* anv: Implement a depth stall restriction on gen7Jason Ekstrand2016-11-203-0/+35
* nvc0/ir: use levelZero flag when the lod is set to 0Ilia Mirkin2016-11-202-6/+43
* radv: spir-v allows texture size query with and without lod.Dave Airlie2016-11-211-1/+4
* radv: fix image view creation for depth and stencil onlyDave Airlie2016-11-212-13/+9
* radv: make sure to flush input attachments correctly.Dave Airlie2016-11-211-0/+1
* tnl: remove unneeded #include "util/simple_list.h"Brian Paul2016-11-202-2/+0
* radeon: remove unneeded #include "util/simple_list.h"Brian Paul2016-11-205-5/+0
* r200: remove unneeded #include "util/simple_list.h"Brian Paul2016-11-205-5/+1
* i915: remove unneeded #include "util/simple_list.h"Brian Paul2016-11-202-2/+0