diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/intel/isl/isl_emit_depth_stencil.c | 20 |
1 files changed, 19 insertions, 1 deletions
diff --git a/src/intel/isl/isl_emit_depth_stencil.c b/src/intel/isl/isl_emit_depth_stencil.c index 782ca649156..c62639955eb 100644 --- a/src/intel/isl/isl_emit_depth_stencil.c +++ b/src/intel/isl/isl_emit_depth_stencil.c @@ -71,11 +71,15 @@ isl_genX(emit_depth_stencil_hiz_s)(const struct isl_device *dev, void *batch, db.SurfaceFormat = isl_surf_get_depth_format(dev, info->depth_surf); db.Width = info->depth_surf->logical_level0_px.width - 1; db.Height = info->depth_surf->logical_level0_px.height - 1; + if (db.SurfaceType == SURFTYPE_3D) + db.Depth = info->depth_surf->logical_level0_px.depth - 1; } else if (info->stencil_surf) { db.SurfaceType = isl_to_gen_ds_surftype[info->stencil_surf->dim]; db.SurfaceFormat = D32_FLOAT; db.Width = info->stencil_surf->logical_level0_px.width - 1; db.Height = info->stencil_surf->logical_level0_px.height - 1; + if (db.SurfaceType == SURFTYPE_3D) + db.Depth = info->stencil_surf->logical_level0_px.depth - 1; } else { db.SurfaceType = SURFTYPE_NULL; db.SurfaceFormat = D32_FLOAT; @@ -83,9 +87,23 @@ isl_genX(emit_depth_stencil_hiz_s)(const struct isl_device *dev, void *batch, if (info->depth_surf || info->stencil_surf) { /* These are based entirely on the view */ - db.Depth = db.RenderTargetViewExtent = info->view->array_len - 1; + db.RenderTargetViewExtent = info->view->array_len - 1; db.LOD = info->view->base_level; db.MinimumArrayElement = info->view->base_array_layer; + + /* From the Haswell PRM docs for 3DSTATE_DEPTH_BUFFER::Depth + * + * "This field specifies the total number of levels for a volume + * texture or the number of array elements allowed to be accessed + * starting at the Minimum Array Element for arrayed surfaces. If the + * volume texture is MIP-mapped, this field specifies the depth of + * the base MIP level." + * + * For 3D surfaces, we set it to the correct depth above. For non-3D + * surfaces, this is the same as RenderTargetViewExtent. + */ + if (db.SurfaceType != SURFTYPE_3D) + db.Depth = db.RenderTargetViewExtent; } if (info->depth_surf) { |