Commit message (Collapse) | Author | Age | Files | Lines | |
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* | gallium: move assertion (though not really significant) | Brian Paul | 2008-07-07 | 1 | -1/+2 |
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* | gallium: simplify/fix buffer_offset, src_offset computation for VBO arrays | Brian Paul | 2008-07-07 | 1 | -2/+21 |
| | | | | Things broke when vertex position wasn't the first attribute. | ||||
* | i915: Fix wrong pointer to cleanup | Jakob Bornecrantz | 2008-07-07 | 1 | -1/+1 |
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* | i915: Fix EGL make current | Jakob Bornecrantz | 2008-07-07 | 1 | -5/+8 |
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* | i915: More cleanup of display | Jakob Bornecrantz | 2008-07-07 | 1 | -0/+2 |
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* | i915: Fetch the real deviceID for EGL | Jakob Bornecrantz | 2008-07-07 | 3 | -4/+34 |
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* | i915: Destruction of surface, context and device in EGL | Jakob Bornecrantz | 2008-07-07 | 4 | -9/+65 |
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* | i915: Fix EGL version and name | Jakob Bornecrantz | 2008-07-05 | 1 | -1/+2 |
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* | i915: Added a intel be function to wrap a drm bo handle | Jakob Bornecrantz | 2008-07-05 | 3 | -16/+52 |
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* | i915: Fix haveDepth and haveStencil for visual in EGL | Jakob Bornecrantz | 2008-07-05 | 1 | -0/+2 |
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* | softpipe: Prevent NULL ptr derreference on takedown. | José Fonseca | 2008-07-05 | 1 | -2/+2 |
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* | softpipe: Compute block size for display targets. | José Fonseca | 2008-07-05 | 1 | -1/+3 |
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* | i915: Added debug filling code of texture, not active | Jakob Bornecrantz | 2008-07-04 | 1 | -2/+11 |
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* | i915: Clean up intel_egl.c a bit | Jakob Bornecrantz | 2008-07-04 | 1 | -21/+3 |
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* | egl: Add egltri | Jakob Bornecrantz | 2008-07-04 | 3 | -2/+277 |
| | | | | First tri for EGL drivers with mesa screen ext | ||||
* | mesa: Replace Proxy1D/2D/etc with ProxyTex[] indexed by TEXTURE_x_INDEX. | Brian Paul | 2008-07-04 | 5 | -297/+154 |
| | | | | | | Simplification in colortab.c too. cherry-picked from master (fe469007037d9d5cdbe1677d8ff7368b276e9e7c) | ||||
* | gallium: fix st_choose_format(internalFormat=GL_RGBA16) | Brian Paul | 2008-07-04 | 1 | -1/+4 |
| | | | | Need to check if we're choosing a surface or texture format. | ||||
* | mesa: Implement mutex/locking around texture object reference counting. | Brian Paul | 2008-07-04 | 8 | -213/+194 |
| | | | | | | | | Use new _mesa_reference_texobj() function for referencing/unreferencing textures. Add new assertions/tests to try to detect invalid usage of deleted textures. cherry-picked from master (9e01b915f1243a3f551cb795b7124bd1e52ca15f) | ||||
* | gallium: replace assertion with conditional | Brian Paul | 2008-07-04 | 1 | -1/+2 |
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* | gallium: fix trim() function bug when count < first | Brian Paul | 2008-07-04 | 1 | -0/+2 |
| | | | | | If the user called glDrawArrays(GL_TRIANGLES, count=1), trim() returned a very large integer because of the unsigned arithmetic. | ||||
* | mesa: generate GL_INVALID_OPERATION in _mesa_get_uniform_location() if ↵ | Brian Paul | 2008-07-04 | 1 | -0/+5 |
| | | | | program isn't linked | ||||
* | mesa: move assertion | Brian Paul | 2008-07-04 | 1 | -2/+2 |
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* | psb: Fill all texture fields when creating texture blanket. | José Fonseca | 2008-07-05 | 1 | -0/+2 |
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* | softpipe: Implement texture blankets. | José Fonseca | 2008-07-05 | 1 | -0/+34 |
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* | scons: Enable gcc SSE2 intrinsics on x86. | José Fonseca | 2008-07-04 | 1 | -1/+6 |
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* | mesa: added _vbo_VertexAttrib4f() | Brian Paul | 2008-07-03 | 2 | -0/+9 |
