diff options
Diffstat (limited to 'src')
84 files changed, 3384 insertions, 1895 deletions
diff --git a/src/glx/x11/glxclient.h b/src/glx/x11/glxclient.h index b0a5d1315ac..8143289ecc8 100644 --- a/src/glx/x11/glxclient.h +++ b/src/glx/x11/glxclient.h @@ -66,6 +66,8 @@ # include <pthread.h> #endif +#include "glxextensions.h" + #define GLX_MAJOR_VERSION 1 /* current version numbers */ #define GLX_MINOR_VERSION 4 diff --git a/src/glx/x11/glxcmds.c b/src/glx/x11/glxcmds.c index 2110b2cd86d..6cafb33b1fe 100644 --- a/src/glx/x11/glxcmds.c +++ b/src/glx/x11/glxcmds.c @@ -423,7 +423,11 @@ CreateContext(Display *dpy, XVisualInfo *vis, req->visual = vis->visualid; req->screen = vis->screen; req->shareList = shareList ? shareList->xid : None; +#ifdef GLX_DIRECT_RENDERING req->isDirect = gc->driContext != NULL; +#else + req->isDirect = 0; +#endif } else if ( use_glx_1_3 ) { xGLXCreateNewContextReq *req; @@ -437,7 +441,11 @@ CreateContext(Display *dpy, XVisualInfo *vis, req->screen = fbconfig->screen; req->renderType = renderType; req->shareList = shareList ? shareList->xid : None; +#ifdef GLX_DIRECT_RENDERING req->isDirect = gc->driContext != NULL; +#else + req->isDirect = 0; +#endif } else { xGLXVendorPrivateWithReplyReq *vpreq; @@ -455,7 +463,11 @@ CreateContext(Display *dpy, XVisualInfo *vis, req->screen = fbconfig->screen; req->renderType = renderType; req->shareList = shareList ? shareList->xid : None; +#ifdef GLX_DIRECT_RENDERING req->isDirect = gc->driContext != NULL; +#else + req->isDirect = 0; +#endif } UnlockDisplay(dpy); @@ -1525,7 +1537,11 @@ glXQueryContext(Display *dpy, GLXContext ctx, int attribute, int *value) int retVal; /* get the information from the server if we don't have it already */ +#ifdef GLX_DIRECT_RENDERING if (!ctx->driContext && (ctx->mode == NULL)) { +#else + if (ctx->mode == NULL) { +#endif retVal = __glXQueryContextInfo(dpy, ctx); if (Success != retVal) return retVal; } diff --git a/src/glx/x11/glxcurrent.c b/src/glx/x11/glxcurrent.c index ad648fd4380..0d0c419a846 100644 --- a/src/glx/x11/glxcurrent.c +++ b/src/glx/x11/glxcurrent.c @@ -399,8 +399,12 @@ static Bool MakeContextCurrent(Display *dpy, GLXDrawable draw, return False; } +#ifdef GLX_DIRECT_RENDERING if ((dpy != oldGC->currentDpy || (gc && gc->driContext)) && !oldGC->isDirect && oldGC != &dummyContext) { +#else + if ((dpy != oldGC->currentDpy) && oldGC != &dummyContext) { +#endif xGLXMakeCurrentReply dummy_reply; /* We are either switching from one dpy to another and have to @@ -462,7 +466,9 @@ static Bool MakeContextCurrent(Display *dpy, GLXDrawable draw, gc->currentDrawable = draw; gc->currentReadable = read; +#ifdef GLX_DIRECT_RENDERING if (!gc->driContext) { +#endif if (!IndirectAPI) IndirectAPI = __glXNewIndirectAPI(); _glapi_set_dispatch(IndirectAPI); @@ -483,10 +489,12 @@ static Bool MakeContextCurrent(Display *dpy, GLXDrawable draw, (void) glGetString(GL_VERSION); __glXInitVertexArrayState(gc); } +#ifdef GLX_DIRECT_RENDERING } else { gc->currentContextTag = -1; } +#endif } else { __glXSetCurrentContextNull(); } diff --git a/src/glx/x11/glxext.c b/src/glx/x11/glxext.c index d13d636699e..27985e7f40b 100644 --- a/src/glx/x11/glxext.c +++ b/src/glx/x11/glxext.c @@ -595,9 +595,9 @@ static Bool AllocAndFetchScreenConfigs(Display *dpy, __GLXdisplayPrivate *priv) getVisualConfigs(dpy, priv, i); getFBConfigs(dpy, priv, i); +#ifdef GLX_DIRECT_RENDERING psc->scr = i; psc->dpy = dpy; -#ifdef GLX_DIRECT_RENDERING psc->drawHash = __glxHashCreate(); if (psc->drawHash == NULL) continue; diff --git a/src/glx/x11/glxextensions.h b/src/glx/x11/glxextensions.h index 9cdd05ed761..b99cebbdfaf 100644 --- a/src/glx/x11/glxextensions.h +++ b/src/glx/x11/glxextensions.h @@ -244,7 +244,7 @@ extern GLboolean __glExtensionBitIsEnabled( const struct __GLXcontextRec * gc, unsigned bit ); extern void -__glXEnableDirectExtension(__GLXscreenConfigs *psc, const char *name); +__glXEnableDirectExtension(struct __GLXscreenConfigsRec *psc, const char *name); /* Source-level backwards compatibility with old drivers. They won't * find the respective functions, though. diff --git a/src/glx/x11/glxhash.c b/src/glx/x11/glxhash.c index 9ed04290329..b7b8fb27385 100644 --- a/src/glx/x11/glxhash.c +++ b/src/glx/x11/glxhash.c @@ -101,7 +101,6 @@ typedef struct __glxHashBucket { typedef struct __glxHashTable *__glxHashTablePtr; struct __glxHashTable { unsigned long magic; - unsigned long entries; unsigned long hits; /* At top of linked list */ unsigned long partials; /* Not at top of linked list */ unsigned long misses; /* Not in table */ @@ -146,7 +145,6 @@ _X_HIDDEN __glxHashTable *__glxHashCreate(void) table = HASH_ALLOC(sizeof(*table)); if (!table) return NULL; table->magic = HASH_MAGIC; - table->entries = 0; table->hits = 0; table->partials = 0; table->misses = 0; @@ -319,8 +317,8 @@ static void compute_dist(__glxHashTablePtr table) int i; __glxHashBucketPtr bucket; - printf("Entries = %ld, hits = %ld, partials = %ld, misses = %ld\n", - table->entries, table->hits, table->partials, table->misses); + printf("Hits = %ld, partials = %ld, misses = %ld\n", + table->hits, table->partials, table->misses); clear_dist(); for (i = 0; i < HASH_SIZE; i++) { bucket = table->buckets[i]; diff --git a/src/glx/x11/indirect.c b/src/glx/x11/indirect.c index 871adddb953..3228e2d6fce 100644 --- a/src/glx/x11/indirect.c +++ b/src/glx/x11/indirect.c @@ -5124,10 +5124,13 @@ glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, { __GLXcontext *const gc = __glXGetCurrentContext(); +#ifdef GLX_DIRECT_RENDERING if (gc->driContext) { return CALL_AreTexturesResident(GET_DISPATCH(), (n, textures, residences)); - } else { + } else +#endif + { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; @@ -5274,9 +5277,12 @@ glDeleteTexturesEXT(GLsizei n, const GLuint * textures) { __GLXcontext *const gc = __glXGetCurrentContext(); +#ifdef GLX_DIRECT_RENDERING if (gc->driContext) { CALL_DeleteTextures(GET_DISPATCH(), (n, textures)); - } else { + } else +#endif + { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); @@ -5342,9 +5348,12 @@ glGenTexturesEXT(GLsizei n, GLuint * textures) { __GLXcontext *const gc = __glXGetCurrentContext(); +#ifdef GLX_DIRECT_RENDERING if (gc->driContext) { CALL_GenTextures(GET_DISPATCH(), (n, textures)); - } else { + } else +#endif + { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4; @@ -5404,9 +5413,12 @@ glIsTextureEXT(GLuint texture) { __GLXcontext *const gc = __glXGetCurrentContext(); +#ifdef GLX_DIRECT_RENDERING if (gc->driContext) { return CALL_IsTexture(GET_DISPATCH(), (texture)); - } else { + } else +#endif + { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; @@ -5718,9 +5730,12 @@ glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table) { __GLXcontext *const gc = __glXGetCurrentContext(); +#ifdef GLX_DIRECT_RENDERING if (gc->driContext) { CALL_GetColorTable(GET_DISPATCH(), (target, format, type, table)); - } else { + } else +#endif + { __GLXcontext *const gc = __glXGetCurrentContext(); const __GLXattribute *const state = gc->client_state_private; Display *const dpy = gc->currentDpy; @@ -5791,10 +5806,13 @@ glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); +#ifdef GLX_DIRECT_RENDERING if (gc->driContext) { CALL_GetColorTableParameterfv(GET_DISPATCH(), (target, pname, params)); - } else { + } else +#endif + { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; @@ -5861,10 +5879,13 @@ glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); +#ifdef GLX_DIRECT_RENDERING if (gc->driContext) { CALL_GetColorTableParameteriv(GET_DISPATCH(), (target, pname, params)); - } else { + } else +#endif + { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; @@ -6184,10 +6205,13 @@ gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, { __GLXcontext *const gc = __glXGetCurrentContext(); +#ifdef GLX_DIRECT_RENDERING if (gc->driContext) { CALL_GetConvolutionFilter(GET_DISPATCH(), (target, format, type, image)); - } else { + } else +#endif + { __GLXcontext *const gc = __glXGetCurrentContext(); const __GLXattribute *const state = gc->client_state_private; Display *const dpy = gc->currentDpy; @@ -6259,10 +6283,13 @@ gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); +#ifdef GLX_DIRECT_RENDERING if (gc->driContext) { CALL_GetConvolutionParameterfv(GET_DISPATCH(), (target, pname, params)); - } else { + } else +#endif + { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; @@ -6329,10 +6356,13 @@ gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); +#ifdef GLX_DIRECT_RENDERING if (gc->driContext) { CALL_GetConvolutionParameteriv(GET_DISPATCH(), (target, pname, params)); - } else { + } else +#endif + { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; @@ -6406,10 +6436,13 @@ gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, { __GLXcontext *const gc = __glXGetCurrentContext(); +#ifdef GLX_DIRECT_RENDERING if (gc->driContext) { CALL_GetHistogram(GET_DISPATCH(), (target, reset, format, type, values)); - } else { + } else +#endif + { __GLXcontext *const gc = __glXGetCurrentContext(); const __GLXattribute *const state = gc->client_state_private; Display *const dpy = gc->currentDpy; @@ -6480,9 +6513,12 @@ gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); +#ifdef GLX_DIRECT_RENDERING if (gc->driContext) { CALL_GetHistogramParameterfv(GET_DISPATCH(), (target, pname, params)); - } else { + } else +#endif + { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; @@ -6548,9 +6584,12 @@ gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); +#ifdef GLX_DIRECT_RENDERING if (gc->driContext) { CALL_GetHistogramParameteriv(GET_DISPATCH(), (target, pname, params)); - } else { + } else +#endif + { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; @@ -6620,9 +6659,12 @@ gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, { __GLXcontext *const gc = __glXGetCurrentContext(); +#ifdef GLX_DIRECT_RENDERING if (gc->driContext) { CALL_GetMinmax(GET_DISPATCH(), (target, reset, format, type, values)); - } else { + } else +#endif + { __GLXcontext *const gc = __glXGetCurrentContext(); const __GLXattribute *const state = gc->client_state_private; Display *const dpy = gc->currentDpy; @@ -6691,9 +6733,12 @@ gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params) { __GLXcontext *const gc = __glXGetCurrentContext(); +#ifdef GLX_DIRECT_RENDERING if (gc->driContext) { CALL_GetMinmaxParameterfv(GET_DISPATCH(), (target, pname, params)); - } else { + } else +#endif + { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; @@ -6756,9 +6801,12 @@ gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params) { __GLXcontext *const gc = __glXGetCurrentContext(); +#ifdef GLX_DIRECT_RENDERING if (gc->driContext) { CALL_GetMinmaxParameteriv(GET_DISPATCH(), (target, pname, params)); - } else { + } else +#endif + { __GLXcontext *const gc = __glXGetCurrentContext(); Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; diff --git a/src/glx/x11/singlepix.c b/src/glx/x11/singlepix.c index 5f977666371..77bd4a65ed8 100644 --- a/src/glx/x11/singlepix.c +++ b/src/glx/x11/singlepix.c @@ -119,12 +119,14 @@ void NAME(_gloffset_GetSeparableFilter)(GLenum target, GLenum format, GLenum typ { __GLXcontext * const gc = __glXGetCurrentContext(); +#ifdef GLX_DIRECT_RENDERING if (gc->driContext) { CALL_GetSeparableFilter(GET_DISPATCH(), (target, format, type, row, column, span)); return; - } - else { + } else +#endif + { Display *const dpy = gc->currentDpy; const GLuint cmdlen = __GLX_PAD(13); diff --git a/src/mesa/drivers/dri/common/depthtmp.h b/src/mesa/drivers/dri/common/depthtmp.h index 55199abf6a3..fd2dab3b422 100644 --- a/src/mesa/drivers/dri/common/depthtmp.h +++ b/src/mesa/drivers/dri/common/depthtmp.h @@ -29,7 +29,7 @@ static void TAG(WriteDepthSpan)( GLcontext *ctx, { HW_WRITE_LOCK() { - const GLuint *depth = (const GLuint *) values; + const VALUE_TYPE *depth = (const VALUE_TYPE *) values; GLint x1; GLint n1; LOCAL_DEPTH_VARS; @@ -134,7 +134,7 @@ static void TAG(WriteDepthPixels)( GLcontext *ctx, { HW_WRITE_LOCK() { - const GLuint *depth = (const GLuint *) values; + const VALUE_TYPE *depth = (const VALUE_TYPE *) values; GLuint i; LOCAL_DEPTH_VARS; @@ -180,7 +180,7 @@ static void TAG(ReadDepthSpan)( GLcontext *ctx, { HW_READ_LOCK() { - GLuint *depth = (GLuint *) values; + VALUE_TYPE *depth = (VALUE_TYPE *) values; GLint x1, n1; LOCAL_DEPTH_VARS; @@ -215,7 +215,7 @@ static void TAG(ReadDepthPixels)( GLcontext *ctx, { HW_READ_LOCK() { - GLuint *depth = (GLuint *) values; + VALUE_TYPE *depth = (VALUE_TYPE *) values; GLuint i; LOCAL_DEPTH_VARS; @@ -267,3 +267,4 @@ static void TAG(InitDepthPointers)(struct gl_renderbuffer *rb) #undef READ_DEPTH #endif #undef TAG +#undef VALUE_TYPE diff --git a/src/mesa/drivers/dri/gamma/gamma_span.c b/src/mesa/drivers/dri/gamma/gamma_span.c index f62bea9b66d..933f62c96c7 100644 --- a/src/mesa/drivers/dri/gamma/gamma_span.c +++ b/src/mesa/drivers/dri/gamma/gamma_span.c @@ -112,6 +112,8 @@ do { \ /* 16 bit depthbuffer functions. */ +#define VALUE_TYPE GLushort + #define WRITE_DEPTH( _x, _y, d ) \ *(GLushort *)(buf + (_x)*2 + (_y)*pitch) = d; @@ -125,6 +127,8 @@ do { \ #if 0 /* Unused */ /* 32 bit depthbuffer functions. */ +#define VALUE_TYPE GLuint + #define WRITE_DEPTH( _x, _y, d ) \ *(GLuint *)(buf + (_x)*4 + (_y)*pitch) = d; @@ -138,6 +142,8 @@ do { \ /* 24/8 bit interleaved depth/stencil functions */ +#define VALUE_TYPE GLuint + #define WRITE_DEPTH( _x, _y, d ) { \ GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*pitch); \ tmp &= 0xff; \ diff --git a/src/mesa/drivers/dri/i810/i810span.c b/src/mesa/drivers/dri/i810/i810span.c index 2112800eebc..59511de973b 100644 --- a/src/mesa/drivers/dri/i810/i810span.c +++ b/src/mesa/drivers/dri/i810/i810span.c @@ -67,6 +67,8 @@ do { \ /* 16 bit depthbuffer functions. */ +#define VALUE_TYPE GLushort + #define WRITE_DEPTH( _x, _y, d ) \ *(GLushort *)(buf + (_x)*2 + (_y)*pitch) = d; diff --git a/src/mesa/drivers/dri/i965/brw_wm_fp.c b/src/mesa/drivers/dri/i965/brw_wm_fp.c index ef90260e2a0..bc933fe7e4d 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_fp.c +++ b/src/mesa/drivers/dri/i965/brw_wm_fp.c @@ -562,6 +562,7 @@ static void precalc_tex( struct brw_wm_compile *c, { struct prog_src_register coord; struct prog_dst_register tmpcoord; + GLuint unit = c->fp->program.Base.SamplerUnits[inst->TexSrcUnit]; if (inst->TexSrcTarget == TEXTURE_CUBE_INDEX) { struct prog_instruction *out; @@ -618,7 +619,7 @@ static void precalc_tex( struct brw_wm_compile *c, search_or_add_param5( c, STATE_INTERNAL, STATE_TEXRECT_SCALE, - inst->TexSrcUnit, + unit, 0,0 ); tmpcoord = get_temp(c); @@ -644,19 +645,19 @@ static void precalc_tex( struct brw_wm_compile *c, * conversion requires allocating a temporary variable which we * don't have the facility to do that late in the compilation. */ - if (!(c->key.yuvtex_mask & (1<<inst->TexSrcUnit))) { + if (!(c->key.yuvtex_mask & (1<<unit))) { emit_op(c, OPCODE_TEX, inst->DstReg, inst->SaturateMode, - inst->TexSrcUnit, + unit, inst->TexSrcTarget, coord, src_undef(), src_undef()); } else { - GLboolean swap_uv = c->key.yuvtex_swap_mask & (1<<inst->TexSrcUnit); + GLboolean swap_uv = c->key.yuvtex_swap_mask & (1<<unit); /* CONST C0 = { -.5, -.0625, -.5, 1.164 } @@ -682,7 +683,7 @@ static void precalc_tex( struct brw_wm_compile *c, OPCODE_TEX, tmp, inst->SaturateMode, - inst->TexSrcUnit, + unit, inst->TexSrcTarget, coord, src_undef(), @@ -1029,6 +1030,11 @@ void brw_wm_pass_fp( struct brw_wm_compile *c ) precalc_txp(c, inst); break; + case OPCODE_TXB: + out = emit_insn(c, inst); + out->TexSrcUnit = fp->program.Base.SamplerUnits[inst->TexSrcUnit]; + break; + case OPCODE_XPD: out = emit_insn(c, inst); /* This should probably be done in the parser. diff --git a/src/mesa/drivers/dri/i965/brw_wm_glsl.c b/src/mesa/drivers/dri/i965/brw_wm_glsl.c index faa2837fa01..305100f8833 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_glsl.c +++ b/src/mesa/drivers/dri/i965/brw_wm_glsl.c @@ -998,6 +998,8 @@ static void emit_txb(struct brw_wm_compile *c, { struct brw_compile *p = &c->func; struct brw_reg dst[4], src[4], payload_reg; + GLuint unit = c->fp->program.Base.SamplerUnits[inst->TexSrcUnit]; + GLuint i; payload_reg = get_reg(c, PROGRAM_PAYLOAD, PAYLOAD_DEPTH, 0, 1, 0, 0); for (i = 0; i < 4; i++) @@ -1029,8 +1031,8 @@ static void emit_txb(struct brw_wm_compile *c, retype(vec8(dst[0]), BRW_REGISTER_TYPE_UW), 1, retype(payload_reg, BRW_REGISTER_TYPE_UW), - inst->TexSrcUnit + MAX_DRAW_BUFFERS, /* surface */ - inst->TexSrcUnit, /* sampler */ + unit + MAX_DRAW_BUFFERS, /* surface */ + unit, /* sampler */ inst->DstReg.WriteMask, BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_BIAS, 4, @@ -1043,10 +1045,12 @@ static void emit_tex(struct brw_wm_compile *c, { struct brw_compile *p = &c->func; struct brw_reg dst[4], src[4], payload_reg; + GLuint unit = c->fp->program.Base.SamplerUnits[inst->TexSrcUnit]; + GLuint msg_len; GLuint i, nr; GLuint emit; - GLboolean shadow = (c->key.shadowtex_mask & (1<<inst->TexSrcUnit)) ? 1 : 0; + GLboolean shadow = (c->key.shadowtex_mask & (1<<unit)) ? 1 : 0; payload_reg = get_reg(c, PROGRAM_PAYLOAD, PAYLOAD_DEPTH, 0, 1, 0, 0); @@ -1091,8 +1095,8 @@ static void emit_tex(struct brw_wm_compile *c, retype(vec8(dst[0]), BRW_REGISTER_TYPE_UW), 1, retype(payload_reg, BRW_REGISTER_TYPE_UW), - inst->TexSrcUnit + MAX_DRAW_BUFFERS, /* surface */ - inst->TexSrcUnit, /* sampler */ + unit + MAX_DRAW_BUFFERS, /* surface */ + unit, /* sampler */ inst->DstReg.WriteMask, BRW_SAMPLER_MESSAGE_SIMD8_SAMPLE, 4, diff --git a/src/mesa/drivers/dri/intel/intel_screen.c b/src/mesa/drivers/dri/intel/intel_screen.c index 36dce171c62..9ed89906d5c 100644 --- a/src/mesa/drivers/dri/intel/intel_screen.c +++ b/src/mesa/drivers/dri/intel/intel_screen.c @@ -55,7 +55,7 @@ PUBLIC const char __driConfigOptions[] = DRI_CONF_BEGIN DRI_CONF_SECTION_PERFORMANCE DRI_CONF_FTHROTTLE_MODE(DRI_CONF_FTHROTTLE_IRQS) - DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_0) + DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_ALWAYS_SYNC) /* Options correspond to DRI_CONF_BO_REUSE_DISABLED, * DRI_CONF_BO_REUSE_ALL */ diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c index 079b9e6a9d9..edede3a74b4 100644 --- a/src/mesa/drivers/dri/intel/intel_span.c +++ b/src/mesa/drivers/dri/intel/intel_span.c @@ -404,6 +404,7 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb, /** ** 16-bit depthbuffer functions. **/ +#define VALUE_TYPE GLushort #define WRITE_DEPTH(_x, _y, d) \ pwrite_16(irb, no_tile_swizzle(irb, intel, _x, _y), d) #define READ_DEPTH(d, _x, _y) \ @@ -415,6 +416,7 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb, /** ** 16-bit x tile depthbuffer functions. **/ +#define VALUE_TYPE GLushort #define WRITE_DEPTH(_x, _y, d) \ pwrite_16(irb, x_tile_swizzle(irb, intel, _x, _y), d) #define READ_DEPTH(d, _x, _y) \ @@ -425,6 +427,7 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb, /** ** 16-bit y tile depthbuffer functions. **/ +#define VALUE_TYPE GLushort #define WRITE_DEPTH(_x, _y, d) \ pwrite_16(irb, y_tile_swizzle(irb, intel, _x, _y), d) #define READ_DEPTH(d, _x, _y) \ @@ -439,6 +442,8 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb, ** The wrappers in main/depthstencil.c are used to extract the depth ** and stencil values. **/ +#define VALUE_TYPE GLuint + /* Change ZZZS -> SZZZ */ #define WRITE_DEPTH(_x, _y, d) \ pwrite_32(irb, no_tile_swizzle(irb, intel, _x, _y), \ @@ -460,6 +465,8 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb, ** The wrappers in main/depthstencil.c are used to extract the depth ** and stencil values. **/ +#define VALUE_TYPE GLuint + /* Change ZZZS -> SZZZ */ #define WRITE_DEPTH(_x, _y, d) \ pwrite_32(irb, x_tile_swizzle(irb, intel, _x, _y), \ @@ -480,6 +487,8 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb, ** The wrappers in main/depthstencil.c are used to extract the depth ** and stencil values. **/ +#define VALUE_TYPE GLuint + /* Change ZZZS -> SZZZ */ #define WRITE_DEPTH(_x, _y, d) \ pwrite_32(irb, y_tile_swizzle(irb, intel, _x, _y), \ diff --git a/src/mesa/drivers/dri/mach64/mach64_span.c b/src/mesa/drivers/dri/mach64/mach64_span.c index 3830a28165b..aa8c72513ba 100644 --- a/src/mesa/drivers/dri/mach64/mach64_span.c +++ b/src/mesa/drivers/dri/mach64/mach64_span.c @@ -117,6 +117,8 @@ /* 16 bit depthbuffer functions. */ +#define VALUE_TYPE GLushort + #define WRITE_DEPTH( _x, _y, d ) \ *(GLushort *)(buf + ((_x) + (_y) * drb->pitch) * 2) = d; diff --git a/src/mesa/drivers/dri/mga/mgaspan.c b/src/mesa/drivers/dri/mga/mgaspan.c index 05dcbb85263..7ac59661acd 100644 --- a/src/mesa/drivers/dri/mga/mgaspan.c +++ b/src/mesa/drivers/dri/mga/mgaspan.c @@ -107,6 +107,8 @@ /* 16 bit depthbuffer functions. */ +#define VALUE_TYPE GLushort + #define WRITE_DEPTH( _x, _y, d ) \ *(GLushort *)(buf + (_x)*2 + (_y)*pitch) = d; @@ -121,6 +123,8 @@ /* 32 bit depthbuffer functions. */ +#define VALUE_TYPE GLuint + #define WRITE_DEPTH( _x, _y, d ) \ *(GLuint *)(buf + (_x)*4 + (_y)*pitch) = d; @@ -134,6 +138,8 @@ /* 24/8 bit interleaved depth/stencil functions */ +#define VALUE_TYPE GLuint + #define WRITE_DEPTH( _x, _y, d ) { \ GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*pitch); \ tmp &= 0xff; \ diff --git a/src/mesa/drivers/dri/r128/r128_span.c b/src/mesa/drivers/dri/r128/r128_span.c index 85798c16013..9b73886816f 100644 --- a/src/mesa/drivers/dri/r128/r128_span.c +++ b/src/mesa/drivers/dri/r128/r128_span.c @@ -131,6 +131,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. /* 16-bit depth buffer functions */ +#define VALUE_TYPE GLushort #define WRITE_DEPTH_SPAN() \ do { \ @@ -207,6 +208,8 @@ do { \ /* 24-bit depth, 8-bit stencil buffer functions */ +#define VALUE_TYPE GLuint + #define WRITE_DEPTH_SPAN() \ do { \ GLuint buf[n]; \ diff --git a/src/mesa/drivers/dri/r200/r200_span.c b/src/mesa/drivers/dri/r200/r200_span.c index ff2eb011225..3d7a0002180 100644 --- a/src/mesa/drivers/dri/r200/r200_span.c +++ b/src/mesa/drivers/dri/r200/r200_span.c @@ -172,6 +172,7 @@ r200_mba_z16( driRenderbuffer *drb, GLint x, GLint y ) /* 16-bit depth buffer functions */ +#define VALUE_TYPE GLushort #define WRITE_DEPTH( _x, _y, d ) \ *(GLushort *)(buf + r200_mba_z16( drb, _x + xo, _y + yo )) = d; @@ -185,6 +186,7 @@ r200_mba_z16( driRenderbuffer *drb, GLint x, GLint y ) /* 24 bit depth, 8 bit stencil depthbuffer functions */ +#define VALUE_TYPE GLuint #define WRITE_DEPTH( _x, _y, d ) \ do { \ diff --git a/src/mesa/drivers/dri/r200/r200_tex.c b/src/mesa/drivers/dri/r200/r200_tex.c index e7a37dd4c99..24b9b3b696f 100644 --- a/src/mesa/drivers/dri/r200/r200_tex.c +++ b/src/mesa/drivers/dri/r200/r200_tex.c @@ -102,37 +102,39 @@ static void r200SetTexWrap( r200TexObjPtr t, GLenum swrap, GLenum twrap, GLenum _mesa_problem(NULL, "bad S wrap mode in %s", __FUNCTION__); } - switch ( twrap ) { - case GL_REPEAT: - t->pp_txfilter |= R200_CLAMP_T_WRAP; - break; - case GL_CLAMP: - t->pp_txfilter |= R200_CLAMP_T_CLAMP_GL; - is_clamp = GL_TRUE; - break; - case GL_CLAMP_TO_EDGE: - t->pp_txfilter |= R200_CLAMP_T_CLAMP_LAST; - break; - case GL_CLAMP_TO_BORDER: - t->pp_txfilter |= R200_CLAMP_T_CLAMP_GL; - is_clamp_to_border = GL_TRUE; - break; - case GL_MIRRORED_REPEAT: - t->pp_txfilter |= R200_CLAMP_T_MIRROR; - break; - case GL_MIRROR_CLAMP_EXT: - t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_GL; - is_clamp = GL_TRUE; - break; - case GL_MIRROR_CLAMP_TO_EDGE_EXT: - t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_LAST; - break; - case GL_MIRROR_CLAMP_TO_BORDER_EXT: - t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_GL; - is_clamp_to_border = GL_TRUE; - break; - default: - _mesa_problem(NULL, "bad T wrap mode in %s", __FUNCTION__); + if (t->base.tObj->Target != GL_TEXTURE_1D) { + switch ( twrap ) { + case GL_REPEAT: + t->pp_txfilter |= R200_CLAMP_T_WRAP; + break; + case GL_CLAMP: + t->pp_txfilter |= R200_CLAMP_T_CLAMP_GL; + is_clamp = GL_TRUE; + break; + case GL_CLAMP_TO_EDGE: + t->pp_txfilter |= R200_CLAMP_T_CLAMP_LAST; + break; + case GL_CLAMP_TO_BORDER: + t->pp_txfilter |= R200_CLAMP_T_CLAMP_GL; + is_clamp_to_border = GL_TRUE; + break; + case GL_MIRRORED_REPEAT: + t->pp_txfilter |= R200_CLAMP_T_MIRROR; + break; + case GL_MIRROR_CLAMP_EXT: + t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_GL; + is_clamp = GL_TRUE; + break; + case GL_MIRROR_CLAMP_TO_EDGE_EXT: + t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_LAST; + break; + case GL_MIRROR_CLAMP_TO_BORDER_EXT: + t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_GL; + is_clamp_to_border = GL_TRUE; + break; + default: + _mesa_problem(NULL, "bad T wrap mode in %s", __FUNCTION__); + } } t->pp_txformat_x &= ~R200_CLAMP_Q_MASK; diff --git a/src/mesa/drivers/dri/r300/r300_cmdbuf.c b/src/mesa/drivers/dri/r300/r300_cmdbuf.c index 4dc31614492..c069660eeaf 100644 --- a/src/mesa/drivers/dri/r300/r300_cmdbuf.c +++ b/src/mesa/drivers/dri/r300/r300_cmdbuf.c @@ -477,6 +477,8 @@ void r300InitCmdBuf(r300ContextPtr r300) ALLOC_STATE(blend_color, always, 2, 0); r300->hw.blend_color.cmd[0] = cmdpacket0(R300_RB3D_BLEND_COLOR, 1); } + ALLOC_STATE(rop, always, 2, 0); + r300->hw.rop.cmd[0] = cmdpacket0(R300_RB3D_ROPCNTL, 1); ALLOC_STATE(cb, always, R300_CB_CMDSIZE, 0); r300->hw.cb.cmd[R300_CB_CMD_0] = cmdpacket0(R300_RB3D_COLOROFFSET0, 1); r300->hw.cb.cmd[R300_CB_CMD_1] = cmdpacket0(R300_RB3D_COLORPITCH0, 1); diff --git a/src/mesa/drivers/dri/r300/r300_context.c b/src/mesa/drivers/dri/r300/r300_context.c index a9c581b236e..fcf571d2060 100644 --- a/src/mesa/drivers/dri/r300/r300_context.c +++ b/src/mesa/drivers/dri/r300/r300_context.c @@ -101,6 +101,7 @@ const struct dri_extension card_extensions[] = { {"GL_ARB_multitexture", NULL}, {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions}, {"GL_ARB_shadow", NULL}, + {"GL_ARB_shadow_ambient", NULL}, {"GL_ARB_texture_border_clamp", NULL}, {"GL_ARB_texture_compression", GL_ARB_texture_compression_functions}, {"GL_ARB_texture_cube_map", NULL}, diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h index 98af6d8f10a..d2017f8afeb 100644 --- a/src/mesa/drivers/dri/r300/r300_context.h +++ b/src/mesa/drivers/dri/r300/r300_context.h @@ -516,6 +516,7 @@ struct r300_hw_state { struct r300_state_atom bld; /* blending (4E04) */ struct r300_state_atom cmk; /* colormask (4E0C) */ struct r300_state_atom blend_color; /* constant blend color */ + struct r300_state_atom rop; /* ropcntl */ struct r300_state_atom cb; /* colorbuffer (4E28) */ struct r300_state_atom rb3d_dither_ctl; /* (4E50) */ struct r300_state_atom rb3d_aaresolve_ctl; /* (4E88) */ diff --git a/src/mesa/drivers/dri/r300/r300_fragprog.c b/src/mesa/drivers/dri/r300/r300_fragprog.c index d390de54b8a..453dda74312 100644 --- a/src/mesa/drivers/dri/r300/r300_fragprog.c +++ b/src/mesa/drivers/dri/r300/r300_fragprog.c @@ -58,6 +58,20 @@ static void reset_srcreg(struct prog_src_register* reg) reg->Swizzle = SWIZZLE_NOOP; } +static struct prog_src_register shadow_ambient(struct gl_program *program, int tmu) +{ + gl_state_index fail_value_tokens[STATE_LENGTH] = { + STATE_INTERNAL, STATE_SHADOW_AMBIENT, 0, 0, 0 + }; + struct prog_src_register reg = { 0, }; + + fail_value_tokens[2] = tmu; + reg.File = PROGRAM_STATE_VAR; + reg.Index = _mesa_add_state_reference(program->Parameters, fail_value_tokens); + reg.Swizzle = SWIZZLE_WWWW; + return reg; +} + /** * Transform TEX, TXP, TXB, and KIL instructions in the following way: * - premultiply texture coordinates for RECT @@ -92,8 +106,12 @@ static GLboolean transform_TEX( tgt->Opcode = OPCODE_MOV; tgt->DstReg = inst.DstReg; - tgt->SrcReg[0].File = PROGRAM_BUILTIN; - tgt->SrcReg[0].Swizzle = comparefunc == GL_ALWAYS ? SWIZZLE_1111 : SWIZZLE_0000; + if (comparefunc == GL_ALWAYS) { + tgt->SrcReg[0].File = PROGRAM_BUILTIN; + tgt->SrcReg[0].Swizzle = SWIZZLE_1111; + } else { + tgt->SrcReg[0] = shadow_ambient(t->Program, inst.TexSrcUnit); + } return GL_TRUE; } @@ -153,6 +171,7 @@ static GLboolean transform_TEX( GLuint comparefunc = GL_NEVER + compiler->fp->state.unit[inst.TexSrcUnit].texture_compare_func; GLuint depthmode = compiler->fp->state.unit[inst.TexSrcUnit].depth_texture_mode; int rcptemp = radeonFindFreeTemporary(t); + int pass, fail; tgt = radeonAppendInstructions(t->Program, 3); @@ -190,16 +209,18 @@ static GLboolean transform_TEX( tgt[2].DstReg = orig_inst->DstReg; tgt[2].SrcReg[0].File = PROGRAM_TEMPORARY; tgt[2].SrcReg[0].Index = tgt[1].DstReg.Index; - tgt[2].SrcReg[1].File = PROGRAM_BUILTIN; - tgt[2].SrcReg[2].File = PROGRAM_BUILTIN; if (comparefunc == GL_LESS || comparefunc == GL_GREATER) { - tgt[2].SrcReg[1].Swizzle = SWIZZLE_1111; - tgt[2].SrcReg[2].Swizzle = SWIZZLE_0000; + pass = 1; + fail = 2; } else { - tgt[2].SrcReg[1].Swizzle = SWIZZLE_0000; - tgt[2].SrcReg[2].Swizzle = SWIZZLE_1111; + pass = 2; + fail = 1; } + + tgt[2].SrcReg[pass].File = PROGRAM_BUILTIN; + tgt[2].SrcReg[pass].Swizzle = SWIZZLE_1111; + tgt[2].SrcReg[fail] = shadow_ambient(t->Program, inst.TexSrcUnit); } else if (destredirect) { tgt = radeonAppendInstructions(t->Program, 1); diff --git a/src/mesa/drivers/dri/r300/r300_reg.h b/src/mesa/drivers/dri/r300/r300_reg.h index ec2b58377c5..562cd6afdb2 100644 --- a/src/mesa/drivers/dri/r300/r300_reg.h +++ b/src/mesa/drivers/dri/r300/r300_reg.h @@ -2249,7 +2249,9 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. /* 3D ROP Control. Stalls the 2d/3d datapath until it is idle. */ #define R300_RB3D_ROPCNTL 0x4e18 -/* TODO: fill in content here */ +# define R300_RB3D_ROPCNTL_ROP_ENABLE 0x00000004 +# define R300_RB3D_ROPCNTL_ROP_MASK (15 << 8) +# define R300_RB3D_ROPCNTL_ROP_SHIFT 8 /* Color Compare Flip. Stalls the 2d/3d datapath until it is idle. */ #define R300_RB3D_CLRCMP_FLIPE 0x4e1c diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c index 69ff6d573e2..0a199e6faad 100644 --- a/src/mesa/drivers/dri/r300/r300_render.c +++ b/src/mesa/drivers/dri/r300/r300_render.c @@ -269,13 +269,24 @@ static void r300RunRenderPrimitive(r300ContextPtr rmesa, GLcontext * ctx, return; if (vb->Elts) { - r300EmitAOS(rmesa, rmesa->state.aos_count, start); if (num_verts > 65535) { /* not implemented yet */ WARN_ONCE("Too many elts\n"); return; } + /* Note: The following is incorrect, but it's the best I can do + * without a major refactoring of how DMA memory is handled. + * The problem: Ensuring that both vertex arrays *and* index + * arrays are at the right position, and then ensuring that + * the LOAD_VBPNTR, DRAW_INDX and INDX_BUFFER packets are emitted + * at once. + * + * So why is the following incorrect? Well, it seems like + * allocating the index array might actually evict the vertex + * arrays. *sigh* + */ r300EmitElts(ctx, vb->Elts, num_verts); + r300EmitAOS(rmesa, rmesa->state.aos_count, start); r300FireEB(rmesa, rmesa->state.elt_dma.aos_offset, num_verts, type); } else { r300EmitAOS(rmesa, rmesa->state.aos_count, start); @@ -366,8 +377,6 @@ static int r300Fallback(GLcontext * ctx) || ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[1])); - FALLBACK_IF(ctx->Color.ColorLogicOpEnabled); - if (ctx->Extensions.NV_point_sprite || ctx->Extensions.ARB_point_sprite) FALLBACK_IF(ctx->Point.PointSprite); diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index 6931de4421d..cce07d338bb 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -321,6 +321,44 @@ static void r300BlendFuncSeparate(GLcontext * ctx, r300SetBlendState(ctx); } +/** + * Translate LogicOp enums into hardware representation. + * Both use a very logical bit-wise layout, but unfortunately the order + * of bits is reversed. + */ +static GLuint translate_logicop(GLenum logicop) +{ + GLuint bits = logicop - GL_CLEAR; + bits = ((bits & 1) << 3) | ((bits & 2) << 1) | ((bits & 4) >> 1) | ((bits & 8) >> 3); + return bits << R300_RB3D_ROPCNTL_ROP_SHIFT; +} + +/** + * Used internally to update the r300->hw hardware state to match the + * current OpenGL state. + */ +static void r300SetLogicOpState(GLcontext *ctx) +{ + r300ContextPtr r300 = R300_CONTEXT(ctx); + R300_STATECHANGE(r300, rop); + if (RGBA_LOGICOP_ENABLED(ctx)) { + r300->hw.rop.cmd[1] = R300_RB3D_ROPCNTL_ROP_ENABLE | + translate_logicop(ctx->Color.LogicOp); + } else { + r300->hw.rop.cmd[1] = 0; + } +} + +/** + * Called by Mesa when an application program changes the LogicOp state + * via glLogicOp. + */ +static void r300LogicOpcode(GLcontext *ctx, GLenum logicop) +{ + if (RGBA_LOGICOP_ENABLED(ctx)) + r300SetLogicOpState(ctx); +} + static void r300ClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq ) { r300ContextPtr rmesa = R300_CONTEXT(ctx); @@ -843,12 +881,12 @@ static void r300PointParameter(GLcontext * ctx, GLenum pname, const GLfloat * pa case GL_POINT_SIZE_MIN: R300_STATECHANGE(r300, ga_point_minmax); r300->hw.ga_point_minmax.cmd[1] &= ~R300_GA_POINT_MINMAX_MIN_MASK; - r300->hw.ga_point_minmax.cmd[1] |= (GLuint)(ctx->Point.MinSize * 16.0); + r300->hw.ga_point_minmax.cmd[1] |= (GLuint)(ctx->Point.MinSize * 6.0); break; case GL_POINT_SIZE_MAX: R300_STATECHANGE(r300, ga_point_minmax); r300->hw.ga_point_minmax.cmd[1] &= ~R300_GA_POINT_MINMAX_MAX_MASK; - r300->hw.ga_point_minmax.cmd[1] |= (GLuint)(ctx->Point.MaxSize * 16.0) + r300->hw.ga_point_minmax.cmd[1] |= (GLuint)(ctx->Point.MaxSize * 6.0) << R300_GA_POINT_MINMAX_MAX_SHIFT; break; case GL_POINT_DISTANCE_ATTENUATION: @@ -2117,8 +2155,10 @@ static void r300Enable(GLcontext * ctx, GLenum cap, GLboolean state) case GL_ALPHA_TEST: r300SetAlphaState(ctx); break; - case GL_BLEND: case GL_COLOR_LOGIC_OP: + r300SetLogicOpState(ctx); + /* fall-through, because logic op overrides blending */ + case GL_BLEND: r300SetBlendState(ctx); break; case GL_CLIP_PLANE0: @@ -2188,6 +2228,7 @@ static void r300ResetHwState(r300ContextPtr r300) r300UpdateTextureState(ctx); r300SetBlendState(ctx); + r300SetLogicOpState(ctx); r300AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef); r300Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled); @@ -2755,6 +2796,7 @@ void r300InitStateFuncs(struct dd_function_table *functions) functions->Fogfv = r300Fogfv; functions->FrontFace = r300FrontFace; functions->ShadeModel = r300ShadeModel; + functions->LogicOpcode = r300LogicOpcode; /* ARB_point_parameters */ functions->PointParameterfv = r300PointParameter; diff --git a/src/mesa/drivers/dri/r300/r300_tex.c b/src/mesa/drivers/dri/r300/r300_tex.c index c8f02c4ef5b..f7f49729bc8 100644 --- a/src/mesa/drivers/dri/r300/r300_tex.c +++ b/src/mesa/drivers/dri/r300/r300_tex.c @@ -944,6 +944,8 @@ static void r300TexParameter(GLcontext * ctx, GLenum target, break; case GL_DEPTH_TEXTURE_MODE: + if (!texObj->Image[0][texObj->BaseLevel]) + return; if (texObj->Image[0][texObj->BaseLevel]->TexFormat->BaseFormat == GL_DEPTH_COMPONENT) { r300SetDepthTexMode(texObj); diff --git a/src/mesa/drivers/dri/r300/r500_fragprog.c b/src/mesa/drivers/dri/r300/r500_fragprog.c index 7b18efa69d6..a84ba13c121 100644 --- a/src/mesa/drivers/dri/r300/r500_fragprog.c +++ b/src/mesa/drivers/dri/r300/r500_fragprog.c @@ -31,6 +31,20 @@ #include "radeon_program_alu.h" +static struct prog_src_register shadow_ambient(struct gl_program *program, int tmu) +{ + gl_state_index fail_value_tokens[STATE_LENGTH] = { + STATE_INTERNAL, STATE_SHADOW_AMBIENT, 0, 0, 0 + }; + struct prog_src_register reg = { 0, }; + + fail_value_tokens[2] = tmu; + reg.File = PROGRAM_STATE_VAR; + reg.Index = _mesa_add_state_reference(program->Parameters, fail_value_tokens); + reg.Swizzle = SWIZZLE_WWWW; + return reg; +} + /** * Transform TEX, TXP, TXB, and KIL instructions in the following way: * - premultiply texture coordinates for RECT @@ -63,17 +77,26 @@ static GLboolean transform_TEX( tgt = radeonAppendInstructions(t->Program, 1); tgt->Opcode = OPCODE_MOV; - tgt->DstReg.File = inst.DstReg.File; - tgt->DstReg.Index = inst.DstReg.Index; - tgt->DstReg.WriteMask = inst.DstReg.WriteMask; - tgt->SrcReg[0].File = PROGRAM_BUILTIN; - tgt->SrcReg[0].Swizzle = comparefunc == GL_ALWAYS ? SWIZZLE_1111 : SWIZZLE_0000; + tgt->DstReg = inst.DstReg; + if (comparefunc == GL_ALWAYS) { + tgt->SrcReg[0].File = PROGRAM_BUILTIN; + tgt->SrcReg[0].Swizzle = SWIZZLE_1111; + } else { + tgt->SrcReg[0] = shadow_ambient(t->Program, inst.TexSrcUnit); + } return GL_TRUE; } inst.DstReg.File = PROGRAM_TEMPORARY; inst.DstReg.Index = radeonFindFreeTemporary(t); inst.DstReg.WriteMask = WRITEMASK_XYZW; + } else if (inst.Opcode != OPCODE_KIL && inst.DstReg.File != PROGRAM_TEMPORARY) { + int tempreg = radeonFindFreeTemporary(t); + + inst.DstReg.File = PROGRAM_TEMPORARY; + inst.DstReg.Index = tempreg; + inst.DstReg.WriteMask = WRITEMASK_XYZW; + destredirect = GL_TRUE; } tgt = radeonAppendInstructions(t->Program, 1); @@ -84,6 +107,7 @@ static GLboolean transform_TEX( GLuint comparefunc = GL_NEVER + compiler->fp->state.unit[inst.TexSrcUnit].texture_compare_func; GLuint depthmode = compiler->fp->state.unit[inst.TexSrcUnit].depth_texture_mode; int rcptemp = radeonFindFreeTemporary(t); + int pass, fail; tgt = radeonAppendInstructions(t->Program, 3); @@ -121,16 +145,18 @@ static GLboolean transform_TEX( tgt[2].DstReg = orig_inst->DstReg; tgt[2].SrcReg[0].File = PROGRAM_TEMPORARY; tgt[2].SrcReg[0].Index = tgt[1].DstReg.Index; - tgt[2].SrcReg[1].File = PROGRAM_BUILTIN; - tgt[2].SrcReg[2].File = PROGRAM_BUILTIN; if (comparefunc == GL_LESS || comparefunc == GL_GREATER) { - tgt[2].SrcReg[1].Swizzle = SWIZZLE_1111; - tgt[2].SrcReg[2].Swizzle = SWIZZLE_0000; + pass = 1; + fail = 2; } else { - tgt[2].SrcReg[1].Swizzle = SWIZZLE_0000; - tgt[2].SrcReg[2].Swizzle = SWIZZLE_1111; + pass = 2; + fail = 1; } + + tgt[2].SrcReg[pass].File = PROGRAM_BUILTIN; + tgt[2].SrcReg[pass].Swizzle = SWIZZLE_1111; + tgt[2].SrcReg[fail] = shadow_ambient(t->Program, inst.TexSrcUnit); } else if (destredirect) { tgt = radeonAppendInstructions(t->Program, 1); @@ -262,44 +288,87 @@ static GLboolean is_native_swizzle(GLuint opcode, struct prog_src_register reg) GLuint relevant; int i; - if (reg.Abs) + if (opcode == OPCODE_TEX || + opcode == OPCODE_TXB || + opcode == OPCODE_TXP || + opcode == OPCODE_KIL) { + if (reg.Abs) + return GL_FALSE; + + if (reg.NegateAbs) + reg.NegateBase ^= 15; + + if (opcode == OPCODE_KIL) { + if (reg.Swizzle != SWIZZLE_NOOP) + return GL_FALSE; + } else { + for(i = 0; i < 4; ++i) { + GLuint swz = GET_SWZ(reg.Swizzle, i); + if (swz == SWIZZLE_NIL) { + reg.NegateBase &= ~(1 << i); + continue; + } + if (swz >= 4) + return GL_FALSE; + } + } + + if (reg.NegateBase) + return GL_FALSE; + return GL_TRUE; + } else { + /* ALU instructions support almost everything */ + if (reg.Abs) + return GL_TRUE; - relevant = 0; - for(i = 0; i < 3; ++i) { - GLuint swz = GET_SWZ(reg.Swizzle, i); - if (swz != SWIZZLE_NIL && swz != SWIZZLE_ZERO) - relevant |= 1 << i; - } - if ((reg.NegateBase & relevant) && ((reg.NegateBase & relevant) != relevant)) - return GL_FALSE; + relevant = 0; + for(i = 0; i < 3; ++i) { + GLuint swz = GET_SWZ(reg.Swizzle, i); + if (swz != SWIZZLE_NIL && swz != SWIZZLE_ZERO) + relevant |= 1 << i; + } + if ((reg.NegateBase & relevant) && ((reg.NegateBase & relevant) != relevant)) + return GL_FALSE; - return GL_TRUE; + return GL_TRUE; + } } /** - * Implement a non-native swizzle. This function assumes that - * is_native_swizzle returned true. + * Implement a MOV with a potentially non-native swizzle. + * + * The only thing we *cannot* do in an ALU instruction is per-component + * negation. Therefore, we split the MOV into two instructions when necessary. */ static void nqssadce_build_swizzle(struct nqssadce_state *s, struct prog_dst_register dst, struct prog_src_register src) { struct prog_instruction *inst; + GLuint negatebase[2] = { 0, 0 }; + int i; - _mesa_insert_instructions(s->Program, s->IP, 2); - inst = s->Program->Instructions + s->IP; + for(i = 0; i < 4; ++i) { + GLuint swz = GET_SWZ(src.Swizzle, i); + if (swz == SWIZZLE_NIL) + continue; + negatebase[GET_BIT(src.NegateBase, i)] |= 1 << i; + } - inst[0].Opcode = OPCODE_MOV; - inst[0].DstReg = dst; - inst[0].DstReg.WriteMask &= src.NegateBase; - inst[0].SrcReg[0] = src; + _mesa_insert_instructions(s->Program, s->IP, (negatebase[0] ? 1 : 0) + (negatebase[1] ? 1 : 0)); + inst = s->Program->Instructions + s->IP; - inst[1].Opcode = OPCODE_MOV; - inst[1].DstReg = dst; - inst[1].DstReg.WriteMask &= ~src.NegateBase; - inst[1].SrcReg[0] = src; + for(i = 0; i <= 1; ++i) { + if (!negatebase[i]) + continue; - s->IP += 2; + inst->Opcode = OPCODE_MOV; + inst->DstReg = dst; + inst->DstReg.WriteMask = negatebase[i]; + inst->SrcReg[0] = src; + inst++; + s->IP++; + } } static GLuint build_dtm(GLuint depthmode) diff --git a/src/mesa/drivers/dri/r300/radeon_program_pair.c b/src/mesa/drivers/dri/r300/radeon_program_pair.c index 8762422801e..4307994d74c 100644 --- a/src/mesa/drivers/dri/r300/radeon_program_pair.c +++ b/src/mesa/drivers/dri/r300/radeon_program_pair.c @@ -265,11 +265,21 @@ static void final_rewrite(struct pair_state *s, struct prog_instruction *inst) inst->SrcReg[0] = tmp; break; case OPCODE_MOV: - inst->SrcReg[1] = inst->SrcReg[0]; + /* AMD say we should use CMP. + * However, when we transform + * KIL -r0; + * into + * CMP tmp, -r0, -r0, 0; + * KIL tmp; + * we get incorrect behaviour on R500 when r0 == 0.0. + * It appears that the R500 KIL hardware treats -0.0 as less + * than zero. + */ + inst->SrcReg[1].File = PROGRAM_BUILTIN; + inst->SrcReg[1].Swizzle = SWIZZLE_1111; inst->SrcReg[2].File = PROGRAM_BUILTIN; inst->SrcReg[2].Swizzle = SWIZZLE_0000; - inst->Opcode = OPCODE_CMP; - // TODO: disable output modifiers on R500 + inst->Opcode = OPCODE_MAD; break; case OPCODE_MUL: inst->SrcReg[2].File = PROGRAM_BUILTIN; diff --git a/src/mesa/drivers/dri/r300/radeon_span.c b/src/mesa/drivers/dri/r300/radeon_span.c index f1bc56ea6a4..3616d8b14de 100644 --- a/src/mesa/drivers/dri/r300/radeon_span.c +++ b/src/mesa/drivers/dri/r300/radeon_span.c @@ -172,6 +172,8 @@ radeon_mba_z16(const driRenderbuffer * drb, GLint x, GLint y) /* 16-bit depth buffer functions */ +#define VALUE_TYPE GLushort + #define WRITE_DEPTH( _x, _y, d ) \ *(GLushort *)(buf + radeon_mba_z16( drb, _x + xo, _y + yo )) = d; @@ -186,6 +188,8 @@ radeon_mba_z16(const driRenderbuffer * drb, GLint x, GLint y) * Careful: It looks like the R300 uses ZZZS byte order while the R200 * uses SZZZ for 24 bit depth, 8 bit stencil mode. */ +#define VALUE_TYPE GLuint + #ifdef COMPILE_R300 #define WRITE_DEPTH( _x, _y, d ) \ do { \ diff --git a/src/mesa/drivers/dri/r300/radeon_state.c b/src/mesa/drivers/dri/r300/radeon_state.c index af2c3bcacd3..d81318ce20c 100644 --- a/src/mesa/drivers/dri/r300/radeon_state.c +++ b/src/mesa/drivers/dri/r300/radeon_state.c @@ -125,8 +125,8 @@ void radeonUpdateScissor(GLcontext* ctx) radeon->state.scissor.rect.x1 = x1; radeon->state.scissor.rect.y1 = y1; - radeon->state.scissor.rect.x2 = x1 + ctx->Scissor.Width - 1; - radeon->state.scissor.rect.y2 = y1 + ctx->Scissor.Height - 1; + radeon->state.scissor.rect.x2 = x1 + ctx->Scissor.Width; + radeon->state.scissor.rect.y2 = y1 + ctx->Scissor.Height; radeonRecalcScissorRects(radeon); } diff --git a/src/mesa/drivers/dri/radeon/radeon_span.c b/src/mesa/drivers/dri/radeon/radeon_span.c index 732a85ecf0b..e7ab3677b36 100644 --- a/src/mesa/drivers/dri/radeon/radeon_span.c +++ b/src/mesa/drivers/dri/radeon/radeon_span.c @@ -173,6 +173,8 @@ radeon_mba_z16(const driRenderbuffer * drb, GLint x, GLint y) /* 16-bit depth buffer functions */ +#define VALUE_TYPE GLushort + #define WRITE_DEPTH( _x, _y, d ) \ *(GLushort *)(buf + radeon_mba_z16( drb, _x + xo, _y + yo )) = d; @@ -187,6 +189,8 @@ radeon_mba_z16(const driRenderbuffer * drb, GLint x, GLint y) * Careful: It looks like the R300 uses ZZZS byte order while the R200 * uses SZZZ for 24 bit depth, 8 bit stencil mode. */ +#define VALUE_TYPE GLuint + #ifdef COMPILE_R300 #define WRITE_DEPTH( _x, _y, d ) \ do { \ diff --git a/src/mesa/drivers/dri/s3v/s3v_span.c b/src/mesa/drivers/dri/s3v/s3v_span.c index de78f9f6b1b..f9f7c0d1eee 100644 --- a/src/mesa/drivers/dri/s3v/s3v_span.c +++ b/src/mesa/drivers/dri/s3v/s3v_span.c @@ -128,6 +128,8 @@ do { \ /* 16 bit depthbuffer functions. */ +#define VALUE_TYPE GLushort + #define WRITE_DEPTH( _x, _y, d ) \ *(GLushort *)(buf + _x*2 + _y*dPriv->w*2) = d @@ -143,6 +145,8 @@ do { \ /* 32 bit depthbuffer functions. */ #if 0 +#define VALUE_TYPE GLuint + #define WRITE_DEPTH( _x, _y, d ) \ *(GLuint *)(buf + _x*4 + _y*pitch) = d; @@ -157,6 +161,8 @@ do { \ /* 24/8 bit interleaved depth/stencil functions */ #if 0 +#define VALUE_TYPE GLuint + #define WRITE_DEPTH( _x, _y, d ) { \ GLuint tmp = *(GLuint *)(buf + _x*4 + _y*pitch); \ tmp &= 0xff; \ diff --git a/src/mesa/drivers/dri/savage/savagespan.c b/src/mesa/drivers/dri/savage/savagespan.c index 61ab9e6d64a..00fd1259fd6 100644 --- a/src/mesa/drivers/dri/savage/savagespan.c +++ b/src/mesa/drivers/dri/savage/savagespan.c @@ -93,6 +93,8 @@ /* 16 bit integer depthbuffer functions * Depth range is reversed. See also savageCalcViewport. */ +#define VALUE_TYPE GLushort + #define WRITE_DEPTH( _x, _y, d ) \ *(GLushort *)(buf + ((_x)<<1) + (_y)*pitch) = 0xFFFF - d @@ -107,6 +109,8 @@ /* 16 bit float depthbuffer functions */ +#define VALUE_TYPE GLushort + #define WRITE_DEPTH( _x, _y, d ) \ *(GLushort *)(buf + ((_x)<<1) + (_y)*pitch) = \ savageEncodeFloat16( 1.0 - (GLfloat)d/65535.0 ) @@ -125,6 +129,8 @@ /* 8-bit stencil /24-bit integer depth depthbuffer functions. * Depth range is reversed. See also savageCalcViewport. */ +#define VALUE_TYPE GLuint + #define WRITE_DEPTH( _x, _y, d ) do { \ GLuint tmp = *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch); \ tmp &= 0xFF000000; \ @@ -143,6 +149,8 @@ /* 24 bit float depthbuffer functions */ +#define VALUE_TYPE GLuint + #define WRITE_DEPTH( _x, _y, d ) do { \ GLuint tmp = *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch); \ tmp &= 0xFF000000; \ diff --git a/src/mesa/drivers/dri/sis/sis_span.c b/src/mesa/drivers/dri/sis/sis_span.c index ea6db6781d4..7f205f3ca50 100644 --- a/src/mesa/drivers/dri/sis/sis_span.c +++ b/src/mesa/drivers/dri/sis/sis_span.c @@ -85,6 +85,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. /* 16 bit depthbuffer functions. */ +#define VALUE_TYPE GLushort + #define WRITE_DEPTH( _x, _y, d ) \ *(GLushort *)(buf + (_x)*2 + (_y)*srb->pitch) = d; @@ -97,6 +99,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. /* 32 bit depthbuffer functions. */ +#define VALUE_TYPE GLuint + #define WRITE_DEPTH( _x, _y, d ) \ *(GLuint *)(buf + (_x)*4 + (_y)*srb->pitch) = d; @@ -109,6 +113,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. /* 8/24 bit interleaved depth/stencil functions */ +#define VALUE_TYPE GLuint + #define WRITE_DEPTH( _x, _y, d ) { \ GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*srb->pitch); \ tmp &= 0xff000000; \ diff --git a/src/mesa/drivers/dri/unichrome/via_span.c b/src/mesa/drivers/dri/unichrome/via_span.c index 3a16dadd238..15e29c52cd9 100644 --- a/src/mesa/drivers/dri/unichrome/via_span.c +++ b/src/mesa/drivers/dri/unichrome/via_span.c @@ -86,6 +86,7 @@ #define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS +#define VALUE_TYPE GLushort #define WRITE_DEPTH(_x, _y, d) \ *(GLushort *)(buf + (_x) * 2 + (_y) * depth_pitch) = d; @@ -98,6 +99,8 @@ /* 32 bit depthbuffer functions. */ +#define VALUE_TYPE GLuint + #define WRITE_DEPTH(_x, _y, d) \ *(GLuint *)(buf + (_x) * 4 + (_y) * depth_pitch) = d; @@ -111,6 +114,8 @@ /* 24/8 bit interleaved depth/stencil functions */ +#define VALUE_TYPE GLuint + #define WRITE_DEPTH( _x, _y, d ) { \ GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*depth_pitch); \ tmp &= 0x000000ff; \ diff --git a/src/mesa/drivers/glide/fxddspan.c b/src/mesa/drivers/glide/fxddspan.c index 3ea9f73dd20..d3a58a301c2 100644 --- a/src/mesa/drivers/glide/fxddspan.c +++ b/src/mesa/drivers/glide/fxddspan.c @@ -275,6 +275,8 @@ #undef BYTESPERPIXEL #define BYTESPERPIXEL 2 +#define VALUE_TYPE GLushort + #define WRITE_DEPTH( _x, _y, d ) \ *(GLushort *)(buf + _x*BYTESPERPIXEL + _y*pitch) = d @@ -302,6 +304,8 @@ #undef BYTESPERPIXEL #define BYTESPERPIXEL 4 +#define VALUE_TYPE GLuint + #define WRITE_DEPTH( _x, _y, d ) \ *(GLuint *)(buf + _x*BYTESPERPIXEL + _y*pitch) = d << 8 diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index 58a39d11d4d..94e60559071 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -303,6 +303,7 @@ #define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader) #define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects #define FEATURE_ARB_shading_language_120 FEATURE_ARB_shader_objects +#define FEATURE_es2_glsl 0 #define FEATURE_EXT_framebuffer_blit _HAVE_FULL_GL #define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 3dec27b6bd1..aa9d1129996 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -683,7 +683,8 @@ delete_renderbuffer_cb(GLuint id, void *data, void *userData) { struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data; rb->RefCount = 0; /* see comment for FBOs above */ - rb->Delete(rb); + if (rb->Delete) + rb->Delete(rb); } diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 709499f7301..3774d563690 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -204,7 +204,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx) ctx->Extensions.ARB_shading_language_100 = GL_TRUE; #endif #if FEATURE_ARB_shading_language_120 - ctx->Extensions.ARB_shading_language_120 = GL_TRUE; + ctx->Extensions.ARB_shading_language_120 = GL_FALSE; /* not quite done */ #endif ctx->Extensions.ARB_shadow = GL_TRUE; ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; @@ -419,7 +419,7 @@ _mesa_enable_2_1_extensions(GLcontext *ctx) ctx->Extensions.EXT_texture_sRGB = GL_TRUE; #endif #ifdef FEATURE_ARB_shading_language_120 - ctx->Extensions.ARB_shading_language_120 = GL_TRUE; + ctx->Extensions.ARB_shading_language_120 = GL_FALSE; /* not quite done */ #endif } diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 84bcf653ae4..680dc8eed0e 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -1513,10 +1513,12 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, return; case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT: if (att->Type == GL_TEXTURE) { - if (att->Texture->Target == GL_TEXTURE_CUBE_MAP) - *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace; - else - *params = 0; + if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) { + *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace; + } + else { + *params = 0; + } } else { _mesa_error(ctx, GL_INVALID_ENUM, @@ -1525,7 +1527,12 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, return; case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT: if (att->Type == GL_TEXTURE) { - *params = att->Zoffset; + if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) { + *params = att->Zoffset; + } + else { + *params = 0; + } } else { _mesa_error(ctx, GL_INVALID_ENUM, diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 9339146e25c..6f17e46d0ee 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2105,9 +2105,9 @@ struct gl_shader const GLchar *Source; /**< Source code string */ GLboolean CompileStatus; - GLuint NumPrograms; /**< size of Programs[] array */ - struct gl_program **Programs; /**< Post-compile assembly code */ + struct gl_program *Program; /**< Post-compile assembly code */ GLchar *InfoLog; + GLboolean Main; /**< shader defines main() */ }; diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 24d8110b002..d21645913f3 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -871,9 +871,9 @@ _mesa_BindTexture( GLenum target, GLuint texName ) if (newTexObj) { /* error checking */ if (newTexObj->Target != 0 && newTexObj->Target != target) { - /* the named texture object's dimensions don't match the target */ + /* the named texture object's target doesn't match the given target */ _mesa_error( ctx, GL_INVALID_OPERATION, - "glBindTexture(wrong dimensionality)" ); + "glBindTexture(target mismatch)" ); return; } if (newTexObj->Target == 0 && target == GL_TEXTURE_RECTANGLE_NV) { diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 89774291f2f..25381e32dc7 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.1 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -368,11 +368,13 @@ make_temp_float_image(GLcontext *ctx, GLuint dims, dst += srcWidth * 4; } + /* size after optional convolution */ + convWidth = srcWidth; + convHeight = srcHeight; + /* do convolution */ { GLfloat *src = tempImage + img * (srcWidth * srcHeight * 4); - convWidth = srcWidth; - convHeight = srcHeight; if (dims == 1) { ASSERT(ctx->Pixel.Convolution1DEnabled); _mesa_convolve_1d_image(ctx, &convWidth, src, convImage); @@ -661,56 +663,116 @@ static void swizzle_copy(GLubyte *dst, GLuint dstComponents, const GLubyte *src, GLuint srcComponents, const GLubyte *map, GLuint count) { +#define SWZ_CPY(dst, src, count, dstComps, srcComps) \ + do { \ + GLuint i; \ + for (i = 0; i < count; i++) { \ + GLuint j; \ + if (srcComps == 4) { \ + COPY_4UBV(tmp, src); \ + } \ + else { \ + for (j = 0; j < srcComps; j++) { \ + tmp[j] = src[j]; \ + } \ + } \ + src += srcComps; \ + for (j = 0; j < dstComps; j++) { \ + dst[j] = tmp[map[j]]; \ + } \ + dst += dstComps; \ + } \ + } while (0) + GLubyte tmp[6]; - GLuint i; tmp[ZERO] = 0x0; tmp[ONE] = 0xff; + ASSERT(srcComponents <= 4); + ASSERT(dstComponents <= 4); + switch (dstComponents) { case 4: - for (i = 0; i < count; i++) { - COPY_4UBV(tmp, src); - src += srcComponents; - dst[0] = tmp[map[0]]; - dst[1] = tmp[map[1]]; - dst[2] = tmp[map[2]]; - dst[3] = tmp[map[3]]; - dst += 4; + switch (srcComponents) { + case 4: + SWZ_CPY(dst, src, count, 4, 4); + break; + case 3: + SWZ_CPY(dst, src, count, 4, 3); + break; + case 2: + SWZ_CPY(dst, src, count, 4, 2); + break; + case 1: + SWZ_CPY(dst, src, count, 4, 1); + break; + default: + ; } break; case 3: - for (i = 0; i < count; i++) { - COPY_4UBV(tmp, src); - src += srcComponents; - dst[0] = tmp[map[0]]; - dst[1] = tmp[map[1]]; - dst[2] = tmp[map[2]]; - dst += 3; + switch (srcComponents) { + case 4: + SWZ_CPY(dst, src, count, 3, 4); + break; + case 3: + SWZ_CPY(dst, src, count, 3, 3); + break; + case 2: + SWZ_CPY(dst, src, count, 3, 2); + break; + case 1: + SWZ_CPY(dst, src, count, 3, 1); + break; + default: + ; } break; case 2: - for (i = 0; i < count; i++) { - COPY_4UBV(tmp, src); - src += srcComponents; - dst[0] = tmp[map[0]]; - dst[1] = tmp[map[1]]; - dst += 2; + switch (srcComponents) { + case 4: + SWZ_CPY(dst, src, count, 2, 4); + break; + case 3: + SWZ_CPY(dst, src, count, 2, 3); + break; + case 2: + SWZ_CPY(dst, src, count, 2, 2); + break; + case 1: + SWZ_CPY(dst, src, count, 2, 1); + break; + default: + ; } break; case 1: - /* XXX investigate valgrind invalid read when running demos/texenv.c */ - for (i = 0; i < count; i++) { - COPY_4UBV(tmp, src); - src += srcComponents; - dst[0] = tmp[map[0]]; - dst += 1; + switch (srcComponents) { + case 4: + SWZ_CPY(dst, src, count, 1, 4); + break; + case 3: + SWZ_CPY(dst, src, count, 1, 3); + break; + case 2: + SWZ_CPY(dst, src, count, 1, 2); + break; + case 1: + SWZ_CPY(dst, src, count, 1, 1); + break; + default: + ; } break; + default: + ; } +#undef SWZ_CPY } + static const GLubyte map_identity[6] = { 0, 1, 2, 3, ZERO, ONE }; static const GLubyte map_3210[6] = { 3, 2, 1, 0, ZERO, ONE }; diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index f41ee73c884..22a55ac7076 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -523,11 +523,6 @@ _mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type, return; } - if (type == GL_UNSIGNED_BYTE && size != 4) { - _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(size!=4)"); - return; - } - /* check for valid 'type' and compute StrideB right away */ /* NOTE: more types are supported here than in the NV extension */ switch (type) { diff --git a/src/mesa/shader/arbprogram.c b/src/mesa/shader/arbprogram.c index 1656dc94507..81c20a01507 100644 --- a/src/mesa/shader/arbprogram.c +++ b/src/mesa/shader/arbprogram.c @@ -33,12 +33,214 @@ #include "arbprogram.h" #include "arbprogparse.h" #include "context.h" +#include "hash.h" #include "imports.h" #include "macros.h" #include "mtypes.h" #include "program.h" + +/** + * Mixing ARB and NV vertex/fragment programs can be tricky. + * Note: GL_VERTEX_PROGRAM_ARB == GL_VERTEX_PROGRAM_NV + * but, GL_FRAGMENT_PROGRAM_ARB != GL_FRAGMENT_PROGRAM_NV + * The two different fragment program targets are supposed to be compatible + * to some extent (see GL_ARB_fragment_program spec). + * This function does the compatibility check. + */ +static GLboolean +compatible_program_targets(GLenum t1, GLenum t2) +{ + if (t1 == t2) + return GL_TRUE; + if (t1 == GL_FRAGMENT_PROGRAM_ARB && t2 == GL_FRAGMENT_PROGRAM_NV) + return GL_TRUE; + if (t1 == GL_FRAGMENT_PROGRAM_NV && t2 == GL_FRAGMENT_PROGRAM_ARB) + return GL_TRUE; + return GL_FALSE; +} + + +/** + * Bind a program (make it current) + * \note Called from the GL API dispatcher by both glBindProgramNV + * and glBindProgramARB. + */ +void GLAPIENTRY +_mesa_BindProgram(GLenum target, GLuint id) +{ + struct gl_program *curProg, *newProg; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + + /* Error-check target and get curProg */ + if ((target == GL_VERTEX_PROGRAM_ARB) && /* == GL_VERTEX_PROGRAM_NV */ + (ctx->Extensions.NV_vertex_program || + ctx->Extensions.ARB_vertex_program)) { + curProg = &ctx->VertexProgram.Current->Base; + } + else if ((target == GL_FRAGMENT_PROGRAM_NV + && ctx->Extensions.NV_fragment_program) || + (target == GL_FRAGMENT_PROGRAM_ARB + && ctx->Extensions.ARB_fragment_program)) { + curProg = &ctx->FragmentProgram.Current->Base; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glBindProgramNV/ARB(target)"); + return; + } + + /* + * Get pointer to new program to bind. + * NOTE: binding to a non-existant program is not an error. + * That's supposed to be caught in glBegin. + */ + if (id == 0) { + /* Bind a default program */ + newProg = NULL; + if (target == GL_VERTEX_PROGRAM_ARB) /* == GL_VERTEX_PROGRAM_NV */ + newProg = &ctx->Shared->DefaultVertexProgram->Base; + else + newProg = &ctx->Shared->DefaultFragmentProgram->Base; + } + else { + /* Bind a user program */ + newProg = _mesa_lookup_program(ctx, id); + if (!newProg || newProg == &_mesa_DummyProgram) { + /* allocate a new program now */ + newProg = ctx->Driver.NewProgram(ctx, target, id); + if (!newProg) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindProgramNV/ARB"); + return; + } + _mesa_HashInsert(ctx->Shared->Programs, id, newProg); + } + else if (!compatible_program_targets(newProg->Target, target)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBindProgramNV/ARB(target mismatch)"); + return; + } + } + + /** All error checking is complete now **/ + + if (curProg->Id == id) { + /* binding same program - no change */ + return; + } + + /* bind newProg */ + if (target == GL_VERTEX_PROGRAM_ARB) { /* == GL_VERTEX_PROGRAM_NV */ + _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, + (struct gl_vertex_program *) newProg); + } + else if (target == GL_FRAGMENT_PROGRAM_NV || + target == GL_FRAGMENT_PROGRAM_ARB) { + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, + (struct gl_fragment_program *) newProg); + } + + /* Never null pointers */ + ASSERT(ctx->VertexProgram.Current); + ASSERT(ctx->FragmentProgram.Current); + + if (ctx->Driver.BindProgram) + ctx->Driver.BindProgram(ctx, target, newProg); +} + + +/** + * Delete a list of programs. + * \note Not compiled into display lists. + * \note Called by both glDeleteProgramsNV and glDeleteProgramsARB. + */ +void GLAPIENTRY +_mesa_DeletePrograms(GLsizei n, const GLuint *ids) +{ + GLint i; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (n < 0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glDeleteProgramsNV" ); + return; + } + + for (i = 0; i < n; i++) { + if (ids[i] != 0) { + struct gl_program *prog = _mesa_lookup_program(ctx, ids[i]); + if (prog == &_mesa_DummyProgram) { + _mesa_HashRemove(ctx->Shared->Programs, ids[i]); + } + else if (prog) { + /* Unbind program if necessary */ + if (prog->Target == GL_VERTEX_PROGRAM_ARB || /* == GL_VERTEX_PROGRAM_NV */ + prog->Target == GL_VERTEX_STATE_PROGRAM_NV) { + if (ctx->VertexProgram.Current && + ctx->VertexProgram.Current->Base.Id == ids[i]) { + /* unbind this currently bound program */ + _mesa_BindProgram(prog->Target, 0); + } + } + else if (prog->Target == GL_FRAGMENT_PROGRAM_NV || + prog->Target == GL_FRAGMENT_PROGRAM_ARB) { + if (ctx->FragmentProgram.Current && + ctx->FragmentProgram.Current->Base.Id == ids[i]) { + /* unbind this currently bound program */ + _mesa_BindProgram(prog->Target, 0); + } + } + else { + _mesa_problem(ctx, "bad target in glDeleteProgramsNV"); + return; + } + /* The ID is immediately available for re-use now */ + _mesa_HashRemove(ctx->Shared->Programs, ids[i]); + _mesa_reference_program(ctx, &prog, NULL); + } + } + } +} + + +/** + * Generate a list of new program identifiers. + * \note Not compiled into display lists. + * \note Called by both glGenProgramsNV and glGenProgramsARB. + */ +void GLAPIENTRY +_mesa_GenPrograms(GLsizei n, GLuint *ids) +{ + GLuint first; + GLuint i; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (n < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGenPrograms"); + return; + } + + if (!ids) + return; + + first = _mesa_HashFindFreeKeyBlock(ctx->Shared->Programs, n); + + /* Insert pointer to dummy program as placeholder */ + for (i = 0; i < (GLuint) n; i++) { + _mesa_HashInsert(ctx->Shared->Programs, first + i, &_mesa_DummyProgram); + } + + /* Return the program names */ + for (i = 0; i < (GLuint) n; i++) { + ids[i] = first + i; + } +} + + void GLAPIENTRY _mesa_EnableVertexAttribArrayARB(GLuint index) { diff --git a/src/mesa/shader/arbprogram.h b/src/mesa/shader/arbprogram.h index 233f6629650..6fe76267beb 100644 --- a/src/mesa/shader/arbprogram.h +++ b/src/mesa/shader/arbprogram.h @@ -28,6 +28,16 @@ extern void GLAPIENTRY +_mesa_BindProgram(GLenum target, GLuint id); + +extern void GLAPIENTRY +_mesa_DeletePrograms(GLsizei n, const GLuint *ids); + +extern void GLAPIENTRY +_mesa_GenPrograms(GLsizei n, GLuint *ids); + + +extern void GLAPIENTRY _mesa_EnableVertexAttribArrayARB(GLuint index); diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c index 4575a069ea5..b9b7712f3f7 100644 --- a/src/mesa/shader/prog_execute.c +++ b/src/mesa/shader/prog_execute.c @@ -717,7 +717,7 @@ _mesa_execute_program(GLcontext * ctx, * result.z = result.x * APPX(result.y) * We do what the ARB extension says. */ - q[2] = pow(2.0, t[0]); + q[2] = (GLfloat) pow(2.0, t[0]); } q[1] = t[0] - floor_t0; q[3] = 1.0F; diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c index afdd7e5489c..d87e8f6e15f 100644 --- a/src/mesa/shader/prog_parameter.c +++ b/src/mesa/shader/prog_parameter.c @@ -62,29 +62,6 @@ _mesa_free_parameter_list(struct gl_program_parameter_list *paramList) } -static GLint -_mesa_fit_type_in_vec4(GLenum type) -{ - switch (type) { - case GL_FLOAT: - case GL_INT: - return 4; - break; - case GL_FLOAT_VEC2: - case GL_INT_VEC2: - return 2; - break; - case GL_FLOAT_VEC3: - case GL_INT_VEC3: - return 1; - break; - case GL_FLOAT_VEC4: - case GL_INT_VEC4: - default: - return 1; - } -} - /** * Add a new parameter to a parameter list. * Note that parameter values are usually 4-element GLfloat vectors. @@ -294,7 +271,7 @@ _mesa_add_uniform(struct gl_program_parameter_list *paramList, } else { i = _mesa_add_parameter(paramList, PROGRAM_UNIFORM, name, - size * _mesa_fit_type_in_vec4(datatype), datatype, NULL, NULL); + size, datatype, NULL, NULL); return i; } } @@ -319,6 +296,7 @@ _mesa_add_sampler(struct gl_program_parameter_list *paramList, return (GLint) paramList->ParameterValues[i][0]; } else { + GLuint i; const GLint size = 1; /* a sampler is basically a texture unit number */ GLfloat value; GLint numSamplers = 0; @@ -347,7 +325,7 @@ _mesa_add_varying(struct gl_program_parameter_list *paramList, return i; } else { - assert(size == 4); + /*assert(size == 4);*/ i = _mesa_add_parameter(paramList, PROGRAM_VARYING, name, size, GL_NONE, NULL, NULL); return i; @@ -362,7 +340,7 @@ _mesa_add_varying(struct gl_program_parameter_list *paramList, */ GLint _mesa_add_attribute(struct gl_program_parameter_list *paramList, - const char *name, GLint size, GLint attrib) + const char *name, GLint size, GLenum datatype, GLint attrib) { GLint i = _mesa_lookup_parameter_index(paramList, -1, name); if (i >= 0) { @@ -378,7 +356,7 @@ _mesa_add_attribute(struct gl_program_parameter_list *paramList, if (size < 0) size = 4; i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name, - size, GL_NONE, NULL, state); + size, datatype, NULL, state); } return i; } diff --git a/src/mesa/shader/prog_parameter.h b/src/mesa/shader/prog_parameter.h index 105f6f24deb..dfb8c39ca4e 100644 --- a/src/mesa/shader/prog_parameter.h +++ b/src/mesa/shader/prog_parameter.h @@ -122,7 +122,7 @@ _mesa_add_varying(struct gl_program_parameter_list *paramList, extern GLint _mesa_add_attribute(struct gl_program_parameter_list *paramList, - const char *name, GLint size, GLint attrib); + const char *name, GLint size, GLenum datatype, GLint attrib); extern GLint _mesa_add_state_reference(struct gl_program_parameter_list *paramList, diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c index 2c5e03acc25..7343b761a2f 100644 --- a/src/mesa/shader/prog_print.c +++ b/src/mesa/shader/prog_print.c @@ -313,7 +313,7 @@ reg_string(enum register_file f, GLint index, gl_prog_print_mode mode, const char * _mesa_swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended) { - static const char swz[] = "xyzw01?!"; + static const char swz[] = "xyzw01!?"; /* See SWIZZLE_x definitions */ static char s[20]; GLuint i = 0; diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c index 539057b4382..91392650a36 100644 --- a/src/mesa/shader/prog_statevars.c +++ b/src/mesa/shader/prog_statevars.c @@ -132,7 +132,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], ADD_3V(value, p, eye_z); NORMALIZE_3FV(value); value[3] = 1.0; - } + } return; case STATE_POSITION_NORMALIZED: COPY_4V(value, ctx->Light.Light[ln].EyePosition); @@ -240,11 +240,11 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], } } case STATE_TEXENV_COLOR: - { + { /* state[1] is the texture unit */ const GLuint unit = (GLuint) state[1]; COPY_4V(value, ctx->Texture.Unit[unit].EnvColor); - } + } return; case STATE_FOG_COLOR: COPY_4V(value, ctx->Fog.Color); @@ -254,7 +254,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], value[1] = ctx->Fog.Start; value[2] = ctx->Fog.End; value[3] = (ctx->Fog.End == ctx->Fog.Start) - ? 1.0 : 1.0F / (ctx->Fog.End - ctx->Fog.Start); + ? 1.0f : (GLfloat)(1.0 / (ctx->Fog.End - ctx->Fog.Start)); return; case STATE_CLIPPLANE: { @@ -374,7 +374,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], } } return; - + case STATE_VERTEX_PROGRAM: { /* state[1] = {STATE_ENV, STATE_LOCAL} */ @@ -410,9 +410,9 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], = ctx->Texture.Unit[unit]._Current; if (texObj) { struct gl_texture_image *texImage = texObj->Image[0][0]; - ASSIGN_4V(value, 1.0 / texImage->Width, - 1.0 / texImage->Height, - 0.0, 1.0); + ASSIGN_4V(value, (GLfloat) (1.0 / texImage->Width), + (GLfloat)(1.0 / texImage->Height), + 0.0f, 1.0f); } } return; @@ -426,7 +426,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], * exp2: 2^-((density/(ln(2)^2) * fogcoord)^2) */ value[0] = (ctx->Fog.End == ctx->Fog.Start) - ? 1.0 : -1.0F / (ctx->Fog.End - ctx->Fog.Start); + ? 1.0f : (GLfloat)(-1.0F / (ctx->Fog.End - ctx->Fog.Start)); value[1] = ctx->Fog.End * -value[0]; value[2] = ctx->Fog.Density * ONE_DIV_LN2; value[3] = ctx->Fog.Density * ONE_DIV_SQRT_LN2; @@ -458,6 +458,20 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], case STATE_PCM_BIAS: COPY_4V(value, ctx->Pixel.PostColorMatrixBias); break; + case STATE_SHADOW_AMBIENT: + { + const int unit = (int) state[2]; + const struct gl_texture_object *texObj + = ctx->Texture.Unit[unit]._Current; + if (texObj) { + value[0] = texObj->ShadowAmbient; + value[1] = texObj->ShadowAmbient; + value[2] = texObj->ShadowAmbient; + value[3] = texObj->ShadowAmbient; + } + } + return; + default: /* unknown state indexes are silently ignored * should be handled by the driver. @@ -532,6 +546,7 @@ _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]) case STATE_INTERNAL: switch (state[1]) { case STATE_TEXRECT_SCALE: + case STATE_SHADOW_AMBIENT: return _NEW_TEXTURE; case STATE_FOG_PARAMS_OPTIMIZED: return _NEW_FOG; @@ -711,6 +726,9 @@ append_token(char *dst, gl_state_index k) case STATE_PCM_BIAS: append(dst, "PCMbias"); break; + case STATE_SHADOW_AMBIENT: + append(dst, "ShadowAmbient"); + break; default: ; } @@ -861,7 +879,7 @@ _mesa_load_state_parameters(GLcontext *ctx, for (i = 0; i < paramList->NumParameters; i++) { if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) { - _mesa_fetch_state(ctx, + _mesa_fetch_state(ctx, (gl_state_index *) paramList->Parameters[i].StateIndexes, paramList->ParameterValues[i]); } diff --git a/src/mesa/shader/prog_statevars.h b/src/mesa/shader/prog_statevars.h index 64820a5b681..da75ca77a14 100644 --- a/src/mesa/shader/prog_statevars.h +++ b/src/mesa/shader/prog_statevars.h @@ -77,7 +77,7 @@ typedef enum gl_state_index_ { STATE_SPECULAR, STATE_EMISSION, STATE_SHININESS, - STATE_HALF_VECTOR, + STATE_HALF_VECTOR, STATE_POSITION, STATE_ATTENUATION, @@ -94,7 +94,7 @@ typedef enum gl_state_index_ { STATE_TEXGEN_OBJECT_Q, STATE_TEXENV_COLOR, - + STATE_DEPTH_RANGE, STATE_VERTEX_PROGRAM, @@ -113,6 +113,7 @@ typedef enum gl_state_index_ { STATE_PT_BIAS, /**< Pixel transfer RGBA bias */ STATE_PCM_SCALE, /**< Post color matrix RGBA scale */ STATE_PCM_BIAS, /**< Post color matrix RGBA bias */ + STATE_SHADOW_AMBIENT, /**< ARB_shadow_ambient fail value; token[2] is texture unit index */ STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */ } gl_state_index; diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c index a80e6e91541..693d73baa2c 100644 --- a/src/mesa/shader/program.c +++ b/src/mesa/shader/program.c @@ -78,7 +78,7 @@ _mesa_init_program(GLcontext *ctx) /* XXX probably move this stuff */ #if FEATURE_ATI_fragment_shader ctx->ATIFragmentShader.Enabled = GL_FALSE; - ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader; + ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader; assert(ctx->ATIFragmentShader.Current); ctx->ATIFragmentShader.Current->RefCount++; #endif @@ -766,210 +766,3 @@ _mesa_find_free_register(const struct gl_program *prog, GLuint regFile) return -1; } - - - -/** - * Mixing ARB and NV vertex/fragment programs can be tricky. - * Note: GL_VERTEX_PROGRAM_ARB == GL_VERTEX_PROGRAM_NV - * but, GL_FRAGMENT_PROGRAM_ARB != GL_FRAGMENT_PROGRAM_NV - * The two different fragment program targets are supposed to be compatible - * to some extent (see GL_ARB_fragment_program spec). - * This function does the compatibility check. - */ -static GLboolean -compatible_program_targets(GLenum t1, GLenum t2) -{ - if (t1 == t2) - return GL_TRUE; - if (t1 == GL_FRAGMENT_PROGRAM_ARB && t2 == GL_FRAGMENT_PROGRAM_NV) - return GL_TRUE; - if (t1 == GL_FRAGMENT_PROGRAM_NV && t2 == GL_FRAGMENT_PROGRAM_ARB) - return GL_TRUE; - return GL_FALSE; -} - - - -/**********************************************************************/ -/* API functions */ -/**********************************************************************/ - - -/** - * Bind a program (make it current) - * \note Called from the GL API dispatcher by both glBindProgramNV - * and glBindProgramARB. - */ -void GLAPIENTRY -_mesa_BindProgram(GLenum target, GLuint id) -{ - struct gl_program *curProg, *newProg; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - FLUSH_VERTICES(ctx, _NEW_PROGRAM); - - /* Error-check target and get curProg */ - if ((target == GL_VERTEX_PROGRAM_ARB) && /* == GL_VERTEX_PROGRAM_NV */ - (ctx->Extensions.NV_vertex_program || - ctx->Extensions.ARB_vertex_program)) { - curProg = &ctx->VertexProgram.Current->Base; - } - else if ((target == GL_FRAGMENT_PROGRAM_NV - && ctx->Extensions.NV_fragment_program) || - (target == GL_FRAGMENT_PROGRAM_ARB - && ctx->Extensions.ARB_fragment_program)) { - curProg = &ctx->FragmentProgram.Current->Base; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glBindProgramNV/ARB(target)"); - return; - } - - /* - * Get pointer to new program to bind. - * NOTE: binding to a non-existant program is not an error. - * That's supposed to be caught in glBegin. - */ - if (id == 0) { - /* Bind a default program */ - newProg = NULL; - if (target == GL_VERTEX_PROGRAM_ARB) /* == GL_VERTEX_PROGRAM_NV */ - newProg = &ctx->Shared->DefaultVertexProgram->Base; - else - newProg = &ctx->Shared->DefaultFragmentProgram->Base; - } - else { - /* Bind a user program */ - newProg = _mesa_lookup_program(ctx, id); - if (!newProg || newProg == &_mesa_DummyProgram) { - /* allocate a new program now */ - newProg = ctx->Driver.NewProgram(ctx, target, id); - if (!newProg) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindProgramNV/ARB"); - return; - } - _mesa_HashInsert(ctx->Shared->Programs, id, newProg); - } - else if (!compatible_program_targets(newProg->Target, target)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBindProgramNV/ARB(target mismatch)"); - return; - } - } - - /** All error checking is complete now **/ - - if (curProg->Id == id) { - /* binding same program - no change */ - return; - } - - /* bind newProg */ - if (target == GL_VERTEX_PROGRAM_ARB) { /* == GL_VERTEX_PROGRAM_NV */ - _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, - (struct gl_vertex_program *) newProg); - } - else if (target == GL_FRAGMENT_PROGRAM_NV || - target == GL_FRAGMENT_PROGRAM_ARB) { - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, - (struct gl_fragment_program *) newProg); - } - - /* Never null pointers */ - ASSERT(ctx->VertexProgram.Current); - ASSERT(ctx->FragmentProgram.Current); - - if (ctx->Driver.BindProgram) - ctx->Driver.BindProgram(ctx, target, newProg); -} - - -/** - * Delete a list of programs. - * \note Not compiled into display lists. - * \note Called by both glDeleteProgramsNV and glDeleteProgramsARB. - */ -void GLAPIENTRY -_mesa_DeletePrograms(GLsizei n, const GLuint *ids) -{ - GLint i; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (n < 0) { - _mesa_error( ctx, GL_INVALID_VALUE, "glDeleteProgramsNV" ); - return; - } - - for (i = 0; i < n; i++) { - if (ids[i] != 0) { - struct gl_program *prog = _mesa_lookup_program(ctx, ids[i]); - if (prog == &_mesa_DummyProgram) { - _mesa_HashRemove(ctx->Shared->Programs, ids[i]); - } - else if (prog) { - /* Unbind program if necessary */ - if (prog->Target == GL_VERTEX_PROGRAM_ARB || /* == GL_VERTEX_PROGRAM_NV */ - prog->Target == GL_VERTEX_STATE_PROGRAM_NV) { - if (ctx->VertexProgram.Current && - ctx->VertexProgram.Current->Base.Id == ids[i]) { - /* unbind this currently bound program */ - _mesa_BindProgram(prog->Target, 0); - } - } - else if (prog->Target == GL_FRAGMENT_PROGRAM_NV || - prog->Target == GL_FRAGMENT_PROGRAM_ARB) { - if (ctx->FragmentProgram.Current && - ctx->FragmentProgram.Current->Base.Id == ids[i]) { - /* unbind this currently bound program */ - _mesa_BindProgram(prog->Target, 0); - } - } - else { - _mesa_problem(ctx, "bad target in glDeleteProgramsNV"); - return; - } - /* The ID is immediately available for re-use now */ - _mesa_HashRemove(ctx->Shared->Programs, ids[i]); - _mesa_reference_program(ctx, &prog, NULL); - } - } - } -} - - -/** - * Generate a list of new program identifiers. - * \note Not compiled into display lists. - * \note Called by both glGenProgramsNV and glGenProgramsARB. - */ -void GLAPIENTRY -_mesa_GenPrograms(GLsizei n, GLuint *ids) -{ - GLuint first; - GLuint i; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (n < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGenPrograms"); - return; - } - - if (!ids) - return; - - first = _mesa_HashFindFreeKeyBlock(ctx->Shared->Programs, n); - - /* Insert pointer to dummy program as placeholder */ - for (i = 0; i < (GLuint) n; i++) { - _mesa_HashInsert(ctx->Shared->Programs, first + i, &_mesa_DummyProgram); - } - - /* Return the program names */ - for (i = 0; i < (GLuint) n; i++) { - ids[i] = first + i; - } -} diff --git a/src/mesa/shader/program.h b/src/mesa/shader/program.h index 48fe06ab7f3..d227aaa1ca4 100644 --- a/src/mesa/shader/program.h +++ b/src/mesa/shader/program.h @@ -46,10 +46,6 @@ extern struct gl_program _mesa_DummyProgram; -/* - * Internal functions - */ - extern void _mesa_init_program(GLcontext *ctx); @@ -127,19 +123,5 @@ extern GLint _mesa_find_free_register(const struct gl_program *prog, GLuint regFile); -/* - * API functions common to ARB/NV_vertex/fragment_program - */ - -extern void GLAPIENTRY -_mesa_BindProgram(GLenum target, GLuint id); - -extern void GLAPIENTRY -_mesa_DeletePrograms(GLsizei n, const GLuint *ids); - -extern void GLAPIENTRY -_mesa_GenPrograms(GLsizei n, GLuint *ids); - - #endif /* PROGRAM_H */ diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 105f76be281..92bf3ecb5cd 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -262,15 +262,11 @@ _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type) void _mesa_free_shader(GLcontext *ctx, struct gl_shader *sh) { - GLuint i; if (sh->Source) _mesa_free((void *) sh->Source); if (sh->InfoLog) _mesa_free(sh->InfoLog); - for (i = 0; i < sh->NumPrograms; i++) - _mesa_reference_program(ctx, &sh->Programs[i], NULL); - if (sh->Programs) - _mesa_free(sh->Programs); + _mesa_reference_program(ctx, &sh->Program, NULL); _mesa_free(sh); } @@ -513,6 +509,7 @@ _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index, struct gl_shader_program *shProg; const GLint size = -1; /* unknown size */ GLint i, oldIndex; + GLenum datatype = GL_FLOAT_VEC4; shProg = _mesa_lookup_shader_program_err(ctx, program, "glBindAttribLocation"); @@ -543,9 +540,10 @@ _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index, } /* this will replace the current value if it's already in the list */ - i = _mesa_add_attribute(shProg->Attributes, name, size, index); + i = _mesa_add_attribute(shProg->Attributes, name, size, datatype, index); if (i < 0) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindAttribLocation"); + return; } if (shProg->VertexProgram && oldIndex >= 0 && oldIndex != index) { @@ -710,16 +708,51 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader) } +static GLint +sizeof_glsl_type(GLenum type) +{ + switch (type) { + case GL_FLOAT: + case GL_INT: + case GL_BOOL: + return 1; + case GL_FLOAT_VEC2: + case GL_INT_VEC2: + case GL_BOOL_VEC2: + return 2; + case GL_FLOAT_VEC3: + case GL_INT_VEC3: + case GL_BOOL_VEC3: + return 3; + case GL_FLOAT_VEC4: + case GL_INT_VEC4: + case GL_BOOL_VEC4: + return 4; + case GL_FLOAT_MAT2: + case GL_FLOAT_MAT2x3: + case GL_FLOAT_MAT2x4: + return 8; /* two float[4] vectors */ + case GL_FLOAT_MAT3: + case GL_FLOAT_MAT3x2: + case GL_FLOAT_MAT3x4: + return 12; /* three float[4] vectors */ + case GL_FLOAT_MAT4: + case GL_FLOAT_MAT4x2: + case GL_FLOAT_MAT4x3: + return 16; /* four float[4] vectors */ + default: + _mesa_problem(NULL, "Invalid type in sizeof_glsl_type()"); + return 1; + } +} + + static void _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *nameOut) { - static const GLenum vec_types[] = { - GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4 - }; struct gl_shader_program *shProg; - GLint sz; shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib"); if (!shProg) @@ -732,11 +765,11 @@ _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index, copy_string(nameOut, maxLength, length, shProg->Attributes->Parameters[index].Name); - sz = shProg->Attributes->Parameters[index].Size; if (size) - *size = sz; + *size = shProg->Attributes->Parameters[index].Size + / sizeof_glsl_type(shProg->Attributes->Parameters[index].DataType); if (type) - *type = vec_types[sz]; /* XXX this is a temporary hack */ + *type = shProg->Attributes->Parameters[index].DataType; } @@ -779,8 +812,8 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index, copy_string(nameOut, maxLength, length, prog->Parameters->Parameters[progPos].Name); if (size) - *size = prog->Parameters->Parameters[progPos].Size; - + *size = prog->Parameters->Parameters[progPos].Size + / sizeof_glsl_type(prog->Parameters->Parameters[progPos].DataType); if (type) *type = prog->Parameters->Parameters[progPos].DataType; } @@ -969,7 +1002,7 @@ get_uniformfv(GLcontext *ctx, GLuint program, GLint location, = _mesa_lookup_shader_program(ctx, program); if (shProg) { if (shProg->Uniforms && - location >= 0 && location < shProg->Uniforms->NumUniforms) { + location >= 0 && location < (GLint) shProg->Uniforms->NumUniforms) { GLint progPos; GLuint i; const struct gl_program *prog = NULL; @@ -1172,6 +1205,60 @@ update_textures_used(struct gl_program *prog) } +static GLboolean +is_sampler_type(GLenum type) +{ + switch (type) { + case GL_SAMPLER_1D: + case GL_SAMPLER_2D: + case GL_SAMPLER_3D: + case GL_SAMPLER_CUBE: + case GL_SAMPLER_1D_SHADOW: + case GL_SAMPLER_2D_SHADOW: + case GL_SAMPLER_2D_RECT_ARB: + case GL_SAMPLER_2D_RECT_SHADOW_ARB: + case GL_SAMPLER_1D_ARRAY_EXT: + case GL_SAMPLER_2D_ARRAY_EXT: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +/** + * Check if the type given by userType is allowed to set a uniform of the + * target type. Generally, equivalence is required, but setting Boolean + * uniforms can be done with glUniformiv or glUniformfv. + */ +static GLboolean +compatible_types(GLenum userType, GLenum targetType) +{ + if (userType == targetType) + return GL_TRUE; + + if (targetType == GL_BOOL && (userType == GL_FLOAT || userType == GL_INT)) + return GL_TRUE; + + if (targetType == GL_BOOL_VEC2 && (userType == GL_FLOAT_VEC2 || + userType == GL_INT_VEC2)) + return GL_TRUE; + + if (targetType == GL_BOOL_VEC3 && (userType == GL_FLOAT_VEC3 || + userType == GL_INT_VEC3)) + return GL_TRUE; + + if (targetType == GL_BOOL_VEC4 && (userType == GL_FLOAT_VEC4 || + userType == GL_INT_VEC4)) + return GL_TRUE; + + if (is_sampler_type(targetType) && userType == GL_INT) + return GL_TRUE; + + return GL_FALSE; +} + + /** * Set the value of a program's uniform variable. * \param program the program whose uniform to update @@ -1185,6 +1272,12 @@ static void set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location, GLenum type, GLsizei count, GLint elems, const void *values) { + if (!compatible_types(type, + program->Parameters->Parameters[location].DataType)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(type mismatch)"); + return; + } + if (program->Parameters->Parameters[location].Type == PROGRAM_SAMPLER) { /* This controls which texture unit which is used by a sampler */ GLuint texUnit, sampler; @@ -1217,7 +1310,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location, /* ordinary uniform variable */ GLsizei k, i; - if (count * elems > program->Parameters->Parameters[location].Size) { + if (count * elems > (GLint) program->Parameters->Parameters[location].Size) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(count too large)"); return; } @@ -1318,38 +1411,99 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, static void +get_matrix_dims(GLenum type, GLint *rows, GLint *cols) +{ + switch (type) { + case GL_FLOAT_MAT2: + *rows = *cols = 2; + break; + case GL_FLOAT_MAT2x3: + *rows = 3; + *cols = 2; + break; + case GL_FLOAT_MAT2x4: + *rows = 4; + *cols = 2; + break; + case GL_FLOAT_MAT3: + *rows = 3; + *cols = 3; + break; + case GL_FLOAT_MAT3x2: + *rows = 2; + *cols = 3; + break; + case GL_FLOAT_MAT3x4: + *rows = 4; + *cols = 3; + break; + case GL_FLOAT_MAT4: + *rows = 4; + *cols = 4; + break; + case GL_FLOAT_MAT4x2: + *rows = 2; + *cols = 4; + break; + case GL_FLOAT_MAT4x3: + *rows = 3; + *cols = 4; + break; + default: + *rows = *cols = 0; + } +} + + +static void set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program, - GLuint location, GLuint rows, GLuint cols, + GLuint location, GLuint count, + GLuint rows, GLuint cols, GLboolean transpose, const GLfloat *values) { + GLuint mat, row, col; + GLuint dst = location, src = 0; + GLint nr, nc; + + /* check that the number of rows, columns is correct */ + get_matrix_dims(program->Parameters->Parameters[location].DataType, &nr, &nc); + if (rows != nr || cols != nc) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUniformMatrix(matrix size mismatch"); + return; + } + /* * Note: the _columns_ of a matrix are stored in program registers, not - * the rows. + * the rows. So, the loops below look a little funny. + * XXX could optimize this a bit... */ - /* XXXX need to test 3x3 and 2x2 matrices... */ - if (transpose) { - GLuint row, col; - for (col = 0; col < cols; col++) { - GLfloat *v = program->Parameters->ParameterValues[location + col]; - for (row = 0; row < rows; row++) { - v[row] = values[row * cols + col]; - } - } - } - else { - GLuint row, col; + + /* loop over matrices */ + for (mat = 0; mat < count; mat++) { + + /* each matrix: */ for (col = 0; col < cols; col++) { - GLfloat *v = program->Parameters->ParameterValues[location + col]; + GLfloat *v = program->Parameters->ParameterValues[dst]; for (row = 0; row < rows; row++) { - v[row] = values[col * rows + row]; + if (transpose) { + v[row] = values[src + row * cols + col]; + } + else { + v[row] = values[src + col * rows + row]; + } } + dst++; } + + src += rows * cols; /* next matrix */ } } /** * Called by ctx->Driver.UniformMatrix(). + * Note: cols=2, rows=4 ==> array[2] of vec4 */ static void _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, @@ -1367,7 +1521,7 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, if (location == -1) return; /* The standard specifies this as a no-op */ - if (location < 0 || location >= shProg->Uniforms->NumUniforms) { + if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) { _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix(location)"); return; } @@ -1382,7 +1536,7 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, GLint loc = shProg->Uniforms->Uniforms[location].VertPos; if (loc >= 0) { set_program_uniform_matrix(ctx, &shProg->VertexProgram->Base, - loc, rows, cols, transpose, values); + loc, count, rows, cols, transpose, values); } } @@ -1390,7 +1544,7 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, GLint loc = shProg->Uniforms->Uniforms[location].FragPos; if (loc >= 0) { set_program_uniform_matrix(ctx, &shProg->FragmentProgram->Base, - loc, rows, cols, transpose, values); + loc, count, rows, cols, transpose, values); } } } @@ -1400,15 +1554,19 @@ static void _mesa_validate_program(GLcontext *ctx, GLuint program) { struct gl_shader_program *shProg; - shProg = _mesa_lookup_shader_program(ctx, program); + + shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram"); if (!shProg) { - _mesa_error(ctx, GL_INVALID_VALUE, "glValidateProgram(program)"); return; } - /* XXX temporary */ - shProg->Validated = GL_TRUE; - /* From the GL spec: + if (!shProg->LinkStatus) { + shProg->Validated = GL_FALSE; + return; + } + + /* From the GL spec, a program is invalid if any of these are true: + any two active samplers in the current program object are of different types, but refer to the same texture image unit, @@ -1421,6 +1579,8 @@ _mesa_validate_program(GLcontext *ctx, GLuint program) processing exceeds the combined limit on the total number of texture image units allowed. */ + + shProg->Validated = GL_TRUE; } diff --git a/src/mesa/shader/slang/library/slang_120_core.gc b/src/mesa/shader/slang/library/slang_120_core.gc index 15ca3a81ad7..04c5ec2ec5c 100644 --- a/src/mesa/shader/slang/library/slang_120_core.gc +++ b/src/mesa/shader/slang/library/slang_120_core.gc @@ -1976,53 +1976,3 @@ void __operator ++ (inout mat4x3 m) { ++m[3]; } - -mat2x3 __operator -- (inout mat2x3 m, const int) { - return mat2x3 (m[0]--, m[1]--); -} - -mat2x4 __operator -- (inout mat2x4 m, const int) { - return mat2x4 (m[0]--, m[1]--); -} - -mat3x2 __operator -- (inout mat3x2 m, const int) { - return mat3x2 (m[0]--, m[1]--, m[2]--); -} - -mat3x4 __operator -- (inout mat3x4 m, const int) { - return mat3x4 (m[0]--, m[1]--, m[2]--); -} - -mat4x2 __operator -- (inout mat4x2 m, const int) { - return mat4x2 (m[0]--, m[1]--, m[2]--, m[3]--); -} - -mat4x3 __operator -- (inout mat4x3 m, const int) { - return mat4x3 (m[0]--, m[1]--, m[2]--, m[3]--); -} - - -mat2x3 __operator ++ (inout mat2x3 m, const int) { - return mat2x3 (m[0]++, m[1]++); -} - -mat2x4 __operator ++ (inout mat2x4 m, const int) { - return mat2x4 (m[0]++, m[1]++); -} - -mat3x2 __operator ++ (inout mat3x2 m, const int) { - return mat3x2 (m[0]++, m[1]++, m[2]++); -} - -mat3x4 __operator ++ (inout mat3x4 m, const int) { - return mat3x4 (m[0]++, m[1]++, m[2]++); -} - -mat4x2 __operator ++ (inout mat4x2 m, const int) { - return mat4x2 (m[0]++, m[1]++, m[2]++, m[3]++); -} - -mat4x3 __operator ++ (inout mat4x3 m, const int) { - return mat4x3 (m[0]++, m[1]++, m[2]++, m[3]++); -} - diff --git a/src/mesa/shader/slang/library/slang_120_core_gc.h b/src/mesa/shader/slang/library/slang_120_core_gc.h index b7ef5ed6c64..1bd781ffe55 100644 --- a/src/mesa/shader/slang/library/slang_120_core_gc.h +++ b/src/mesa/shader/slang/library/slang_120_core_gc.h @@ -707,24 +707,4 @@ 109,0,16,10,49,0,57,51,0,9,18,109,0,16,10,50,0,57,51,0,0,1,0,0,2,24,1,0,2,29,109,0,0,0,1,9,18,109, 0,16,8,48,0,57,51,0,9,18,109,0,16,10,49,0,57,51,0,9,18,109,0,16,10,50,0,57,51,0,9,18,109,0,16,10, 51,0,57,51,0,0,1,0,0,2,24,1,0,2,31,109,0,0,0,1,9,18,109,0,16,8,48,0,57,51,0,9,18,109,0,16,10,49,0, -57,51,0,9,18,109,0,16,10,50,0,57,51,0,9,18,109,0,16,10,51,0,57,51,0,0,1,0,26,2,25,1,0,2,26,109,0,0, -1,1,0,5,0,0,0,1,8,58,109,97,116,50,120,51,0,18,109,0,16,8,48,0,57,61,0,18,109,0,16,10,49,0,57,61,0, -0,0,0,1,0,28,2,25,1,0,2,28,109,0,0,1,1,0,5,0,0,0,1,8,58,109,97,116,50,120,52,0,18,109,0,16,8,48,0, -57,61,0,18,109,0,16,10,49,0,57,61,0,0,0,0,1,0,27,2,25,1,0,2,27,109,0,0,1,1,0,5,0,0,0,1,8,58,109,97, -116,51,120,50,0,18,109,0,16,8,48,0,57,61,0,18,109,0,16,10,49,0,57,61,0,18,109,0,16,10,50,0,57,61,0, -0,0,0,1,0,30,2,25,1,0,2,30,109,0,0,1,1,0,5,0,0,0,1,8,58,109,97,116,51,120,52,0,18,109,0,16,8,48,0, -57,61,0,18,109,0,16,10,49,0,57,61,0,18,109,0,16,10,50,0,57,61,0,0,0,0,1,0,29,2,25,1,0,2,29,109,0,0, -1,1,0,5,0,0,0,1,8,58,109,97,116,52,120,50,0,18,109,0,16,8,48,0,57,61,0,18,109,0,16,10,49,0,57,61,0, -18,109,0,16,10,50,0,57,61,0,18,109,0,16,10,51,0,57,61,0,0,0,0,1,0,31,2,25,1,0,2,31,109,0,0,1,1,0,5, -0,0,0,1,8,58,109,97,116,52,120,51,0,18,109,0,16,8,48,0,57,61,0,18,109,0,16,10,49,0,57,61,0,18,109, -0,16,10,50,0,57,61,0,18,109,0,16,10,51,0,57,61,0,0,0,0,1,0,26,2,24,1,0,2,26,109,0,0,1,1,0,5,0,0,0, -1,8,58,109,97,116,50,120,51,0,18,109,0,16,8,48,0,57,60,0,18,109,0,16,10,49,0,57,60,0,0,0,0,1,0,28, -2,24,1,0,2,28,109,0,0,1,1,0,5,0,0,0,1,8,58,109,97,116,50,120,52,0,18,109,0,16,8,48,0,57,60,0,18, -109,0,16,10,49,0,57,60,0,0,0,0,1,0,27,2,24,1,0,2,27,109,0,0,1,1,0,5,0,0,0,1,8,58,109,97,116,51,120, -50,0,18,109,0,16,8,48,0,57,60,0,18,109,0,16,10,49,0,57,60,0,18,109,0,16,10,50,0,57,60,0,0,0,0,1,0, -30,2,24,1,0,2,30,109,0,0,1,1,0,5,0,0,0,1,8,58,109,97,116,51,120,52,0,18,109,0,16,8,48,0,57,60,0,18, -109,0,16,10,49,0,57,60,0,18,109,0,16,10,50,0,57,60,0,0,0,0,1,0,29,2,24,1,0,2,29,109,0,0,1,1,0,5,0, -0,0,1,8,58,109,97,116,52,120,50,0,18,109,0,16,8,48,0,57,60,0,18,109,0,16,10,49,0,57,60,0,18,109,0, -16,10,50,0,57,60,0,18,109,0,16,10,51,0,57,60,0,0,0,0,1,0,31,2,24,1,0,2,31,109,0,0,1,1,0,5,0,0,0,1, -8,58,109,97,116,52,120,51,0,18,109,0,16,8,48,0,57,60,0,18,109,0,16,10,49,0,57,60,0,18,109,0,16,10, -50,0,57,60,0,18,109,0,16,10,51,0,57,60,0,0,0,0,0 +57,51,0,9,18,109,0,16,10,50,0,57,51,0,9,18,109,0,16,10,51,0,57,51,0,0,0 diff --git a/src/mesa/shader/slang/library/slang_core.gc b/src/mesa/shader/slang/library/slang_core.gc index 0fd2b7e6b33..1f579970518 100644 --- a/src/mesa/shader/slang/library/slang_core.gc +++ b/src/mesa/shader/slang/library/slang_core.gc @@ -110,6 +110,16 @@ int __constructor(const float f) __asm float_to_int __retVal, f; } +int __constructor(const bool b) +{ + __retVal = b; +} + +int __constructor(const int i) +{ + __retVal = i; +} + bool __constructor(const int i) { const float zero = 0.0; @@ -122,12 +132,7 @@ bool __constructor(const float f) __asm vec4_sne __retVal, f, zero; } -int __constructor(const bool b) -{ - __retVal = b; -} - -float __constructor(const bool b) +bool __constructor(const bool b) { __retVal = b; } @@ -137,16 +142,11 @@ float __constructor(const int i) __asm int_to_float __retVal, i; } -bool __constructor(const bool b) +float __constructor(const bool b) { __retVal = b; } -int __constructor(const int i) -{ - __retVal = i; -} - float __constructor(const float f) { __retVal = f; @@ -176,6 +176,11 @@ vec2 __constructor(const bool b) __retVal.xy = b.xx; } +vec2 __constructor(const bvec2 b) +{ + __retVal = b; +} + vec2 __constructor(const vec3 v) { __retVal.xy = v.xy; @@ -211,6 +216,11 @@ vec3 __constructor(const bool b) __retVal.xyz = b.xxx; } +vec3 __constructor(const bvec3 b) +{ + __retVal = b; +} + vec3 __constructor(const vec4 v) { __retVal.xyz = v.xyz; @@ -242,6 +252,11 @@ vec4 __constructor(const bool b) __retVal = b.xxxx; } +vec4 __constructor(const bvec4 b) +{ + __retVal = b; +} + vec4 __constructor(const vec3 v3, const float f) { // XXX this constructor shouldn't be needed anymore @@ -360,8 +375,7 @@ bvec2 __constructor(const int i) bvec2 __constructor(const vec2 v) { - const vec2 zero = vec2(0.0, 0.0); - __asm vec4_sne __retVal.xy, v, zero; + __asm vec4_sne __retVal.xy, v, 0.0; } bvec2 __constructor(const ivec2 v) @@ -1226,7 +1240,7 @@ void __operator /= (inout int a, const int b) float invB; __asm float_rcp invB, b; __asm vec4_multiply a, a, invB; - __asm float_to_int __retVal, a; + __asm float_to_int a, a; } @@ -1253,7 +1267,7 @@ void __operator /= (inout ivec2 v, const ivec2 u) __asm float_rcp inv.x, u.x; __asm float_rcp inv.y, u.y; __asm vec4_multiply z, v, inv; - __asm float_to_int __retVal, z; + __asm float_to_int v, z; } @@ -1280,7 +1294,7 @@ void __operator /= (inout ivec3 v, const ivec3 u) __asm float_rcp inv.x, u.x; __asm float_rcp inv.y, u.y; __asm vec4_multiply z, v, inv; - __asm float_to_int __retVal, z; + __asm float_to_int v, z; } @@ -1307,7 +1321,7 @@ void __operator /= (inout ivec4 v, const ivec4 u) __asm float_rcp inv.x, u.x; __asm float_rcp inv.y, u.y; __asm vec4_multiply z, v, inv; - __asm float_to_int __retVal, z; + __asm float_to_int v, z; } @@ -1315,7 +1329,7 @@ void __operator /= (inout ivec4 v, const ivec4 u) void __operator += (inout float a, const float b) { - __asm vec4_add a.x, a.x, b; + __asm vec4_add a.x, a.x, b.x; } void __operator -= (inout float a, const float b) diff --git a/src/mesa/shader/slang/library/slang_core_gc.h b/src/mesa/shader/slang/library/slang_core_gc.h index 09ceb69edd8..44170946ce1 100644 --- a/src/mesa/shader/slang/library/slang_core_gc.h +++ b/src/mesa/shader/slang/library/slang_core_gc.h @@ -3,821 +3,821 @@ /* slang_core.gc */ 3,1,0,5,1,1,1,0,9,102,0,0,0,1,4,102,108,111,97,116,95,116,111,95,105,110,116,0,18,95,95,114,101, -116,86,97,108,0,0,18,102,0,0,0,0,1,0,1,1,1,1,0,5,105,0,0,0,1,3,2,1,9,1,122,101,114,111,0,2,17,48,0, -48,0,0,0,0,4,118,101,99,52,95,115,110,101,0,18,95,95,114,101,116,86,97,108,0,0,18,105,0,0,18,122, -101,114,111,0,0,0,0,1,0,1,1,1,1,0,9,102,0,0,0,1,3,2,1,9,1,122,101,114,111,0,2,17,48,0,48,0,0,0,0,4, -118,101,99,52,95,115,110,101,0,18,95,95,114,101,116,86,97,108,0,0,18,102,0,0,18,122,101,114,111,0, -0,0,0,1,0,5,1,1,1,0,1,98,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,18,98,0,20,0,0,1,0,9,1,1,1,0,1, -98,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,18,98,0,20,0,0,1,0,9,1,1,1,0,5,105,0,0,0,1,4,105,110, -116,95,116,111,95,102,108,111,97,116,0,18,95,95,114,101,116,86,97,108,0,0,18,105,0,0,0,0,1,0,1,1,1, -1,0,1,98,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,18,98,0,20,0,0,1,0,5,1,1,1,0,5,105,0,0,0,1,9, -18,95,95,114,101,116,86,97,108,0,18,105,0,20,0,0,1,0,9,1,1,1,0,9,102,0,0,0,1,9,18,95,95,114,101, +116,86,97,108,0,0,18,102,0,0,0,0,1,0,5,1,1,1,0,1,98,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,18, +98,0,20,0,0,1,0,5,1,1,1,0,5,105,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,18,105,0,20,0,0,1,0,1,1, +1,1,0,5,105,0,0,0,1,3,2,1,9,1,122,101,114,111,0,2,17,48,0,48,0,0,0,0,4,118,101,99,52,95,115,110, +101,0,18,95,95,114,101,116,86,97,108,0,0,18,105,0,0,18,122,101,114,111,0,0,0,0,1,0,1,1,1,1,0,9,102, +0,0,0,1,3,2,1,9,1,122,101,114,111,0,2,17,48,0,48,0,0,0,0,4,118,101,99,52,95,115,110,101,0,18,95,95, +114,101,116,86,97,108,0,0,18,102,0,0,18,122,101,114,111,0,0,0,0,1,0,1,1,1,1,0,1,98,0,0,0,1,9,18,95, +95,114,101,116,86,97,108,0,18,98,0,20,0,0,1,0,9,1,1,1,0,5,105,0,0,0,1,4,105,110,116,95,116,111,95, +102,108,111,97,116,0,18,95,95,114,101,116,86,97,108,0,0,18,105,0,0,0,0,1,0,9,1,1,1,0,1,98,0,0,0,1, +9,18,95,95,114,101,116,86,97,108,0,18,98,0,20,0,0,1,0,9,1,1,1,0,9,102,0,0,0,1,9,18,95,95,114,101, 