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* intel: Include stdbool so we can stop using GLboolean when we want to.Eric Anholt2010-12-132-14/+12
* gallivm: store callbacks in a linked list rather than fixed size arrayBrian Paul2010-12-131-26/+28
* tnl: a better way to initialize the gl_program_machine memoryBrian Paul2010-12-131-15/+17
* r600g: fix rendering with a vertex attrib having a zero strideAlex Deucher2010-12-121-4/+6
* r300g: fixup rs690 tiling stride alignment calculations.Dave Airlie2010-12-133-31/+19
* egl: Do not unload drivers.Chia-I Wu2010-12-121-5/+11
* mapi: Fix a warning in !THREADS build.Chia-I Wu2010-12-121-1/+1
* mesa: Clean up header file inclusion in nvfragparse.h.Vinson Lee2010-12-111-1/+4
* mesa: Clean up header file inclusion in ir_to_mesa.h.Vinson Lee2010-12-111-2/+5
* r300g: fix rendering with a vertex attrib having a zero strideMarek Olšák2010-12-111-7/+7
* tgsi: fix rbug compile errorMarek Olšák2010-12-111-1/+2
* r300/compiler: fix swizzle lowering with a presubtract source operandMarek Olšák2010-12-111-0/+1
* r300/compiler: fix LIT in VSMarek Olšák2010-12-111-1/+2
* glsl: Inherrit type of declared variable from initializer after processing as...Ian Romanick2010-12-101-8/+17
* glsl: Minor clean-up in validate_assignmentIan Romanick2010-12-101-6/+3
* i965: Put common info on converting MESA_FORMAT to BRW_FORMAT in a table.Eric Anholt2010-12-101-126/+42
* intel: Just use ChooseTextureFormat for renderbuffer format choice.Eric Anholt2010-12-101-52/+9
* intel: Add a couple of helper functions to reduce rb code duplication.Eric Anholt2010-12-105-138/+78
* intel: Add spans code for the ARB_texture_rg support.Eric Anholt2010-12-102-0/+154
* mesa: Don't assertion fail for _mesa_get_format_name(MESA_FORMAT_NONE)Eric Anholt2010-12-101-1/+0
* tnl: Initialize gl_program_machine memory in run_vp.Vinson Lee2010-12-101-1/+1
* vbo: Avoid the copy to current in dlists if not required.Mathias Fröhlich2010-12-103-25/+36
* mesa/meta: fix broken assertion, rename stack depth varBrian Paul2010-12-101-5/+7
* r600g: fix bo size when creating bo from handleJerome Glisse2010-12-101-1/+1
* mesa: Clean up header file inclusion in arbprogparse.h.Vinson Lee2010-12-091-1/+5
* i965: support for two-sided lighting on SandybridgeXiang, Haihao2010-12-105-6/+72
* meta: allow nested meta operationsXiang, Haihao2010-12-101-4/+10
* i965: Add support for gen6 reladdr VS constant loading.Eric Anholt2010-12-092-11/+17
* i965: Add support for gen6 constant-index constant loading.Eric Anholt2010-12-092-3/+9
* targets/egl: Improve st_GL.so loading.Chia-I Wu2010-12-101-0/+15
* target/egl: Fix misleading debug message.Chia-I Wu2010-12-101-2/+7
* draw/llvm: don't flush in vs_llvm_delete()Brian Paul2010-12-091-12/+0
* draw/llvm: remove redundant commentBrian Paul2010-12-091-1/+0
* draw/llvm: remove extraneous conditionalBrian Paul2010-12-091-6/+4
* glsl: Unroll loops with conditional breaks anywhere (not just the end)7.10-branchpointLuca Barbieri2010-12-091-46/+68
* glsl: Consider the "else" branch when looking for loop breaks.Kenneth Graunke2010-12-091-1/+1
* glsl: Clean up code by adding a new is_break() function.Kenneth Graunke2010-12-091-6/+11
* glsl: Correct the marking of InputsRead/OutputsWritten on in/out matrices.Eric Anholt2010-12-091-20/+15
* intel: Set the swizzling for depth textures using the GL_RED depth mode.Eric Anholt2010-12-092-0/+8
* intel: Use plain R8 and RG8 for COMPRESSED_RED and COMPRESSED_RG.Eric Anholt2010-12-091-0/+2
* i965: Silence uninitialized variable warning.Vinson Lee2010-12-091-0/+5
* r600g: Fix SCons build.Vinson Lee2010-12-094-4/+5
* r600g: indentation cleanupJerome Glisse2010-12-092-23/+21
* r600g: specialized upload managerJerome Glisse2010-12-098-109/+176
* r600g: avoid using pb* helper we are loosing previous cpu cycle with itJerome Glisse2010-12-099-388/+364
* glsl: fix lowering conditional returns in subroutinesFabian Bieler2010-12-091-1/+5
* i965: remove unused variable since brw_wm_glsl.c removal.Eric Anholt2010-12-092-2/+1
* i965: Set render_cache_read_write surface state bit on gen6 constant surfs.Eric Anholt2010-12-092-0/+9
* i965: Set up the correct texture border color state struct for Ironlake.Eric Anholt2010-12-092-5/+45
* i965: Clean up VS constant buffer location setup.Eric Anholt2010-12-091-15/+3