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* dri: add backbuffer use flagAxel Davy2016-03-093-5/+14
| | | | | | This will be used by the next commit. Reviewed-by: Ian Romanick <[email protected]>
* glsl: dont allow undefined array sizes in ESTimothy Arceri2016-03-091-0/+12
| | | | | | | | | | This applies the rule to empty declarations. Fixes: dEQP-GLES3.functional.shaders.arrays.invalid.empty_declaration_without_var_name_vertex dEQP-GLES3.functional.shaders.arrays.invalid.empty_declaration_without_var_name_fragment Reviewed-by: Kenneth Graunke <[email protected]>
* radeon/uvd: increase max height to 4096 for VI and newerTamil velan2016-03-081-1/+1
| | | | | | | | | | | | | | | | | With this issue 'mpv --hwdec=vdpau --vo=vdpau <stream>' fails for vdpau decode if the stream height is 4096. Vdpau decode of height upto 4096 is necessary usecase on amdgpu driver for VI and newer platforms. The fix is in driver specific implementation of "Decoder Query Capabilities" API to return 4096 for VI and newer platforms. With this fix vdpauinfo reports height support as 4096 and mpv for vdpau decode works fine for 4096 height streams. Signed-off-by: Tamil velan <[email protected]> Reviewed-by: Christian König <[email protected]> Reviewed-by: Alex Deucher <[email protected]> Cc: "11.1 11.2" <[email protected]>
* winsys/amdgpu: enlarge buffer_indices_hashlistBas Nieuwenhuizen2016-03-091-1/+1
| | | | | | | | | | | | | | | | | | | | | | Enlarge the buffer hashlist to prevent large numbers of misses due to adding more buffers than can be cached in the hashlist. The game I tested had CS's with up to 1500 buffers and the overhead of amdgpu_lookup_buffer for various sizes was: 4096 1.97% (new value) 2048 4.37% 1024 6.92% 512 9.47% (old value) (percentage of CPU usage in render thread as determined by perf) The time spent in amdgpu_add_buffer self is ~4.2% in all cases and for 4096 the time needed to clear the hashlist is still < 0.10%, so I am not expecting significant regressions. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* nvc0: add a new validation path for computeSamuel Pitoiset2016-03-092-48/+39
| | | | | | | | This makes use of the new state validation interface to be consistent with 3d. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: rework the validation path for 3DSamuel Pitoiset2016-03-094-16/+36
| | | | | | | | This exposes an interface for state validation that will be also used to rework the compute validation path. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* i965/hsw: Initialize SLM index in state registerJordan Justen2016-03-082-0/+23
| | | | | | | | | | | | | | | For Haswell, we need to initialize the SLM index in the state register. This can be copied out of the CS header dword 0. v2: * Use UW move to avoid changing upper 16-bits of sr0.1 (mattst88) Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94081 Fixes: piglit arb_compute_shader/execution/shared-atomics.shader_test Signed-off-by: Jordan Justen <[email protected]> Cc: "11.2" <[email protected]> Tested-by: Ilia Mirkin <[email protected]> (v1) Reviewed-by: Matt Turner <[email protected]>
* i965/compute: Skip SIMD8 generation if it can't be usedJordan Justen2016-03-081-8/+12
| | | | | | | | | | If the local workgroup size is sufficiently large, then the SIMD8 program can't be used. In this case we can skip generating the SIMD8 program. For complex programs this can save a significant amount of time. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/fs: Allow spilling for SIMD16 compute shadersJordan Justen2016-03-083-1/+14
| | | | | | | | | | | | | | | | For fragment shaders, we can always use a SIMD8 program. Therefore, if we detect spilling with a SIMD16 program, then it is better to skip generating a SIMD16 program to only rely on a SIMD8 program. Unfortunately, this doesn't work for compute shaders. For a compute shader, we may be required to use SIMD16 if the local workgroup size is bigger than a certain size. For example, on gen7, if the local workgroup size is larger than 512, then a SIMD16 program is required. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93840 Signed-off-by: Jordan Justen <[email protected]> Cc: "11.2" <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: don't always reject shaders with mismatching ifc blocksTimothy Arceri2016-03-091-6/+72
| | | | | | | | | Since we store some member qualifiers in the interface type we need to be more careful about rejecting shaders just because the pointer doesn't match. Its perfectly valid for some qualifiers such as precision to not match across shader interfaces. Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* glsl: make interstage_match() staticTimothy Arceri2016-03-091-1/+1
| | | | Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* glsl: don't validate ifc blocks using validation meant for variablesTimothy Arceri2016-03-091-2/+8
| | | | Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* mesa: Fix error code for GetFramebufferAttachmentParameter in ES 3.0+.Kenneth Graunke2016-03-081-2/+16
| | | | | | | | | | | | | | | | | | The ES 3.0+ specifications contain the exact same text as the OpenGL specification, which says that we should return GL_INVALID_OPERATION. ES 2.0 contains different text saying we should return GL_INVALID_ENUM. Previously, Mesa chose the error code based on API (GL vs. ES). This patch makes ES 3.0+ follow the GL behavior. ES 2 remains as is. Fixes dEQP-GLES3.functional.fbo.api.attachment_query_empty_fbo. However, breaks the dEQP-GLES2 variant of the same test for drivers which silently promote to ES 3.0. This can be worked around by exporting MESA_GLES_VERSION_OVERRIDE=2.0, but is a bug in dEQP-GLES2. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add GL_RED and GL_RG to ES3 effective internal format mapping.Kenneth Graunke2016-03-081-0/+4
| | | | | | | | | | | | | | | | The dEQP-GLES3.functional.fbo.completeness.renderable.texture. {color0,depth,stencil}.{red,rg}_unsigned_byte tests appear to expect GL_RED/GL_RG and GL_UNSIGNED_BYTE to map to GL_R8/GL_RG8, rather than returning an INVALID_OPERATION error. This makes perfect sense. However, RED and RG are strangely missing from the ES 3.0/3.1/3.2 spec's "Effective internal format corresponding to external format and type" tables. It may be worth filing a spec bug. Fixes the 6 dEQP tests mentioned above. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Alejandro Piñeiro <[email protected]>
* nv50,nvc0: make sure to destroy the mutex used for blitsSamuel Pitoiset2016-03-082-0/+2
| | | | | | | | | This mutex is initialized when the blitter is created, but it is never destroyed. This doesn't hurt anything but it makes sense to destroy it at blitter deletion. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* gallium/radeon: don't use temporary buffers for persistent mappingsMarek Olšák2016-03-081-2/+4
| | | | | Cc: 11.1 11.2 <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* nir: Add a pass for lower indirect variable dereferencesJason Ekstrand2016-03-084-0/+243
| | | | | | | | This new pass lowers load/store_var intrinsics that act on indirect derefs to if-ladder of direct load/store_var intrinsics. The if-ladders perform a simple binary search on the indirect. Reviewed-by: Connor Abbott <[email protected]>
* i965/fs/nir: "surface_access::" prefix not neededAlejandro Piñeiro2016-03-081-14/+10
| | | | | | | "using namespace brw::surface_access" is already present at the top of the source file. Reviewed-by: Iago Toral Quiroga <[email protected]>
* mesa: fix malformed assertion in _image_format_class_to_glenum()Brian Paul2016-03-081-1/+1
| | | | Reviewed-by: Vinson Lee <[email protected]>
* program: minor whitespace clean-ups in program_parse_extra.cBrian Paul2016-03-081-5/+4
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* st/mesa: conditionally enable GL_NV_vdpau_interopChristian König2016-03-083-0/+9
| | | | | | | Only enable it when we compile the state tracker as well. Signed-off-by: Christian König <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* radeon/uvd: disable MPEG1Christian König2016-03-081-0/+1
| | | | | | | | The hardware simply doesn't support that correctly. Signed-off-by: Christian König <[email protected]> Reviewed-by: Alex Deucher <[email protected]> Cc: "11.1 11.2" <[email protected]>
* i965/vec4/nir: no need to use surface_access:: to call emit_untyped_atomicAlejandro Piñeiro2016-03-081-6/+5
| | | | | | | Now that brw_vec4_visitor::emit_untyped_atomic was removed, there is no need to explicitly set it. Reviewed-by: Francisco Jerez <[email protected]>
* i965/vec4/nir: remove emit_untyped_surface_read and emit_untyped_atomic at ↵Alejandro Piñeiro2016-03-083-75/+23
| | | | | | | | | | | | | brw_vec4_visitor surface_access emit_untyped_read and emit_untyped_atomic provides the same functionality. v2: surface parameter of emit_untyped_atomic is a const, no need to specify default predicate on emit_untyped_atomic, use retype (Francisco Jerez). Reviewed-by: Francisco Jerez <[email protected]>
* i965/vec4: pass the correct src_sz to emit_send at emit_untyped_atomicAlejandro Piñeiro2016-03-081-1/+1
| | | | | | | | | | | | If the src is invalid, so src size is zero, the src_sz passed to emit send should be zero too, instead of a default 1 if we are in a simd4x2 case. This can happens if using emit_untyped_atomic for an atomic dec/inc. v2: use the proper src_sz when calling emit_send, instead of just avoid loading src at emit_send if BAD_FILE (Francisco Jerez) Reviewed-by: Francisco Jerez <[email protected]>
* glcpp: Remove empty mid-rule action which changes test behavior.Kenneth Graunke2016-03-072-2/+2
