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* nir: Add a simple growing array data structureJason Ekstrand2015-04-221-0/+96
| | | | Reviewed-by: Connor Abbott <[email protected]>
* nir/types: Make glsl_get_length smarterJason Ekstrand2015-04-224-55/+8
| | | | | | | | | | | | | | | | | | Previously, this function returned the number of elements for structures and arrays and 0 for everything else. In NIR, this is almost never what you want because we also treat matricies as arrays so you have to special-case constantly. This commit glsl_get_length treat matrices as an array of columns by returning the number of columns instead of 0 This also fixes a bug in locals_to_regs caused by not checking for the matrix case in one place. v2: Only special-case for matrices and return a length of 0 for vectors as we did before. This was needed to not break the TGSI-based drivers and doesn't really affect NIR at the moment. Reviewed-by: Connor Abbott <[email protected]> Tested-by: Rob Clark <[email protected]>
* nir: Move get_const_initializer_load from vars_to_ssa to NIR coreJason Ekstrand2015-04-223-62/+65
| | | | Reviewed-by: Connor Abbott <[email protected]>
* nir/lower_vars_to_ssa: Pass around the nir_shader instead of a void mem_ctxJason Ekstrand2015-04-221-14/+14
| | | | Reviewed-by: Connor Abbott <[email protected]>
* i965/nir: Use the correct offsets when handling register indirectsJason Ekstrand2015-04-221-27/+27
| | | | Reviewed-by: Connor Abbott <[email protected]>
* nir/print: Print the closing paren on load_const instructionsJason Ekstrand2015-04-221-0/+2
| | | | Reviewed-by: Connor Abbott <[email protected]>
* nir/tex: Use the correct return size for query_levels and lodJason Ekstrand2015-04-221-1/+4
| | | | Reviewed-by: Connor Abbott <[email protected]>
* nir: Refactor tex_instr_dest_size to use a switch statementJason Ekstrand2015-04-221-5/+8
| | | | Reviewed-by: Connor Abbott <[email protected]>
* nir/lower_vars_to_ssa: Actually look for indirects when determining aliasingJason Ekstrand2015-04-221-0/+4
| | | | Reviewed-by: Connor Abbott <[email protected]>
* docs: mark off texture_stencil8 (v2.1)Dave Airlie2015-04-232-1/+2
| | | | | | | | | | | copy drivers from the stencil_texturing list, softpipe is definitely broken for stencil texturing since it uses float, but I'll look at that later. v2.1: update relnotes Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* st/mesa: add ARB_texture_stencil8 support (v4)Dave Airlie2015-04-234-16/+22
| | | | | | | | | | | | | | | | | | if we support stencil texturing, enable texture_stencil8 there is no requirement to support native S8 for this, the texture can be converted to x24s8 fine. v2: fold fixes from Marek in: a) put S8 last in the list b) fix renderable to always test for d/s renderable fixup the texture case to use a stencil only format for picking the format for the texture view. v3: hit fallback for getteximage v4: put s8 back in front, it shouldn't get picked now (Ilia) Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa: finish implementing ARB_texture_stencil8 (v5)Dave Airlie2015-04-234-5/+58
| | | | | | | | | | | | | | Parts of this were implemented previously, so finish it off. v2: fix getteximage falling into the integer check add fixes for the FBO paths, (fbo-stencil8 test). v3: fix getteximage path harder. v4: remove swapbytes from getteximage path (Ilia) v5: brown paper bag the swapbytes removal. (Ilia) Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa: remove the gl_sl_pragmas structureJason Ekstrand2015-04-223-22/+0
| | | | | | | This code was added by Brian Paul in 2009 but, as far as Matt and I can tell, it's been dead ever since the new GLSL compiler was added. Reviewed-by: Brian Paul <[email protected]>
* i965: Add a brw_compiler structure and store the register sets in itJason Ekstrand2015-04-227-97/+120
| | | | Reviewed-by: Matt Turner <[email protected]>
* i965: Rename brw_compile to brw_codegenJason Ekstrand2015-04-2229-246/+246
| | | | | | | | | | | | This name better matches what it's actually used for. The patch was generated with the following command: for file in *; do sed -i -e s/brw_compile/brw_codegen/g $file done Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: Use device_info instead of the context for computing vue mapsJason Ekstrand2015-04-224-7/+12
