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* intel: fix small compressed texture uploadRoland Scheidegger2009-04-161-4/+5
| | | | | | | need to round up height for _mesa_copy_rect otherwise textures with height smaller than 4 won't get copied to the miptree at all Also fix up the confusing debug output (don't output unitialized values, and output if data is present and the compressed flag)
* mesa: add distclean target to top-level MakefileBrian Paul2009-04-161-1/+4
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* demos: use larger buffer for snprintf() call, see bug 21220Brian Paul2009-04-161-1/+1
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* vbo: cache last dlist vertex in malloced memoryKeith Whitwell2009-04-163-10/+53
| | | | | | Avoids repeated mapping of the VBO buffer on display list replay. We need access to the final vertex in order to update the GL current attrib values.
* Merge branch 'gallium-s3tc'José Fonseca2009-04-169-16/+480
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| * progs/tests: Make texcompress2 get textureJakob Bornecrantz2009-04-151-2/+21
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| * util: Fix surface usageJakob Bornecrantz2009-04-151-2/+2
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| * st: remove XXX commentBrian Paul2009-04-151-1/+0
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| * st: check for fast memcpy path in decompress_with_blit()Brian Paul2009-04-151-13/+33
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| * st: st_equal_formats() function to compare gallium/GL pixel formatsBrian Paul2009-04-152-0/+24
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| * st: decompress_with_blit() path for glGetTexImage().Brian Paul2009-04-151-2/+81
| | | | | | | | Decompress a texture by rendering a textured quad.
| * gallium: new, simple RGBA surface create/destroy helpersBrian Paul2009-04-154-0/+167
| | | | | | | | Use these for quickly creating an RGBA drawing surface.
| * mesa: Report name for missing s3tc functionsJakob Bornecrantz2009-04-091-8/+8
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| * st: If the hw supports it do hw conversion of texture uploadsJakob Bornecrantz2009-04-091-4/+160
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* | r300-gallium: Fixup for commit 9b75627fab5bf2ea90f27ddd31b60c54895f6de6.Thomas Hellstrom2009-04-151-0/+26
| | | | | | | | Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
* | gallium: Make sure we flush before some texture / buffer operations.Thomas Hellstrom2009-04-1522-12/+466
| | | | | | | | | | | | | | Also implement context member functions to optimize away those flushes whenever possible. Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
* | tests: another extended swizzle testBrian Paul2009-04-151-0/+5
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* | r300-gallium: Use viewport state.Corbin Simpson2009-04-151-13/+29
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* | r300-gallium: Don't use indexbufs for now.Corbin Simpson2009-04-151-2/+14
| | | | | | | | They aren't working, so best to turn it off.
* | r300-gallium: Point size is at OVM position 15, not 1.Corbin Simpson2009-04-152-1/+4
| | | | | | | | Or so sayeth osiris, and he would know. :3
* | r300-gallium: vs: Dot products.Corbin Simpson2009-04-152-0/+34
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* | i965: Clean up output of WM SS state dump, and add format output.Eric Anholt2009-04-151-3/+17
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* | i915: Use DEBUG_WM (like 965) for printing the fragment program out.Eric Anholt2009-04-151-4/+2
| | | | | | | | | | This is nice when paired with INTEL_DEBUG=batch for debugging what's going out to the hardware.
* | i915: Add decode of dest buffer variables (destination format)Eric Anholt2009-04-151-0/+30
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* | mesa: Update texenv program when _NEW_ARRAYS is updated as well.Eric Anholt2009-04-151-1/+2
| | | | | | | | | | | | | | | | | | | | This fixes a regression in fbotest1 on 915, where a transition from color+vertex array enabled to texcoord0+vertex array enabled wouldn't trigger program update on the second _mesa_update_state of DrawArrays, and we'd sample a constant texcoord of 0,0,0,1 instead of the array. The double state update in DrawArrays from 1680ef869625dc1fe9cf481b180382a34e0738e7 still needs fixing.
* | intel: Fix segfault when doing SW mipmap generation with a PBO texture upload.Eric Anholt2009-04-151-3/+10
| | | | | | | | | | Triggered in test-fbo from clutter since 37fb2d9b23eab5dbbb43a212c3475cb8016837d8.
