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-rw-r--r--src/mesa/drivers/dri/i965/brw_link.cpp16
1 files changed, 0 insertions, 16 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp
index 7c10a40bdfe..2e75b8a47c6 100644
--- a/src/mesa/drivers/dri/i965/brw_link.cpp
+++ b/src/mesa/drivers/dri/i965/brw_link.cpp
@@ -88,7 +88,6 @@ process_glsl_ir(struct brw_context *brw,
struct gl_linked_shader *shader)
{
struct gl_context *ctx = &brw->ctx;
- const struct brw_compiler *compiler = brw->screen->compiler;
const struct gl_shader_compiler_options *options =
&ctx->Const.ShaderCompilerOptions[shader->Stage];
@@ -132,21 +131,6 @@ process_glsl_ir(struct brw_context *brw,
lower_noise(shader->ir);
lower_quadop_vector(shader->ir, false);
- bool progress;
- do {
- progress = false;
-
- if (compiler->scalar_stage[shader->Stage]) {
- if (shader->Stage == MESA_SHADER_VERTEX ||
- shader->Stage == MESA_SHADER_FRAGMENT)
- brw_do_channel_expressions(shader->ir);
- brw_do_vector_splitting(shader->ir);
- }
-
- progress = do_common_optimization(shader->ir, true, true,
- options, ctx->Const.NativeIntegers) || progress;
- } while (progress);
-
validate_ir_tree(shader->ir);
/* Now that we've finished altering the linked IR, reparent any live IR back