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* mesa: Fix error checking for getters consisting of only API versions.Eric Anholt2013-04-291-32/+24
| | | | | | | | | In almost all of our cases, getters that are turned on for only some API variants will have an extension listed as one of the things that can enable it, and thus api_check gets set. For extra_gl30_es3 (used for NUM_EXTENSIONS, MAJOR_VERSION, MINOR_VERSION) on a GL 2.1 context, though, we would check twice, not find either one, but never actually throw the error.
* mesa: Clarify the names of error checking variables for glGet.Eric Anholt2013-04-291-22/+21
| | | | | There's no reason to actually count these things, so the integer ++ behavior was just confusing.
* i915: Add support for GL_EXT_texture_sRGB and GL_EXT_texture_sRGB_decode.Eric Anholt2013-04-293-2/+15
| | | | This brings the driver up to GL 2.1.
* i915: Always enable GL 2.0 support.Eric Anholt2013-04-292-30/+5
| | | | There's no point in shipping a non-GL2 driver today.
* i915: Correctly set the OQ counter bits.Eric Anholt2013-04-292-0/+2
| | | | | | | | | | | | While we may provide the extension, we need to tell applications that they can't actually use it: An implementation can either set QUERY_COUNTER_BITS_ARB to the value 0, or to some number greater than or equal to n. If an implementation returns 0 for QUERY_COUNTER_BITS_ARB, then the occlusion queries will always return that zero samples passed the occlusion test, and so an application should not use occlusion queries on that implementation.
* i965: Move is_math/is_tex/is_control_flow() to backend_instruction.Kenneth Graunke2013-04-296-76/+49
| | | | | | | | | | | | | | | These are entirely based on the opcode, which is available in backend_instruction. It makes sense to only implement them in one place. This changes the VS implementation of is_tex() slightly, which now accepts FS_OPCODE_TXB and SHADER_OPCODE_LOD. However, since those aren't generated in the VS anyway, it should be fine. This also makes is_control_flow() available in the VS. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* draw/so: fix overflow calculationZack Rusin2013-04-271-8/+18
| | | | | | | | | | only report overflow for missing targets if they're actually being used. if the targets are missing but are not being used by any slot in the stream output declaration we should correctly just ignore them. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* llvmpipe: Fix queries when screen->num_threads == 0.José Fonseca2013-04-291-2/+3
| | | | | | | | | | That is, when llvmpipe is run in single-threaded mode. Trivial. Tested with LP_NUM_THREADS=0 glean --run results --overwrite --quick --tests occluQry
* Revert "st/mesa: add a simple path to BufferData if it only discards buffer ↵José Fonseca2013-04-291-14/+0
| | | | | | | | contents" This reverts commit 5649f886f76023532538b8792605a3578cec1ed1. It causes segfaults when size is zero.
* r600g: force full cache for hyperzJerome Glisse2013-04-292-0/+2
| | | | | | | | | | | | | | | | | Seems that in some case allowing half cache usage confuse the gpu and trigger lockup. Force full cache use. Should fix : https://bugs.freedesktop.org/show_bug.cgi?id=59592 https://bugs.freedesktop.org/show_bug.cgi?id=60848 https://bugs.freedesktop.org/show_bug.cgi?id=60969 https://bugs.freedesktop.org/show_bug.cgi?id=61747 https://bugs.freedesktop.org/show_bug.cgi?id=62466 https://bugs.freedesktop.org/show_bug.cgi?id=62669 https://bugs.freedesktop.org/show_bug.cgi?id=62721 https://bugs.freedesktop.org/show_bug.cgi?id=63124 Signed-off-by: Jerome Glisse <[email protected]>
* freedreno: fix rebase screw-upRob Clark2013-04-291-1/+1
| | | | | | Add back 2nd arg to emit_vertexbufs() which got lost in rebase. Signed-off-by: Rob Clark <[email protected]>
* i965/fs: Don't try to use bogus interpolation modes pre-Gen6.Chris Forbes2013-04-301-9/+17
| | | | | | | | | | | | | | | | | | | | | Interpolation modes other than perspective-barycentric-pixel-center (and their associated coefficients in the WM payload) only exist in Gen6 and later. Unfortunately, if a varying was declared as `centroid`, we would blindly read the nonexistant values, and so produce all manner of bad behavior -- texture swimming, snow, etc. Fixes rendering in Counter-Strike Source and Team Fortress 2 on Ironlake. NOTE: This is a candidate for the 9.1 branch. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Tested-by: Jordan Justen <[email protected]>
* i965/vs: Fix order of source arguments to LRP.Matt Turner2013-04-281-1/+4
| | | | | | | The order or arguments matches DirectX, and is backwards from GLSL's mix() built-in. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=63983
* llvmpipe: stop crashing when one of the so targets is nullZack Rusin2013-04-271-2/+5
| | | | | | | Fixes a crash when one of the so targets is null. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* draw/so: indicate overflow when buffer is missingZack Rusin2013-04-271-0/+4
| | | | | | | | | | We were crashing if one of the buffers wasn't set, we should just treat it as an overflow. It's useful when using so statistics because it allows one to figure out how much data would be generated by so without actually writing any of it. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* gallivm: fix indirect addressing of temps in soa modeZack Rusin2013-04-271-0/+11
| | | | | | | | | | we weren't adding the soa offsets when constructing the indices for the gather functions. That meant that we were always returning the data in the first vertex/primitive/pixel in the SoA structure and not correctly fetching from all structures. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* tgsi/ureg: Add a function to return the number of outputsZack Rusin2013-04-262-0/+15
| | | | | | | | We already hold the variable, just weren't providing access to it. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* draw/so: Fix overflow calculationsZack Rusin2013-04-261-3/+8
| | | | | | | | | | We weren't taking the buffer offset, destination offset or the stride into consideration so we were frequently writing into an overflown buffer. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* draw/llvm: fix viewport transformationsZack Rusin2013-04-261-4/+5
