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* r600g: Fix flat/smooth shade state toggle10.3-branchpointGlenn Kennard2014-08-211-1/+3
| | | | | | | | | | | | | If only the flat/smooth shade state changed between two render calls the prior code would miss updating the hardware state. Also add check for sprite coord, potentially same type of issue otherwise for it. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81967 Signed-off-by: Glenn Kennard <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* r600g/compute: Don't initialize vertex_buffer_state masks to 0x2Tom Stellard2014-08-211-3/+0
| | | | | | | | | | | | | | cs_vertex_buffer_state.enabled_mask and cs_vertex_buffer_state.dirty_mask are both updated when r600_set_constant_buffer() is called, so we don't need to manually update these values. This fixes a crash with OpenCL programs that have a kernel with no arguments. https://bugs.freedesktop.org/show_bug.cgi?id=82671 CC: "10.2" <[email protected]>
* r600g/compute: Use the first parameter in evergreen_set_global_binding()Tom Stellard2014-08-211-2/+3
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* pipe-loader: Fix memory leak v2Tom Stellard2014-08-212-2/+2
| | | | | | | | v2: - Change driver_name to char* Reviewed-by: Emil Velikov <[email protected]> CC: "10.2" <[email protected]>
* radeon: Add work-around for missing Hainan support in clang < 3.6 v2Tom Stellard2014-08-211-1/+14
| | | | | | | | | v2: - Add missing break. https://bugs.freedesktop.org/show_bug.cgi?id=82709 CC: "10.2" <[email protected]>
* st/clover: Fix build against LLVM SVN >= r215967 v2Michel Dänzer2014-08-211-2/+14
| | | | | | | v2: Tom Stellard - Properly destroy the Module Reviewed-by: Francisco Jerez <[email protected]>
* i965,meta: Stop unlocking the texture to try and prevent deadlocks.Kenneth Graunke2014-08-202-22/+0
| | | | | | | | | | Unlocking the texture is not safe: another thread could come in and grab it. Now that we use a recursive mutex, this should work. This also fixes texture lock deadlocks in the new meta fast clear path. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Tested-by: Chris Forbes <[email protected]>
* mesa: Use a recursive mutex for the texture lock.Kenneth Graunke2014-08-201-1/+1
| | | | | | | | | | | | | | | This avoids problems with things like meta operations calling functions that want to take the lock while the lock is already held. Basically, the point is to guard against API reentrancy across threads...not to guard against ourselves. Dave Airlie opposed this change, but it makes master usable again and no one proposed a better solution. We can revert this if/when someone does. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Tested-by: Chris Forbes <[email protected]>
* glcpp: Fix glcpp-test-cr-lf "make check" test for Mac OS XCarl Worth2014-08-201-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | There were two problems with the way this script used sed on OS X: 1. The OS X sed doesn't interpret "\r" in a replacement list as a carriage-return character, (instead it was inserting a literal 'r' character). We fix this by putting an actual ^M character into the source of the script, (rather than a two-character escape sequence hoping for sed to do the right thing). 2. When generating the test files with LF-CR ("\n\r") newlines, the OS X sed was adding an undesired final newline ("\n") at the end of the file. We avoid this by first using sed to add the ^M before the newlines, then using tr to swap the \r and \n characters. This way, sed never sees any lines ending with anything but \n, so it doesn't get confused and doesn't add any bogus extra newlines. Tested-by: Vinson Lee <[email protected]> Vinson's testing confirmed that this patch fixes FreeBSD as well.
* glcpp: Use printf instead of "echo -n" in glcpp-testCarl Worth2014-08-201-2/+2
| | | | | | | | | | I noticed that with /bin/sh on Mac OS X, "echo -n" does not work as desired, (it actually prints "-n" rather than suppressing the final newline). There is a /bin/echo that could be used (it actually works) instead of the builtin echo. But I decided it's more robust to just use printf rather than hardcoding /bin/echo into the script.
