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gallium_va_encpackedheader01
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Files
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*
egl/android: fix error in droid_add_configs_for_visuals()
Tapani Pälli
2016-10-17
1
-2
/
+0
*
radeonsi: shorten "shader->selector" to "sel" in si_shader_create
Marek Olšák
2016-10-17
1
-7
/
+8
*
radeonsi: clear DB_RENDER_OVERRIDE
Marek Olšák
2016-10-17
1
-3
/
+1
*
glsl: Disable textureOffset(sampler2DArrayShadow, ...) in GLSL ES.
Kenneth Graunke
2016-10-16
1
-1
/
+7
*
st/nine: Fix multisample limit check
Axel Davy
2016-10-17
1
-1
/
+1
*
vc4: Fix fast clear color packing for 565.
Eric Anholt
2016-10-16
1
-3
/
+16
*
state_tracker: Fix check for scissor enabled when < 0.
Eric Anholt
2016-10-16
1
-2
/
+2
*
egl/surfaceless: Fix comparison between pointer and integer
Chad Versace
2016-10-16
1
-1
/
+1
*
egl/surfaceless: use correct index when accesing the visual
Emil Velikov
2016-10-16
1
-1
/
+1
*
radv/winsys: Fail early on overgrown cs.
Gustaw Smolarczyk
2016-10-16
1
-4
/
+14
*
glsl: Drop the ES requirement that VS outputs must be flat qualified.
Kenneth Graunke
2016-10-15
1
-8
/
+4
*
intel/genxml: Make some PIPE_CONTROL fields booleans
Jason Ekstrand
2016-10-15
5
-26
/
+11
*
intel/genxml: Make "Predication enable" a boolean
Jason Ekstrand
2016-10-15
2
-2
/
+2
*
intel/genxml; Make "Use Global GTT a boolean
Jason Ekstrand
2016-10-15
5
-59
/
+32
*
intel/genxml; Make "Tiled Surface" a boolean
Jason Ekstrand
2016-10-15
3
-4
/
+4
*
intel/genxml: Make "SO Buffer Enable" fields boolean
Jason Ekstrand
2016-10-15
2
-8
/
+8
*
intel/genxml: Make "Stencil Buffer Enable" a boolean
Jason Ekstrand
2016-10-15
3
-3
/
+3
*
intel/genxml: Make a couple of STREAMOUT fields booleans
Jason Ekstrand
2016-10-15
4
-8
/
+8
*
intel/genxml: Make "Include Vertex Handles" and "Include Primitive ID" booleans
Jason Ekstrand
2016-10-15
4
-12
/
+12
*
intel/genxml: Make "Vector Mask Enable" a boolean
Jason Ekstrand
2016-10-15
3
-9
/
+9
*
intel/genxml: Make "Single Program Flow" a boolean
Jason Ekstrand
2016-10-15
5
-17
/
+17
*
nv50/ir: constant fold OP_SPLIT
Tobias Klausmann
2016-10-14
1
-0
/
+18
*
i965: Enable OpenGL 4.5.
Kenneth Graunke
2016-10-14
2
-2
/
+2
*
anv/pipeline: Remove a meta hack from emit_ds_state
Jason Ekstrand
2016-10-14
1
-4
/
+1
*
anv/image: Create views directly in VkCreate*View
Jason Ekstrand
2016-10-14
2
-66
/
+34
*
anv/image: Get rid of the usage hacks for meta
Jason Ekstrand
2016-10-14
2
-97
/
+28
*
anv: Move Create*Pipelines into genX_cmd_buffer.c
Jason Ekstrand
2016-10-14
4
-122
/
+61
*
anv/pipeline: Remove support for direct-from-nir shaders
Jason Ekstrand
2016-10-14
2
-77
/
+54
*
anv: Make entrypoint resolution take a gen_device_info
Jason Ekstrand
2016-10-14
3
-20
/
+12
*
anv: Get rid of the ANV_CALL macro
Jason Ekstrand
2016-10-14
4
-14
/
+8
*
anv: Get rid of graphics_pipeline_create_info_extra
Jason Ekstrand
2016-10-14
7
-101
/
+35
*
anv: Get rid of meta
Jason Ekstrand
2016-10-14
7
-765
/
+2
*
anv: Use blorp for subpass clears
Jason Ekstrand
2016-10-14
2
-298
/
+81
*
anv: Use blorp for ClearAttachments
Jason Ekstrand
2016-10-14
2
-24
/
+113
*
anv/hiz: Perform HiZ resolves for all partial renders
Jason Ekstrand
2016-10-14
1
-1
/
+11
*
anv: Use blorp for ClearDepthStencilImage
Jason Ekstrand
2016-10-14
2
-141
/
+59
*
anv/image: Add an isl_view to anv_image_view
Jason Ekstrand
2016-10-14
5
-26
/
+26
*
anv/image: Rework our handling of 3-D image array ranges
Jason Ekstrand
2016-10-14
1
-4
/
+12
*
anv/blorp: Don't hand-roll flush_pipeline_select_3d
Jason Ekstrand
2016-10-14
1
-38
/
+1
*
intel/blorp: Add a flag to make blorp not re-emit dept/stencil buffers
Jason Ekstrand
2016-10-14
5
-18
/
+32
*
intel/blorp: Add an entrypoint for clearing depth and stencil
Jason Ekstrand
2016-10-14
2
-0
/
+79
*
intel/blorp: Emit a NULL render target for depth/stencil-only operations
Jason Ekstrand
2016-10-14
1
-5
/
+44
*
intel/blorp: Allow for running without a PS on gen8+
Jason Ekstrand
2016-10-14
1
-18
/
+24
*
intel/blorp: Add an "enabled" bit to surface_info
Jason Ekstrand
2016-10-14
3
-15
/
+19
*
intel/blorp: Emit more complete DEPTH_STENCIL state
Jason Ekstrand
2016-10-14
2
-11
/
+47
*
intel/blorp: Unify the DEPTH_STENCIL emit code across gens
Jason Ekstrand
2016-10-14
1
-12
/
+15
*
intel/blorp: Simplify depth/stencil config
Jason Ekstrand
2016-10-14
1
-15
/
+5
*
intel/blorp: Set QPitch for depth and HiZ on gen8+
Jason Ekstrand
2016-10-14
1
-0
/
+9
*
intel/blorp: Add support for binding an actual stencil buffer
Jason Ekstrand
2016-10-14
2
-34
/
+79
*
intel/blorp: Move CLEAR_PARAMS setup into emit_depth_stencil_config
Jason Ekstrand
2016-10-14
1
-11
/
+12
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