116,86,97,108,0,18,102,0,20,0,0,1,0,10,1,1,1,0,9,120,0,0,1,1,0,9,121,0,0,0,1,9,18,95,95,114,101, 116,86,97,108,0,59,120,0,18,120,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,121,0,18,121,0,20,0,0, 1,0,10,1,1,1,0,9,102,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,121,0,18,102,0,59,120,120,0, 20,0,0,1,0,10,1,1,1,0,5,105,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,121,0,18,105,0,59, 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+0,18,101,0,0,0,0,1,0,0,0,112,114,105,110,116,77,69,83,65,0,1,1,0,18,101,0,0,0,1,4,105,110,116,95, +112,114,105,110,116,0,18,101,0,0,0,0,1,0,0,0,112,114,105,110,116,77,69,83,65,0,1,1,0,19,101,0,0,0, +1,4,105,110,116,95,112,114,105,110,116,0,18,101,0,0,0,0,1,0,0,0,112,114,105,110,116,77,69,83,65,0, +1,1,0,20,101,0,0,0,1,4,105,110,116,95,112,114,105,110,116,0,18,101,0,0,0,0,1,0,0,0,112,114,105,110, +116,77,69,83,65,0,1,1,0,21,101,0,0,0,1,4,105,110,116,95,112,114,105,110,116,0,18,101,0,0,0,0,0 diff --git a/src/mesa/shader/slang/library/slang_shader.syn b/src/mesa/shader/slang/library/slang_shader.syn index 1764d1ae689..52a792ad179 100644 --- a/src/mesa/shader/slang/library/slang_shader.syn +++ b/src/mesa/shader/slang/library/slang_shader.syn @@ -51,10 +51,17 @@ /* revision number - increment after each change affecting emitted output */ .emtcode REVISION 3 -/* external declaration */ +/* external declaration (or precision or invariant stmt) */ .emtcode EXTERNAL_NULL 0 .emtcode EXTERNAL_FUNCTION_DEFINITION 1 .emtcode EXTERNAL_DECLARATION 2 +.emtcode DEFAULT_PRECISION 3 +.emtcode INVARIANT_STMT 4 + +/* precision */ +.emtcode PRECISION_LOW 0 +.emtcode PRECISION_MEDIUM 1 +.emtcode PRECISION_HIGH 2 /* declaration */ .emtcode DECLARATION_FUNCTION_PROTOTYPE 1 @@ -240,6 +247,9 @@ .errtext LBRACE_EXPECTED "2003: '{' expected but '$err_token$' found." .errtext LPAREN_EXPECTED "2004: '(' expected but '$err_token$' found." .errtext RPAREN_EXPECTED "2005: ')' expected but '$err_token$' found." +.errtext INVALID_PRECISION "2006: Invalid precision specifier '$err_token$'." +.errtext INVALID_PRECISION_TYPE "2007: Invalid precision type '$err_token$'." + /* tells whether the shader that is being parsed is a built-in shader or not */ /* 0 - normal behaviour */ @@ -1226,23 +1236,70 @@ asm_argument var_with_field variable_identifier .and dot .and field_selection .emit OP_FIELD; + /* - <translation_unit> ::= <external_declaration> - | <translation_unit> <external_declaration> -*/ + * <translation_unit> ::= <external_declaration> + * | <translation_unit> <external_declaration> + */ translation_unit optional_space .emit REVISION .and external_declaration .error INVALID_EXTERNAL_DECLARATION .and .loop external_declaration .and optional_space .and '\0' .error INVALID_EXTERNAL_DECLARATION .emit EXTERNAL_NULL; + /* - <external_declaration> ::= <function_definition> - | <declaration> -*/ + * <external_declaration> ::= <function_definition> + * | <declaration> + */ external_declaration + precision_stmt .emit DEFAULT_PRECISION .or + invariant_stmt .emit INVARIANT_STMT .or function_definition .emit EXTERNAL_FUNCTION_DEFINITION .or declaration .emit EXTERNAL_DECLARATION; + +/* + * <precision_stmt> ::= "precision" <precision> <prectype> + */ +precision_stmt + "precision" .and space .and precision .error INVALID_PRECISION .and space .and prectype .error INVALID_PRECISION_TYPE .and semicolon; + +/* + * <precision> ::= "lowp" + * | "mediump" + * | "highp" + */ +precision + "lowp" .emit PRECISION_LOW .or + "mediump" .emit PRECISION_MEDIUM .or + "highp" .emit PRECISION_HIGH; + +/* + * <prectype> ::= "int" + * | "float" + * | "a sampler type" + */ +prectype + "int" .emit TYPE_SPECIFIER_INT .or + "float" .emit TYPE_SPECIFIER_FLOAT .or + "sampler1D" .emit TYPE_SPECIFIER_SAMPLER1D .or + "sampler2D" .emit TYPE_SPECIFIER_SAMPLER2D .or + "sampler3D" .emit TYPE_SPECIFIER_SAMPLER3D .or + "samplerCube" .emit TYPE_SPECIFIER_SAMPLERCUBE .or + "sampler1DShadow" .emit TYPE_SPECIFIER_SAMPLER1DSHADOW .or + "sampler2DShadow" .emit TYPE_SPECIFIER_SAMPLER2DSHADOW .or + "sampler2DRect" .emit TYPE_SPECIFIER_SAMPLER2DRECT .or + "sampler2DRectShadow" .emit TYPE_SPECIFIER_SAMPLER2DRECTSHADOW; + + +/* + * <invariant_stmt> ::= "invariant" identifier; + */ +invariant_stmt + "invariant" .and space .and identifier .and semicolon; + + + /* <function_definition> :: <function_prototype> <compound_statement_no_new_scope> */ diff --git a/src/mesa/shader/slang/library/slang_shader_syn.h b/src/mesa/shader/slang/library/slang_shader_syn.h index fe37adcac4a..c0fef6e4e3d 100644 --- a/src/mesa/shader/slang/library/slang_shader_syn.h +++ b/src/mesa/shader/slang/library/slang_shader_syn.h @@ -6,6 +6,11 @@ ".emtcode EXTERNAL_NULL 0\n" ".emtcode EXTERNAL_FUNCTION_DEFINITION 1\n" ".emtcode EXTERNAL_DECLARATION 2\n" +".emtcode DEFAULT_PRECISION 3\n" +".emtcode INVARIANT_STMT 4\n" +".emtcode PRECISION_LOW 0\n" +".emtcode PRECISION_MEDIUM 1\n" +".emtcode PRECISION_HIGH 2\n" ".emtcode DECLARATION_FUNCTION_PROTOTYPE 1\n" ".emtcode DECLARATION_INIT_DECLARATOR_LIST 2\n" ".emtcode FUNCTION_ORDINARY 0\n" @@ -41,6 +46,7 @@ ".emtcode TYPE_QUALIFIER_UNIFORM 4\n" ".emtcode TYPE_QUALIFIER_FIXEDOUTPUT 5\n" ".emtcode TYPE_QUALIFIER_FIXEDINPUT 6\n" +".emtcode TYPE_QUALIFIER_INVARIANT_VARYING 7\n" ".emtcode TYPE_SPECIFIER_VOID 0\n" ".emtcode TYPE_SPECIFIER_BOOL 1\n" ".emtcode TYPE_SPECIFIER_BVEC2 2\n" @@ -137,6 +143,8 @@ ".errtext LBRACE_EXPECTED \"2003: '{' expected but '$err_token$' found.\"\n" ".errtext LPAREN_EXPECTED \"2004: '(' expected but '$err_token$' found.\"\n" ".errtext RPAREN_EXPECTED \"2005: ')' expected but '$err_token$' found.\"\n" +".errtext INVALID_PRECISION \"2006: Invalid precision specifier '$err_token$'.\"\n" +".errtext INVALID_PRECISION_TYPE \"2007: Invalid precision type '$err_token$'.\"\n" ".regbyte parsing_builtin 0\n" ".regbyte shader_type 0\n" "variable_identifier\n" @@ -597,8 +605,29 @@ " .loop external_declaration .and optional_space .and\n" " '\\0' .error INVALID_EXTERNAL_DECLARATION .emit EXTERNAL_NULL;\n" "external_declaration\n" +" precision_stmt .emit DEFAULT_PRECISION .or\n" +" invariant_stmt .emit INVARIANT_STMT .or\n" " function_definition .emit EXTERNAL_FUNCTION_DEFINITION .or\n" " declaration .emit EXTERNAL_DECLARATION;\n" +"precision_stmt\n" +" \"precision\" .and space .and precision .error INVALID_PRECISION .and space .and prectype .error INVALID_PRECISION_TYPE .and semicolon;\n" +"precision\n" +" \"lowp\" .emit PRECISION_LOW .or\n" +" \"mediump\" .emit PRECISION_MEDIUM .or\n" +" \"highp\" .emit PRECISION_HIGH;\n" +"prectype\n" +" \"int\" .emit TYPE_SPECIFIER_INT .or\n" +" \"float\" .emit TYPE_SPECIFIER_FLOAT .or\n" +" \"sampler1D\" .emit TYPE_SPECIFIER_SAMPLER1D .or\n" +" \"sampler2D\" .emit TYPE_SPECIFIER_SAMPLER2D .or\n" +" \"sampler3D\" .emit TYPE_SPECIFIER_SAMPLER3D .or\n" +" \"samplerCube\" .emit TYPE_SPECIFIER_SAMPLERCUBE .or\n" +" \"sampler1DShadow\" .emit TYPE_SPECIFIER_SAMPLER1DSHADOW .or\n" +" \"sampler2DShadow\" .emit TYPE_SPECIFIER_SAMPLER2DSHADOW .or\n" +" \"sampler2DRect\" .emit TYPE_SPECIFIER_SAMPLER2DRECT .or\n" +" \"sampler2DRectShadow\" .emit TYPE_SPECIFIER_SAMPLER2DRECTSHADOW;\n" +"invariant_stmt\n" +" \"invariant\" .and space .and identifier .and semicolon;\n" "function_definition\n" " function_prototype .and compound_statement_no_new_scope;\n" "digit_oct\n" diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c index f0f59aa87a1..ed6de40d4b6 100644 --- a/src/mesa/shader/slang/slang_builtin.c +++ b/src/mesa/shader/slang/slang_builtin.c @@ -35,6 +35,7 @@ #include "shader/prog_parameter.h" #include "shader/prog_statevars.h" #include "shader/slang/slang_ir.h" +#include "shader/slang/slang_emit.h" #include "shader/slang/slang_builtin.h" @@ -438,8 +439,11 @@ _slang_alloc_statevar(slang_ir_node *n, pos = lookup_statevar(var, index1, index2, field, &swizzle, paramList); assert(pos >= 0); if (pos >= 0) { + /* newly resolved storage for the statevar/constant/uniform */ + n0->Store->File = PROGRAM_STATE_VAR; n0->Store->Index = pos; n0->Store->Swizzle = swizzle; + n0->Store->Parent = NULL; } return pos; } diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index 14fa38c3cda..bde09fdf4ad 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -43,6 +43,7 @@ #include "shader/program.h" #include "shader/prog_instruction.h" #include "shader/prog_parameter.h" +#include "shader/prog_print.h" #include "shader/prog_statevars.h" #include "slang_typeinfo.h" #include "slang_codegen.h" @@ -243,7 +244,12 @@ _slang_attach_storage(slang_ir_node *n, slang_variable *var) } else { /* alloc new storage info */ - n->Store = _slang_new_ir_storage(PROGRAM_UNDEFINED, -1, -5); + n->Store = _slang_new_ir_storage(PROGRAM_UNDEFINED, -7, -5); +#if 0 + printf("%s var=%s Store=%p Size=%d\n", __FUNCTION__, + (char*) var->a_name, + (void*) n->Store, n->Store->Size); +#endif if (n->Var) n->Var->aux = n->Store; assert(n->Var->aux); @@ -651,11 +657,16 @@ new_var(slang_assemble_ctx *A, slang_operation *oper, slang_atom name) if (!var) return NULL; + assert(var->declared); + assert(!oper->var || oper->var == var); n = new_node0(IR_VAR); if (n) { _slang_attach_storage(n, var); + /* + printf("new_var %s store=%p\n", (char*)name, (void*) n->Store); + */ } return n; } @@ -924,7 +935,6 @@ slang_substitute(slang_assemble_ctx *A, slang_operation *oper, } - /** * Produce inline code for a call to an assembly instruction. * This is typically used to compile a call to a built-in function like this: @@ -934,6 +944,18 @@ slang_substitute(slang_assemble_ctx *A, slang_operation *oper, * __asm vec4_lrp __retVal, a, y, x; * } * + * + * A call to + * r = mix(p1, p2, p3); + * + * Becomes: + * + * mov + * / \ + * r vec4_lrp + * / | \ + * p3 p2 p1 + * * We basically translate a SLANG_OPER_CALL into a SLANG_OPER_ASM. */ static slang_operation * @@ -973,10 +995,10 @@ slang_inline_asm_function(slang_assemble_ctx *A, slang_operation_copy(inlined, &fun->body->children[0]); if (haveRetValue) { /* get rid of the __retVal child */ - for (i = 0; i < numArgs; i++) { + inlined->num_children--; + for (i = 0; i < inlined->num_children; i++) { inlined->children[i] = inlined->children[i + 1]; } - inlined->num_children--; } /* now do formal->actual substitutions */ @@ -985,6 +1007,13 @@ slang_inline_asm_function(slang_assemble_ctx *A, _slang_free(substOld); _slang_free(substNew); +#if 0 + printf("+++++++++++++ inlined asm function %s +++++++++++++\n", + (char *) fun->header.a_name); + slang_print_tree(inlined, 3); + printf("+++++++++++++++++++++++++++++++++++++++++++++++++++\n"); +#endif + return inlined; } @@ -1012,6 +1041,7 @@ slang_inline_function_call(slang_assemble_ctx * A, slang_function *fun, slang_operation **substNew; GLuint substCount, numCopyIn, i; slang_function *prevFunction; + slang_variable_scope *newScope = NULL; /* save / push */ prevFunction = A->CurFunction; @@ -1029,7 +1059,7 @@ slang_inline_function_call(slang_assemble_ctx * A, slang_function *fun, _slang_alloc(totalArgs * sizeof(slang_operation *)); #if 0 - printf("Inline call to %s (total vars=%d nparams=%d)\n", + printf("\nInline call to %s (total vars=%d nparams=%d)\n", (char *) fun->header.a_name, fun->parameters->num_variables, numArgs); #endif @@ -1148,7 +1178,8 @@ slang_inline_function_call(slang_assemble_ctx * A, slang_function *fun, slang_operation_copy(inlined, fun->body); /*** XXX review this */ - assert(inlined->type == SLANG_OPER_BLOCK_NO_NEW_SCOPE); + assert(inlined->type == SLANG_OPER_BLOCK_NO_NEW_SCOPE || + inlined->type == SLANG_OPER_BLOCK_NEW_SCOPE); inlined->type = SLANG_OPER_BLOCK_NEW_SCOPE; #if 0 @@ -1179,9 +1210,7 @@ slang_inline_function_call(slang_assemble_ctx * A, slang_function *fun, slang_operation *decl = slang_operation_insert(&inlined->num_children, &inlined->children, numCopyIn); - /* - printf("COPY_IN %s from expr\n", (char*)p->a_name); - */ + decl->type = SLANG_OPER_VARIABLE_DECL; assert(decl->locals); decl->locals->outer_scope = inlined->locals; @@ -1192,10 +1221,29 @@ slang_inline_function_call(slang_assemble_ctx * A, slang_function *fun, /* child[0] is the var's initializer */ slang_operation_copy(&decl->children[0], args + i); + /* add parameter 'p' to the local variable scope here */ + { + slang_variable *pCopy = slang_variable_scope_grow(inlined->locals); + pCopy->type = p->type; + pCopy->a_name = p->a_name; + pCopy->array_len = p->array_len; + } + + newScope = inlined->locals; numCopyIn++; } } + /* Now add copies of the function's local vars to the new variable scope */ + for (i = totalArgs; i < fun->parameters->num_variables; i++) { + slang_variable *p = fun->parameters->variables[i]; + slang_variable *pCopy = slang_variable_scope_grow(inlined->locals); + pCopy->type = p->type; + pCopy->a_name = p->a_name; + pCopy->array_len = p->array_len; + } + + /* New epilog statements: * 1. Create end of function label to jump to from return statements. * 2. Copy the 'out' parameter vars @@ -1231,8 +1279,15 @@ slang_inline_function_call(slang_assemble_ctx * A, slang_function *fun, _slang_free(substOld); _slang_free(substNew); + /* Update scoping to use the new local vars instead of the + * original function's vars. This is especially important + * for nested inlining. + */ + if (newScope) + slang_replace_scope(inlined, fun->parameters, newScope); + #if 0 - printf("Done Inline call to %s (total vars=%d nparams=%d)\n", + printf("Done Inline call to %s (total vars=%d nparams=%d)\n\n", (char *) fun->header.a_name, fun->parameters->num_variables, numArgs); slang_print_tree(top, 0); @@ -1356,6 +1411,27 @@ slang_find_asm_info(const char *name) /** + * Return the default swizzle mask for accessing a variable of the + * given size (in floats). If size = 1, comp is used to identify + * which component [0..3] of the register holds the variable. + */ +static GLuint +_slang_var_swizzle(GLint size, GLint comp) +{ + switch (size) { + case 1: + return MAKE_SWIZZLE4(comp, comp, comp, comp); + case 2: + return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_NIL, SWIZZLE_NIL); + case 3: + return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_NIL); + default: + return SWIZZLE_XYZW; + } +} + + +/** * Some write-masked assignments are simple, but others are hard. * Simple example: * vec3 v; @@ -1560,13 +1636,13 @@ _slang_gen_asm(slang_assemble_ctx *A, slang_operation *oper, if (info->NumParams == oper->num_children) { /* Storage for result is not specified. - * Children[0], [1] are the operands. + * Children[0], [1], [2] are the operands. */ firstOperand = 0; } else { /* Storage for result (child[0]) is specified. - * Children[1], [2] are the operands. + * Children[1], [2], [3] are the operands. */ firstOperand = 1; } @@ -1601,7 +1677,8 @@ _slang_gen_asm(slang_assemble_ctx *A, slang_operation *oper, n->Store = get_store(n0); n->Writemask = writemask; - assert(n->Store->File != PROGRAM_UNDEFINED); + assert(n->Store->File != PROGRAM_UNDEFINED || + n->Store->Parent); _slang_free(n0); } @@ -1626,7 +1703,7 @@ print_funcs(struct slang_function_scope_ *scope, const char *name) /** - * Return first function in the scope that has the given name. + * Find a function of the given name, taking 'numArgs' arguments. * This is the function we'll try to call when there is no exact match * between function parameters and call arguments. * @@ -1634,21 +1711,239 @@ print_funcs(struct slang_function_scope_ *scope, const char *name) * all of them... */ static slang_function * -_slang_first_function(struct slang_function_scope_ *scope, const char *name) +_slang_find_function_by_argc(slang_function_scope *scope, + const char *name, int numArgs) +{ + while (scope) { + GLuint i; + for (i = 0; i < scope->num_functions; i++) { + slang_function *f = &scope->functions[i]; + if (strcmp(name, (char*) f->header.a_name) == 0) { + int haveRetValue = _slang_function_has_return_value(f); + if (numArgs == f->param_count - haveRetValue) + return f; + } + } + scope = scope->outer_scope; + } + + return NULL; +} + + +static slang_function * +_slang_find_function_by_max_argc(slang_function_scope *scope, + const char *name) +{ + slang_function *maxFunc = NULL; + GLuint maxArgs = 0; + + while (scope) { + GLuint i; + for (i = 0; i < scope->num_functions; i++) { + slang_function *f = &scope->functions[i]; + if (strcmp(name, (char*) f->header.a_name) == 0) { + if (f->param_count > maxArgs) { + maxArgs = f->param_count; + maxFunc = f; + } + } + } + scope = scope->outer_scope; + } + + return maxFunc; +} + + +/** + * Generate a new slang_function which is a constructor for a user-defined + * struct type. + */ +static slang_function * +_slang_make_constructor(slang_assemble_ctx *A, slang_struct *str) { - GLuint i; - for (i = 0; i < scope->num_functions; i++) { - slang_function *f = &scope->functions[i]; - if (strcmp(name, (char*) f->header.a_name) == 0) - return f; + const GLint numFields = str->fields->num_variables; + + slang_function *fun = (slang_function *) _mesa_malloc(sizeof(slang_function)); + if (!fun) + return NULL; + + slang_function_construct(fun); + + /* function header (name, return type) */ + fun->kind = SLANG_FUNC_CONSTRUCTOR; + fun->header.a_name = str->a_name; + fun->header.type.qualifier = SLANG_QUAL_NONE; + fun->header.type.specifier.type = SLANG_SPEC_STRUCT; + fun->header.type.specifier._struct = str; + + /* function parameters (= struct's fields) */ + { + GLint i; + for (i = 0; i < numFields; i++) { + /* + printf("Field %d: %s\n", i, (char*) str->fields->variables[i]->a_name); + */ + slang_variable *p = slang_variable_scope_grow(fun->parameters); + *p = *str->fields->variables[i]; /* copy the type */ + p->type.qualifier = SLANG_QUAL_CONST; + } + fun->param_count = fun->parameters->num_variables; + } + + /* Add __retVal to params */ + { + slang_variable *p = slang_variable_scope_grow(fun->parameters); + slang_atom a_retVal = slang_atom_pool_atom(A->atoms, "__retVal"); + assert(a_retVal); + p->a_name = a_retVal; + p->type = fun->header.type; + p->type.qualifier = SLANG_QUAL_OUT; + fun->param_count++; + } + + /* function body is: + * block: + * declare T; + * T.f1 = p1; + * T.f2 = p2; + * ... + * T.fn = pn; + * return T; + */ + { + slang_variable_scope *scope; + slang_variable *var; + GLint i; + + fun->body = slang_operation_new(1); + fun->body->type = SLANG_OPER_BLOCK_NEW_SCOPE; + fun->body->num_children = numFields + 2; + fun->body->children = slang_operation_new(numFields + 2); + + scope = fun->body->locals; + scope->outer_scope = fun->parameters; + + /* create local var 't' */ + var = slang_variable_scope_grow(scope); + var->a_name = slang_atom_pool_atom(A->atoms, "t"); + var->type = fun->header.type; + + /* declare t */ + { + slang_operation *decl; + + decl = &fun->body->children[0]; + decl->type = SLANG_OPER_VARIABLE_DECL; + decl->locals = _slang_variable_scope_new(scope); + decl->a_id = var->a_name; + } + + /* assign params to fields of t */ + for (i = 0; i < numFields; i++) { + slang_operation *assign = &fun->body->children[1 + i]; + + assign->type = SLANG_OPER_ASSIGN; + assign->locals = _slang_variable_scope_new(scope); + assign->num_children = 2; + assign->children = slang_operation_new(2); + + { + slang_operation *lhs = &assign->children[0]; + + lhs->type = SLANG_OPER_FIELD; + lhs->locals = _slang_variable_scope_new(scope); + lhs->num_children = 1; + lhs->children = slang_operation_new(1); + lhs->a_id = str->fields->variables[i]->a_name; + + lhs->children[0].type = SLANG_OPER_IDENTIFIER; + lhs->children[0].a_id = var->a_name; + lhs->children[0].locals = _slang_variable_scope_new(scope); + +#if 0 + lhs->children[1].num_children = 1; + lhs->children[1].children = slang_operation_new(1); + lhs->children[1].children[0].type = SLANG_OPER_IDENTIFIER; + lhs->children[1].children[0].a_id = str->fields->variables[i]->a_name; + lhs->children[1].children->locals = _slang_variable_scope_new(scope); +#endif + } + + { + slang_operation *rhs = &assign->children[1]; + + rhs->type = SLANG_OPER_IDENTIFIER; + rhs->locals = _slang_variable_scope_new(scope); + rhs->a_id = str->fields->variables[i]->a_name; + } + } + + /* return t; */ + { + slang_operation *ret = &fun->body->children[numFields + 1]; + + ret->type = SLANG_OPER_RETURN; + ret->locals = _slang_variable_scope_new(scope); + ret->num_children = 1; + ret->children = slang_operation_new(1); + ret->children[0].type = SLANG_OPER_IDENTIFIER; + ret->children[0].a_id = var->a_name; + ret->children[0].locals = _slang_variable_scope_new(scope); + + } + } + /* + slang_print_function(fun, 1); + */ + return fun; +} + + +/** + * Find/create a function (constructor) for the given structure name. + */ +static slang_function * +_slang_locate_struct_constructor(slang_assemble_ctx *A, const char *name) +{ + unsigned int i; + for (i = 0; i < A->space.structs->num_structs; i++) { + slang_struct *str = &A->space.structs->structs[i]; + if (strcmp(name, (const char *) str->a_name) == 0) { + /* found a structure type that matches the function name */ + if (!str->constructor) { + /* create the constructor function now */ + str->constructor = _slang_make_constructor(A, str); + } + return str->constructor; + } } - if (scope->outer_scope) - return _slang_first_function(scope->outer_scope, name); return NULL; } +static GLboolean +_slang_is_vec_mat_type(const char *name) +{ + static const char *vecmat_types[] = { + "float", "int", "bool", + "vec2", "vec3", "vec4", + "ivec2", "ivec3", "ivec4", + "bvec2", "bvec3", "bvec4", + "mat2", "mat3", "mat4", + "mat2x3", "mat2x4", "mat3x2", "mat3x4", "mat4x2", "mat4x3", + NULL + }; + int i; + for (i = 0; vecmat_types[i]; i++) + if (_mesa_strcmp(name, vecmat_types[i]) == 0) + return GL_TRUE; + return GL_FALSE; +} + + /** * Assemble a function call, given a particular function name. * \param name the function's name (operators like '*' are possible). @@ -1661,23 +1956,53 @@ _slang_gen_function_call_name(slang_assemble_ctx *A, const char *name, const GLuint param_count = oper->num_children; slang_atom atom; slang_function *fun; + GLboolean error; atom = slang_atom_pool_atom(A->atoms, name); if (atom == SLANG_ATOM_NULL) return NULL; /* - * Use 'name' to find the function to call + * First, try to find function by name and exact argument type matching. */ fun = _slang_locate_function(A->space.funcs, atom, params, param_count, - &A->space, A->atoms, A->log); + &A->space, A->atoms, A->log, &error); + + if (error) { + slang_info_log_error(A->log, + "Function '%s' not found (check argument types)", + name); + return NULL; + } + if (!fun) { - /* A function with exactly the right parameters/types was not found. - * Try adapting the parameters. + /* Next, try locating a constructor function for a user-defined type */ + fun = _slang_locate_struct_constructor(A, name); + } + + if (!fun && _slang_is_vec_mat_type(name)) { + /* Next, if this call looks like a vec() or mat() constructor call, + * try "unwinding" the args to satisfy a constructor. */ - fun = _slang_first_function(A->space.funcs, name); - if (!fun || !_slang_adapt_call(oper, fun, &A->space, A->atoms, A->log)) { - slang_info_log_error(A->log, "Function '%s' not found (check argument types)", name); + fun = _slang_find_function_by_max_argc(A->space.funcs, name); + if (fun) { + if (!_slang_adapt_call(oper, fun, &A->space, A->atoms, A->log)) { + slang_info_log_error(A->log, + "Function '%s' not found (check argument types)", + name); + return NULL; + } + } + } + + if (!fun) { + /* Next, try casting args to the types of the formal parameters */ + int numArgs = oper->num_children; + fun = _slang_find_function_by_argc(A->space.funcs, name, numArgs); + if (!fun || !