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Author
Age
Files
Lines
*
mesa: glsl: additional error detection
Brian Paul
2008-07-29
3
-10
/
+64
*
mesa: gls: fix broken else clause of conditional break/continue
Brian Paul
2008-07-29
2
-13
/
+5
*
mesa: glsl: only try to link shaders defining main()
Brian Paul
2008-07-29
4
-37
/
+31
*
mesa: Silence compiler warning on windows.
Michal Krol
2008-07-29
1
-1
/
+1
*
mesa: glsl: fix/simplify array element handling
Brian Paul
2008-07-29
1
-39
/
+15
*
mesa: glsl: mark constructor params as const
Brian Paul
2008-07-29
1
-1
/
+2
*
mesa: glsl: rework swizzle storage handling
Brian Paul
2008-07-29
3
-53
/
+40
*
mesa: fix uninitialized var
Brian Paul
2008-07-29
1
-0
/
+1
*
mesa: glsl: implement constructor functions for user-defined types
Brian Paul
2008-07-29
2
-5
/
+174
*
mesa: remove stray debug assertion
Brian Paul
2008-07-29
1
-1
/
+0
*
mesa: fix glUniform error checking for samplers
Brian
2008-07-29
1
-0
/
+24
*
mesa: refactor: move _mesa_Bind/Gen/DeleteProgram() to arbprogram.c
Brian Paul
2008-07-29
4
-226
/
+213
*
mesa: initial support for GLSL struct/array comparisons
Brian Paul
2008-07-29
1
-14
/
+57
*
mesa: added null ptr check (error handling case)
Brian Paul
2008-07-29
1
-0
/
+3
*
mesa: fix +=, -=, etc. operators
Brian Paul
2008-07-29
1
-4
/
+4
*
mesa: remove an error check for NV_v_p that doesn't apply to ARB_v_p
Brian Paul
2008-07-29
1
-5
/
+0
*
mesa: fix some issues in _mesa_validate_program()
Brian Paul
2008-07-29
1
-5
/
+11
*
mesa: assorted glsl uniform/attribute fixes
Brian Paul
2008-07-29
5
-43
/
+166
*
mesa: glsl: various writemask/swizzle improvements and clean-ups
Brian Paul
2008-07-29
5
-70
/
+81
*
mesa: rework array/struct addressing code.
Brian Paul
2008-07-29
7
-138
/
+372
*
mesa: fix some GLSL /= int operators
Brian Paul
2008-07-29
1
-7
/
+21
*
mesa: fix set_program_uniform_matrix(): need to loop over matrix count
Brian Paul
2008-07-29
1
-18
/
+24
*
mesa: implement grammar/parsing for precision/invariant syntax
Brian Paul
2008-07-29
5
-10
/
+252
*
mesa: Silence compiler warnings on Windows.
Brian Paul
2008-07-29
1
-7
/
+3
*
mesa: fix some function inlining bugs
Brian Paul
2008-07-29
4
-1
/
+53
*
mesa: improved printing
Brian Paul
2008-07-29
1
-4
/
+8
*
document GLSL 1.20 status
Brian Paul
2008-07-29
1
-0
/
+35
*
disable GL_ARB_shading_language_120 until 1.20 features are complete
Brian Paul
2008-07-29
1
-2
/
+2
*
autoconf: disable dri drivers build if being asked
Florent Thoumie
2008-07-28
1
-6
/
+13
*
r300: Fix off-by-one error in calculation of scissor cliprect.
Michel Dänzer
2008-07-28
1
-2
/
+2
*
r300: Fix a crash related to depth textures (triggered by Glest w/ shadowmaps)
Nicolai Haehnle
2008-07-27
1
-0
/
+2
*
r300: Implement ARB_shadow_ambient; add STATE_SHADOW_AMBIENT
Nicolai Haehnle
2008-07-27
5
-26
/
+86
*
r300: Fix point minmax size
Nicolai Haehnle
2008-07-27
1
-2
/
+2
*
r300: Implement hardware acceleration for ColorLogicOp
Nicolai Haehnle
2008-07-27
5
-4
/
+49
*
r500: Handle non-native swizzles in texture instructions
Nicolai Haehnle
2008-07-27
2
-26
/
+79
*
r500: Redirect TEX writes to output registers
Nicolai Haehnle
2008-07-27
1
-0
/
+7
*
r200: Do not set second coordinate clamping for 1D textures
Nicolai Haehnle
2008-07-26
1
-31
/
+33
*
r300: Always emit LOAD_VBPNTR immediately before index-based rendering
Nicolai Haehnle
2008-07-26
1
-1
/
+12
*
i965: fixup format for TFP zero copy
Dave Airlie
2008-07-25
1
-2
/
+12
*
Revert "intel: disable zero-copy TFP."
Dave Airlie
2008-07-25
1
-4
/
+0
*
i965: make tex offset override work..
Dave Airlie
2008-07-25
1
-19
/
+31
*
intel: disable zero-copy TFP.
Dave Airlie
2008-07-25
1
-0
/
+4
*
mesa: move extensions->version code into separate function
Brian Paul
2008-07-24
1
-70
/
+72
*
mesa: don't include Mesa version in GL_SHADING_LANGUAGE_VERSION string
Brian Paul
2008-07-24
1
-3
/
+5
*
query/print GLSL version string
Brian Paul
2008-07-24
1
-0
/
+7
*
intel: remove buffer swap debug output
Jesse Barnes
2008-07-24
1
-8
/
+2
*
Revert "965: Fix color clamping issues"
Ian Romanick
2008-07-24
1
-23
/
+3
*
Fix a typo.
Thomas Hellstrom
2008-07-24
1
-1
/
+1
*
Add new demo "fbo_firecube".
Thomas Hellstrom
2008-07-24
2
-0
/
+1042
*
965: Fix partially transparent textures in Doom 3 engine games
Pawel Pieczul
2008-07-23
1
-7
/
+8
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