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* i965: add support for float literal instruction operandsBrian Paul2009-04-031-20/+43
* i965: remove 'nr' param from get_src/dst_reg() functionsBrian Paul2009-04-031-112/+114
* i965: fix comment typoBrian Paul2009-04-031-1/+1
* i965: comments, clean-up in prepare_wm_surfaces()Brian Paul2009-04-031-11/+15
* i965: remove unneeded #includesBrian Paul2009-04-031-9/+0
* i965: formatting clean-upsBrian Paul2009-04-031-3/+4
* i965: comments, whitespace changesBrian Paul2009-04-031-8/+14
* i965: rename scratch_buffer -> scratch_bo to be consistant with other buffersBrian Paul2009-04-032-12/+12
* i965: fix indentationBrian Paul2009-04-031-2/+2
* i965: whitespace changes, commentsBrian Paul2009-04-031-13/+24
* tgsi/text: Allow optional component selection for indirect registers.Michal Krol2009-04-031-5/+38
* python/regress: vertex shader FRC test does not use IN[1].Michal Krol2009-04-031-1/+0
* python/regress: Add relative addressing tests.Michal Krol2009-04-034-0/+72
* util/debug: Initialise local variables.Michal Krol2009-04-031-2/+2
* tgsi/text: Allow `-|src|` variant of `-(|src|)`.Michal Krol2009-04-031-3/+11
* mesa: ensure pbo stencil buffers are mapped before useAlan Hourihane2009-04-031-0/+5
* python/regress: Add vertex shader source modifier tests.Michal Krol2009-04-035-0/+59
* nv50: fix viewport state updateChristoph Bumiller2009-04-031-1/+2
* mesa: fix TexParameter functionsRoland Scheidegger2009-04-021-62/+86
* mesa: don't call ctx->Driver.ReadPixels() if width or height is zeroBrian Paul2009-04-021-0/+3
* mesa: don't call ctx->Driver.Draw/CopyPixels() if width or height is zeroBrian Paul2009-04-021-24/+28
* glsl: fix segfault in linker when vertex or fragment shader was missingBrian Paul2009-04-021-9/+14
* progs: IgnoresJakob Bornecrantz2009-04-023-0/+7
* python/regress: Do not generate HTML summary for vertex shader test.Michal Krol2009-04-021-15/+0
* glx: MakeCurrent fixes.Thomas Hellstrom2009-04-022-9/+44
* dri glx: Fix dri_util::driBindContextThomas Hellstrom2009-04-021-18/+14
* dri glx: Propagate driver MakeCurrent errors.Thomas Hellstrom2009-04-021-2/+1
* python/regress: Do not create zbuf for vertex shader test.Michal Krol2009-04-021-8/+1
* python/regress: Add more vertex shader test cases.Michal Krol2009-04-0210-0/+146
* swrast: remove unused integer lerp functionsBrian Paul2009-04-011-43/+1
* mesa: get rid of gl_texture_object::_BorderChanBrian Paul2009-04-012-5/+0
* dri: use BorderColor instead of _BorderChanBrian Paul2009-04-0113-51/+102
* swrast: remove old texture_apply() code; always use texture combine codeBrian Paul2009-04-013-403/+22
* swrast: fix bad optimization checkBrian Paul2009-04-011-1/+2
* swrast: remove unused parameterBrian Paul2009-04-011-6/+1
* swrast: minor improvements, clean-ups in texcombine codeBrian Paul2009-04-011-9/+8
* mesa: simplify ycbcr->rgb conversion codeBrian Paul2009-04-011-32/+14
* mesa: convert more texture fetch functions to return GLfloatBrian Paul2009-04-012-107/+94
* mesa: switch texel fetch functions from GLchan to GLfloatBrian Paul2009-04-012-280/+266
* swrast: use float4_array typedef to simplify the code a bitBrian Paul2009-04-011-54/+71
* mesa: texture combine clean-upsBrian Paul2009-04-015-112/+108
* swrast: refactor depth/shadow sampling codeBrian Paul2009-04-011-262/+271
* swrast: general clean-up of texture combine codeBrian Paul2009-04-011-246/+161
* swrast: do texture sampling/combining in floating pointBrian Paul2009-04-018-779/+512
* demos: added progs/glsl/linktest.c to test linking of separate compilation unitsBrian Paul2009-04-012-0/+265
* glsl: implement compiling/linking of separate compilation unitsBrian Paul2009-04-016-23/+139
* mesa: use correct tex unit lod bias for TXB instructionBrian Paul2009-04-011-2/+2
* swrast: fix glDrawBuffer(GL_FRONT_AND_BACK)Brian Paul2009-04-011-2/+8
* mesa: fix a recursive display list problemBrian Paul2009-04-011-1/+1
* r300-gallium: Translate vertex shader magic numbers.Corbin Simpson2009-04-011-13/+51