| | | | Reviewed-by: Matt Turner <[email protected]>
* i965: Use device_info instead of the context in instruction schedulingJason Ekstrand2015-04-223-14/+13
| | | | Reviewed-by: Matt Turner <[email protected]>
* i965: Add a devinfo field to backend_visitor and use it for gen checksJason Ekstrand2015-04-2219-221/+225
| | | | Reviewed-by: Matt Turner <[email protected]>
* i965: Remove remaining uses of ctx->Const.UniformBooleanTrue in visitorsJason Ekstrand2015-04-222-12/+6
| | | | | | | | | | Since commit 2881b123, we have used 0/~0 for representing booleans on all gens. However, we still had a bunch of places in the visitor code where we were still referring to ctx->Const.UniformBooleanTrue. Since this is always ~0, we can just remove them. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/vec4: Add a devinfo field to the generator and use it for gen checksJason Ekstrand2015-04-222-46/+42
| | | | Reviewed-by: Matt Turner <[email protected]>
* i965/fs: Add a devinfo field to the generator and use it for gen checksJason Ekstrand2015-04-222-59/+58
| | | | Reviewed-by: Matt Turner <[email protected]>
* i965/device_info: Add a supports_simd16_3src flagJason Ekstrand2015-04-226-55/+56
| | | | | | | | | | This also involves moving revision checking to screen creation time and passing that into brw_get_device_info so that we can get the right device_info for early versions of SKL. Since the only place we used revision was to check for SIMD16 3-src instruction support, it's safe to remove the revision field from brw_context. Reviewed-by: Matt Turner <[email protected]>
* i965/device_info: Add a HSW_FEATURES macroJason Ekstrand2015-04-221-3/+7
| | | | | | It's basically just a copy of GEN7_FEATURES only with is_haswell set Reviewed-by: Matt Turner <[email protected]>
* i965: Make the annotation code take a device_info instead of a contextJason Ekstrand2015-04-224-10/+14
| | | | Reviewed-by: Matt Turner <[email protected]>
* i965/fs: Remove the GL context from the generatorJason Ekstrand2015-04-222-11/+1
| | | | Reviewed-by: Matt Turner <[email protected]>
* i965: Remove the context field from brw_compilerJason Ekstrand2015-04-2215-63/+42
| | | | Reviewed-by: Matt Turner <[email protected]>
* i965: Make the disassembler take a device_info instead of a contextJason Ekstrand2015-04-2211-109/+99
| | | | Reviewed-by: Matt Turner <[email protected]>
* i965: Make instruction compaction take a device_info instead of a contextJason Ekstrand2015-04-224-109/+112
| | | | Reviewed-by: Matt Turner <[email protected]>
* i965: Make the brw_inst helpers take a device_info instead of a contextJason Ekstrand2015-04-2216-995/+1006
| | | | Reviewed-by: Matt Turner <[email protected]>
* i965/eu: Add a devinfo parameter to brw_compileJason Ekstrand2015-04-222-0/+2
| | | | Reviewed-by: Matt Turner <[email protected]>
* i965: Do better fake context setup in unit testsJason Ekstrand2015-04-225-5/+24
| | | | | | | In future tests, we will start relying on devinfo and not just brw in the compiler. Changing this now keeps these tests from failing in the future. Reviewed-by: Matt Turner <[email protected]>
* i965: Remove the context parameter from brw_texture_offsetJason Ekstrand2015-04-225-12/+5
| | | | | | | | It wasn't really being used anyway. We used it to assert that gpu_shader5 is supported in the back-end but that should be caught by the front-end. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* softpipe: fix stencil write to use an integer valueDave Airlie2015-04-231-1/+1
| | | | | | | | | | | This fixes a number of regressions since 61393bdcdc3b63624bf6e9730444f5e9deeedfc8 u_tile: fix stencil texturing tests under softpipe Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89960 Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa: Fix typo in a commentAnuj Phogat2015-04-221-2/+2
| | | | | Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* freedreno: misc minor cleanupsRob Clark2015-04-223-9/+10
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/a4xx: (partial) gl_FragCoord.zwRob Clark2015-04-221-5/+11
