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* gallium: move assertion (though not really significant)Brian Paul2008-07-071-1/+2
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* gallium: simplify/fix buffer_offset, src_offset computation for VBO arraysBrian Paul2008-07-071-2/+21
| | | | Things broke when vertex position wasn't the first attribute.
* i915: Fix wrong pointer to cleanupJakob Bornecrantz2008-07-071-1/+1
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* i915: Fix EGL make currentJakob Bornecrantz2008-07-071-5/+8
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* i915: More cleanup of displayJakob Bornecrantz2008-07-071-0/+2
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* i915: Fetch the real deviceID for EGLJakob Bornecrantz2008-07-073-4/+34
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* i915: Destruction of surface, context and device in EGLJakob Bornecrantz2008-07-074-9/+65
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* i915: Fix EGL version and nameJakob Bornecrantz2008-07-051-1/+2
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* i915: Added a intel be function to wrap a drm bo handleJakob Bornecrantz2008-07-053-16/+52
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* i915: Fix haveDepth and haveStencil for visual in EGLJakob Bornecrantz2008-07-051-0/+2
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* softpipe: Prevent NULL ptr derreference on takedown.José Fonseca2008-07-051-2/+2
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* softpipe: Compute block size for display targets.José Fonseca2008-07-051-1/+3
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* i915: Added debug filling code of texture, not activeJakob Bornecrantz2008-07-041-2/+11
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* i915: Clean up intel_egl.c a bitJakob Bornecrantz2008-07-041-21/+3
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* egl: Add egltriJakob Bornecrantz2008-07-043-2/+277
| | | | First tri for EGL drivers with mesa screen ext
* mesa: Replace Proxy1D/2D/etc with ProxyTex[] indexed by TEXTURE_x_INDEX.Brian Paul2008-07-045-297/+154
| | | | | | Simplification in colortab.c too. cherry-picked from master (fe469007037d9d5cdbe1677d8ff7368b276e9e7c)
* gallium: fix st_choose_format(internalFormat=GL_RGBA16)Brian Paul2008-07-041-1/+4
| | | | Need to check if we're choosing a surface or texture format.
* mesa: Implement mutex/locking around texture object reference counting.Brian Paul2008-07-048-213/+194
| | | | | | | | Use new _mesa_reference_texobj() function for referencing/unreferencing textures. Add new assertions/tests to try to detect invalid usage of deleted textures. cherry-picked from master (9e01b915f1243a3f551cb795b7124bd1e52ca15f)
* gallium: replace assertion with conditionalBrian Paul2008-07-041-1/+2
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* gallium: fix trim() function bug when count < firstBrian Paul2008-07-041-0/+2
| | | | | If the user called glDrawArrays(GL_TRIANGLES, count=1), trim() returned a very large integer because of the unsigned arithmetic.
* mesa: generate GL_INVALID_OPERATION in _mesa_get_uniform_location() if ↵Brian Paul2008-07-041-0/+5
| | | | program isn't linked
* mesa: move assertionBrian Paul2008-07-041-2/+2
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* psb: Fill all texture fields when creating texture blanket.José Fonseca2008-07-051-0/+2
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* softpipe: Implement texture blankets.José Fonseca2008-07-051-0/+34
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* scons: Enable gcc SSE2 intrinsics on x86.José Fonseca2008-07-041-1/+6
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* mesa: added _vbo_VertexAttrib4f()Brian Paul2008-07-032-0/+9
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* mesa: fix incorrect array size, added assertionBrian Paul2008-07-031-1/+2
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* mesa: fix array storage allocation bugBrian Paul2008-07-031-0/+8
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* mesa: regenerated fileBrian Paul2008-07-031-761/+763
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* mesa: additional vec4 constructorBrian Paul2008-07-031-0/+8
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* mesa: fix various error codesBrian Paul2008-07-031-94/+144
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* mesa: fix some error codes in _mesa_ShaderSourceARB()Brian Paul2008-07-031-4/+4
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* mesa: fix problem freeing framebuffer/renderbuffer objectsBrian Paul2008-07-033-4/+62
| | | | Basically, set up no-op Delete() methods for the DummyFrame/Renderbuffer obj
* gallium: added a4r4g4b4_put_tile_rgba()Brian Paul2008-07-031-0/+31
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* mesa: added case for fixed ptBrian Paul2008-07-031-0/+5
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* gallium: increase TGSI interpreter's number of temp registers to 64Brian Paul2008-07-032-24/+28
| | | | | Also, clean up the definitions of the misc/extra temp regs. A few new assertions too.
* gallium: move, increase ST_MAX_SHADER_TOKENSBrian Paul2008-07-032-3/+7
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* gallium: increase TGSI_EXEC_MAX_COND_NESTING, etcBrian Paul2008-07-031-3/+3
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* gallium: fix surface memleak in bitmap codeBrian Paul2008-07-031-0/+5
| | | | Found w/ tunnel2.c demo.
* pipebuffer: Silent warnings.José Fonseca2008-07-031-0/+4
| | | | Although rarely hit in normal apps, they are too noisy with test suites.
* Support conversion of YUV surfaces.José Fonseca2008-07-031-13/+55
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* gallium: Don't forget to get overllaping blits working again.José Fonseca2008-07-031-0/+1
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* i915: EGL almost works againJakob Bornecrantz2008-07-036-40/+67
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* egl: Fix demodriverJakob Bornecrantz2008-07-031-11/+11
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* gallium: Use surface_copy for 1:1 blits.José Fonseca2008-07-031-0/+10
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* scons: Add a env.CodeGenerate method to simplify code generation via python ↵José Fonseca2008-07-031-3/+69
| | | | | | | | | | | | | | | scripts. env.CodeGenerate( target = 'my_source.c', script = 'my_generator.py', source = ['input.txt', 'another.txt'], command = 'python $SCRIPT $SOURCE > $TARGET' ) It will take care generating all appropriate dependencies, including any module imported by the generator script, and the respective .pyc file side effects.
* mesa: fix vertex array validation test for attribute 0 (vert pos)Brian Paul2008-07-021-8/+12
| | | | | | | We don't actually need vertex array[0] enabled when using a vertex program/shader. cherry-picked from master
* gallium: replace an assertion with "if (!texobj) continue"Brian Paul2008-07-021-1/+2
| | | | | | It's possible to call update_samplers() between the time a fragment shader is bound and when a texture image is defined (such as glClear). This fixes the case where we don't have a complete texture object yet.
* gallium: fix a bug in vertex program output mappingBrian Paul2008-07-021-9/+24
| | | | | | | Need to translate VERT_RESULT_PSIZ, BFC0, BFC1 to TGSI shader output slots after all other attributes have been handled. This fixes a bug where generic vertex program outputs (varying vars) could get mapped to the same slot at point size or back-face colors.
* gallium: nr_attrs was off by one, updated comments, minor code movementBrian Paul2008-07-021-2/+4
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