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-rw-r--r--src/mesa/swrast/s_chan.h4
-rw-r--r--src/mesa/swrast/s_copypix.c2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/swrast/s_chan.h b/src/mesa/swrast/s_chan.h
index 38daf657573..fa6c962b14c 100644
--- a/src/mesa/swrast/s_chan.h
+++ b/src/mesa/swrast/s_chan.h
@@ -94,8 +94,8 @@
#elif CHAN_BITS == 32
#define CHAN_TO_UBYTE(c) FLOAT_TO_UBYTE(c)
-#define CHAN_TO_USHORT(c) ((GLushort) (CLAMP((c), 0.0f, 1.0f) * 65535.0))
-#define CHAN_TO_SHORT(c) ((GLshort) (CLAMP((c), 0.0f, 1.0f) * 32767.0))
+#define CHAN_TO_USHORT(c) ((GLushort) (SATURATE((c)) * 65535.0))
+#define CHAN_TO_SHORT(c) ((GLshort) (SATURATE((c)) * 32767.0))
#define CHAN_TO_FLOAT(c) (c)
#define CLAMPED_FLOAT_TO_CHAN(c, f) c = (f)
diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c
index fc378a657f7..d6ba44194bd 100644
--- a/src/mesa/swrast/s_copypix.c
+++ b/src/mesa/swrast/s_copypix.c
@@ -214,7 +214,7 @@ scale_and_bias_z(struct gl_context *ctx, GLuint width,
const GLdouble depthMaxF = ctx->DrawBuffer->_DepthMaxF;
for (i = 0; i < width; i++) {
GLdouble d = depth[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
- d = CLAMP(d, 0.0, 1.0) * depthMaxF;
+ d = SATURATE(d) * depthMaxF;
if (d >= depthMaxF)
z[i] = depthMax;
else