* i965/vec4: Allow reswizzling writemasks when swizzle is single-valued.Matt Turner2014-08-201-27/+33
| | | | | total instructions in shared programs: 4288033 -> 4266151 (-0.51%) instructions in affected programs: 930915 -> 909033 (-2.35%)
* Teach os_get_total_physical_memory about CygwinJon TURNEY2014-08-201-2/+2
| | | | | Signed-off-by: Jon TURNEY <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* r300g: Fix path to test programs for out-of-tree buildsMichel Dänzer2014-08-202-1/+2
| | | | | | Fixes make check in that case. Reviewed-by: Tom Stellard <[email protected]>
* gallivm: Fix build with LLVM >= 3.6 r215967.Vinson Lee2014-08-201-0/+4
| | | | | | | | | | | | | | | This LLVM 3.6 commit changed EngineBuilder constructor. commit 3f4ed32b4398eaf4fe0080d8001ba01e6c2f43c8 Author: Rafael Espindola <[email protected]> Date: Tue Aug 19 04:04:25 2014 +0000 Make it explicit that ExecutionEngine takes ownership of the modules. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215967 91177308-0d34-0410-b5e6-96231b3b80d8 Signed-off-by: Vinson Lee <[email protected]> Reviewed-and-Tested-by: Michel Dänzer <[email protected]>
* glsl: Use the without_array predicate in some more placesTimothy Arceri2014-08-192-4/+2
| | | | | Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Timothy Arceri <[email protected]>
* i965: Flush the RC and TC before doing a fast clear resolveKristian Høgsberg2014-08-191-2/+2
| | | | | | | | | | | | | | | | | | | | The docs say "When performing a render target resolve, PIPE_CONTROL with end of pipe sync must be delivered.", which doesn't actually tell us whether we need to do it before or after. Blorp did it before and after, and doing it before certainly makes sense. The resolve operation needs to read from the MCS and if we don't flush the render cache it won't get up-to-date data. On the other hand, doing it after should not be necessary, since we call brw_render_cache_set_check_flush() after the resolve. Fixes rendering corruption in kwin's cover switch effect and various steam games. Missing flush spotted by Ken. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Signed-off-by: Kristian Høgsberg <[email protected]>
* docs: Import 10.2.6 release notes, add news item.Carl Worth2014-08-193-0/+125
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* docs: Mark off ARB_conditional_render_inverted for i965Chris Forbes2014-08-202-2/+2
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* i965: Enable ARB_conditional_render_inverted on Gen6+.Chris Forbes2014-08-201-0/+1
| | | | | | | | The extension requires GL 3.0, so enable on just the generations exposing that. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: Add support for inverted s/w conditional renderingChris Forbes2014-08-201-0/+13
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* i965/vec4: Add a pass to reduce swizzles.Matt Turner2014-08-192-0/+99
| | | | | | | total instructions in shared programs: 4344280 -> 4288033 (-1.29%) instructions in affected programs: 397468 -> 341221 (-14.15%) Reviewed-by: Kenneth Graunke <[email protected]>
* vc4: Plumb the texture index from TGSI through to the sampler uniforms.Eric Anholt2014-08-191-15/+11
| | | | | This commit and the last one fix ARB_fragment_program/sparse-samplers and 6 other tests.
* vc4: Avoid a null-deref if a sampler index isn't used.Eric Anholt2014-08-191-2/+5
| | | | Part of fixing ARB_fragment_program/sparse-samplers
* mesa: fix NULL pointer deref bug in _mesa_drawbuffers()Brian Paul2014-08-191-1/+1
| | | | | | | | | This is a follow-on fix to commit 39b40ad144. Fixes a crash if the user calls glDrawBuffers(0, NULL). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82814 Cc: "10.2" <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* r600g: Fix missing SET_TEXTURE_OFFSETSGlenn Kennard2014-08-194-57/+87
| | | | | | | | | | | | SB needs a bit of special handling to handle instructions without obvious side effects, to avoid it deleting them. Fixes failing non-const ARB_gpu_shader5 textureOffsets piglits with sb enabled. Signed-off-by: Glenn Kennard <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium/target: Add needed mesautil lib to haiku-softpipeAlexander von Gluck IV2014-08-191-0/+1
| | | | Acked-by: Brian Paul <[email protected]>
* gallium/aux: Fill in Haiku get process name codeAlexander von Gluck IV2014-08-191-0/+7
| | | | Acked-by: Brian Paul <[email protected]>
* haiku/swrast: Add missing src include search path for missing util/macros.hAlexander von Gluck IV2014-08-191-0/+1
| | | | Acked-by: Brian Paul <[email protected]>