| | | | | | | | | The bit to enable .z is still commented out, as it is triggering gpu hangs in 0ad. But at least gl_FragCoord.w works now, and we know what bits we are *supposed* to set for .z (with that uncommented all piglit fragcoord tests are passing). Signed-off-by: Rob Clark <[email protected]>
* freedreno/a4xx: primitive-restartRob Clark2015-04-221-0/+5
| | | | | | This was the missing bit to get dolphin-emu working on a4xx. Signed-off-by: Rob Clark <[email protected]>
* freedreno/nir: sysval fixesRob Clark2015-04-222-5/+12
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/a4xx: wire up integer texture samplingRob Clark2015-04-223-5/+44
| | | | | | | Similar to a3xx, the compiler needs to know the return type of the sam, etc, instructions. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a4xx: formats updates/fixesRob Clark2015-04-223-32/+84
| | | | | | | Update formats table with new formats that Ilia has figured out, and fix sampling from srgb texture and integer vbo's. Signed-off-by: Rob Clark <[email protected]>
* freedreno: update generated headersRob Clark2015-04-226-20/+123
| | | | Signed-off-by: Rob Clark <[email protected]>
* gallium/targets/d3dadapter9: drop the libdrm prefix for drm.hEmil Velikov2015-04-221-1/+1
| | | | | | | The path is provided by libdrm.pc and already used appropriately by the build system. Signed-off-by: Emil Velikov <[email protected]>
* cso: minor comment fixBrian Paul2015-04-221-1/+1
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* glsl: rewrite glsl_type::record_key_hash() to avoid buffer overflowBrian Paul2015-04-221-10/+13
| | | | | | | | | | | | | | | | | | | This should be more efficient than the previous snprintf() solution. But more importantly, it avoids a buffer overflow bug that could result in crashes or unpredictable results when processing very large interface blocks. For the app in question, key->length = 103 for some interfaces. The check if size >= sizeof(hash_key) was insufficient to prevent overflows of the hash_key[128] array because it didn't account for the terminating zero. In this case, this caused the call to hash_table_string_hash() to return different results for identical inputs, and then shader linking failed. This new solution also takes all structure fields into account instead of just the first 15 when sizeof(pointer)==8. Cc: [email protected] Reviewed-by: Ian Romanick <[email protected]>
* mesa: add check for NV_texture_barrier in _mesa_TextureBarrierNV()Brian Paul2015-04-221-0/+6
| | | | | | | | | | | | If an app called glTextureBarrierNV() without checking if the extension was available, we'd crash with some gallium drivers in st_TextureBarrier() because the pipe_context::texture_barrier() pointer was NULL. Generate GL_INVALID_OPERATION instead. Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* main: silence missing return value warning in array_index_of_resource()Brian Paul2015-04-221-0/+1
| | | | | | v2: return -1 instead of 0, per Emil Velikov. Reviewed-by: Anuj Phogat <[email protected]>
* android: re-build all mesa binaries properlyChih-Wei Huang2015-04-221-0/+8
| | | | | | | The clean steps ensure both 32-bit and 64-bit objects are cleaned. Signed-off-by: Chih-Wei Huang <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* android: xmlpool: cleanup the generation rulesEmil Velikov2015-04-221-3/+2
| | | | | | | | | - Do not attempt to create the save folder twice - both dir $@ and PRIVATE_LOCALEDIR point to the same place. - Use @ and $(hide), for mkdir and python, to avoid spamming the output. Signed-off-by: Emil Velikov <[email protected]>
* android: xmlpool: Get rid of the last use of intermediates-dir-forChih-Wei Huang2015-04-222-10/+7
| | | | | | | | | v2 [Emil Velikov] - Keep the PRIVATE_LOCALEDIR variable. - Do not use $(@D) but the more widespead $(dir $@) Signed-off-by: Chih-Wei Huang <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* android: export the path of the generated headersChih-Wei Huang2015-04-225-3/+4
| | | | | | | The modules need the headers can get the path automatically. Signed-off-by: Chih-Wei Huang <[email protected]> Reviewed-by: Emil Velikov <[email protected]>