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* vk: Compile fragment shader after VS and GSKristian Høgsberg Kristensen2015-06-111-12/+15
| | | | Just moving code around to do shader stages in the natual order.
* vk/entrypoints: Don't print every single function callJason Ekstrand2015-06-111-13/+0
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* vk: Remove left-over trp callKristian Høgsberg Kristensen2015-06-111-2/+0
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* vk: Set maximum point size rangeKristian Høgsberg Kristensen2015-06-111-1/+3
| | | | | We set both minimum and maximum point size to 0 in 3DSTATE_CLIP, which will clip away all points.
* vk: Use generated headers with fixed point supportKristian Høgsberg Kristensen2015-06-115-283/+283
| | | | | The generated headers now convert float in the template struct to the correct fixed point format.
* vk: Regenerate headers with __gen_validate_value()Kristian Høgsberg Kristensen2015-06-112-0/+14
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* vk/formats: Refactor format properties codeJason Ekstrand2015-06-111-17/+33
| | | | | Along with the refactor, we now do the right thing when we hit an unsupported format: Set the flags to 0 and return VK_SUCCESS.
* vk/image: Add a bunch of assertsJason Ekstrand2015-06-101-0/+26
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* vk: Add a couple vk_error callsJason Ekstrand2015-06-102-2/+2
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* vk/private: Add a non-fatal assertJason Ekstrand2015-06-101-0/+10
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* vk/cmd: Add an initial implementation of PipelineBarrierJason Ekstrand2015-06-101-1/+113
| | | | | We may want to do something more inteligent here later such as actually handling image layout transitions. However, this should do for now.
* vk/emit: Use valgrind to validate every packed fieldJason Ekstrand2015-06-102-1/+8
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* vk: Add valgrind checks in various emit functionsJason Ekstrand2015-06-092-0/+7
| | | | | | The check in batch_bo_finish should catch any undefined values in the batch but isn't that great for debugging. The checks in the various emit functions will help get better granularity.
* vk: Move the valgrind include and VG() macro to private.hJason Ekstrand2015-06-093-12/+8
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* vk/image: Don't double-allocate stencil buffersChad Versace2015-06-091-1/+1
| | | | | If the main surface has format S8_UINT, then don't allocate the auxiliary stencil surface.
* vk/image: Teach anv_image_choose_tile_mode about WMAJORChad Versace2015-06-091-1/+8
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* vk/util: Add anv_abortf(), anv_abortfv()Chad Versace2015-06-092-0/+22
| | | | Convenience functions to print an error message then abort.
* vk: Define anv_noreturn macroChad Versace2015-06-091-0/+1
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* vk/image: Factor tile mode selection into separate functionChad Versace2015-06-091-15/+19
| | | | Because it will eventually need to get smarter.
* vk/device: Actually allow destructionJason Ekstrand2015-06-091-3/+0
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* vk/cmd_buffer: Properly initialize/reset dynamic statesJason Ekstrand2015-06-091-0/+6
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* vk/pipeline: Zero out the depth-stencil state when not in useJason Ekstrand2015-06-091-5/+10
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* vk/device: Use anv_CreateDynamicViewportState instead of the vk oneJason Ekstrand2015-06-091-1/+1
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* vk/device: Dedent the vkCreateDynamicViewportState callJason Ekstrand2015-06-091-19/+19
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* vk/util: Annotate anv_finishme() as printflikeChad Versace2015-06-092-2/+3
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* vk: Define anv_printflike() macroChad Versace2015-06-091-0/+2
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* vk/image: Stop hardcoding alignment of stencil surfacesChad Versace2015-06-091-1/+1
| | | | Look up the alignment from anv_tile_info_table.
* vk/image: Rewrite tile info tableChad Versace2015-06-091-24/+31
| | | | | | - Reduce the number of table lookups in anv_image_create from 4 to 1. - Add field for surface alignment. - Shorten field names tile_width, tile_height -> width, height.
* vk/image: Delete an old commentChad Versace2015-06-091-2/+0
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* vk/compiler: Free the GL errors dataJason Ekstrand2015-06-091-0/+1
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* vk/compiler: Free more of prog_data when tearing down a pipelineJason Ekstrand2015-06-091-2/+6
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* vk/queue: Embed the queue in and allocate it with the deviceJason Ekstrand2015-06-092-35/+55
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* vk/device: Free border color states when we have valgrindJason Ekstrand2015-06-091-0/+10
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* vk/device: Destroy all batch buffersJason Ekstrand2015-06-091-2/+2
| | | | | Due to a copy+paste error, we were destroying all but the first batch or surface state buffer. Now we destroy them all.
* vk/meta: Clean up temporary objectsJason Ekstrand2015-06-093-10/+50
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* vk/surface_view: Add a destructorJason Ekstrand2015-06-093-3/+29
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* vk/image: Add anv_image::h_align,v_alignChad Versace2015-06-092-4/+35
| | | | | Use the new fields to compute RENDER_SURFACE_STATE.Surface*Alignment. We still hardcode them to 4, though.
* vk/allocator: Remove the concept of a slave block poolJason Ekstrand2015-06-082-42/+0
| | | | This reverts commit d24f8245db3418d8d146f373e085780d2217335c.
* vk/device: Remove the binding table pools/streamsJason Ekstrand2015-06-082-14/+0
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* vk/pipeline: Move freeing the program stream to pipeline.cJason Ekstrand2015-06-082-2/+1
| | | | It's created in pipeline.c so we should free it there.
* vk/pipeline: Don't destroy the program streamJason Ekstrand2015-06-081-1/+0
| | | | It's freed in compiler.cpp and we don't want to free it twice.
* vk/allocator: Make the use of NULL_BLOCK in state_stream_finish explicitJason Ekstrand2015-06-081-1/+1
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* vk: Quiet a few warningsKristian Høgsberg Kristensen2015-06-083-3/+3
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* vk: Create a minimal context for the compilerKristian Høgsberg Kristensen2015-06-087-29/+70
| | | | | | This avoids the full brw context initialization and just sets up context constants, initializes extensions and sets a few driver vfuncs for the front-end GLSL compiler.
* vk/cmd_buffer: Use the dynamic state stream in emit_dynamic and merge_dynamicJason Ekstrand2015-06-051-5/+6
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* vk/device: Use a 64-byte alignment for CC stateJason Ekstrand2015-06-051-3/+3
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* vk/pipeline: Actually free the program stream and dynamic poolJason Ekstrand2015-06-051-0/+2
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* vk/allocator: Avoid double-free in the bo poolJason Ekstrand2015-06-051-4/+11
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* vk/gem: Call VALGRIND_FREELIKE_BLOCK before unmappingJason Ekstrand2015-06-051-1/+1
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* vk: Fix 2 incorrect typecastsChad Versace2015-06-041-2/+2
| | | | | The compiler didn't find the cast errors because all Vulkan types are just integers.