* | mesa: TGSI translation of multiple render targets.José Fonseca2009-04-151-3/+3
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* | glx: added null pointer check in glXGetFBConfigs()Brian Paul2009-04-151-1/+2
| | | | | | | | Fixes segfault seen with glxinfo with NVIDIA OpenGL.
* | mesa: remove unused matrixType param from ctx->Driver.UniformMatrix() functionsBrian Paul2009-04-143-20/+11
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* | mesa: move #define for GL_PROGRAM_BINARY_LENGTH_OESBrian Paul2009-04-142-5/+5
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* | mesa: remove NV vertex/fragment program print/debug codeBrian Paul2009-04-144-407/+4
| | | | | | | | The code in prog_print.c can be used instead.
* | mesa: use standard offsetof() macroBrian Paul2009-04-141-1/+1
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* | i965: fix VS constant buffer readsBrian Paul2009-04-143-35/+25
| | | | | | | | | | | | | | This mostly came down to finding the right MRF incantation in the brw_dp_READ_4_vs() function. Note: this feature is still disabled (but getting close to done).
* | glx: Make glXGetScreenDriver() work for DRI2Adam Jackson2009-04-141-21/+35
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* | scons: Support winddk 6001.18002.José Fonseca2009-04-142-80/+77
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* | scons: Recent Windows DDK do not include LIB.EXE.José Fonseca2009-04-141-2/+88
| | | | | | | | | | | | Have to use LINK /LIB instead. The biggest problem is when the command line is very long and all the options are included in a argument file -- link doesn't like if /LIB is included in the argument file.
* | mesa: Fix gcc assembly enable logic.José Fonseca2009-04-141-1/+1
| | | | | | | | The i386 symbol is defined on WINDDK.
* | DRI2: Don't fault on NULL DrawBufferIan Romanick2009-04-141-1/+1
|/ | | | | | | | | | It is possible for ctx->DrawBuffer to be NULL, so don't fault when that happens. This change is not being committed to master because it doesn't appear to be necessary there. Signed-off-by: Ian Romanick <[email protected]> Cherry picked from mesa_7_4_branch, commit 49e0c74ddd91900fc4effb6d305d56e0563b456d
* i965: checkpoint commit: VS constant buffersBrian Paul2009-04-1411-91/+477
| | | | | | Hook up a constant buffer, binding table, etc for the VS unit. This will allow using large constant buffers with vertex shaders. The new code is disabled at this time (use_const_buffer=FALSE).
* dri glx: Swap before checking for cliprects.Younes Manton2009-04-131-3/+3
| | | | | | | | | | | | We don't update drawables anymore unless they are completely uninitialized, so we need to swap even if we don't have cliprects yet, otherwise we never end up calling the driver's SwapBuffers(). The driver should update the drawable in its SwapBuffers() anyway. See 8e753d04045a82062ac34d3b2622eb9dba8af374, "dri glx: Fix dri_util::driBindContext" for the change that exposed it.
* nv50: fix mrt clearBen Skeggs2009-04-131-8/+11
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* r300-gallium: Split up vertex format tallying for HW and SW TCL.Corbin Simpson2009-04-101-27/+50
| | | | This makes things draw (again) with HW TCL. Yay?
* r300-gallium: Finish up cleanup of vertex format state.Corbin Simpson2009-04-101-21/+80
| | | | This makes texcoords route properly, and also fixes a few asserts.
* r300-gallium: Clean up vertex format setup.Corbin Simpson2009-04-102-76/+108
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* i965: remove unused varBrian Paul2009-04-101-1/+0
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* i965: clean-up in prepare_wm_surfaces()Brian Paul2009-04-101-8/+4
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* mesa: reduce makefile outputBrian Paul2009-04-101-4/+5
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* wgl: Protect the framebuffer with a lock.José Fonseca2009-04-103-22/+41
| | | | | | Unfortunately this doesn't catch all the cases, as the mesa state tracker can still use the framebuffer without giving the wgl state tracker the chance to lock it.
* wgl: Note down the gallium pixel formats, instead of re-guessing them.José Fonseca2009-04-107-88/+38
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* wgl: Query the screen for supported formats.José Fonseca2009-04-101-9/+52
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