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* Start to remove the temporary draw_vb() and draw_vertices() code.Brian2007-08-209-86/+126
| | | | new st_draw_vertices() utility used by glClear and glDrawPixels
* Move guts of vertex array drawing into the 'draw' module.Brian2007-08-2012-372/+478
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* implement DrawElements, still some rough spotsBrian2007-08-201-2/+35
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* implement draw_elements()Brian2007-08-204-8/+51
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* don't map element buffer in _mesa_validate_DrawElements() unless necessaryBrian2007-08-201-12/+19
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* remove debug printfBrian2007-08-201-1/+0
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* call draw_trim()Brian2007-08-201-4/+8
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* fix cache overflow bug in get_vertex()Brian2007-08-201-3/+4
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* fix VBO clean-up in vbo_exec_vtx_destroy()Brian2007-08-201-4/+13
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* Merge branch 'softpipe_0_1_branch' of ↵Brian2007-08-2020-188/+295
|\ | | | | | | git+ssh://[email protected]/git/mesa/mesa into softpipe_0_1_branch
| * Fix some draw_arrays issues.Brian2007-08-196-148/+38
| | | | | | | | | | | | We weren't mapping all the needed vertex array buffers. Move array state that was temporarily in draw_context to softpipe_context. Remove a bunch of dead code.
| * more work on vertex shaders, now using vertex shaders instead of TnL module ↵Brian2007-08-182-7/+59
| | | | | | | | by default
| * Create a default vertex attribute buffer which mirrors ctx->Current.Attrrib[]Brian2007-08-182-27/+88
| | | | | | | | Used when the vertex shader references attributes which aren't present in VBOs.
| * added tnl state atomBrian2007-08-183-1/+32
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| * fix xm_buffer_dataBrian2007-08-181-2/+7
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| * added null VB->AttribPtr[i] checkBrian2007-08-171-1/+1
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| * fix edgeflag bugBrian2007-08-171-2/+4
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| * pack output vertex attributes in sequential slotsBrian2007-08-171-6/+16
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| * tell vbo module to use bufferobjsBrian2007-08-171-1/+5
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| * added call to _mesa_load_state_parameters()Brian2007-08-171-0/+3
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| * added vbo_use_buffer_objects() to specify that immediate mode data should be ↵Brian2007-08-173-3/+52
| | | | | | | | put into bufferobjects
* | replace memcpy() with assignment, better type safetyBrian2007-08-171-1/+1
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* | added CLIP_x_SHIFT valsBrian2007-08-171-0/+16
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* write outputs according to vs.outputs_writtenBrian2007-08-171-4/+13
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* added outputs_written field to pipe_shader_stateBrian2007-08-173-1/+4
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* load machine.Inputs based on vs.inputs_readBrian2007-08-171-26/+15
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* added pipe ptr to draw_contextBrian2007-08-172-8/+4
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* compute clipmaskBrian2007-08-171-16/+51
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* define CLIP_LEFT/RIGHT etcBrian2007-08-172-3/+13
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* shade four vertices at a timeBrian2007-08-171-79/+92
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* added align16() functionBrian2007-08-171-0/+16
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* added uint64 typeBrian2007-08-171-4/+6
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* replace assertion w/ conditionals in xmesa_clear()Brian2007-08-171-3/+3
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* Use simple st->pipe->clear() in more cases for depth/stencil clears.Brian2007-08-171-14/+17
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* fix buffer clearing problemsBrian2007-08-175-42/+32
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* assertionsBrian2007-08-172-1/+10
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* added assertions, disable debug outputBrian2007-08-172-0/+7
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* Break mesa dependencies.michal2007-08-161-6/+66
| | | | Silence compiler warnings.
* Silence compiler warnings.michal2007-08-161-55/+63
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* Break mesa dependencies.michal2007-08-161-3/+1
| | | | Silence compiler warnings.
* Silence compiler warnings.michal2007-08-161-5/+5
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* Define ffs() for __WIN32__ & __MSC__.michal2007-08-161-1/+13
| | | | Break mesa dependencies.
* Define __WIN32__.michal2007-08-161-0/+6
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* Move VS code from st_atom_fs.c to st_atom_vs.c.michal2007-08-162-97/+80
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* Cosmetic changes.michal2007-08-161-11/+16
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* Remove many dependencies on mesa headers.Brian2007-08-1617-140/+218
| | | | To build with mesa, need -DMESA in makefile/config file.
* misc changes to support vertex shaders (disabled by default)Brian2007-08-164-4/+24
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* run real vertex shaders, a total hack for nowBrian2007-08-161-0/+163
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* make pass-through vertex shaderBrian2007-08-161-0/+54
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* check for null swrast (pipe work-around)Brian2007-08-161-0/+3
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