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-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_nir.cpp65
1 files changed, 34 insertions, 31 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index c2274ba1fdc..02a01defc98 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -1997,13 +1997,16 @@ fs_visitor::emit_gs_input_load(const fs_reg &dst,
fs_reg(ATTR, imm_offset + i, dst.type));
}
}
- } else {
- /* Resort to the pull model. Ensure the VUE handles are provided. */
- gs_prog_data->base.include_vue_handles = true;
+ return;
+ }
- unsigned first_icp_handle = gs_prog_data->include_primitive_id ? 3 : 2;
- fs_reg icp_handle;
+ /* Resort to the pull model. Ensure the VUE handles are provided. */
+ gs_prog_data->base.include_vue_handles = true;
+ unsigned first_icp_handle = gs_prog_data->include_primitive_id ? 3 : 2;
+ fs_reg icp_handle;
+
+ if (gs_prog_data->invocations == 1) {
if (vertex_const) {
/* The vertex index is constant; just select the proper URB handle. */
icp_handle =
@@ -2046,35 +2049,35 @@ fs_visitor::emit_gs_input_load(const fs_reg &dst,
fs_reg(icp_offset_bytes),
brw_imm_ud(nir->info.gs.vertices_in * REG_SIZE));
}
+ }
- fs_inst *inst;
- if (offset_const) {
- /* Constant indexing - use global offset. */
- inst = bld.emit(SHADER_OPCODE_URB_READ_SIMD8, dst, icp_handle);
- inst->offset = base_offset + offset_const->u32[0];
- inst->base_mrf = -1;
- inst->mlen = 1;
- inst->regs_written = num_components;
- } else {
- /* Indirect indexing - use per-slot offsets as well. */
- const fs_reg srcs[] = { icp_handle, get_nir_src(offset_src) };
- fs_reg payload = bld.vgrf(BRW_REGISTER_TYPE_UD, 2);
- bld.LOAD_PAYLOAD(payload, srcs, ARRAY_SIZE(srcs), 0);
+ fs_inst *inst;
+ if (offset_const) {
+ /* Constant indexing - use global offset. */
+ inst = bld.emit(SHADER_OPCODE_URB_READ_SIMD8, dst, icp_handle);
+ inst->offset = base_offset + offset_const->u32[0];
+ inst->base_mrf = -1;
+ inst->mlen = 1;
+ inst->regs_written = num_components;
+ } else {
+ /* Indirect indexing - use per-slot offsets as well. */
+ const fs_reg srcs[] = { icp_handle, get_nir_src(offset_src) };
+ fs_reg payload = bld.vgrf(BRW_REGISTER_TYPE_UD, 2);
+ bld.LOAD_PAYLOAD(payload, srcs, ARRAY_SIZE(srcs), 0);
- inst = bld.emit(SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT, dst, payload);
- inst->offset = base_offset;
- inst->base_mrf = -1;
- inst->mlen = 2;
- inst->regs_written = num_components;
- }
+ inst = bld.emit(SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT, dst, payload);
+ inst->offset = base_offset;
+ inst->base_mrf = -1;
+ inst->mlen = 2;
+ inst->regs_written = num_components;
+ }
- if (is_point_size) {
- /* Read the whole VUE header (because of alignment) and read .w. */
- fs_reg tmp = bld.vgrf(dst.type, 4);
- inst->dst = tmp;
- inst->regs_written = 4;
- bld.MOV(dst, offset(tmp, bld, 3));
- }
+ if (is_point_size) {
+ /* Read the whole VUE header (because of alignment) and read .w. */
+ fs_reg tmp = bld.vgrf(dst.type, 4);
+ inst->dst = tmp;
+ inst->regs_written = 4;
+ bld.MOV(dst, offset(tmp, bld, 3));
}
}