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* fix incorrect register in get_eye_normal() for rescale_normals caseBrian2007-10-151-2/+1
* GL_UNSIGNED_BYTE indexesBrian2007-10-151-0/+3
* implement logicopBrian2007-10-152-2/+145
* remove commented out #includeBrian2007-10-151-1/+0
* check for width or height = 0 before calling driver Bitmap funcBrian2007-10-151-1/+1
* Fix useabs logic in build_fog().Brian2007-10-151-2/+5
* remove feedback hackBrian2007-10-151-7/+0
* Undo prev changes.Brian2007-10-153-23/+43
* setup vertex format for GL_FEEDBACK modeBrian2007-10-151-0/+14
* GL_SELECT mode works nowBrian2007-10-152-0/+22
* formattingBrian2007-10-151-6/+6
* call pipe->set_vertex_buffer() after drawing/unreferencing.Brian2007-10-151-0/+2
* fix logic for printing extended swizzlesBrian2007-10-151-13/+15
* add 'normalized_coords' field to pipe_sampler_stateBrian2007-10-156-12/+24
* feedback/rasterpos fix-upsBrian2007-10-153-0/+57
* Change 'drawing' field to boolean.Brian2007-10-152-3/+3
* remove unused includesBrian2007-10-151-2/+0
* simplify KIL usage for bitmap fragprogBrian2007-10-151-4/+2
* check for extended swizzles, added TGSI_OPCODE_KILPBrian2007-10-151-5/+28
* added print_texkil_op()Brian2007-10-151-1/+16
* implement accum opsBrian2007-10-141-8/+162
* implement put_tile()Brian2007-10-141-1/+12
* accum buffer supportBrian2007-10-142-5/+12
* 16-bit rgba surface/format for accumBrian2007-10-143-9/+57
* 16-bit RGBA surface format for accum buffersBrian2007-10-142-115/+168
* Added accum function/files.Brian2007-10-144-0/+129
* GL_STENCIL_INDEX supportBrian2007-10-131-1/+77
* GL_STENCIL_INDEX supportBrian2007-10-131-2/+83
* format info for Z16/Z32Brian2007-10-131-1/+15
* inequality tests were backwardBrian2007-10-131-6/+6
* glDrawPixels support for GL_DEPTH_COMPONENTBrian2007-10-131-10/+115
* Check texture format in get_texel() to handle depth textures.Brian2007-10-131-4/+17
* get_tile() of Z surfaces returns floats nowBrian2007-10-131-13/+1
* added z16/z32_git_tile(), change s8z24_get_tile() to return Z as float, ignor...Brian2007-10-131-3/+80
* Use KIL in glBitmap shader to cull the fragments for 0 bits.Brian2007-10-121-41/+30
* added assertion to be sure we don't exceed bitfield sizeBrian2007-10-121-0/+1
* added code to print extended swizzlesBrian2007-10-121-0/+20
* change exec_kilp() to only touch lowest four bits in kilmaskBrian2007-10-121-3/+3
* initial use of KIL for glBitmap renderingBrian2007-10-121-7/+44
* Init draw->prim = ~0Brian2007-10-111-0/+2
* rename some vars, updated commentsBrian2007-10-111-8/+8
* remove unused tgsi_attrib_to_mesa_attrib()Brian2007-10-111-64/+0
* update st_feedback_draw_vbo()Brian2007-10-111-80/+58
* streamline st_draw_vbo() a bit more, free user-space buffers at endBrian2007-10-111-44/+32
* clean-up, streamline st_draw_vbo()Brian2007-10-111-14/+12
* implement intel_user_buffer_create()Brian2007-10-111-0/+16
* Initial support for user-space buffer objects.Brian2007-10-112-9/+49
* Use winsys->user_buffer_create() to wrap user-space vertex arrays and element...Brian2007-10-101-22/+50
* implement the user_buffer_create() functionBrian2007-10-101-5/+23
* Added user_buffer_create() methodBrian2007-10-101-0/+6