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*
i965/gs: Add GS_OPCODE_THREAD_END.
Paul Berry
2013-08-23
5
-0
/
+32
*
i965/gs: Add GS_OPCODE_URB_WRITE.
Paul Berry
2013-08-23
5
-4
/
+38
*
i965/gs: Add a flag allowing URB write messages to use a per-slot offset.
Paul Berry
2013-08-23
2
-2
/
+8
*
i965: Combine 4 boolean args of brw_urb_WRITE into a flags bitfield.
Paul Berry
2013-08-23
12
-71
/
+76
*
i965/gs: Add a case to brwNewProgram() for geometry shaders.
Paul Berry
2013-08-23
1
-0
/
+11
*
i965/gs: Create structs for use by GS program compilation.
Paul Berry
2013-08-23
1
-0
/
+23
*
i965/gs: Add a case to brwBindProgram() for geometry shaders.
Paul Berry
2013-08-23
1
-0
/
+3
*
i965/gs: Add brw->geometry_program.
Paul Berry
2013-08-23
2
-0
/
+8
*
i965/vec4: Virtualize setup_payload instead of setup_attributes.
Paul Berry
2013-08-23
3
-6
/
+5
*
i965/vec4: Allow for dispatch_grf_start_reg to vary.
Paul Berry
2013-08-23
7
-8
/
+20
*
i965/vec4: Move vec4 data structures and functions to brw_vec4.{cpp,h}.
Paul Berry
2013-08-23
4
-64
/
+72
*
i965: Make brw_{shader,vec4}.h safe to include from C.
Paul Berry
2013-08-23
2
-2
/
+15
*
i965: Stop including brw_vs.h from brw_vec4.h.
Paul Berry
2013-08-23
6
-1
/
+9
*
i965: Initialize all elements of ctx->ShaderCompilerOptions.
Paul Berry
2013-08-23
1
-1
/
+1
*
i965: Make brw_{program,vs}.h safe to include from C++.
Paul Berry
2013-08-23
3
-1
/
+17
*
mesa/program: Make prog_instruction.h and program.h safe to include from C++.
Paul Berry
2013-08-23
2
-0
/
+16
*
glsl: Refactor handling of gl_ClipDistance/gl_ClipVertex linkage rules for GS.
Paul Berry
2013-08-23
3
-29
/
+62
*
mesa: Fix assertion error with glDebugMessageControl
Timothy Arceri
2013-08-23
1
-13
/
+2
*
mesa: Specify a better GL_MAX_SERVER_WAIT_TIMEOUT limit.
Kenneth Graunke
2013-08-22
1
-1
/
+1
*
meta: Set correct viewport and projection in decompress_texture_image.
Kenneth Graunke
2013-08-22
1
-0
/
+5
*
i965: Fix misapplication of gles3 srgb workaround
Chad Versace
2013-08-22
1
-3
/
+7
*
gallivm: do per-element lod for lod bias and explicit derivs too
Roland Scheidegger
2013-08-22
2
-31
/
+74
*
gallivm: (trivial) fix int/uint border color clamping
Roland Scheidegger
2013-08-22
1
-2
/
+2
*
gallivm: (trivial) fix linear aos sampling of 3d compressed formats
Roland Scheidegger
2013-08-22
1
-2
/
+2
*
radeonsi: Fix y/z/w component values of TGSI_SEMANTIC_FOG pixel shader inputs
Michel Dänzer
2013-08-22
1
-0
/
+18
*
gallium: Support PIPE_FORMAT_R10G10B10A2_UINT.
José Fonseca
2013-08-22
3
-0
/
+3
*
trace: Handle null tokens.
José Fonseca
2013-08-22
1
-2
/
+6
*
ilo: do not need last shader stage for 3DSTATE_SBE
Chia-I Wu
2013-08-22
4
-14
/
+6
*
ilo: fix a potential issue with STATE_SIP
Chia-I Wu
2013-08-22
1
-2
/
+2
*
ilo: add GEN check to 3DSTATE_CLIP
Chia-I Wu
2013-08-22
1
-0
/
+2
*
build: Add --enable-gallium-osmesa flag.
Matt Turner
2013-08-21
3
-8
/
+27
*
glsl: Give a warning, not an error, for UBO qualifiers on non-matrices.
Ian Romanick
2013-08-21
1
-6
/
+12
*
glsl: Remove ubo_qualifiers_allowed variable.
Matt Turner
2013-08-21
4
-11
/
+2
*
glsl: Drop duplicate error messages.
Matt Turner
2013-08-21
1
-12
/
+1
*
glsl: Rename ubo_qualifiers_valid to ubo_qualifiers_allowed.
Matt Turner
2013-08-21
4
-6
/
+6
*
i965/fs: Add code to print out global copy propagation sets.
Kenneth Graunke
2013-08-21
1
-0
/
+30
*
osmesa: Symlink shared library to LIB_DIR
Armin K
2013-08-21
1
-0
/
+1
*
svga: minor clean-ups in emit_hw_vs_vdecl()
Brian Paul
2013-08-21
1
-6
/
+6
*
gallivm: unify sin and cos implementation
Roland Scheidegger
2013-08-21
2
-255
/
+53
*
gallivm: add comment for bogus min/mag filter selection with nearest mip filter
Roland Scheidegger
2013-08-21
3
-2
/
+10
*
gallivm: fix rho calculation for 1d case
Roland Scheidegger
2013-08-21
1
-1
/
+1
*
i965/gen7: Set MOCS L3 cacheability for IVB/BYT (v2)
Ville Syrjälä
2013-08-21
8
-17
/
+12
*
i965/hsw: Populate MOCS for STATE_BASE_ADDRESS (v2)
Ville Syrjälä
2013-08-21
2
-3
/
+11
*
glapi/gen: build temporary files in the build directory
Maarten Lankhorst
2013-08-21
1
-4
/
+4
*
mesa: Never advertise _S3TC compressed formats
Ian Romanick
2013-08-21
1
-12
/
+0
*
mesa: Only advertise GL_ETC1_RGB8_OES in ES contexts
Ian Romanick
2013-08-21
1
-1
/
+9
*
glsl: Track existence of default float precision in GLSL ES fragment shaders
Ian Romanick
2013-08-21
2
-4
/
+68
*
glsl: Merge precision qualifiers too
Ian Romanick
2013-08-21
1
-0
/
+3
*
glsl: Pass type to is_valid_default_precision_type instead of name
Ian Romanick
2013-08-21
1
-4
/
+5
*
vdpau/decode: Fix comment.
Rico Schüller
2013-08-21
1
-1
/
+1
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