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* mesa: glsl: additional error detectionBrian Paul2008-07-293-10/+64
* mesa: gls: fix broken else clause of conditional break/continueBrian Paul2008-07-292-13/+5
* mesa: glsl: only try to link shaders defining main()Brian Paul2008-07-294-37/+31
* mesa: Silence compiler warning on windows.Michal Krol2008-07-291-1/+1
* mesa: glsl: fix/simplify array element handlingBrian Paul2008-07-291-39/+15
* mesa: glsl: mark constructor params as constBrian Paul2008-07-291-1/+2
* mesa: glsl: rework swizzle storage handlingBrian Paul2008-07-293-53/+40
* mesa: fix uninitialized varBrian Paul2008-07-291-0/+1
* mesa: glsl: implement constructor functions for user-defined typesBrian Paul2008-07-292-5/+174
* mesa: remove stray debug assertionBrian Paul2008-07-291-1/+0
* mesa: fix glUniform error checking for samplersBrian2008-07-291-0/+24
* mesa: refactor: move _mesa_Bind/Gen/DeleteProgram() to arbprogram.cBrian Paul2008-07-294-226/+213
* mesa: initial support for GLSL struct/array comparisonsBrian Paul2008-07-291-14/+57
* mesa: added null ptr check (error handling case)Brian Paul2008-07-291-0/+3
* mesa: fix +=, -=, etc. operatorsBrian Paul2008-07-291-4/+4
* mesa: remove an error check for NV_v_p that doesn't apply to ARB_v_pBrian Paul2008-07-291-5/+0
* mesa: fix some issues in _mesa_validate_program()Brian Paul2008-07-291-5/+11
* mesa: assorted glsl uniform/attribute fixesBrian Paul2008-07-295-43/+166
* mesa: glsl: various writemask/swizzle improvements and clean-upsBrian Paul2008-07-295-70/+81
* mesa: rework array/struct addressing code.Brian Paul2008-07-297-138/+372
* mesa: fix some GLSL /= int operatorsBrian Paul2008-07-291-7/+21
* mesa: fix set_program_uniform_matrix(): need to loop over matrix countBrian Paul2008-07-291-18/+24
* mesa: implement grammar/parsing for precision/invariant syntaxBrian Paul2008-07-295-10/+252
* mesa: Silence compiler warnings on Windows.Brian Paul2008-07-291-7/+3
* mesa: fix some function inlining bugsBrian Paul2008-07-294-1/+53
* mesa: improved printingBrian Paul2008-07-291-4/+8
* document GLSL 1.20 statusBrian Paul2008-07-291-0/+35
* disable GL_ARB_shading_language_120 until 1.20 features are completeBrian Paul2008-07-291-2/+2
* autoconf: disable dri drivers build if being askedFlorent Thoumie2008-07-281-6/+13
* r300: Fix off-by-one error in calculation of scissor cliprect.Michel Dänzer2008-07-281-2/+2
* r300: Fix a crash related to depth textures (triggered by Glest w/ shadowmaps)Nicolai Haehnle2008-07-271-0/+2
* r300: Implement ARB_shadow_ambient; add STATE_SHADOW_AMBIENTNicolai Haehnle2008-07-275-26/+86
* r300: Fix point minmax sizeNicolai Haehnle2008-07-271-2/+2
* r300: Implement hardware acceleration for ColorLogicOpNicolai Haehnle2008-07-275-4/+49
* r500: Handle non-native swizzles in texture instructionsNicolai Haehnle2008-07-272-26/+79
* r500: Redirect TEX writes to output registersNicolai Haehnle2008-07-271-0/+7
* r200: Do not set second coordinate clamping for 1D texturesNicolai Haehnle2008-07-261-31/+33
* r300: Always emit LOAD_VBPNTR immediately before index-based renderingNicolai Haehnle2008-07-261-1/+12
* i965: fixup format for TFP zero copyDave Airlie2008-07-251-2/+12
* Revert "intel: disable zero-copy TFP."Dave Airlie2008-07-251-4/+0
* i965: make tex offset override work..Dave Airlie2008-07-251-19/+31
* intel: disable zero-copy TFP.Dave Airlie2008-07-251-0/+4
* mesa: move extensions->version code into separate functionBrian Paul2008-07-241-70/+72
* mesa: don't include Mesa version in GL_SHADING_LANGUAGE_VERSION stringBrian Paul2008-07-241-3/+5
* query/print GLSL version stringBrian Paul2008-07-241-0/+7
* intel: remove buffer swap debug outputJesse Barnes2008-07-241-8/+2
* Revert "965: Fix color clamping issues"Ian Romanick2008-07-241-23/+3
* Fix a typo.Thomas Hellstrom2008-07-241-1/+1
* Add new demo "fbo_firecube".Thomas Hellstrom2008-07-242-0/+1042
* 965: Fix partially transparent textures in Doom 3 engine gamesPawel Pieczul2008-07-231-7/+8