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* | mesa: fix incorrect array size, added assertion | Brian Paul | 2008-07-03 | 1 | -1/+2 |
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* | mesa: fix array storage allocation bug | Brian Paul | 2008-07-03 | 1 | -0/+8 |
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* | mesa: regenerated file | Brian Paul | 2008-07-03 | 1 | -761/+763 |
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* | mesa: additional vec4 constructor | Brian Paul | 2008-07-03 | 1 | -0/+8 |
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* | mesa: fix various error codes | Brian Paul | 2008-07-03 | 1 | -94/+144 |
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* | mesa: fix some error codes in _mesa_ShaderSourceARB() | Brian Paul | 2008-07-03 | 1 | -4/+4 |
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* | mesa: fix problem freeing framebuffer/renderbuffer objects | Brian Paul | 2008-07-03 | 3 | -4/+62 |
| | | | | Basically, set up no-op Delete() methods for the DummyFrame/Renderbuffer obj | ||||
* | gallium: added a4r4g4b4_put_tile_rgba() | Brian Paul | 2008-07-03 | 1 | -0/+31 |
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* | mesa: added case for fixed pt | Brian Paul | 2008-07-03 | 1 | -0/+5 |
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* | gallium: increase TGSI interpreter's number of temp registers to 64 | Brian Paul | 2008-07-03 | 2 | -24/+28 |
| | | | | | Also, clean up the definitions of the misc/extra temp regs. A few new assertions too. | ||||
* | gallium: move, increase ST_MAX_SHADER_TOKENS | Brian Paul | 2008-07-03 | 2 | -3/+7 |
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* | gallium: increase TGSI_EXEC_MAX_COND_NESTING, etc | Brian Paul | 2008-07-03 | 1 | -3/+3 |
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* | gallium: fix surface memleak in bitmap code | Brian Paul | 2008-07-03 | 1 | -0/+5 |
| | | | | Found w/ tunnel2.c demo. | ||||
* | pipebuffer: Silent warnings. | José Fonseca | 2008-07-03 | 1 | -0/+4 |
| | | | | Although rarely hit in normal apps, they are too noisy with test suites. | ||||
* | Support conversion of YUV surfaces. | José Fonseca | 2008-07-03 | 1 | -13/+55 |
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* | gallium: Don't forget to get overllaping blits working again. | José Fonseca | 2008-07-03 | 1 | -0/+1 |
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* | i915: EGL almost works again | Jakob Bornecrantz | 2008-07-03 | 6 | -40/+67 |
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* | egl: Fix demodriver | Jakob Bornecrantz | 2008-07-03 | 1 | -11/+11 |
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* | gallium: Use surface_copy for 1:1 blits. | José Fonseca | 2008-07-03 | 1 | -0/+10 |
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* | scons: Add a env.CodeGenerate method to simplify code generation via python ↵ | José Fonseca | 2008-07-03 | 1 | -3/+69 |
| | | | | | | | | | | | | | | | scripts. env.CodeGenerate( target = 'my_source.c', script = 'my_generator.py', source = ['input.txt', 'another.txt'], command = 'python $SCRIPT $SOURCE > $TARGET' ) It will take care generating all appropriate dependencies, including any module imported by the generator script, and the respective .pyc file side effects. | ||||
* | mesa: fix vertex array validation test for attribute 0 (vert pos) | Brian Paul | 2008-07-02 | 1 | -8/+12 |
| | | | | | | | We don't actually need vertex array[0] enabled when using a vertex program/shader. cherry-picked from master | ||||
* | gallium: replace an assertion with "if (!texobj) continue" | Brian Paul | 2008-07-02 | 1 | -1/+2 |
| | | | | | | It's possible to call update_samplers() between the time a fragment shader is bound and when a texture image is defined (such as glClear). This fixes the case where we don't have a complete texture object yet. | ||||
* | gallium: fix a bug in vertex program output mapping | Brian Paul | 2008-07-02 | 1 | -9/+24 |
| | | | | | | | Need to translate VERT_RESULT_PSIZ, BFC0, BFC1 to TGSI shader output slots after all other attributes have been handled. This fixes a bug where generic vertex program outputs (varying vars) could get mapped to the same slot at point size or back-face colors. | ||||
* | gallium: nr_attrs was off by one, updated comments, minor code movement | Brian Paul | 2008-07-02 | 1 | -2/+4 |
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