| | | | | | | | | | Apparently this causes a slight difference in the parser's token expectations, leading to a different error message. It seems harmless, but I wanted to be cautious and separate it out. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glcpp: Clean up most empty mid-rule actions left by previous commit.Kenneth Graunke2016-03-071-18/+18
| | | | | | | | I didn't want to pollute the previous patch with all the $4 -> $3 changes. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glcpp: Delete unnecessary implicit version resolves.Kenneth Graunke2016-03-071-18/+6
| | | | | | | | We now have a bigger hammer. The HASH_TOKEN NEWLINE rule still needs to exist to ensure the 146-version-hash-first.c test still passes. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glcpp: Implicitly resolve version after the first non-space/hash token.Kenneth Graunke2016-03-078-0/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We resolved the implicit version directive when processing control lines, such as #ifdef, to ensure any built-in macros exist. However, we failed to resolve it when handling ordinary text. For example, int x = __VERSION__; should resolve __VERSION__ to 110, but since we never resolved the implicit version, none of the built-in macros exist, so it was left as is. This also meant we allowed the following shader to slop through: 123 #version 120 Nothing would cause the implicit version to take effect, so when we saw the #version directive, we thought everything was peachy. This patch makes the lexer's per-token action resolve the implicit version on the first non-space/newline/hash token that isn't part of a #version directive, fulfilling the GLSL language spec: "The #version directive must occur in a shader before anything else, except for comments and white space." Because we emit #version as HASH_TOKEN then VERSION_TOKEN, we have to allow HASH_TOKEN to slop through as well, so we don't resolve the implicit version as soon as we see the # character. However, this is fine, because the parser's HASH_TOKEN NEWLINE rule does resolve the version, disallowing cases like: # #version 120 This patch also adds the above shaders as new glcpp tests. Fixes dEQP-GLES2.functional.shaders.preprocessor.predefined_macros. {gl_es_1_vertex,gl_es_1_fragment}. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* gallium/swr: fix issues preventing a 32-bit buildTim Rowley2016-03-072-2/+1
| | | | | | | | | Not a currently tested configuration, but these couple of small changes allow a 32-bit build. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94383 Acked-by: Emil Velikov <[email protected]> Acked-by: Brian Paul <[email protected]>
* gallium/swr: remove use of UINT64 from swr_fenceTim Rowley2016-03-071-2/+2
| | | | | | Remove use of a win32-style type leaked from the swr rasterizer. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add function parameters to the parser symbol table.Kenneth Graunke2016-03-071-0/+2
| | | | | | | | | | | | | | | | | | | In a shader such as: struct S { float f; } float identity(float S) { return S; } we would think that "S" in "return S" referred to a structure, even though it's shadowed by the "float S" parameter in the inner struct. This led to the parser's grammar seeing TYPE_IDENTIFIER and getting confused. Fixes dEQP-GLES2.functional.shaders.scoping.valid. function_parameter_hides_struct_type_{vertex,fragment}. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: Add single declaration variables to the symbol table too.Kenneth Graunke2016-03-071-0/+4
| | | | | | | | | | | | | | | | | | | | | | | The lexer/parser use a symbol table to classify identifiers as variables, functions, or structure types. For some reason, we neglected to add variables in simple declarations such as int x = 5; but did add subsequent variables in multi-declarations: int x = 5, y = 6; // y gets added, but not x, for some reason Fixes four dEQP-GLES2.functional.shaders.scoping.valid subcases: - local_int_variable_hides_struct_type_vertex - local_int_variable_hides_struct_type_fragment - local_struct_variable_hides_struct_type_vertex - local_struct_variable_hides_struct_type_fragment Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: Change GLboolean to bool in GenerateMipmap target checker.Kenneth Graunke2016-03-071-4/+4
| | | | | | | This is not API facing, so just use bool. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: Make GenerateMipmap check the target before finding an object.Kenneth Graunke2016-03-071-6/+12
