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* i965/gen6/blorp: Remove redundant HiZ workaroundChad Versace2014-01-091-14/+0
* i965/gen6/blorp: Set need_workaround_flush at top of blorpChad Versace2014-01-091-1/+3
* i965/gen6/blorp: Set need_workaround_flush immediately after primitiveChad Versace2014-01-092-1/+3
* docs: Import 10.0.2 release notes, add news item.Carl Worth2014-01-093-1/+169
* mesa: add missing SNORM formats in _mesa_base_fbo_format()Brian Paul2014-01-091-0/+16
* mesa: remove dead geom shader codeBrian Paul2014-01-091-4/+0
* docs: minor updates to VMware SVGA3D driver pageBrian Paul2014-01-091-3/+11
* mesa: check bits per channel for GL_RGBA_SIGNED_COMPONENTS_EXT queryBrian Paul2014-01-091-7/+30
* mesa: check for MESA_FORMAT_RGB9_E5_FLOAT in _mesa_is_format_signed()Brian Paul2014-01-091-2/+3
* st/mesa: fix breakage from gl_constant::Program[] changeBrian Paul2014-01-091-13/+13
* mesa: Use functions to convert gl_shader_stage to PROGRAM enum or pipe target.Paul Berry2014-01-093-36/+39
* main: Change init_program_limits() to use gl_shader_stage.Paul Berry2014-01-091-9/+9
* glsl: Index into ctx->Const.Program[] rather than using ad-hoc code.Paul Berry2014-01-094-87/+17
* mesa: Index into ctx->Const.Program[] rather than using ad-hoc code.Paul Berry2014-01-091-15/+2
* mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.Paul Berry2014-01-0938-305/+303
* llvmpipe: Honour pipe_rasterizer::point_quad_rasterization.José Fonseca2014-01-091-10/+57
* i965: Don't do the temporary-and-blit-copy for INVALIDATE_RANGE maps.Eric Anholt2014-01-091-1/+2
* i965: Fix handling of MESA_pack_invert in blit (PBO) readpixels.Eric Anholt2014-01-091-1/+3
* i965: Fix incorrect bounds tracking for blit readpixels's GPU access.Eric Anholt2014-01-091-2/+1
* i965: Use SET_FIELD to safety check our x/y offsets in blits.Eric Anholt2014-01-092-7/+14
* i965: Add an assert for when SET_FIELD's value exceeds the field size.Eric Anholt2014-01-091-1/+7
* i965: Add a safety check for emitting blits.Eric Anholt2014-01-091-0/+4
* i965: Don't call the blitter on addresses it can't handle.Eric Anholt2014-01-092-3/+40
* mesa: Namespace qualify fma to override ambiguity with fma from math.hThomas Sondergaard2014-01-081-1/+1
* mesa: Work around internal compiler errorThomas Sondergaard2014-01-081-2/+2
* mesa: Fix compile error with MSVC 2013Thomas Sondergaard2014-01-081-1/+1
* mesa: Preliminary support for MSVC_VERSION=12.0Thomas Sondergaard2014-01-081-1/+1
* freedreno: add basic query supportRob Clark2014-01-088-1/+275
* freedreno/a3xx: use cs patch instead of RFI+RMWRob Clark2014-01-088-52/+46
* freedreno/a3xx: support for hw binning passRob Clark2014-01-0816-159/+707
* freedreno: be more clever about gmem usageRob Clark2014-01-082-9/+18
* freedreno: resync generated headersRob Clark2014-01-085-24/+214
* i965: fold offset into coord for textureOffset(gsampler2DRect)Chris Forbes2014-01-091-1/+1
* mesa: Remove _mesa_progshader_enum_to_string(), which is no longer used.Paul Berry2014-01-084-34/+2
* glsl: Make more use of gl_shader_stage enum in ir_set_program_inouts.cpp.Paul Berry2014-01-085-18/+19
* glsl: Make more use of gl_shader_stage enum in lower_clip_distance.cpp.Paul Berry2014-01-081-8/+8
* glsl: Make more use of gl_shader_stage enum in link_varyings.cpp.Paul Berry2014-01-081-24/+24
* glsl: Change _mesa_glsl_parse_state ctor to use gl_shader_stage enum.Paul Berry2014-01-086-12/+10
* mesa: Use gl_shader::Stage instead of gl_shader::Type where possible.Paul Berry2014-01-0811-46/+51
* mesa: Store gl_shader_stage enum in gl_shader objects.Paul Berry2014-01-088-0/+8
* mesa: Move declaration of gl_shader_stage earlier in mtypes.h.Paul Berry2014-01-081-17/+17
* glsl: make _mesa_shader_stage_to_string() available to non-C++ code.Paul Berry2014-01-081-8/+7
* mesa: Clean up nomenclature for pipeline stages.Paul Berry2014-01-0832-203/+203
* llvmpipe: Fix the bottom_edge_rule adjustment for points.José Fonseca2014-01-081-4/+4
* llvmpipe: Respect bottom_edge_rule when computing the rasterization bounding ...José Fonseca2014-01-083-3/+3
* ilo: enable HiZChia-I Wu2014-01-084-7/+45
* ilo: resolve Z/HiZ correctlyChia-I Wu2014-01-085-1/+234
* ilo: add flags to texture slicesChia-I Wu2014-01-081-0/+29
* ilo: rename and add an accessor for texture slicesChia-I Wu2014-01-084-19/+41
* ilo: add HiZ op support to the pipelinesChia-I Wu2014-01-0811-4/+1070