_slang_cast_func_params(oper, fun, &A->space, A->atoms, A->log)) { + slang_info_log_error(A->log, + "Function '%s' not found (check argument types)", + name); return NULL; } assert(fun); @@ -1951,22 +2276,16 @@ _slang_gen_if(slang_assemble_ctx * A, const slang_operation *oper) cond = _slang_gen_operation(A, &oper->children[0]); cond = new_cond(cond); - if (is_operation_type(&oper->children[1], SLANG_OPER_BREAK)) { + if (is_operation_type(&oper->children[1], SLANG_OPER_BREAK) + && !haveElseClause) { /* Special case: generate a conditional break */ ifBody = new_break_if_true(A->CurLoop, cond); - if (haveElseClause) { - elseBody = _slang_gen_operation(A, &oper->children[2]); - return new_seq(ifBody, elseBody); - } return ifBody; } - else if (is_operation_type(&oper->children[1], SLANG_OPER_CONTINUE)) { + else if (is_operation_type(&oper->children[1], SLANG_OPER_CONTINUE) + && !haveElseClause) { /* Special case: generate a conditional break */ ifBody = new_cont_if_true(A->CurLoop, cond); - if (haveElseClause) { - elseBody = _slang_gen_operation(A, &oper->children[2]); - return new_seq(ifBody, elseBody); - } return ifBody; } else { @@ -2038,7 +2357,7 @@ _slang_gen_temporary(GLint size) slang_ir_storage *store; slang_ir_node *n = NULL; - store = _slang_new_ir_storage(PROGRAM_TEMPORARY, -1, size); + store = _slang_new_ir_storage(PROGRAM_TEMPORARY, -2, size); if (store) { n = new_node0(IR_VAR_DECL); if (n) { @@ -2059,11 +2378,15 @@ static slang_ir_node * _slang_gen_var_decl(slang_assemble_ctx *A, slang_variable *var) { slang_ir_node *n; + + /*assert(!var->declared);*/ + var->declared = GL_TRUE; + assert(!is_sampler_type(&var->type)); + n = new_node0(IR_VAR_DECL); if (n) { _slang_attach_storage(n, var); - assert(var->aux); assert(n->Store == var->aux); assert(n->Store); @@ -2071,6 +2394,18 @@ _slang_gen_var_decl(slang_assemble_ctx *A, slang_variable *var) n->Store->File = PROGRAM_TEMPORARY; n->Store->Size = _slang_sizeof_type_specifier(&n->Var->type.specifier); + + if (n->Store->Size <= 0) { + slang_info_log_error(A->log, "invalid declaration for '%s'", + (char*) var->a_name); + return NULL; + } +#if 0 + printf("%s var %p %s store=%p index=%d size=%d\n", + __FUNCTION__, (void *) var, (char *) var->a_name, + (void *) n->Store, n->Store->Index, n->Store->Size); +#endif + if (var->array_len > 0) { /* this is an array */ /* round up element size to mult of 4 */ @@ -2079,8 +2414,25 @@ _slang_gen_var_decl(slang_assemble_ctx *A, slang_variable *var) sz *= var->array_len; n->Store->Size = sz; } - A->program->NumTemporaries++; + assert(n->Store->Size > 0); + + /* setup default swizzle for storing the variable */ + switch (n->Store->Size) { + case 2: + n->Store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, + SWIZZLE_NIL, SWIZZLE_NIL); + break; + case 3: + n->Store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, + SWIZZLE_Z, SWIZZLE_NIL); + break; + default: + /* Note that float-sized vars may be allocated in any x/y/z/w + * slot, but that won't be determined until code emit time. + */ + n->Store->Swizzle = SWIZZLE_NOOP; + } } return n; } @@ -2281,8 +2633,16 @@ _slang_gen_declaration(slang_assemble_ctx *A, slang_operation *oper) assert(oper->num_children == 0 || oper->num_children == 1); v = _slang_locate_variable(oper->locals, oper->a_id, GL_TRUE); + /*printf("Declare %s at %p\n", varName, v);*/ assert(v); +#if 0 + if (v->declared) { + slang_info_log_error(A->log, "variable '%s' redeclared", varName); + return NULL; + } +#endif + varDecl = _slang_gen_var_decl(A, v); if (oper->num_children > 0) { @@ -2358,13 +2718,33 @@ _slang_gen_variable(slang_assemble_ctx * A, slang_operation *oper) } + +/** + * Return the number of components actually named by the swizzle. + * Recall that swizzles may have undefined/don't-care values. + */ +static GLuint +swizzle_size(GLuint swizzle) +{ + GLuint size = 0, i; + for (i = 0; i < 4; i++) { + GLuint swz = GET_SWZ(swizzle, i); + size += (swz >= 0 && swz <= 3); + } + return size; +} + + static slang_ir_node * _slang_gen_swizzle(slang_ir_node *child, GLuint swizzle) { slang_ir_node *n = new_node1(IR_SWIZZLE, child); assert(child); if (n) { - n->Store = _slang_new_ir_storage(PROGRAM_UNDEFINED, -1, -1); + assert(!n->Store); + n->Store = _slang_new_ir_storage_relative(0, + swizzle_size(swizzle), + child->Store); n->Store->Swizzle = swizzle; } return n; @@ -2419,6 +2799,11 @@ _slang_gen_assignment(slang_assemble_ctx * A, slang_operation *oper) lhs = _slang_gen_operation(A, &oper->children[0]); if (lhs) { + if (!lhs->Store) { + slang_info_log_error(A->log, + "invalid left hand side for assignment"); + return NULL; + } if (!(lhs->Store->File == PROGRAM_OUTPUT || lhs->Store->File == PROGRAM_TEMPORARY || (lhs->Store->File == PROGRAM_VARYING && @@ -2456,7 +2841,7 @@ _slang_gen_assignment(slang_assemble_ctx * A, slang_operation *oper) * Generate IR tree for referencing a field in a struct (or basic vector type) */ static slang_ir_node * -_slang_gen_field(slang_assemble_ctx * A, slang_operation *oper) +_slang_gen_struct_field(slang_assemble_ctx * A, slang_operation *oper) { slang_typeinfo ti; @@ -2472,6 +2857,7 @@ _slang_gen_field(slang_assemble_ctx * A, slang_operation *oper) GLuint swizzle; if (!_slang_is_swizzle((char *) oper->a_id, rows, &swz)) { slang_info_log_error(A->log, "Bad swizzle"); + return NULL; } swizzle = MAKE_SWIZZLE4(swz.swizzle[0], swz.swizzle[1], @@ -2509,7 +2895,8 @@ _slang_gen_field(slang_assemble_ctx * A, slang_operation *oper) /* oper->a_id is the field name */ slang_ir_node *base, *n; slang_typeinfo field_ti; - GLint fieldSize, fieldOffset = -1; + GLint fieldSize, fieldOffset = -1, swz; + /* type of field */ slang_typeinfo_construct(&field_ti); _slang_typeof_operation(A, oper, &field_ti); @@ -2519,10 +2906,14 @@ _slang_gen_field(slang_assemble_ctx * A, slang_operation *oper) fieldOffset = _slang_field_offset(&ti.spec, oper->a_id); if (fieldSize == 0 || fieldOffset < 0) { + const char *structName; + if (ti.spec._struct) + structName = (char *) ti.spec._struct->a_name; + else + structName = "unknown"; slang_info_log_error(A->log, "\"%s\" is not a member of struct \"%s\"", - (char *) oper->a_id, - (char *) ti.spec._struct->a_name); + (char *) oper->a_id, structName); return NULL; } assert(fieldSize >= 0); @@ -2534,20 +2925,27 @@ _slang_gen_field(slang_assemble_ctx * A, slang_operation *oper) } n = new_node1(IR_FIELD, base); - if (n) { - n->Field = (char *) oper->a_id; - n->FieldOffset = fieldOffset; - assert(n->FieldOffset >= 0); - n->Store = _slang_new_ir_storage(base->Store->File, - base->Store->Index, - fieldSize); - } - return n; + if (!n) + return NULL; -#if 0 - _mesa_problem(NULL, "glsl structs/fields not supported yet"); - return NULL; -#endif + + /* setup the storage info for this node */ + swz = fieldOffset % 4; + + n->Field = (char *) oper->a_id; + n->Store = _slang_new_ir_storage_relative(fieldOffset / 4, + fieldSize, + base->Store); + if (fieldSize == 1) + n->Store->Swizzle = MAKE_SWIZZLE4(swz, swz, swz, swz); + else if (fieldSize == 2) + n->Store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, + SWIZZLE_NIL, SWIZZLE_NIL); + else if (fieldSize == 3) + n->Store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, + SWIZZLE_Z, SWIZZLE_NIL); + + return n; } } @@ -2556,7 +2954,7 @@ _slang_gen_field(slang_assemble_ctx * A, slang_operation *oper) * Gen code for array indexing. */ static slang_ir_node * -_slang_gen_subscript(slang_assemble_ctx * A, slang_operation *oper) +_slang_gen_array_element(slang_assemble_ctx * A, slang_operation *oper) { slang_typeinfo array_ti; @@ -2573,7 +2971,7 @@ _slang_gen_subscript(slang_assemble_ctx * A, slang_operation *oper) index = (GLint) oper->children[1].literal[0]; if (oper->children[1].type != SLANG_OPER_LITERAL_INT || - index >= max) { + index >= (GLint) max) { slang_info_log_error(A->log, "Invalid array index for vector type"); return NULL; } @@ -2589,6 +2987,7 @@ _slang_gen_subscript(slang_assemble_ctx * A, slang_operation *oper) /*n->Store = _slang_clone_ir_storage_swz(n->Store, */ n->Writemask = WRITEMASK_X << index; } + assert(n->Store); return n; } else { @@ -2620,21 +3019,30 @@ _slang_gen_subscript(slang_assemble_ctx * A, slang_operation *oper) index = _slang_gen_operation(A, &oper->children[1]); if (array && index) { /* bounds check */ - if (index->Opcode == IR_FLOAT && - ((int) index->Value[0] < 0 || - (int) index->Value[0] >= arrayLen)) { - slang_info_log_error(A->log, + GLint constIndex = 0; + if (index->Opcode == IR_FLOAT) { + constIndex = (int) index->Value[0]; + if (constIndex < 0 || constIndex >= arrayLen) { + slang_info_log_error(A->log, "Array index out of bounds (index=%d size=%d)", - (int) index->Value[0], arrayLen); - _slang_free_ir_tree(array); - _slang_free_ir_tree(index); + constIndex, arrayLen); + _slang_free_ir_tree(array); + _slang_free_ir_tree(index); + return NULL; + } + } + + if (!array->Store) { + slang_info_log_error(A->log, "Invalid array"); return NULL; } elem = new_node2(IR_ELEMENT, array, index); - elem->Store = _slang_new_ir_storage(array->Store->File, - array->Store->Index, - elemSize); + elem->Store = _slang_new_ir_storage_relative(constIndex, + elemSize, + array->Store); + + assert(elem->Store->Parent); /* XXX try to do some array bounds checking here */ return elem; } @@ -2647,6 +3055,39 @@ _slang_gen_subscript(slang_assemble_ctx * A, slang_operation *oper) } +#if 0 +static void +print_vars(slang_variable_scope *s) +{ + int i; + printf("vars: "); + for (i = 0; i < s->num_variables; i++) { + printf("%s %d, \n", + (char*) s->variables[i]->a_name, + s->variables[i]->declared); + } + + printf("\n"); +} +#endif + + +#if 0 +static void +_slang_undeclare_vars(slang_variable_scope *locals) +{ + if (locals->num_variables > 0) { + int i; + for (i = 0; i < locals->num_variables; i++) { + slang_variable *v = locals->variables[i]; + printf("undeclare %s at %p\n", (char*) v->a_name, v); + v->declared = GL_FALSE; + } + } +} +#endif + + /** * Generate IR tree for a slang_operation (AST node) */ @@ -2666,6 +3107,9 @@ _slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper) _slang_pop_var_table(A->vartable); + /*_slang_undeclare_vars(oper->locals);*/ + /*print_vars(oper->locals);*/ + if (n) n = new_node1(IR_SCOPE, n); return n; @@ -2688,26 +3132,6 @@ _slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper) tree = new_seq(tree, n); } -#if 00 - if (oper->locals->num_variables > 0) { - int i; - /* - printf("\n****** Deallocate vars in scope!\n"); - */ - for (i = 0; i < oper->locals->num_variables; i++) { - slang_variable *v = oper->locals->variables + i; - if (v->aux) { - slang_ir_storage *store = (slang_ir_storage *) v->aux; - /* - printf(" Deallocate var %s\n", (char*) v->a_name); - */ - assert(store->File == PROGRAM_TEMPORARY); - assert(store->Index >= 0); - _slang_free_temp(A->vartable, store->Index, store->Size); - } - } - } -#endif return tree; } else { @@ -2808,14 +3232,14 @@ _slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper) { slang_ir_node *n; assert(oper->num_children == 2); - n = _slang_gen_function_call_name(A, "+=", oper, &oper->children[0]); + n = _slang_gen_function_call_name(A, "+=", oper, NULL); return n; } case SLANG_OPER_SUBASSIGN: { slang_ir_node *n; assert(oper->num_children == 2); - n = _slang_gen_function_call_name(A, "-=", oper, &oper->children[0]); + n = _slang_gen_function_call_name(A, "-=", oper, NULL); return n; } break; @@ -2823,14 +3247,14 @@ _slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper) { slang_ir_node *n; assert(oper->num_children == 2); - n = _slang_gen_function_call_name(A, "*=", oper, &oper->children[0]); + n = _slang_gen_function_call_name(A, "*=", oper, NULL); return n; } case SLANG_OPER_DIVASSIGN: { slang_ir_node *n; assert(oper->num_children == 2); - n = _slang_gen_function_call_name(A, "/=", oper, &oper->children[0]); + n = _slang_gen_function_call_name(A, "/=", oper, NULL); return n; } case SLANG_OPER_LOGICALAND: @@ -2873,9 +3297,9 @@ _slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper) case SLANG_OPER_IF: return _slang_gen_if(A, oper); case SLANG_OPER_FIELD: - return _slang_gen_field(A, oper); + return _slang_gen_struct_field(A, oper); case SLANG_OPER_SUBSCRIPT: - return _slang_gen_subscript(A, oper); + return _slang_gen_array_element(A, oper); case SLANG_OPER_LITERAL_FLOAT: /* fall-through */ case SLANG_OPER_LITERAL_INT: @@ -2942,6 +3366,23 @@ _slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper) } +/** + * Compute total size of array give size of element, number of elements. + */ +static GLint +array_size(GLint baseSize, GLint arrayLen) +{ + GLint total; + if (arrayLen > 1) { + /* round up base type to multiple of 4 */ + total = ((baseSize + 3) & ~0x3) * MAX2(arrayLen, 1); + } + else { + total = baseSize; + } + return total; +} + /** * Called by compiler when a global variable has been parsed/compiled. @@ -2967,6 +3408,7 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, int dbg = 0; const GLenum datatype = _slang_gltype_from_specifier(&var->type.specifier); const GLint texIndex = sampler_to_texture_index(var->type.specifier.type); + const GLint size = _slang_sizeof_type_specifier(&var->type.specifier); if (texIndex != -1) { /* This is a texture sampler variable... @@ -2980,8 +3422,8 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, } else if (var->type.qualifier == SLANG_QUAL_UNIFORM) { /* Uniform variable */ - const GLint size = _slang_sizeof_type_specifier(&var->type.specifier) - * MAX2(var->array_len, 1); + const GLint totalSize = array_size(size, var->array_len); + const GLuint swizzle = _slang_var_swizzle(totalSize, 0); if (prog) { /* user-defined uniform */ if (datatype == GL_NONE) { @@ -3010,8 +3452,9 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, } else { GLint uniformLoc = _mesa_add_uniform(prog->Parameters, varName, - size, datatype); - store = _slang_new_ir_storage(PROGRAM_UNIFORM, uniformLoc, size); + totalSize, datatype); + store = _slang_new_ir_storage_swz(PROGRAM_UNIFORM, uniformLoc, + totalSize, swizzle); } } else { @@ -3019,34 +3462,40 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, /* We know it's a uniform, but don't allocate storage unless * it's really used. */ - store = _slang_new_ir_storage(PROGRAM_STATE_VAR, -1, size); + store = _slang_new_ir_storage_swz(PROGRAM_STATE_VAR, -1, + totalSize, swizzle); } - if (dbg) printf("UNIFORM (sz %d) ", size); + if (dbg) printf("UNIFORM (sz %d) ", totalSize); } else if (var->type.qualifier == SLANG_QUAL_VARYING) { - const GLint size = 4; /* XXX fix */ if (prog) { /* user-defined varying */ GLint varyingLoc = _mesa_add_varying(prog->Varying, varName, size); - store = _slang_new_ir_storage(PROGRAM_VARYING, varyingLoc, size); + GLuint swizzle = _slang_var_swizzle(size, 0); + store = _slang_new_ir_storage_swz(PROGRAM_VARYING, varyingLoc, + size, swizzle); } else { /* pre-defined varying, like gl_Color or gl_TexCoord */ if (type == SLANG_UNIT_FRAGMENT_BUILTIN) { + /* fragment program input */ GLuint swizzle; GLint index = _slang_input_index(varName, GL_FRAGMENT_PROGRAM_ARB, &swizzle); assert(index >= 0); - store = _slang_new_ir_storage(PROGRAM_INPUT, index, size); - store->Swizzle = swizzle; assert(index < FRAG_ATTRIB_MAX); + store = _slang_new_ir_storage_swz(PROGRAM_INPUT, index, + size, swizzle); } else { + /* vertex program output */ GLint index = _slang_output_index(varName, GL_VERTEX_PROGRAM_ARB); + GLuint swizzle = _slang_var_swizzle(size, 0); assert(index >= 0); - assert(type == SLANG_UNIT_VERTEX_BUILTIN); - store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, size); assert(index < VERT_RESULT_MAX); + assert(type == SLANG_UNIT_VERTEX_BUILTIN); + store = _slang_new_ir_storage_swz(PROGRAM_OUTPUT, index, + size, swizzle); } if (dbg) printf("V/F "); } @@ -3055,10 +3504,9 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, else if (var->type.qualifier == SLANG_QUAL_ATTRIBUTE) { if (prog) { /* user-defined vertex attribute */ - const GLint size = _slang_sizeof_type_specifier(&var->type.specifier); const GLint attr = -1; /* unknown */ GLint index = _mesa_add_attribute(prog->Attributes, varName, - size, attr); + size, datatype, attr); assert(index >= 0); store = _slang_new_ir_storage(PROGRAM_INPUT, VERT_ATTRIB_GENERIC0 + index, size); @@ -3068,10 +3516,8 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, GLuint swizzle; GLint index = _slang_input_index(varName, GL_VERTEX_PROGRAM_ARB, &swizzle); - GLint size = 4; /* XXX? */ assert(index >= 0); - store = _slang_new_ir_storage(PROGRAM_INPUT, index, size); - store->Swizzle = swizzle; + store = _slang_new_ir_storage_swz(PROGRAM_INPUT, index, size, swizzle); } if (dbg) printf("ATTRIB "); } @@ -3079,28 +3525,24 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, GLuint swizzle = SWIZZLE_XYZW; /* silence compiler warning */ GLint index = _slang_input_index(varName, GL_FRAGMENT_PROGRAM_ARB, &swizzle); - GLint size = 4; /* XXX? */ - store = _slang_new_ir_storage(PROGRAM_INPUT, index, size); - store->Swizzle = swizzle; + store = _slang_new_ir_storage_swz(PROGRAM_INPUT, index, size, swizzle); if (dbg) printf("INPUT "); } else if (var->type.qualifier == SLANG_QUAL_FIXEDOUTPUT) { if (type == SLANG_UNIT_VERTEX_BUILTIN) { GLint index = _slang_output_index(varName, GL_VERTEX_PROGRAM_ARB); - GLint size = 4; /* XXX? */ store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, size); } else { GLint index = _slang_output_index(varName, GL_FRAGMENT_PROGRAM_ARB); - GLint size = 4; /* XXX? */ + GLint specialSize = 4; /* treat all fragment outputs as float[4] */ assert(type == SLANG_UNIT_FRAGMENT_BUILTIN); - store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, size); + store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, specialSize); } if (dbg) printf("OUTPUT "); } else if (var->type.qualifier == SLANG_QUAL_CONST && !prog) { /* pre-defined global constant, like gl_MaxLights */ - const GLint size = _slang_sizeof_type_specifier(&var->type.specifier); store = _slang_new_ir_storage(PROGRAM_CONSTANT, -1, size); if (dbg) printf("CONST "); } @@ -3140,6 +3582,8 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, if (store) var->aux = store; /* save var's storage info */ + var->declared = GL_TRUE; + return success; } diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c index 20bca01c46b..82df9b95d32 100644 --- a/src/mesa/shader/slang/slang_compile.c +++ b/src/mesa/shader/slang/slang_compile.c @@ -56,6 +56,9 @@ */ +/** re-defined below, should be the same though */ +#define TYPE_SPECIFIER_COUNT 32 + /** * Allocate storage for a variable of 'size' bytes from given pool. @@ -129,6 +132,7 @@ typedef struct slang_parse_ctx_ GLboolean global_scope; /**< Is object being declared a global? */ slang_atom_pool *atoms; slang_unit_type type; /**< Vertex vs. Fragment */ + GLuint version; /**< user-specified (or default) #version */ } slang_parse_ctx; /* slang_output_ctx */ @@ -141,6 +145,7 @@ typedef struct slang_output_ctx_ slang_var_pool *global_pool; struct gl_program *program; slang_var_table *vartable; + GLuint default_precision[TYPE_SPECIFIER_COUNT]; } slang_output_ctx; /* _slang_compile() */ @@ -332,9 +337,10 @@ convert_to_array(slang_parse_ctx * C, slang_variable * var, static GLboolean parse_struct_field_var(slang_parse_ctx * C, slang_output_ctx * O, - slang_variable * var, const slang_type_specifier * sp) + slang_variable * var, slang_atom a_name, + const slang_type_specifier * sp) { - var->a_name = parse_identifier(C); + var->a_name = a_name; if (var->a_name == SLANG_ATOM_NULL) return GL_FALSE; @@ -367,12 +373,19 @@ parse_struct_field(slang_parse_ctx * C, slang_output_ctx * O, return 0; do { + slang_atom a_name; slang_variable *var = slang_variable_scope_grow(st->fields); if (!var) { slang_info_log_memory(C->L); return 0; } - if (!parse_struct_field_var(C, &o, var, sp)) + a_name = parse_identifier(C); + if (_slang_locate_variable(st->fields, a_name, GL_FALSE)) { + slang_info_log_error(C->L, "duplicate field '%s'", (char *) a_name); + return 0; + } + + if (!parse_struct_field_var(C, &o, var, a_name, sp)) return 0; } while (*C->I++ != FIELD_NONE); @@ -525,7 +538,7 @@ parse_type_qualifier(slang_parse_ctx * C, slang_type_qualifier * qual) #define TYPE_SPECIFIER_MAT42 29 #define TYPE_SPECIFIER_MAT34 30 #define TYPE_SPECIFIER_MAT43 31 - +#define TYPE_SPECIFIER_COUNT 32 static int parse_type_specifier(slang_parse_ctx * C, slang_output_ctx * O, @@ -1574,11 +1587,22 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O, const slang_fully_specified_type * type) { slang_variable *var; + slang_atom a_name; /* empty init declatator (without name, e.g. "float ;") */ if (*C->I++ == VARIABLE_NONE) return 1; + a_name = parse_identifier(C); + + /* check if name is already in this scope */ + if (_slang_locate_variable(O->vars, a_name, GL_FALSE)) { + slang_info_log_error(C->L, + "declaration of '%s' conflicts with previous declaration", + (char *) a_name); + return 0; + } + /* make room for the new variable and initialize it */ var = slang_variable_scope_grow(O->vars); if (!var) { @@ -1588,7 +1612,7 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O, /* copy the declarator qualifier type, parse the identifier */ var->type.qualifier = type->qualifier; - var->a_name = parse_identifier(C); + var->a_name = a_name; if (var->a_name == SLANG_ATOM_NULL) return 0; @@ -1652,6 +1676,7 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O, A.space.vars = O->vars; A.program = O->program; A.vartable = O->vartable; + A.log = C->L; A.curFuncEndLabel = NULL; if (!_slang_codegen_global_variable(&A, var, C->type)) return 0; @@ -1817,14 +1842,115 @@ parse_declaration(slang_parse_ctx * C, slang_output_ctx * O) return 1; } -/* external declaration */ + +#define PRECISION_LOW 0 +#define PRECISION_MEDIUM 1 +#define PRECISION_HIGH 2 + +static int +parse_default_precision(slang_parse_ctx * C, slang_output_ctx * O) +{ +#if FEATURE_es2_glsl + int precision, type; + + precision = *C->I++; + switch (precision) { + case PRECISION_LOW: + case PRECISION_MEDIUM: + case PRECISION_HIGH: + /* OK */ + break; + default: + _mesa_problem(NULL, "unexpected precision %d at %s:%d\n", + precision, __FILE__, __LINE__); + return 0; + } + + type = *C->I++; + switch (type) { + case TYPE_SPECIFIER_FLOAT: + case TYPE_SPECIFIER_INT: + case TYPE_SPECIFIER_SAMPLER1D: + case TYPE_SPECIFIER_SAMPLER2D: + case TYPE_SPECIFIER_SAMPLER3D: + case TYPE_SPECIFIER_SAMPLERCUBE: + case TYPE_SPECIFIER_SAMPLER1DSHADOW: + case TYPE_SPECIFIER_SAMPLER2DSHADOW: + case TYPE_SPECIFIER_SAMPLER2DRECT: + case TYPE_SPECIFIER_SAMPLER2DRECTSHADOW: + /* OK */ + break; + default: + _mesa_problem(NULL, "unexpected type %d at %s:%d\n", + type, __FILE__, __LINE__); + return 0; + } + + assert(type < TYPE_SPECIFIER_COUNT); + O->default_precision[type] = precision; + + return 1; +#else + slang_info_log_error(C->L, "syntax error at \"precision\""); + return 0; +#endif +} + + +/** + * Initialize the default precision for all types. + * XXX this info isn't used yet. + */ +static void +init_default_precision(slang_output_ctx *O, slang_unit_type type) +{ + GLuint i; + for (i = 0; i < TYPE_SPECIFIER_COUNT; i++) { +#if FEATURE_es2_glsl + O->default_precision[i] = PRECISION_LOW; +#else + O->default_precision[i] = PRECISION_HIGH; +#endif + } +#if FEATURE_es2_glsl + if (type == SLANG_UNIT_VERTEX_SHADER) { + O->default_precision[TYPE_SPECIFIER_FLOAT] = PRECISION_HIGH; + O->default_precision[TYPE_SPECIFIER_INT] = PRECISION_HIGH; + } + else { + O->default_precision[TYPE_SPECIFIER_INT] = PRECISION_MEDIUM; + } +#endif +} + + +static int +parse_invariant(slang_parse_ctx * C, slang_output_ctx * O) +{ + if (C->version >= 120 || FEATURE_es2_glsl) { + slang_atom *a = parse_identifier(C); + /* XXX not doing anything with this var yet */ + /*printf("ID: %s\n", (char*) a);*/ + return a ? 