* docs: Update status of ARB_conditional_render_invertedTobias Klausmann2014-08-192-2/+3
| | | | | | | | Done for: nvc0, softpipe and llvmpipe Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Tobias Klausmann <[email protected]>
* llvmpipe/softpipe: enable ARB_conditional_render_invertedTobias Klausmann2014-08-192-2/+3
| | | | | | Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Tobias Klausmann <[email protected]>
* nvc0: Handle ARB_conditional_render_inverted and enable itTobias Klausmann2014-08-194-32/+37
| | | | | Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Tobias Klausmann <[email protected]>
* mesa/st: Support ARB_conditional_render_inverted modesTobias Klausmann2014-08-192-1/+20
| | | | | | Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Tobias Klausmann <[email protected]>
* gallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INVERTEDTobias Klausmann2014-08-1915-0/+18
| | | | | | Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Tobias Klausmann <[email protected]>
* mesa: add ARB_conditional_render_inverted flagsTobias Klausmann2014-08-193-2/+10
| | | | | | | | | Also add an extension bit so we can safely enable Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Signed-off-by: Tobias Klausmann <[email protected]>
* glapi: add GL_ARB_conditional_render_invertedTobias Klausmann2014-08-192-1/+14
| | | | | | Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Signed-off-by: Tobias Klausmann <[email protected]>
* ilo: fix PIPE_CAP_VIDEO_MEMORYChia-I Wu2014-08-191-2/+2
| | | | | | I changed Emil's patch in f921131a5cebc233749a86cdd44b409c0cecc4ef to report raw values in the winsys, but forgot to convert the values to megabytes in the pipe driver.
* ilo: enable HiZ in more cases on GEN6Chia-I Wu2014-08-193-31/+44
| | | | | With layer offsetting killed, we no longer need to restrict HiZ to non-mipmapped and non-arary depth buffers.
* ilo: remove layer offsettingChia-I Wu2014-08-197-393/+27
| | | | Follow i965 to kill layer offsetting for GEN6.
* ilo: migrate to ilo_layoutChia-I Wu2014-08-198-1454/+213
| | | | Embed an ilo_layout in ilo_texture, and remove now duplicated members.
* ilo: add new resource layout codeChia-I Wu2014-08-193-0/+1779
| | | | | | | Based on the old code, the new layout code describes the layout with the new, well-documented, ilo_layout. It also gains new features such as MCS support and extended ARYSPC_LOD0 that i965 comes up with (see 6345a94a9b134b1321b3b290bacde228b12af415).
* gallium/radeon: Do not use u_upload_mgr for buffer downloadsNiels Ole Salscheider2014-08-191-12/+8
| | | | | | | | | | | | | | Instead create a staging texture with pipe_buffer_create and PIPE_USAGE_STAGING. u_upload_mgr sets the usage of its staging buffer to PIPE_USAGE_STREAM. But since 150ac07b855b5c5f879bf6ce9ca421ccd1a6c938 CPU -> GPU streaming buffers are created in VRAM. Therefore the staging texture (in VRAM) does not offer any performance improvements for buffer downloads. Signed-off-by: Niels Ole Salscheider <[email protected]> Reviewed-by: Michel Dänzer <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* r600g: copy IA_MULTI_VGT_PARAM programming from radeonsi for CaymanMarek Olšák2014-08-194-3/+36
| | | | | Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: bump PRIMGROUP_SIZE for some casesMarek Olšák2014-08-191-1/+4
| | | | | | | Recommended by hw people. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: set PARTIAL_VS_WAVE(0) when appropriateMarek Olšák2014-08-191-1/+6
| | | | | Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: set IA_MULTI_VGT_PARAM on SI the same as on CIK (v2)Marek Olšák2014-08-192-46/+50
| | | | | | | Nothing's changed for CIK here. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: simplify si_num_banks functionMarek Olšák2014-08-193-15/+13
| | | | | | This makes it easier to use. Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: use r600_draw_rectangle from r600gMarek Olšák2014-08-199-75/+77
| | | | | | Rectangles are easier than triangles for the rasterizer. Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: save scissor state and sample mask for u_blitterMarek Olšák2014-08-193-8/+29
| | | | | Cc: [email protected] Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: don't set CB_SHADER_MASK=1 if there are no color outputsMarek Olšák2014-08-191-4/+0
| | | | | | This hack isn't needed anymore because of the previous u_blitter commit. Reviewed-by: Michel Dänzer <[email protected]>
* gallium/u_blitter: don't use an empty fragment shader if there's a colorbufferMarek Olšák2014-08-191-1/+1
| | | | | | This is custom code used by some drivers. Reviewed-by: Roland Scheidegger <[email protected]>