| | | | | | | | | | | | | | | | | | | | If glGenerateMipmap was called with a bogus target, then it would pass that to _mesa_get_current_tex_object(), which would raise a _mesa_problem() telling people to file bugs. We'd then do the proper error checking, raise an error, and bail. Doing the check first avoids the _mesa_problem(). The DSA variant doesn't take a target parameter, so we leave the target validation exactly as it was in that case. Fixes one dEQP GLES2 test: dEQP-GLES2.functional.negative_api.texture.generatemipmap.invalid_target. v2: Rebase on Antia's recent patch to this area. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> [v1] Reviewed-by: Matt Turner <[email protected]>
* gm107/ir: add emission for ATOMSSamuel Pitoiset2016-03-071-1/+44
| | | | | | | This allows to perform atomic operations on shared memory. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* tgsi: fix parsing of shared memory declarationsSamuel Pitoiset2016-03-071-1/+3
| | | | | | | | | | The SHARED TGSI keyword is only allowed with TGSI_FILE_MEMORY and not with TGSI_FILE_BUFFER. I have found this by using the nouveau_compiler from command line. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Cc: "11.2" <[email protected]>
* gm107/ir: add emission for BARSamuel Pitoiset2016-03-071-0/+52
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* gk110/ir: add missing src predicate emission for BAR.REDSamuel Pitoiset2016-03-071-0/+8
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* gk110/ir: allow to emit immediates for BARSamuel Pitoiset2016-03-071-2/+21
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* gk110/ir: fix wrong emission of BAR.SYNCSamuel Pitoiset2016-03-071-1/+0
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0/ir: make sure that thread count immediate for BAR fitSamuel Pitoiset2016-03-071-0/+1
| | | | | | | The limit of the thread count immediate value is 12 bits. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* svga: add new surface-write-flushes HUD queryBrian Paul2016-03-074-8/+23
| | | | | | | To know when we're flushing the command buffer because we need to write to surface in the command buffer. Reviewed-by: Charmaine Lee <[email protected]>
* svga: add new flush-time HUD queryBrian Paul2016-03-074-7/+24
| | | | | | To measure the time spent flushing the command buffer. Reviewed-by: Charmaine Lee <[email protected]>
* svga: also dump SVGA3D_BUFFER surfaces in svga_screen_cache_dump()Brian Paul2016-03-071-2/+8
| | | | Reviewed-by: Charmaine Lee <[email protected]>
* mesa: flip current tf object back to default if current is being deletedIlia Mirkin2016-03-071-0/+5
| | | | | | | | | | In the rather unusual case of Bind + Delete, we need to make sure that we unbind the current tf object. Fixes dEQP-GLES3.functional.lifetime.delete_bound.transform_feedback Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: avoid stack smashing when there are too many attributesIlia Mirkin2016-03-071-0/+7
| | | | | | | | | | | | | | This fixes a crash in dEQP-GLES3.functional.transform_feedback.array_element.separate.points.lowp_mat3x2 and likely others. The vertex shader has > 16 input variables (without explicit locations), which causes us to index outside of the to_assign array. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Cc: "11.1 11.2" <[email protected]>
* i965/vec4: Propagate swizzles correctly during copy propagation.Francisco Jerez2016-03-061-66/+59
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This simplifies the code that iterates over the per-component values found in the matching copy_entry struct and checks whether the register regions that were copied to each component are similar enough to be treated as a single (reswizzled) value which can be propagated into the current instruction. Aside from being scattered between opt_copy_propagation(), try_copy_propagate(), and try_constant_propagate(), what I found terribly confusing about the preexisting logic was that opt_copy_propagation() tried to reorder the array of values according to the swizzle of the instruction source, which meant one would have had to invert the reordering applied at the top level in order to find out which component to take from each value (we were just taking the i-th component from the i-th value, which is not correct in general). The saturate mask was also being swizzled incorrectly. This consolidates the logic for matching multiple components of a copy_entry into a single function which returns the result as a regular src_reg on success, as if the copy had been performed with a single MOV instruction copying all components of the src_reg into the destination. Fixes several ARB_vertex_program MOV test-cases from: https://cgit.freedesktop.org/~kwg/piglit/log/?h=arb_program Acked-by: Matt Turner <[email protected]>
* i965: Don't try copy propagation if constant propagation succeeded.Francisco Jerez2016-03-062-4/+2
| | | | | | | It cannot get any better. Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/vec4: Use swizzle() to swizzle immediates during constant propagation.Francisco Jerez2016-03-061-18/+1
| | | | Reviewed-by: Iago Toral Quiroga <[email protected]>