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* Remove stale reference to non-Gallium nouveau driver from configure.ac.Michel Dänzer2009-07-101-1/+1
* mesa: From float type modifier from values to large for singlesIan Romanick2009-07-091-7/+7
* docs: document gl_TextureMatrix[i][j] array indexing bug fixBrian Paul2009-07-091-0/+1
* glsl: do const parameter optimization for array element actual parametersBrian Paul2009-07-091-2/+3
* glsl: fix incorrect indexing for gl_TextureMatrix[i][j]Brian Paul2009-07-091-5/+6
* docs: document glMaterial/glShadeModel display list optimizationBrian Paul2009-07-081-0/+1
* mesa: only use fallback texture when using shaders, not fixed-function (take ...Brian Paul2009-07-071-7/+13
* gallium: fixup register indexes for fog/frontface/point coordZack Rusin2009-07-071-3/+12
* gallium: Fixes for clobbering stencil values in combined depth/stencil textures.Michel Dänzer2009-07-073-11/+64
* GLX/DRI1: Mark GLX visuals with depth != screen depth non-conformant.Michel Dänzer2009-07-071-0/+23
* gallium: Only set FRONT_STATUS_COPY_OF_BACK if there is a back buffer.Michel Dänzer2009-07-071-1/+2
* gallium: more fog extraction fixesZack Rusin2009-07-063-25/+39
* demos: Fix vsync checking in glxgearsIan Romanick2009-07-061-19/+16
* wgl: Make the stw_framebuffer destructions threadsafe.José Fonseca2009-07-065-82/+186
* wgl: Check for multiple threads before GET_CURRENT_CONTEXT.José Fonseca2009-07-061-2/+8
* wgl: Listen to WM_WINDOWPOSCHANGED instead of WM_SIZE messages.José Fonseca2009-07-061-44/+45
* i965: fix fetching constants from constant buffer in glsl pathRoland Scheidegger2009-07-044-17/+16
* i965: Remove bad constant buffer constant-reg-already-loaded optimization.Eric Anholt2009-07-041-13/+11
* intel: Also update stencil bits in intel_update_wrapper().Michel Dänzer2009-07-031-0/+1
* progs: revert damage to progs/SConscript from recent compressed texture commitKeith Whitwell2009-07-031-0/+9
* mesa/shaders: fix gl_NormalMatrix state parametersKeith Whitwell2009-07-031-1/+1
* st/wgl: don't advertise WGL_EXT_swap_interval stringKeith Whitwell2009-07-031-1/+1
* wgl: Lookup framebuffers by HWND whenever possible.José Fonseca2009-07-031-0/+10
* mesa: Assume depth textures have a single level unless told otherwise.José Fonseca2009-07-021-1/+3
* mesa: s/TRUE/GL_TRUEKeith Whitwell2009-07-021-1/+1
* glapi: ensure _mesa_lookup_prim_by_nr() is not clobbered on regenerationKeith Whitwell2009-07-021-0/+23
* Merge commit 'origin/dlist-statechange-shortcircuit' into mesa_7_5_branchKeith Whitwell2009-07-0214-37/+1011
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| * mesa/vbo: fix compile and replay of nodes ending in a FALLBACKKeith Whitwell2009-06-303-13/+187
| * mesa/dlist: fixes and improvements for material cachingKeith Whitwell2009-06-301-8/+16
| * progs/trivial: add dlist-mat-tri.cKeith Whitwell2009-06-302-0/+183
| * progs/trivial: add test case for short-circuiting material changesKeith Whitwell2009-06-302-0/+175
| * mesa/dlist: don't cache state which may not be replayed on CallListKeith Whitwell2009-06-301-1/+5
| * progs/trivial: add dlist-flat-tri.cKeith Whitwell2009-06-302-0/+172
| * mesa/dlist: invalidate cached dlist compile state after CallListKeith Whitwell2009-06-301-16/+24
| * progs/trivial: add dlist-recursive-callKeith Whitwell2009-06-302-0/+191
| * dlist-tri-flat-tri: make tri render differently if flatshade not enabledKeith Whitwell2009-06-301-1/+3
| * Merge branch 'mesa_7_5_branch' into dlist-statechange-shortcircuitKeith Whitwell2009-06-3015-272/+345
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| * | progs/trivial: test case for dlist statechange eliminationKeith Whitwell2009-06-302-0/+170
| * | mesa/dlist: restore missing SAVE_FLUSH_VERTICES in save_ShadeModelKeith Whitwell2009-06-301-0/+1
| * | mesa/vbo: use _lookup_prim_by_nr for debuggingKeith Whitwell2009-06-304-4/+4
| * | mesa: add debug printer for primitive nameKeith Whitwell2009-06-302-0/+28
| * | progs/glsl: link with GLEW libraryBrian Paul2009-06-301-1/+1
| * | mesa/dlist: shortcircuit some redundant statechanges at compile timeKeith Whitwell2009-06-302-19/+51
| * | progs/util: make sure function pointers are initializedKeith Whitwell2009-06-291-1/+6
* | | mesa: ensure UsesFogFragCoord value is set for non-glsl shadersKeith Whitwell2009-07-022-0/+8
* | | st/gl: Add stubs for CompressedTexSubImage[1D|3D]Jakob Bornecrantz2009-06-301-0/+27
* | | st/gl: Add support for glCompressedTexSubImageJakob Bornecrantz2009-06-301-0/+58
* | | progs/tests: Add tests for glCompressedTexSubImageJakob Bornecrantz2009-06-306-9/+4269
* | | util: Increase OutputDebugStringA to 4k.José Fonseca2009-07-011-4/+2
* | | mesa: Unbind depth/stencil surface from pipe_framebuffer when none is attached.José Fonseca2009-07-011-0/+2