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-rw-r--r--src/freedreno/ir3/ir3_compiler_nir.c21
-rw-r--r--src/freedreno/ir3/ir3_ra.c4
2 files changed, 14 insertions, 11 deletions
diff --git a/src/freedreno/ir3/ir3_compiler_nir.c b/src/freedreno/ir3/ir3_compiler_nir.c
index 0f10e819b06..4dff42c8246 100644
--- a/src/freedreno/ir3/ir3_compiler_nir.c
+++ b/src/freedreno/ir3/ir3_compiler_nir.c
@@ -3526,14 +3526,16 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
if (so->binning_pass && (ctx->compiler->gpu_id < 600))
fixup_binning_pass(ctx);
- ir3_debug_print(ir, "BEFORE CF");
+ ir3_debug_print(ir, "AFTER: nir->ir3");
ir3_cf(ir);
- ir3_debug_print(ir, "BEFORE CP");
+ ir3_debug_print(ir, "AFTER: ir3_cf");
ir3_cp(ir, so);
+ ir3_debug_print(ir, "AFTER: ir3_cp");
+
/* at this point, for binning pass, throw away unneeded outputs:
* Note that for a6xx and later, we do this after ir3_cp to ensure
* that the uniform/constant layout for BS and VS matches, so that
@@ -3568,20 +3570,21 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
}
}
- ir3_debug_print(ir, "BEFORE GROUPING");
ir3_sched_add_deps(ir);
+ ir3_debug_print(ir, "AFTER: ir3_sched_add_deps");
+
/* Group left/right neighbors, inserting mov's where needed to
* solve conflicts:
*/
ir3_group(ir);
- ir3_debug_print(ir, "AFTER GROUPING");
+ ir3_debug_print(ir, "AFTER: ir3_group");
ir3_dce(ir, so);
- ir3_debug_print(ir, "AFTER DCE");
+ ir3_debug_print(ir, "AFTER: ir3_dce");
ret = ir3_sched(ir);
if (ret) {
@@ -3589,7 +3592,7 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
goto out;
}
- ir3_debug_print(ir, "AFTER SCHED");
+ ir3_debug_print(ir, "AFTER: ir3_sched");
/* Pre-assign VS inputs on a6xx+ binning pass shader, to align
* with draw pass VS, so binning and draw pass can both use the
@@ -3662,11 +3665,11 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
}
ir3_postsched(ctx);
- ir3_debug_print(ir, "AFTER POSTSCHED");
+ ir3_debug_print(ir, "AFTER: ir3_postsched");
if (compiler->gpu_id >= 600) {
if (ir3_a6xx_fixup_atomic_dests(ir, so)) {
- ir3_debug_print(ir, "AFTER ATOMIC FIXUP");
+ ir3_debug_print(ir, "AFTER: ir3_a6xx_fixup_atomic_dests");
}
}
@@ -3724,7 +3727,7 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
*/
ir3_legalize(ir, so, &max_bary);
- ir3_debug_print(ir, "AFTER LEGALIZE");
+ ir3_debug_print(ir, "AFTER: ir3_legalize");
/* Set (ss)(sy) on first TCS and GEOMETRY instructions, since we don't
* know what we might have to wait on when coming in from VS chsh.
diff --git a/src/freedreno/ir3/ir3_ra.c b/src/freedreno/ir3/ir3_ra.c
index 231bfc6ffc1..72e145c94a3 100644
--- a/src/freedreno/ir3/ir3_ra.c
+++ b/src/freedreno/ir3/ir3_ra.c
@@ -1563,14 +1563,14 @@ ir3_ra(struct ir3_shader_variant *v, struct ir3_instruction **precolor,
if (ret)
return ret;
- ir3_debug_print(v->ir, "AFTER RA (1st pass)");
+ ir3_debug_print(v->ir, "AFTER: ir3_ra (1st pass)");
/* Second pass, assign the scalar registers: */
ret = ir3_ra_pass(v, precolor, nprecolor, true);
if (ret)
return ret;
- ir3_debug_print(v->ir, "AFTER RA (2st pass)");
+ ir3_debug_print(v->ir, "AFTER: ir3_ra (2st pass)");
#ifdef DEBUG
# define SANITY_CHECK DEBUG