| | | | | | | | | | | | | This was a very serious bug. We were always doing the viewport transformations on the first output of the vertex shader. That means that every application that was storing position in anything but OUT[0] was outputing untransformed vertices and had broken output for whatever it was storing at OUT[0]. Correctly take into consideration where the vertex position is actually stored. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: increase the number of available stream output declsZack Rusin2013-04-261-1/+2
| | | | | | | | | | There can be more stream output decls than shader outputs because individual components from them can be split and distributed among different so buffers. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* llvmpipe: implement so_overflow queryZack Rusin2013-04-263-0/+15
| | | | | | Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* mesa: fix the compressed TexSubImage size checking codeBrian Paul2013-04-261-3/+9
| | | | | | | | | | | | | Before, we'd incorrectly generate an error if we we tried to replace a non-4x4 block near the edge of a NPOT compressed texture. For example, if the dest image was 15 texels wide and xoffset=12 and width=3 we'd incorrectly generate GL_INVALID_OPERATION. Verified with new tests added to piglit s3tc-errors test. Note: This is a candidate for the stable branches. Reviewed-by: Roland Scheidegger <[email protected]>
* llvmpipe: replace LP_MAX_THREADS with screen->num_threads in query codeBrian Paul2013-04-261-2/+4
| | | | Reviewed-by: Roland Scheidegger <[email protected]>
* llvmpipe: bump LP_MAX_THREADS to 16Brian Paul2013-04-261-1/+1
| | | | | | | On the mesa-users list, Burlen Loring reported a speed-up with 16 cores and his test/app. Reviewed-by: Roland Scheidegger <[email protected]>
* mesa: updated read_buffer_enum_to_index() commentBrian Paul2013-04-261-2/+2
| | | | Remove the part about the value of gl_framebuffer::Name.
* r600/uvd: stop advertising MPEG4 on UVD 2.x chips v2Christian König2013-04-264-2/+18
| | | | | | | | | That is just not supported by the hardware. v2: fix compare Signed-off-by: Christian König <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* radeon/uvd: stop using anonymous unionsChristian König2013-04-264-39/+39
| | | | Signed-off-by: Christian König <[email protected]>
* mesa: fix type comparison errors in sub-texture error checking codeTapani Pälli2013-04-261-5/+5
| | | | | | | | | | patch fixes a crash that happens if glTexSubImage2D is called with a negative xoffset. NOTE: This is a candidate for stable branches. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* Revert "draw: Yield zeros for LLVM fetches of non-existing vertex elements."José Fonseca2013-04-261-16/+10
| | | | | | | | After more thought/discussion, it seems it is better to handle this sort of stuff in the state tracker. So this reverts commit 12096f334b82340dc165ed15e6f8f44d4cf94df4, except the variant->key -> key shorthands.
* ilo: add the driver to the build systemChia-I Wu2013-04-268-1/+171
| | | | | Add ilo to targets/egl-static and add a new target dri-ilo. Update autoconf and automake rules.
* ilo: compile VS/GS/FS with the toy compilerChia-I Wu2013-04-266-20/+4460
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* ilo: add a toy shader compilerChia-I Wu2013-04-2614-1/+8669
| | | | | | | | | This is a simple shader compiler that performs almost zero optimizations. The generated code is usually much larger comparing to that generated by i965. The generated code also requires many more registers. Function-wise, it lacks register spilling and does not support most TGSI indirections. Other than those, it works alright.
* ilo: hook up pipe context GPGPU functionsChia-I Wu2013-04-261-1/+12
| | | | This just adds a stub.
* ilo: hook up pipe context video functionsChia-I Wu2013-04-261-2/+28
| | | | This just hooks them up with auxiliary/vl layer.
* ilo: add support for time/occlusion/primitive queriesChia-I Wu2013-04-263-5/+293
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* ilo: hook up pipe context 3D functionsChia-I Wu2013-04-264-5/+287
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* ilo: add GEN7 support for 3D pipelineChia-I Wu2013-04-267-2/+954
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* ilo: add 3D pipeline for GEN6Chia-I Wu2013-04-266-0/+3034
| | | | | The 3D pipeline is a high-level interface to emit 3D commands and states. It uses GEN6 GPE to do the real work.
* ilo: add GEN7 GPEChia-I Wu2013-04-263-0/+2367
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* ilo: add GEN6 GPEChia-I Wu2013-04-265-0/+5270
| | | | | GEN6 GPE (Graphics Processing Engine) is a low-level interface to emit 3D commands and states.
* ilo: hook up pipe context query functionsChia-I Wu2013-04-262-5/+208
| | | | None of the query types are supported yet.
* ilo: hook up pipe context transfer functionsChia-I Wu2013-04-261-4/+239
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* ilo: hook up pipe context blit functionsChia-I Wu2013-04-263-5/+269
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* ilo: hook up pipe context state functionsChia-I Wu2013-04-264-61/+1148
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* ilo: add functions to manage shadersChia-I Wu2013-04-264-0/+899
| | | | | This commits add shader cache, shader state, shader variant, and etc. It does not add the shader compiler though.
* ilo: hook up pipe context flush functionChia-I Wu2013-04-262-1/+79
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* ilo: add command parserChia-I Wu2013-04-263-0/+649
| | | | The command parser manages batch buffers and command submissions.
* ilo: hook up pipe screen resource functionsChia-I Wu2013-04-262-5/+856
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* ilo: hook up pipe screen format functionsChia-I Wu2013-04-262-2/+683
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* ilo: hook up pipe_screen param and fence functionsChia-I Wu2013-04-263-11/+606
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