1 : 0; + } + else { + slang_info_log_error(C->L, "syntax error at \"invariant\""); + return 0; + } +} + + +/* external declaration or default precision specifier */ #define EXTERNAL_NULL 0 #define EXTERNAL_FUNCTION_DEFINITION 1 #define EXTERNAL_DECLARATION 2 +#define DEFAULT_PRECISION 3 +#define INVARIANT_STMT 4 + static GLboolean parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit, - struct gl_program *program) + struct gl_shader *shader) { GET_CURRENT_CONTEXT(ctx); slang_output_ctx o; @@ -1843,11 +1969,12 @@ parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit, } /* setup output context */ + init_default_precision(&o, unit->type); o.funs = &unit->funs; o.structs = &unit->structs; o.vars = &unit->vars; o.global_pool = &unit->object->varpool; - o.program = program; + o.program = shader ? shader->Program : NULL; o.vartable = _slang_new_var_table(maxRegs); _slang_push_var_table(o.vartable); @@ -1868,6 +1995,12 @@ parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit, case EXTERNAL_DECLARATION: success = parse_declaration(C, &o); break; + case DEFAULT_PRECISION: + success = parse_default_precision(C, &o); + break; + case INVARIANT_STMT: + success = parse_invariant(C, &o); + break; default: success = GL_FALSE; } @@ -1894,6 +2027,7 @@ parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit, _slang_codegen_function(&A, mainFunc); + shader->Main = GL_TRUE; /* this shader defines main() */ } _slang_pop_var_table(o.vartable); @@ -1904,9 +2038,10 @@ parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit, static GLboolean compile_binary(const byte * prod, slang_code_unit * unit, + GLuint version, slang_unit_type type, slang_info_log * infolog, slang_code_unit * builtin, slang_code_unit * downlink, - struct gl_program *program) + struct gl_shader *shader) { slang_parse_ctx C; @@ -1919,6 +2054,7 @@ compile_binary(const byte * prod, slang_code_unit * unit, C.global_scope = GL_TRUE; C.atoms = &unit->object->atompool; C.type = type; + C.version = version; if (!check_revision(&C)) return GL_FALSE; @@ -1930,22 +2066,24 @@ compile_binary(const byte * prod, slang_code_unit * unit, } /* parse translation unit */ - return parse_code_unit(&C, unit, program); + return parse_code_unit(&C, unit, shader); } static GLboolean compile_with_grammar(grammar id, const char *source, slang_code_unit * unit, slang_unit_type type, slang_info_log * infolog, slang_code_unit * builtin, - struct gl_program *program) + struct gl_shader *shader) { byte *prod; GLuint size, start, version; slang_string preprocessed; - int maxVersion; + GLuint maxVersion; #if FEATURE_ARB_shading_language_120 maxVersion = 120; +#elif FEATURE_es2_glsl + maxVersion = 100; #else maxVersion = 110; #endif @@ -1995,9 +2133,9 @@ compile_with_grammar(grammar id, const char *source, slang_code_unit * unit, slang_string_free(&preprocessed); /* Syntax is okay - translate it to internal representation. */ - if (!compile_binary(prod, unit, type, infolog, builtin, + if (!compile_binary(prod, unit, version, type, infolog, builtin, &builtin[SLANG_BUILTIN_TOTAL - 1], - program)) { + shader)) { grammar_alloc_free(prod); return GL_FALSE; } @@ -2036,9 +2174,10 @@ static const byte slang_vertex_builtin_gc[] = { static GLboolean compile_object(grammar * id, const char *source, slang_code_object * object, slang_unit_type type, slang_info_log * infolog, - struct gl_program *program) + struct gl_shader *shader) { slang_code_unit *builtins = NULL; + GLuint base_version = 110; /* load GLSL grammar */ *id = grammar_load_from_text((const byte *) (slang_shader_syn)); @@ -2066,6 +2205,7 @@ compile_object(grammar * id, const char *source, slang_code_object * object, /* compile core functionality first */ if (!compile_binary(slang_core_gc, &object->builtin[SLANG_BUILTIN_CORE], + base_version, SLANG_UNIT_FRAGMENT_BUILTIN, infolog, NULL, NULL, NULL)) return GL_FALSE; @@ -2073,6 +2213,7 @@ compile_object(grammar * id, const char *source, slang_code_object * object, #if FEATURE_ARB_shading_language_120 if (!compile_binary(slang_120_core_gc, &object->builtin[SLANG_BUILTIN_120_CORE], + 120, SLANG_UNIT_FRAGMENT_BUILTIN, infolog, NULL, &object->builtin[SLANG_BUILTIN_CORE], NULL)) return GL_FALSE; @@ -2081,6 +2222,11 @@ compile_object(grammar * id, const char *source, slang_code_object * object, /* compile common functions and variables, link to core */ if (!compile_binary(slang_common_builtin_gc, &object->builtin[SLANG_BUILTIN_COMMON], +#if FEATURE_ARB_shading_language_120 + 120, +#else + base_version, +#endif SLANG_UNIT_FRAGMENT_BUILTIN, infolog, NULL, #if FEATURE_ARB_shading_language_120 &object->builtin[SLANG_BUILTIN_120_CORE], @@ -2094,12 +2240,14 @@ compile_object(grammar * id, const char *source, slang_code_object * object, if (type == SLANG_UNIT_FRAGMENT_SHADER) { if (!compile_binary(slang_fragment_builtin_gc, &object->builtin[SLANG_BUILTIN_TARGET], + base_version, SLANG_UNIT_FRAGMENT_BUILTIN, infolog, NULL, &object->builtin[SLANG_BUILTIN_COMMON], NULL)) return GL_FALSE; #if FEATURE_ARB_shading_language_120 if (!compile_binary(slang_120_fragment_gc, &object->builtin[SLANG_BUILTIN_TARGET], + 120, SLANG_UNIT_FRAGMENT_BUILTIN, infolog, NULL, &object->builtin[SLANG_BUILTIN_COMMON], NULL)) return GL_FALSE; @@ -2108,6 +2256,7 @@ compile_object(grammar * id, const char *source, slang_code_object * object, else if (type == SLANG_UNIT_VERTEX_SHADER) { if (!compile_binary(slang_vertex_builtin_gc, &object->builtin[SLANG_BUILTIN_TARGET], + base_version, SLANG_UNIT_VERTEX_BUILTIN, infolog, NULL, &object->builtin[SLANG_BUILTIN_COMMON], NULL)) return GL_FALSE; @@ -2124,7 +2273,7 @@ compile_object(grammar * id, const char *source, slang_code_object * object, /* compile the actual shader - pass-in built-in library for external shader */ return compile_with_grammar(*id, source, &object->unit, type, infolog, - builtins, program); + builtins, shader); } @@ -2133,7 +2282,6 @@ compile_shader(GLcontext *ctx, slang_code_object * object, slang_unit_type type, slang_info_log * infolog, struct gl_shader *shader) { - struct gl_program *program = shader->Programs[0]; GLboolean success; grammar id = 0; @@ -2143,12 +2291,12 @@ compile_shader(GLcontext *ctx, slang_code_object * object, _mesa_printf("************************************\n"); #endif - assert(program); + assert(shader->Program); _slang_code_object_dtr(object); _slang_code_object_ctr(object); - success = compile_object(&id, shader->Source, object, type, infolog, program); + success = compile_object(&id, shader->Source, object, type, infolog, shader); if (id != 0) grammar_destroy(id); if (!success) @@ -2180,21 +2328,18 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader) ctx->Shader.MemPool = _slang_new_mempool(1024*1024); - /* XXX temporary hack */ - if (!shader->Programs) { + shader->Main = GL_FALSE; + + if (!shader->Program) { GLenum progTarget; if (shader->Type == GL_VERTEX_SHADER) progTarget = GL_VERTEX_PROGRAM_ARB; else progTarget = GL_FRAGMENT_PROGRAM_ARB; - shader->Programs - = (struct gl_program **) malloc(sizeof(struct gl_program*)); - shader->Programs[0] = ctx->Driver.NewProgram(ctx, progTarget, 1); - shader->NumPrograms = 1; - - shader->Programs[0]->Parameters = _mesa_new_parameter_list(); - shader->Programs[0]->Varying = _mesa_new_parameter_list(); - shader->Programs[0]->Attributes = _mesa_new_parameter_list(); + shader->Program = ctx->Driver.NewProgram(ctx, progTarget, 1); + shader->Program->Parameters = _mesa_new_parameter_list(); + shader->Program->Varying = _mesa_new_parameter_list(); + shader->Program->Attributes = _mesa_new_parameter_list(); } slang_info_log_construct(&info_log); @@ -2227,13 +2372,13 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader) /* remove any reads of varying (output) registers */ #if 0 printf("Pre-remove output reads:\n"); - _mesa_print_program(shader->Programs[0]); + _mesa_print_program(shader->Programs); #endif - _mesa_remove_output_reads(shader->Programs[0], PROGRAM_VARYING); - _mesa_remove_output_reads(shader->Programs[0], PROGRAM_OUTPUT); + _mesa_remove_output_reads(shader->Program, PROGRAM_VARYING); + _mesa_remove_output_reads(shader->Program, PROGRAM_OUTPUT); #if 0 printf("Post-remove output reads:\n"); - _mesa_print_program(shader->Programs[0]); + _mesa_print_program(shader->Programs); #endif } diff --git a/src/mesa/shader/slang/slang_compile_operation.c b/src/mesa/shader/slang/slang_compile_operation.c index b18e08d2ae5..4d2fd5b6667 100644 --- a/src/mesa/shader/slang/slang_compile_operation.c +++ b/src/mesa/shader/slang/slang_compile_operation.c @@ -69,8 +69,31 @@ slang_operation_destruct(slang_operation * oper) oper->locals = NULL; } + +/** + * Recursively traverse 'oper', replacing occurances of 'oldScope' with + * 'newScope' in the oper->locals->outer_scope field. + */ +void +slang_replace_scope(slang_operation *oper, + slang_variable_scope *oldScope, + slang_variable_scope *newScope) +{ + GLuint i; + if (oper->locals != newScope && + oper->locals->outer_scope == oldScope) { + oper->locals->outer_scope = newScope; + } + for (i = 0; i < oper->num_children; i++) { + slang_replace_scope(&oper->children[i], oldScope, newScope); + } +} + + /** * Recursively copy a slang_operation node. + * \param x copy target + * \param y copy source * \return GL_TRUE for success, GL_FALSE if failure */ GLboolean @@ -121,6 +144,14 @@ slang_operation_copy(slang_operation * x, const slang_operation * y) #endif slang_operation_destruct(x); *x = z; + + /* If this operation declares a new scope, we need to make sure + * all children point to it, not the original operation's scope! + */ + if (x->type == SLANG_OPER_BLOCK_NEW_SCOPE) { + slang_replace_scope(x, y->locals, x->locals); + } + return GL_TRUE; } diff --git a/src/mesa/shader/slang/slang_compile_operation.h b/src/mesa/shader/slang/slang_compile_operation.h index d5cbe779a6c..4f92aa9a086 100644 --- a/src/mesa/shader/slang/slang_compile_operation.h +++ b/src/mesa/shader/slang/slang_compile_operation.h @@ -128,6 +128,11 @@ slang_operation_construct(slang_operation *); extern void slang_operation_destruct(slang_operation *); +extern void +slang_replace_scope(slang_operation *oper, + slang_variable_scope *oldScope, + slang_variable_scope *newScope); + extern GLboolean slang_operation_copy(slang_operation *, const slang_operation *); diff --git a/src/mesa/shader/slang/slang_compile_struct.c b/src/mesa/shader/slang/slang_compile_struct.c index 97a34d24fe0..063db37709b 100644 --- a/src/mesa/shader/slang/slang_compile_struct.c +++ b/src/mesa/shader/slang/slang_compile_struct.c @@ -115,6 +115,7 @@ slang_struct_construct(slang_struct * stru) return 0; } _slang_struct_scope_ctr(stru->structs); + stru->constructor = NULL; return 1; } @@ -123,7 +124,8 @@ slang_struct_destruct(slang_struct * stru) { slang_variable_scope_destruct(stru->fields); _slang_free(stru->fields); - slang_struct_scope_destruct(stru->structs); + if (stru->structs) + slang_struct_scope_destruct(stru->structs); _slang_free(stru->structs); } diff --git a/src/mesa/shader/slang/slang_compile_struct.h b/src/mesa/shader/slang/slang_compile_struct.h index 79e63066168..90c5512f4d3 100644 --- a/src/mesa/shader/slang/slang_compile_struct.h +++ b/src/mesa/shader/slang/slang_compile_struct.h @@ -29,11 +29,13 @@ extern "C" { #endif +struct slang_function_; + typedef struct slang_struct_scope_ { - struct slang_struct_ *structs; + struct slang_struct_ *structs; GLuint num_structs; - struct slang_struct_scope_ *outer_scope; + struct slang_struct_scope_ *outer_scope; } slang_struct_scope; extern GLvoid @@ -45,9 +47,10 @@ struct slang_struct_ *slang_struct_scope_find (slang_struct_scope *, slang_atom, typedef struct slang_struct_ { - slang_atom a_name; - struct slang_variable_scope_ *fields; - slang_struct_scope *structs; + slang_atom a_name; + struct slang_variable_scope_ *fields; + slang_struct_scope *structs; + struct slang_function_ *constructor; } slang_struct; int slang_struct_construct (slang_struct *); diff --git a/src/mesa/shader/slang/slang_compile_variable.c b/src/mesa/shader/slang/slang_compile_variable.c index d53255075f6..09ad26f62fb 100644 --- a/src/mesa/shader/slang/slang_compile_variable.c +++ b/src/mesa/shader/slang/slang_compile_variable.c @@ -267,6 +267,7 @@ slang_variable_construct(slang_variable * var) var->size = 0; var->isTemp = GL_FALSE; var->aux = NULL; + var->declared = 0; return 1; } @@ -325,16 +326,23 @@ slang_variable_copy(slang_variable * x, const slang_variable * y) } +/** + * Search for named variable in given scope. + * \param all if true, search parent scopes too. + */ slang_variable * _slang_locate_variable(const slang_variable_scope * scope, const slang_atom a_name, GLboolean all) { - GLuint i; - - for (i = 0; i < scope->num_variables; i++) - if (a_name == scope->variables[i]->a_name) - return scope->variables[i]; - if (all && scope->outer_scope != NULL) - return _slang_locate_variable(scope->outer_scope, a_name, 1); + while (scope) { + GLuint i; + for (i = 0; i < scope->num_variables; i++) + if (a_name == scope->variables[i]->a_name) + return scope->variables[i]; + if (all) + scope = scope->outer_scope; + else + scope = NULL; + } return NULL; } diff --git a/src/mesa/shader/slang/slang_compile_variable.h b/src/mesa/shader/slang/slang_compile_variable.h index d3691f0f511..9b0f85859a4 100644 --- a/src/mesa/shader/slang/slang_compile_variable.h +++ b/src/mesa/shader/slang/slang_compile_variable.h @@ -80,6 +80,7 @@ typedef struct slang_variable_ GLuint address; /**< Storage location */ GLuint size; /**< Variable's size in bytes */ GLboolean isTemp; /**< a named temporary (__resultTmp) */ + GLboolean declared; /**< for debug */ void *aux; /**< Used during code gen */ } slang_variable; diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c index c997c11a7de..9991a7caeee 100644 --- a/src/mesa/shader/slang/slang_emit.c +++ b/src/mesa/shader/slang/slang_emit.c @@ -126,21 +126,6 @@ _slang_swizzle_swizzle(GLuint swz1, GLuint swz2) } -slang_ir_storage * -_slang_new_ir_storage(enum register_file file, GLint index, GLint size) -{ - slang_ir_storage *st; - st = (slang_ir_storage *) _slang_alloc(sizeof(slang_ir_storage)); - if (st) { - st->File = file; - st->Index = index; - st->Size = size; - st->Swizzle = SWIZZLE_NOOP; - } - return st; -} - - /** * Allocate temporary storage for an intermediate result (such as for * a multiply or add, etc. @@ -176,14 +161,45 @@ free_temp_storage(slang_var_table *vt, slang_ir_node *n) if (_slang_is_temp(vt, n->Store)) { _slang_free_temp(vt, n->Store); n->Store->Index = -1; - n->Store->Size = -1; - /*_mesa_free(n->Store);*/ /* XXX leak */ - n->Store = NULL; + n->Store = NULL; /* XXX this may not be needed */ } } } + +/** + * Remove any SWIZZLE_NIL terms from given swizzle mask. + * For a swizzle like .z??? generate .zzzz (replicate single component). + * Else, for .wx?? generate .wxzw (insert default component for the position). + */ +static GLuint +fix_swizzle(GLuint swizzle) +{ + GLuint c0 = GET_SWZ(swizzle, 0), + c1 = GET_SWZ(swizzle, 1), + c2 = GET_SWZ(swizzle, 2), + c3 = GET_SWZ(swizzle, 3); + if (c1 == SWIZZLE_NIL && c2 == SWIZZLE_NIL && c3 == SWIZZLE_NIL) { + /* smear first component across all positions */ + c1 = c2 = c3 = c0; + } + else { + /* insert default swizzle components */ + if (c0 == SWIZZLE_NIL) + c0 = SWIZZLE_X; + if (c1 == SWIZZLE_NIL) + c1 = SWIZZLE_Y; + if (c2 == SWIZZLE_NIL) + c2 = SWIZZLE_Z; + if (c3 == SWIZZLE_NIL) + c3 = SWIZZLE_W; + } + return MAKE_SWIZZLE4(c0, c1, c2, c3); +} + + + /** * Convert IR storage to an instruction dst register. */ @@ -191,14 +207,28 @@ static void storage_to_dst_reg(struct prog_dst_register *dst, const slang_ir_storage *st, GLuint writemask) { - assert(st->Index >= 0); - dst->File = st->File; - dst->Index = st->Index; + const GLint size = st->Size; + GLint index = st->Index; + GLuint swizzle = st->Swizzle; + + /* if this is storage relative to some parent storage, walk up the tree */ + while (st->Parent) { + st = st->Parent; + index += st->Index; + swizzle = _slang_swizzle_swizzle(st->Swizzle, swizzle); + } + assert(st->File != PROGRAM_UNDEFINED); - assert(st->Size >= 1); - assert(st->Size <= 4); - if (st->Size == 1) { - GLuint comp = GET_SWZ(st->Swizzle, 0); + dst->File = st->File; + + assert(index >= 0); + dst->Index = index; + + assert(size >= 1); + assert(size <= 4); + + if (size == 1) { + GLuint comp = GET_SWZ(swizzle, 0); assert(comp < 4); dst->WriteMask = WRITEMASK_X << comp; } @@ -214,28 +244,38 @@ storage_to_dst_reg(struct prog_dst_register *dst, const slang_ir_storage *st, static void storage_to_src_reg(struct prog_src_register *src, const slang_ir_storage *st) { - static const GLuint defaultSwizzle[4] = { - MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X), - MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W), - MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W), - MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W) - }; + const GLboolean relAddr = st->RelAddr; + GLint index = st->Index; + GLuint swizzle = st->Swizzle; + + /* if this is storage relative to some parent storage, walk up the tree */ + while (st->Parent) { + st = st->Parent; + index += st->Index; + swizzle = _slang_swizzle_swizzle(st->Swizzle, swizzle); + } + assert(st->File >= 0); +#if 1 /* XXX temporary */ + if (st->File == PROGRAM_UNDEFINED) { + slang_ir_storage *st0 = (slang_ir_storage *) st; + st0->File = PROGRAM_TEMPORARY; + } +#endif assert(st->File < PROGRAM_UNDEFINED); - assert(st->Size >= 1); - assert(st->Size <= 4); src->File = st->File; - src->Index = st->Index; - src->RelAddr = st->RelAddr; - if (st->Swizzle != SWIZZLE_NOOP) - src->Swizzle = st->Swizzle; - else - src->Swizzle = defaultSwizzle[st->Size - 1]; /*XXX really need this?*/ - assert(GET_SWZ(src->Swizzle, 0) <= 3); - assert(GET_SWZ(src->Swizzle, 1) <= 3); - assert(GET_SWZ(src->Swizzle, 2) <= 3); - assert(GET_SWZ(src->Swizzle, 3) <= 3); + assert(index >= 0); + src->Index = index; + + swizzle = fix_swizzle(swizzle); + assert(GET_SWZ(swizzle, 0) <= SWIZZLE_W); + assert(GET_SWZ(swizzle, 1) <= SWIZZLE_W); + assert(GET_SWZ(swizzle, 2) <= SWIZZLE_W); + assert(GET_SWZ(swizzle, 3) <= SWIZZLE_W); + src->Swizzle = swizzle; + + src->RelAddr = relAddr; } @@ -545,10 +585,17 @@ emit_arith(slang_emit_info *emitInfo, slang_ir_node *n) /* result storage */ if (!n->Store) { - GLint size = n->Children[0]->Store - ? n->Children[0]->Store->Size : info->ResultSize; + GLint size = info->ResultSize; if (!alloc_temp_storage(emitInfo, n, size)) return NULL; +#if 0000 /* this should work, but doesn't yet */ + if (size == 2) + n->Writemask = WRITEMASK_XY; + else if (size == 3) + n->Writemask = WRITEMASK_XYZ; + else if (size == 1) + n->Writemask = WRITEMASK_X << GET_SWZ(n->Store->Swizzle,0); +#endif } storage_to_dst_reg(&inst->DstReg, n->Store, n->Writemask); @@ -584,7 +631,11 @@ emit_compare(slang_emit_info *emitInfo, slang_ir_node *n) emit(emitInfo, n->Children[0]); emit(emitInfo, n->Children[1]); - assert(n->Children[0]->Store->Size == n->Children[1]->Store->Size); + if (n->Children[0]->Store->Size != n->Children[1]->Store->Size) { + slang_info_log_error(emitInfo->log, "invalid operands to == or !="); + return NULL; + } + size = n->Children[0]->Store->Size; if (size == 1) { @@ -653,29 +704,72 @@ emit_compare(slang_emit_info *emitInfo, slang_ir_node *n) } } else { - /* size > 4, struct compare */ -#if 0 + /* size > 4, struct or array compare. + * XXX this won't work reliably for structs with padding!! + */ GLint i, num = (n->Children[0]->Store->Size + 3) / 4; - /*printf("BEGIN COMPARE size %d\n", num);*/ + slang_ir_storage accTemp; + + if (!n->Store) { + if (!alloc_temp_storage(emitInfo, n, 4)) + return NULL; + } + + accTemp.Size = 4; + accTemp.File = PROGRAM_TEMPORARY; + if (!_slang_alloc_temp(emitInfo->vt, &accTemp)) { + return NULL; + /* out of temps */ + } + for (i = 0; i < num; i++) { - inst = new_instruction(emitInfo, opcode); - inst->SrcReg[0].File = n->Children[0]->Store->File; - inst->SrcReg[0].Index = n->Children[0]->Store->Index + i; - inst->SrcReg[1].File = n->Children[1]->Store->File; - inst->SrcReg[1].Index = n->Children[1]->Store->Index + i; - inst->DstReg.File = n->Store->File; - inst->DstReg.Index = n->Store->Index; - - inst->CondUpdate = 1; /* update cond code */ + /* SNE t0, left[i], right[i] */ + inst = new_instruction(emitInfo, OPCODE_SNE); + storage_to_src_reg(&inst->SrcReg[0], n->Children[0]->Store); + storage_to_src_reg(&inst->SrcReg[1], n->Children[1]->Store); + inst->SrcReg[0].Index += i; + inst->SrcReg[1].Index += i; + if (i == 0) { + inst->DstReg.File = accTemp.File; + inst->DstReg.Index = accTemp.Index; + inst->Comment = _mesa_strdup("Begin struct/array comparison"); + } + else { + inst->DstReg.File = n->Store->File; + inst->DstReg.Index = n->Store->Index; + } if (i > 0) { - inst->DstReg.CondMask = COND_NE; /* update if !=0 */ + /* ADD accTemp, accTemp, temp; # like logical-OR */ + inst = new_instruction(emitInfo, OPCODE_ADD); + inst->SrcReg[0].File = accTemp.File; + inst->SrcReg[0].Index = accTemp.Index; + inst->SrcReg[1].File = n->Store->File; + inst->SrcReg[1].Index = n->Store->Index; + inst->DstReg.File = accTemp.File; + inst->DstReg.Index = accTemp.Index; } - /*_mesa_print_instruction(inst);*/ } - storage_to_dst_reg(&inst->DstReg, n->Store, n->Writemask); -#endif - _mesa_problem(NULL, "struct comparison not implemented yet"); - inst = NULL; + + /* compute accTemp.x || accTemp.y || accTemp.z || accTemp.w with DOT4 */ + inst = new_instruction(emitInfo, OPCODE_DP4); + inst->SrcReg[0].File = accTemp.File; + inst->SrcReg[0].Index = accTemp.Index; + inst->SrcReg[1].File = accTemp.File; + inst->SrcReg[1].Index = accTemp.Index; + inst->DstReg.File = n->Store->File; + inst->DstReg.Index = n->Store->Index; + inst->Comment = _mesa_strdup("End struct/array comparison"); + + if (n->Opcode == IR_EQUAL) { + /* compute tmp.x = !tmp.x via tmp.x = (tmp.x == 0) */ + inst = new_instruction(emitInfo, OPCODE_SEQ); + storage_to_src_reg(&inst->SrcReg[0], n->Store); + constant_to_src_reg(&inst->SrcReg[1], 0.0, emitInfo); + storage_to_dst_reg(&inst->DstReg, n->Store, n->Writemask); + inst->Comment = _mesa_strdup("Invert true/false"); + } + + _slang_free_temp(emitInfo->vt, &accTemp); } /* free temps */ @@ -927,7 +1021,7 @@ emit_tex(slang_emit_info *emitInfo, slang_ir_node *n) storage_to_dst_reg(&inst->DstReg, n->Store, n->Writemask); /* Child[1] is the coord */ - assert(n->Children[1]->Store->File != PROGRAM_UNDEFINED); + /*assert(n->Children[1]->Store->File != PROGRAM_UNDEFINED);*/ assert(n->Children[1]->Store->Index >= 0); storage_to_src_reg(&inst->SrcReg[0], n->Children[1]->Store); @@ -957,6 +1051,8 @@ emit_move(slang_emit_info *emitInfo, slang_ir_node *n) { struct prog_instruction *inst; + assert(n->Opcode == IR_MOVE); + /* lhs */ emit(emitInfo, n->Children[0]); if (!n->Children[0]->Store || n->Children[0]->Store->Index < 0) { @@ -995,8 +1091,14 @@ emit_move(slang_emit_info *emitInfo, slang_ir_node *n) if (n->Children[1]->Opcode != IR_SWIZZLE) _slang_free_temp(emitInfo->vt, n->Children[1]->Store); *n->Children[1]->Store = *n->Children[0]->Store; + /* fixup the previous instruction (which stored the RHS result) */ assert(n->Children[0]->Store->Index >= 0); + + /* use tighter writemask when possible */ + if (n->Writemask == WRITEMASK_XYZW) + n->Writemask = inst->DstReg.WriteMask; + storage_to_dst_reg(&inst->DstReg, n->Children[0]->Store, n->Writemask); return inst; } @@ -1174,6 +1276,9 @@ emit_if(slang_emit_info *emitInfo, slang_ir_node *n) } } + if (!n->Children[0]->Store) + return NULL; + #if 0 assert(n->Children[0]->Store->Size == 1); /* a bool! */ #endif @@ -1408,75 +1513,18 @@ emit_cont_break_if_true(slang_emit_info *emitInfo, slang_ir_node *n) } - -/** - * Remove any SWIZZLE_NIL terms from given swizzle mask (smear prev term). - * Ex: fix_swizzle("zyNN") -> "zyyy" - */ -static GLuint -fix_swizzle(GLuint swizzle) -{ - GLuint swz[4], i; - for (i = 0; i < 4; i++) { - swz[i] = GET_SWZ(swizzle, i); - if (swz[i] == SWIZZLE_NIL) { - swz[i] = swz[i - 1]; - } - } - return MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]); -} - - -/** - * Return the number of components actually named by the swizzle. - * Recall that swizzles may have undefined/don't-care values. - */ -static GLuint -swizzle_size(GLuint swizzle) -{ - GLuint size = 0, i; - for (i = 0; i < 4; i++) { - GLuint swz = GET_SWZ(swizzle, i); - size += (swz >= 0 && swz <= 3); - } - return size; -} - - static struct prog_instruction * emit_swizzle(slang_emit_info *emitInfo, slang_ir_node *n) { - GLuint swizzle; struct prog_instruction *inst; inst = emit(emitInfo, n->Children[0]); -#ifdef DEBUG - { - GLuint s = n->Children[0]->Store->Swizzle; - assert(GET_SWZ(s, 0) != SWIZZLE_NIL); - assert(GET_SWZ(s, 1) != SWIZZLE_NIL); - assert(GET_SWZ(s, 2) != SWIZZLE_NIL); - assert(GET_SWZ(s, 