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* swrast: fix incorrect arithmetic for GL_ADD_SIGNED/GL_COMBINE4_NV modeBrian Paul2009-04-061-6/+6
* st: as with swrast, interpret texture border color according to texture formatBrian Paul2009-04-061-4/+37
* st: rename a helper functionBrian Paul2009-04-061-4/+4
* swrast: fix texture border color interpretationBrian Paul2009-04-061-30/+68
* mesa: Fix orientation adjustment for reading stencil pixels.José Fonseca2009-04-061-1/+1
* intel: Avoid dri2 GetBuffers round-trips for internal Viewport calls.Eric Anholt2009-04-063-3/+10
* i965: Use GTT maps when available to upload vertex arrays and system VBOs.Eric Anholt2009-04-063-18/+55
* intel: Clean up some a leftover from sedding of bufmgr context->screen move.Eric Anholt2009-04-061-3/+0
* r300-gallium: Skeleton for integrating into the python statetracker.José Fonseca2009-04-066-0/+1305
* radeon: Expose a 32 bit RGBA fbconfig even when the screen depth is 16.Michel Dänzer2009-04-061-15/+20
* r300-gallium: vp: Moar.Corbin Simpson2009-04-051-2/+26
* r300-gallium: vs: Use a tab to properly set up OVM.Corbin Simpson2009-04-052-44/+17
* r300-gallium: Re-translate shaders if constants change.Corbin Simpson2009-04-052-3/+9
* r300-gallium: Properly interface with Draw for vert shaders.Corbin Simpson2009-04-055-0/+31
* r300-gallium: Update state handlers/setters for vertex shaders.Corbin Simpson2009-04-051-16/+49
* r300-gallium: vs: Moar vert shaders.Corbin Simpson2009-04-042-5/+38
* r300-gallium: vs: Expand instruction emission.Corbin Simpson2009-04-041-2/+55
* r300-gallium: Update clear() code.Corbin Simpson2009-04-042-8/+20
* cell: update clear() code to catch up to gallium changesBrian Paul2009-04-043-39/+25
* python/regress: Clean up driver clear() interface.Michal Krol2009-04-041-1/+6
* gallium: Clean up driver clear() interface.Michel Dänzer2009-04-0426-256/+263
* gallium: Add utility helper for packing combined depth/stencil values.Michel Dänzer2009-04-042-13/+23
* python/regress: Remove trailing whitespace.Michal Krol2009-04-042-2/+2
* python/regress: Initial fragment shader test suite.Michal Krol2009-04-0427-0/+499
* python/regress: Use X8R8G8B8 rendertarget in vertex shader test.Michal Krol2009-04-041-1/+1
* radeon: A bit of indent and line break cleanup.Corbin Simpson2009-04-043-15/+22
* r300-gallium: Calculate vert shader inputs for HW TCL.Corbin Simpson2009-04-041-1/+8
* radeon: If the CS emit fails, dump it to stderr.Corbin Simpson2009-04-041-1/+7
* r300-gallium: Fix bad register write.Corbin Simpson2009-04-041-3/+4
* r300-gallium: Move swtcl_emit to render to reflect its true purpose.Corbin Simpson2009-04-045-41/+41
* Add scons build support for radeon/r300.Corbin Simpson2009-04-046-35/+59
* radeon: Fix compile warnings, compile errors.Corbin Simpson2009-04-041-1/+6
* r300-gallium: Clean up compile warnings and strict compile errors.Corbin Simpson2009-04-045-24/+23
* r300-gallium: r500 surface_copy fragment shader.Corbin Simpson2009-04-041-8/+23
* intel: #include texgetimage.hBrian Paul2009-04-031-0/+1
* mesa: move glGetTexImage(), glGetCompresssedTexImage() code into new fileBrian Paul2009-04-039-335/+409
* mesa: remove the noClamp parameter to _mesa_pack_rgba_span_float()Brian Paul2009-04-038-15/+18
* mesa: clamp colors to [0,1] for glGetTexImage() when format is GL_LUMINANCEBrian Paul2009-04-031-4/+6
* mesa: whitespace and comment clean-upBrian Paul2009-04-031-11/+16
* mesa: remove extra semicolonsBrian Paul2009-04-031-5/+5
* softpipe: add additional surface formats in tile cache codeBrian Paul2009-04-031-0/+3
* mesa: in mesa_add_named_constant(), avoid adding duplicate constantsBrian Paul2009-04-031-7/+12
* mesa: fix parameter counting in ARB vertex/fragment program parsingBrian Paul2009-04-031-5/+2
* mesa: replace >= with > when testing if we've exceeded max local paramsBrian Paul2009-04-031-2/+2
* mesa: only clear matrix MAT_DIRTY_INVERSE flag when we actually compute the i...Brian Paul2009-04-031-3/+2
* mesa: for OPCODE_LIT, use _mesa_pow() instead of exp() and log()Brian Paul2009-04-031-2/+2
* python/regress: Use A8R8G8B8 rendertarget format.Michal Krol2009-04-031-1/+1
* mesa: rename some gl_light fields to be clearerBrian Paul2009-04-0310-36/+36
* mesa: don't normalize spot light direction until validation timeBrian Paul2009-04-031-2/+7
* python/regress: vertex shader srcmod swz test does not use TEMP[0].Michal Krol2009-04-031-1/+0