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*
nv50/ir: use C++11 standard std::unordered_map if possible
Chih-Wei Huang
2015-10-15
1
-3
/
+17
*
nir/prog: Don't double-insert the fog-coord variable
Jason Ekstrand
2015-10-15
1
-3
/
+2
*
nir/glsl: Use shader_prog->Name for naming the NIR shader
Jason Ekstrand
2015-10-15
1
-1
/
+1
*
nir: Add helpers for creating variables and adding them to lists
Jason Ekstrand
2015-10-15
4
-46
/
+99
*
nir/prog: Use nir_foreach_variable
Jason Ekstrand
2015-10-15
1
-1
/
+1
*
mesa: wrap a ridiculously long line in es1_conversion.c
Brian Paul
2015-10-15
1
-1
/
+19
*
mesa: add num_buffers() helper in blend.c
Brian Paul
2015-10-15
1
-15
/
+22
*
mesa: optimize _UsesDualSrc blend flag setting
Brian Paul
2015-10-15
1
-1
/
+6
*
mesa: fix incorrect error string in _mesa_BlendEquationiARB()
Brian Paul
2015-10-15
1
-1
/
+1
*
mesa: move validate_blend_factors() call after no-change check
Brian Paul
2015-10-15
1
-6
/
+6
*
mesa: optimize no-change check in _mesa_BlendEquationSeparate()
Brian Paul
2015-10-15
1
-15
/
+26
*
mesa: optimize no-change check in _mesa_BlendEquation()
Brian Paul
2015-10-15
1
-12
/
+23
*
mesa: optimize no-change check in _mesa_BlendFuncSeparate()
Brian Paul
2015-10-15
1
-15
/
+28
*
mesa: short-cut new_state == _NEW_LINE in _mesa_update_state_locked()
Brian Paul
2015-10-15
1
-1
/
+5
*
mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()
Brian Paul
2015-10-15
1
-1
/
+0
*
mesa: android: Fix the incorrect path of sse_minmax.c
Chih-Wei Huang
2015-10-15
1
-1
/
+1
*
i965: android: add the i965_compile_FILES sources to the driver
Mauro Rossi
2015-10-15
1
-0
/
+1
*
program: convert _mesa_init_gl_program() to take struct gl_program *
Emil Velikov
2015-10-15
10
-67
/
+68
*
nir: include nir_instr_set.h in the tarball
Emil Velikov
2015-10-15
1
-0
/
+1
*
glsl: Allow arrays of arrays in GLSL ES 3.10 and GLSL 4.30
Timothy Arceri
2015-10-15
3
-18
/
+20
*
glsl: allow for AoA in calculating offset to ubo start region
Timothy Arceri
2015-10-15
1
-2
/
+1
*
glsl: build ubo name and indexing offset for AoA
Timothy Arceri
2015-10-15
1
-30
/
+86
*
glsl: link uniform block arrays of arrays
Timothy Arceri
2015-10-15
3
-112
/
+229
*
glsl: Add AoA support when checking for non-const index
Timothy Arceri
2015-10-15
1
-1
/
+1
*
glsl: Add support for lowering interface block arrays of arrays
Timothy Arceri
2015-10-15
1
-14
/
+38
*
glsl: add AoA support for an inteface with unsized array members
Timothy Arceri
2015-10-15
1
-4
/
+12
*
glsl: add AoA support for linking interface blocks with unsized members
Timothy Arceri
2015-10-15
2
-6
/
+7
*
glsl: avoid hitting assert for arrays of arrays
Timothy Arceri
2015-10-15
1
-0
/
+6
*
glsl: add AoA support for atomic counters
Timothy Arceri
2015-10-15
1
-23
/
+54
*
glsl: add std140 layout support for AoA
Timothy Arceri
2015-10-15
1
-7
/
+8
*
i965: add arrays of arrays support for varyings
Timothy Arceri
2015-10-15
2
-5
/
+3
*
glsl: calculate AoA uniform offset correctly for structs
Timothy Arceri
2015-10-15
1
-1
/
+16
*
glsl: remove dead code in a single pass
Timothy Arceri
2015-10-15
4
-17
/
+57
*
glsl: dont allow gl_PerVertex to be redeclared as an array of arrays
Timothy Arceri
2015-10-15
2
-1
/
+8
*
glsl: check that only the outermost array is unsized
Timothy Arceri
2015-10-15
1
-0
/
+22
*
glsl: allow AoA to be sized by initializer or constructor
Timothy Arceri
2015-10-15
5
-41
/
+82
*
glsl: add support for initialising sampler AoA
Timothy Arceri
2015-10-15
1
-34
/
+49
*
glsl: Add support for linking uniform arrays of arrays
Timothy Arceri
2015-10-15
2
-6
/
+14
*
i965: Don't hardcode FS in "validation failed!" message.
Kenneth Graunke
2015-10-14
1
-1
/
+1
*
glsl: Support uint index in lower_vector_insert
Jordan Justen
2015-10-14
1
-1
/
+5
*
glsl: Support uint index in do_vec_index_to_cond_assign
Jordan Justen
2015-10-14
1
-1
/
+3
*
i965/fs: Ignore compute shaders in brw_nir_lower_inputs
Jordan Justen
2015-10-14
1
-0
/
+4
*
i965/fs: Simplify FS in brw_nir_lower_inputs to only support scalar mode
Jordan Justen
2015-10-14
1
-1
/
+2
*
mesa: remove unused functions in program.c
Brian Paul
2015-10-14
1
-51
/
+0
*
mesa: minor indentation fix in _mesa_BindTextureUnit()
Brian Paul
2015-10-14
1
-1
/
+1
*
mesa: remove unused texUnit local in _mesa_BindTextureUnit()
Brian Paul
2015-10-14
1
-7
/
+0
*
st/fbo: use pipe_surface_release instead of pipe_surface_reference
Krzysztof Sobiecki
2015-10-14
1
-1
/
+1
*
glsl: Enable split of lower UBOs and SSBO also for compute shaders
Marta Lofstedt
2015-10-14
1
-1
/
+1
*
glsl: Include util/strndup.h.
Jose Fonseca
2015-10-14
1
-0
/
+1
*
glsl: calculate TOP_LEVEL_ARRAY_SIZE and STRIDE when adding resources
Tapani Pälli
2015-10-14
2
-242
/
+243
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