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-rw-r--r--src/mesa/drivers/common/meta.h3
-rw-r--r--src/mesa/drivers/common/meta_blit.c21
2 files changed, 10 insertions, 14 deletions
diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
index af2399642fc..16dd8e293d4 100644
--- a/src/mesa/drivers/common/meta.h
+++ b/src/mesa/drivers/common/meta.h
@@ -466,8 +466,7 @@ extern GLboolean
_mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint *tex,
- struct gl_texture_object **texObj,
- GLenum *target);
+ struct gl_texture_object **texObj);
struct gl_sampler_object *
_mesa_meta_setup_sampler(struct gl_context *ctx,
diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c
index 66714b1ea5a..f7e29bcfc6f 100644
--- a/src/mesa/drivers/common/meta_blit.c
+++ b/src/mesa/drivers/common/meta_blit.c
@@ -639,10 +639,9 @@ blitframebuffer_texture(struct gl_context *ctx,
*/
srcLevel = readAtt->TextureLevel;
texObj = readAtt->Texture;
- target = texObj->Target;
} else if (!readAtt->Texture && ctx->Driver.BindRenderbufferTexImage) {
if (!_mesa_meta_bind_rb_as_tex_image(ctx, rb, &fb_tex_blit.tempTex,
- &texObj, &target))
+ &texObj))
return false;
srcLevel = 0;
@@ -673,7 +672,6 @@ blitframebuffer_texture(struct gl_context *ctx,
}
srcLevel = 0;
- target = meta_temp_texture->Target;
texObj = _mesa_lookup_texture(ctx, meta_temp_texture->TexObj);
if (texObj == NULL) {
return false;
@@ -685,6 +683,7 @@ blitframebuffer_texture(struct gl_context *ctx,
tex_base_format,
filter);
+ assert(texObj->Target == meta_temp_texture->Target);
srcX0 = 0;
srcY0 = 0;
@@ -692,6 +691,7 @@ blitframebuffer_texture(struct gl_context *ctx,
srcY1 = srcH;
}
+ target = texObj->Target;
fb_tex_blit.baseLevelSave = texObj->BaseLevel;
fb_tex_blit.maxLevelSave = texObj->MaxLevel;
fb_tex_blit.stencilSamplingSave = texObj->StencilSampling;
@@ -885,16 +885,12 @@ GLboolean
_mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint *tex,
- struct gl_texture_object **texObj,
- GLenum *target)
+ struct gl_texture_object **texObj)
{
struct gl_texture_image *texImage;
GLuint tempTex;
-
- if (rb->NumSamples > 1)
- *target = GL_TEXTURE_2D_MULTISAMPLE;
- else
- *target = GL_TEXTURE_2D;
+ const GLenum target = rb->NumSamples > 1
+ ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D;
tempTex = 0;
_mesa_GenTextures(1, &tempTex);
@@ -903,9 +899,9 @@ _mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
*tex = tempTex;
- _mesa_BindTexture(*target, *tex);
+ _mesa_BindTexture(target, *tex);
*texObj = _mesa_lookup_texture(ctx, *tex);
- texImage = _mesa_get_tex_image(ctx, *texObj, *target, 0);
+ texImage = _mesa_get_tex_image(ctx, *texObj, target, 0);
if (!ctx->Driver.BindRenderbufferTexImage(ctx, rb, texImage)) {
_mesa_DeleteTextures(1, tex);
@@ -917,6 +913,7 @@ _mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
ctx->Driver.FinishRenderTexture(ctx, rb);
}
+ assert(target == (*texObj)->Target);
return true;
}