3) != SWIZZLE_NIL); - } -#endif - /* For debug: n->Var = n->Children[0]->Var; */ - - /* "pull-up" the child's storage info, applying our swizzle info */ - n->Store->File = n->Children[0]->Store->File; - n->Store->Index = n->Children[0]->Store->Index; - n->Store->Size = swizzle_size(n->Store->Swizzle); -#if 0 - printf("Emit Swizzle %s reg %d chSize %d mySize %d\n", - _mesa_swizzle_string(n->Store->Swizzle, 0, 0), - n->Store->Index, n->Children[0]->Store->Size, - n->Store->Size); -#endif + /* setup storage info, if needed */ + if (!n->Store->Parent) + n->Store->Parent = n->Children[0]->Store; - /* apply this swizzle to child's swizzle to get composed swizzle */ - swizzle = fix_swizzle(n->Store->Swizzle); /* remove the don't care terms */ - n->Store->Swizzle = _slang_swizzle_swizzle(n->Children[0]->Store->Swizzle, - swizzle); + assert(n->Store->Parent); return inst; } @@ -1489,33 +1537,61 @@ emit_swizzle(slang_emit_info *emitInfo, slang_ir_node *n) static struct prog_instruction * emit_array_element(slang_emit_info *emitInfo, slang_ir_node *n) { + slang_ir_storage *root; + + assert(n->Opcode == IR_ELEMENT); assert(n->Store); - assert(n->Store->File != PROGRAM_UNDEFINED); + assert(n->Store->File == PROGRAM_UNDEFINED); + assert(n->Store->Parent); assert(n->Store->Size > 0); - if (n->Store->File == PROGRAM_STATE_VAR) { - n->Store->Index = _slang_alloc_statevar(n, emitInfo->prog->Parameters); + root = n->Store; + while (root->Parent) + root = root->Parent; + + if (root->File == PROGRAM_STATE_VAR) { + GLint index = _slang_alloc_statevar(n, emitInfo->prog->Parameters); + assert(n->Store->Index == index); return NULL; } + /* do codegen for array */ + emit(emitInfo, n->Children[0]); + if (n->Children[1]->Opcode == IR_FLOAT) { - /* Constant index */ - const GLint arrayAddr = n->Children[0]->Store->Index; - const GLint index = (GLint) n->Children[1]->Value[0]; - n->Store->Index = arrayAddr + index; + /* Constant array index. + * Set Store's index to be the offset of the array element in + * the register file. + */ + const GLint element = (GLint) n->Children[1]->Value[0]; + const GLint sz = (n->Store->Size + 3) / 4; /* size in slots/registers */ + + n->Store->Index = sz * element; + assert(n->Store->Parent); } else { - /* Variable index*/ + /* Variable array index */ struct prog_instruction *inst; + + /* do codegen for array index expression */ + emit(emitInfo, n->Children[1]); + inst = new_instruction(emitInfo, OPCODE_ARL); + storage_to_dst_reg(&inst->DstReg, n->Store, n->Writemask); storage_to_src_reg(&inst->SrcReg[0], n->Children[1]->Store); + inst->DstReg.File = PROGRAM_ADDRESS; + inst->DstReg.Index = 0; /* always address register [0] */ inst->Comment = _mesa_strdup("ARL ADDR"); + n->Store->RelAddr = GL_TRUE; - n->Store->Index = inst->DstReg.Index;/*index of the array*/ - inst->DstReg.Index = 0; /*addr index is always 0*/ } + + /* if array element size is one, make sure we only access X */ + if (n->Store->Size == 1) + n->Store->Swizzle = SWIZZLE_XXXX; + return NULL; /* no instruction */ } @@ -1526,25 +1602,27 @@ emit_array_element(slang_emit_info *emitInfo, slang_ir_node *n) static struct prog_instruction * emit_struct_field(slang_emit_info *emitInfo, slang_ir_node *n) { - if (n->Store->File == PROGRAM_STATE_VAR) { - n->Store->Index = _slang_alloc_statevar(n, emitInfo->prog->Parameters); - if (n->Store->Index < 0) { + slang_ir_storage *root = n->Store; + + assert(n->Opcode == IR_FIELD); + + while (root->Parent) + root = root->Parent; + + /* If this is the field of a state var, allocate constant/uniform + * storage for it now if we haven't already. + * Note that we allocate storage (uniform/constant slots) for state + * variables here rather than at declaration time so we only allocate + * space for the ones that we actually use! + */ + if (root->File == PROGRAM_STATE_VAR) { + root->Index = _slang_alloc_statevar(n, emitInfo->prog->Parameters); + if (root->Index < 0) { slang_info_log_error(emitInfo->log, "Error parsing state variable"); return NULL; } } - else { - GLint offset = n->FieldOffset / 4; - assert(n->Children[0]->Store->Index >= 0); - n->Store->Index = n->Children[0]->Store->Index + offset; - if (n->Store->Size == 1) { - GLint swz = n->FieldOffset % 4; - n->Store->Swizzle = MAKE_SWIZZLE4(swz, swz, swz, swz); - } - else { - n->Store->Swizzle = SWIZZLE_XYZW; - } - } + return NULL; /* no instruction */ } diff --git a/src/mesa/shader/slang/slang_emit.h b/src/mesa/shader/slang/slang_emit.h index 7d70b3311b8..153e872d740 100644 --- a/src/mesa/shader/slang/slang_emit.h +++ b/src/mesa/shader/slang/slang_emit.h @@ -40,10 +40,6 @@ extern GLuint _slang_swizzle_swizzle(GLuint swz1, GLuint swz2); -extern slang_ir_storage * -_slang_new_ir_storage(enum register_file file, GLint index, GLint size); - - extern GLboolean _slang_emit_code(slang_ir_node *n, slang_var_table *vartable, struct gl_program *prog, GLboolean withEnd, diff --git a/src/mesa/shader/slang/slang_ir.c b/src/mesa/shader/slang/slang_ir.c index 16c36aad0c1..a414036a362 100644 --- a/src/mesa/shader/slang/slang_ir.c +++ b/src/mesa/shader/slang/slang_ir.c @@ -51,6 +51,8 @@ static const slang_ir_info IrInfo[] = { { IR_SLT, "IR_SLT", OPCODE_SLT, 4, 2 }, { IR_POW, "IR_POW", OPCODE_POW, 1, 2 }, { IR_EQUAL, "IR_EQUAL", OPCODE_NOP, 1, 2 }, + { IR_NOTEQUAL, "IR_NOTEQUAL", OPCODE_NOP, 1, 2 }, + /* unary ops */ { IR_I_TO_F, "IR_I_TO_F", OPCODE_NOP, 1, 1 }, { IR_F_TO_I, "IR_F_TO_I", OPCODE_INT, 4, 1 }, /* 4 floats to 4 ints */ @@ -109,6 +111,66 @@ _slang_ir_info(slang_ir_opcode opcode) } +/** + * Return a new slang_ir_storage object. + */ +slang_ir_storage * +_slang_new_ir_storage(enum register_file file, GLint index, GLint size) +{ + slang_ir_storage *st; + st = (slang_ir_storage *) _slang_alloc(sizeof(slang_ir_storage)); + if (st) { + st->File = file; + st->Index = index; + st->Size = size; + st->Swizzle = SWIZZLE_NOOP; + st->Parent = NULL; + } + return st; +} + + +/** + * Return a new slang_ir_storage object. + */ +slang_ir_storage * +_slang_new_ir_storage_swz(enum register_file file, GLint index, GLint size, + GLuint swizzle) +{ + slang_ir_storage *st; + st = (slang_ir_storage *) _slang_alloc(sizeof(slang_ir_storage)); + if (st) { + st->File = file; + st->Index = index; + st->Size = size; + st->Swizzle = swizzle; + st->Parent = NULL; + } + return st; +} + + +/** + * Return a new slang_ir_storage object. + */ +slang_ir_storage * +_slang_new_ir_storage_relative(GLint index, GLint size, + slang_ir_storage *parent) +{ + slang_ir_storage *st; + st = (slang_ir_storage *) _slang_alloc(sizeof(slang_ir_storage)); + if (st) { + st->File = PROGRAM_UNDEFINED; + st->Index = index; + st->Size = size; + st->Swizzle = SWIZZLE_NOOP; + st->Parent = parent; + } + return st; +} + + + static const char * _slang_ir_name(slang_ir_opcode opcode) { @@ -116,6 +178,7 @@ _slang_ir_name(slang_ir_opcode opcode) } + #if 0 /* no longer needed with mempool */ /** * Since many IR nodes might point to the same IR storage info, we need @@ -177,20 +240,6 @@ _slang_free_ir_tree(slang_ir_node *n) static const char * -swizzle_string(GLuint swizzle) -{ - static char s[6]; - GLuint i; - s[0] = '.'; - for (i = 1; i < 5; i++) { - s[i] = "xyzw"[GET_SWZ(swizzle, i-1)]; - } - s[i] = 0; - return s; -} - - -static const char * writemask_string(GLuint writemask) { static char s[6]; @@ -347,7 +396,7 @@ _slang_print_ir_tree(const slang_ir_node *n, int indent) case IR_VAR: printf("VAR %s%s at %s store %p\n", (n->Var ? (char *) n->Var->a_name : "TEMP"), - swizzle_string(n->Store->Swizzle), + _mesa_swizzle_string(n->Store->Swizzle, 0, 0), storage_string(n->Store), (void*) n->Store); break; case IR_VAR_DECL: @@ -374,7 +423,7 @@ _slang_print_ir_tree(const slang_ir_node *n, int indent) break; case IR_SWIZZLE: printf("SWIZZLE %s of (store %p) \n", - swizzle_string(n->Store->Swizzle), (void*) n->Store); + _mesa_swizzle_string(n->Store->Swizzle, 0, 0), (void*) n->Store); _slang_print_ir_tree(n->Children[0], indent + 3); break; default: diff --git a/src/mesa/shader/slang/slang_ir.h b/src/mesa/shader/slang/slang_ir.h index ba0735d64dd..61ff649e5cc 100644 --- a/src/mesa/shader/slang/slang_ir.h +++ b/src/mesa/shader/slang/slang_ir.h @@ -147,6 +147,11 @@ struct _slang_ir_storage GLuint Swizzle; GLint RefCount; /**< Used during IR tree delete */ GLboolean RelAddr; + + /** If Parent is non-null, Index is relative to parent. + * The other fields are ignored. + */ + struct _slang_ir_storage *Parent; }; typedef struct _slang_ir_storage slang_ir_storage; @@ -165,7 +170,6 @@ typedef struct slang_ir_node_ /** special fields depending on Opcode: */ const char *Field; /**< If Opcode == IR_FIELD */ - int FieldOffset; /**< If Opcode == IR_FIELD */ GLuint Writemask; /**< If Opcode == IR_MOVE */ GLfloat Value[4]; /**< If Opcode == IR_FLOAT */ slang_variable *Var; /**< If Opcode == IR_VAR or IR_VAR_DECL */ @@ -193,6 +197,20 @@ extern const slang_ir_info * _slang_ir_info(slang_ir_opcode opcode); +extern slang_ir_storage * +_slang_new_ir_storage(enum register_file file, GLint index, GLint size); + + +extern slang_ir_storage * +_slang_new_ir_storage_swz(enum register_file file, GLint index, GLint size, + GLuint swizzle); + +extern slang_ir_storage * +_slang_new_ir_storage_relative(GLint index, GLint size, + slang_ir_storage *parent); + + + extern void _slang_free_ir_tree(slang_ir_node *n); diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index a69cad5942d..c0be6fd6926 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -211,7 +211,6 @@ _slang_resolve_attributes(struct gl_shader_program *shProg, { GLuint i, j; GLbitfield usedAttributes; - GLint size = 4; /* XXX fix */ assert(prog->Target == GL_VERTEX_PROGRAM_ARB); @@ -253,6 +252,8 @@ _slang_resolve_attributes(struct gl_shader_program *shProg, * Start at 1 since generic attribute 0 always aliases * glVertex/position. */ + GLint size = prog->Attributes->Parameters[k].Size; + GLenum datatype = prog->Attributes->Parameters[k].DataType; for (attr = 1; attr < MAX_VERTEX_ATTRIBS; attr++) { if (((1 << attr) & usedAttributes) == 0) break; @@ -261,7 +262,7 @@ _slang_resolve_attributes(struct gl_shader_program *shProg, /* too many! XXX record error log */ return GL_FALSE; } - _mesa_add_attribute(shProg->Attributes, name, size, attr); + _mesa_add_attribute(shProg->Attributes, name, size, datatype,attr); /* set the attribute as used */ usedAttributes |= 1<<attr; @@ -276,6 +277,36 @@ _slang_resolve_attributes(struct gl_shader_program *shProg, /** + * Scan program instructions to update the program's NumTemporaries field. + * Note: this implemenation relies on the code generator allocating + * temps in increasing order (0, 1, 2, ... ). + */ +static void +_slang_count_temporaries(struct gl_program *prog) +{ + GLuint i, j; + GLint maxIndex = -1; + + for (i = 0; i < prog->NumInstructions; i++) { + const struct prog_instruction *inst = prog->Instructions + i; + const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); + for (j = 0; j < numSrc; j++) { + if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) { + if (maxIndex < inst->SrcReg[j].Index) + maxIndex = inst->SrcReg[j].Index; + } + if (inst->DstReg.File == PROGRAM_TEMPORARY) { + if (maxIndex < inst->DstReg.Index) + maxIndex = inst->DstReg.Index; + } + } + } + + prog->NumTemporaries = (GLuint) (maxIndex + 1); +} + + +/** * Scan program instructions to update the program's InputsRead and * OutputsWritten fields. */ @@ -400,15 +431,16 @@ _slang_link(GLcontext *ctx, shProg->Varying = _mesa_new_parameter_list(); /** - * Find attached vertex shader, fragment shader + * Find attached vertex, fragment shaders defining main() */ vertProg = NULL; fragProg = NULL; for (i = 0; i < shProg->NumShaders; i++) { - if (shProg->Shaders[i]->Type == GL_VERTEX_SHADER) - vertProg = vertex_program(shProg->Shaders[i]->Programs[0]); - else if (shProg->Shaders[i]->Type == GL_FRAGMENT_SHADER) - fragProg = fragment_program(shProg->Shaders[i]->Programs[0]); + struct gl_shader *shader = shProg->Shaders[i]; + if (shader->Type == GL_VERTEX_SHADER && shader->Main) + vertProg = vertex_program(shader->Program); + else if (shader->Type == GL_FRAGMENT_SHADER && shader->Main) + fragProg = fragment_program(shader->Program); else _mesa_problem(ctx, "unexpected shader target in slang_link()"); } @@ -457,6 +489,7 @@ _slang_link(GLcontext *ctx, if (shProg->VertexProgram) { _slang_update_inputs_outputs(&shProg->VertexProgram->Base); + _slang_count_temporaries(&shProg->VertexProgram->Base); if (!(shProg->VertexProgram->Base.OutputsWritten & (1 << VERT_RESULT_HPOS))) { /* the vertex program did not compute a vertex position */ link_error(shProg, @@ -464,8 +497,10 @@ _slang_link(GLcontext *ctx, return; } } - if (shProg->FragmentProgram) + if (shProg->FragmentProgram) { + _slang_count_temporaries(&shProg->FragmentProgram->Base); _slang_update_inputs_outputs(&shProg->FragmentProgram->Base); + } /* Check that all the varying vars needed by the fragment shader are * actually produced by the vertex shader. diff --git a/src/mesa/shader/slang/slang_preprocess.c b/src/mesa/shader/slang/slang_preprocess.c index 1645afcc18f..d3f412c211e 100644 --- a/src/mesa/shader/slang/slang_preprocess.c +++ b/src/mesa/shader/slang/slang_preprocess.c @@ -729,6 +729,14 @@ expand (expand_state *e, pp_symbols *symbols) slang_string_pushi (e->output, e->state->version); slang_string_pushc (e->output, ' '); } +#if FEATURE_es2_glsl + else if (_mesa_strcmp (id, "GL_ES") == 0 || + _mesa_strcmp (id, "GL_FRAGMENT_PRECISION_HIGH") == 0) { + slang_string_pushc (e->output, ' '); + slang_string_pushi (e->output, '1'); + slang_string_pushc (e->output, ' '); + } +#endif else { pp_symbol *symbol; @@ -829,6 +837,16 @@ static GLboolean preprocess_source (slang_string *output, const char *source, grammar pid, grammar eid, slang_info_log *elog) { + static const char *predefined[] = { + "__FILE__", + "__LINE__", + "__VERSION__", +#if FEATURE_es2_glsl + "GL_ES", + "GL_FRAGMENT_PRECISION_HIGH", +#endif + NULL + }; byte *prod; GLuint size, i; pp_state state; @@ -840,6 +858,15 @@ preprocess_source (slang_string *output, const char *source, grammar pid, gramma pp_state_init (&state, elog); + /* add the predefined symbols to the symbol table */ + for (i = 0; predefined[i]; i++) { + pp_symbol *symbol = NULL; + symbol = pp_symbols_push(&state.symbols); + assert(symbol); + slang_string_pushs(&symbol->name, + predefined[i], _mesa_strlen(predefined[i])); + } + i = 0; while (i < size) { if (prod[i] != ESCAPE_TOKEN) { diff --git a/src/mesa/shader/slang/slang_print.c b/src/mesa/shader/slang/slang_print.c index ff9c62c929e..f48762fb111 100644 --- a/src/mesa/shader/slang/slang_print.c +++ b/src/mesa/shader/slang/slang_print.c @@ -156,7 +156,7 @@ print_variable(const slang_variable *v, int indent) spaces(indent); printf("VAR "); print_type(&v->type); - printf(" %s", (char *) v->a_name); + printf(" %s (at %p)", (char *) v->a_name, (void *) v); if (v->initializer) { printf(" :=\n"); slang_print_tree(v->initializer, indent + 3); @@ -171,10 +171,12 @@ static void print_binary(const slang_operation *op, const char *oper, int indent) { assert(op->num_children == 2); +#if 0 printf("binary at %p locals=%p outer=%p\n", (void *) op, (void *) op->locals, (void *) op->locals->outer_scope); +#endif slang_print_tree(&op->children[0], indent + 3); spaces(indent); printf("%s at %p locals=%p outer=%p\n", @@ -241,7 +243,7 @@ find_var(const slang_variable_scope *s, slang_atom name) void slang_print_tree(const slang_operation *op, int indent) { - int i; + GLuint i; switch (op->type) { @@ -260,14 +262,13 @@ slang_print_tree(const slang_operation *op, int indent) case SLANG_OPER_BLOCK_NEW_SCOPE: spaces(indent); - printf("{{ // new scope locals=%p: ", (void*)op->locals); - { - int i; - for (i = 0; i < op->locals->num_variables; i++) { - printf("%s ", (char *) op->locals->variables[i]->a_name); - } - printf("\n"); + printf("{{ // new scope locals=%p outer=%p: ", + (void *) op->locals, + (void *) op->locals->outer_scope); + for (i = 0; i < op->locals->num_variables; i++) { + printf("%s ", (char *) op->locals->variables[i]->a_name); } + printf("\n"); print_generic(op, NULL, indent+3); spaces(indent); printf("}}\n"); @@ -665,15 +666,15 @@ slang_print_tree(const slang_operation *op, int indent) void slang_print_function(const slang_function *f, GLboolean body) { - int i; + GLuint i; #if 0 if (_mesa_strcmp((char *) f->header.a_name, "main") != 0) return; #endif - printf("FUNCTION %s (\n", - (char *) f->header.a_name); + printf("FUNCTION %s ( scope=%p\n", + (char *) f->header.a_name, (void *) f->parameters); for (i = 0; i < f->param_count; i++) { print_variable(f->parameters->variables[i], 3); diff --git a/src/mesa/shader/slang/slang_simplify.c b/src/mesa/shader/slang/slang_simplify.c index 21d004db889..d45e71574c7 100644 --- a/src/mesa/shader/slang/slang_simplify.c +++ b/src/mesa/shader/slang/slang_simplify.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.2 + * Version: 7.1 * - * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * Copyright (C) 2005-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -23,14 +23,13 @@ */ /** - * \file slang_assemble_typeinfo.c - * slang type info - * \author Michal Krol + * Functions for constant folding, built-in constant lookup, and function + * call casting. */ -#include "imports.h" -#include "macros.h" -#include "get.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/get.h" #include "slang_compile.h" #include "slang_codegen.h" #include "slang_simplify.h" @@ -70,7 +69,7 @@ _slang_lookup_constant(const char *name) for (i = 0; info[i].Name; i++) { if (strcmp(info[i].Name, name) == 0) { /* found */ - GLint value = -1.0; + GLint value = -1; _mesa_GetIntegerv(info[i].Token, &value); ASSERT(value >= 0); /* sanity check that glGetFloatv worked */ return value; @@ -104,7 +103,7 @@ _slang_simplify(slang_operation *oper, oper->literal[0] = oper->literal[1] = oper->literal[2] = - oper->literal[3] = value; + oper->literal[3] = (GLfloat) value; oper->type = SLANG_OPER_LITERAL_INT; return; } @@ -300,112 +299,28 @@ _slang_simplify(slang_operation *oper, /** - * Adapt the arguments for a function call to match the parameters of - * the given function. - * This is for: - * 1. converting/casting argument types to match parameters - * 2. breaking up vector/matrix types into individual components to - * satisfy constructors. + * Insert casts to try to adapt actual parameters to formal parameters for a + * function call when an exact match for the parameter types is not found. + * Example: + * void foo(int i, bool b) {} + * x = foo(3.15, 9); + * Gets translated into: + * x = foo(int(3.15), bool(9)) */ GLboolean -_slang_adapt_call(slang_operation *callOper, const slang_function *fun, - const slang_name_space * space, - slang_atom_pool * atoms, slang_info_log *log) +_slang_cast_func_params(slang_operation *callOper, const slang_function *fun, + const slang_name_space * space, + slang_atom_pool * atoms, slang_info_log *log) { const GLboolean haveRetValue = _slang_function_has_return_value(fun); const int numParams = fun->param_count - haveRetValue; int i; int dbg = 0; - if (dbg) printf("Adapt %d args to %d parameters\n", - callOper->num_children, numParams); - - /* Only try adapting for constructors */ - if (fun->kind != SLANG_FUNC_CONSTRUCTOR) - return GL_FALSE; - - if (callOper->num_children != numParams) { - /* number of arguments doesn't match number of parameters */ - - if (fun->kind == SLANG_FUNC_CONSTRUCTOR) { - /* For constructor calls, we can try to unroll vector/matrix args - * into individual floats/ints and try to match the function params. - */ - for (i = 0; i < numParams; i++) { - slang_typeinfo argType; - GLint argSz, j; - - /* Get type of arg[i] */ - if (!slang_typeinfo_construct(&argType)) - return GL_FALSE; - if (!_slang_typeof_operation_(&callOper->children[i], space, - &argType, atoms, log)) { - slang_typeinfo_destruct(&argType); - return GL_FALSE; - } - - /* - paramSz = _slang_sizeof_type_specifier(¶mVar->type.specifier); - assert(paramSz == 1); - */ - argSz = _slang_sizeof_type_specifier(&argType.spec); - if (argSz > 1) { - slang_operation origArg; - /* break up arg[i] into components */ - if (dbg) - printf("Break up arg %d from 1 to %d elements\n", i, argSz); - - slang_operation_construct(&origArg); - slang_operation_copy(&origArg, - &callOper->children[i]); - - /* insert argSz-1 new children/args */ - for (j = 0; j < argSz - 1; j++) { - (void) slang_operation_insert(&callOper->num_children, - &callOper->children, i); - } - - /* replace arg[i+j] with subscript/index oper */ - for (j = 0; j < argSz; j++) { - callOper->children[i + j].type = SLANG_OPER_SUBSCRIPT; - callOper->children[i + j].num_children = 2; - callOper->children[i + j].children = slang_operation_new(2); - slang_operation_copy(&callOper->children[i + j].children[0], - &origArg); - callOper->children[i + j].children[1].type - = SLANG_OPER_LITERAL_INT; - callOper->children[i + j].children[1].literal[0] = j; - } - - } - } /* for i */ - } - else { - /* non-constructor function: number of args must match number - * of function params. - */ - return GL_FALSE; /* caller will record an error msg */ - } - } - - if (callOper->num_children < numParams) { - /* still not enough args for all params */ - return GL_FALSE; - } - else if (callOper->num_children > numParams) { - /* now too many arguments */ - /* XXX this isn't always an error, see spec */ - return GL_FALSE; - } + if (dbg) + printf("Adapt call of %d args to func %s (%d params)\n", + callOper->num_children, (char*) fun->header.a_name, numParams); - /* - * Second phase, argument casting. - * Example: - * void foo(int i, bool b) {} - * x = foo(3.15, 9); - * Gets translated into: - * x = foo(int(3.15), bool(9)) - */ for (i = 0; i < numParams; i++) { slang_typeinfo argType; slang_variable *paramVar = fun->parameters->variables[i]; @@ -427,9 +342,18 @@ _slang_adapt_call(slang_operation *callOper, const slang_function *fun, slang_type_specifier_type_to_string(paramVar->type.specifier.type); slang_operation *child = slang_operation_new(1); + if (dbg) + printf("Need to adapt types of arg %d\n", i); + slang_operation_copy(child, &callOper->children[i]); child->locals->outer_scope = callOper->children[i].locals; +#if 0 + if (_slang_sizeof_type_specifier(&argType.spec) > + _slang_sizeof_type_specifier(¶mVar->type.specifier)) { + } +#endif + callOper->children[i].type = SLANG_OPER_CALL; callOper->children[i].a_id = slang_atom_pool_atom(atoms, constructorName); callOper->children[i].num_children = 1; @@ -440,6 +364,107 @@ _slang_adapt_call(slang_operation *callOper, const slang_function *fun, } if (dbg) { + printf("===== New call to %s with cast arguments ===============\n", + (char*) fun->header.a_name); + slang_print_tree(callOper, 5); + } + + return GL_TRUE; +} + + +/** + * Adapt the arguments for a function call to match the parameters of + * the given function. + * This is for: + * 1. converting/casting argument types to match parameters + * 2. breaking up vector/matrix types into individual components to + * satisfy constructors. + */ +GLboolean +_slang_adapt_call(slang_operation *callOper, const slang_function *fun, + const slang_name_space * space, + slang_atom_pool * atoms, slang_info_log *log) +{ + const GLboolean haveRetValue = _slang_function_has_return_value(fun); + const int numParams = fun->param_count - haveRetValue; + int i; + int dbg = 0; + + if (dbg) + printf("Adapt %d args to %d parameters for %s\n", + callOper->num_children, numParams, (char *) fun->header.a_name); + + /* Only try adapting for constructors */ + if (fun->kind != SLANG_FUNC_CONSTRUCTOR) + return GL_FALSE; + + if (callOper->num_children != numParams) { + /* number of arguments doesn't match number of parameters */ + + /* For constructor calls, we can try to unroll vector/matrix args + * into individual floats/ints and try to match the function params. + */ + for (i = 0; i < numParams; i++) { + slang_typeinfo argType; + GLint argSz, j; + + /* Get type of arg[i] */ + if (!slang_typeinfo_construct(&argType)) + return GL_FALSE; + if (!_slang_typeof_operation_(&callOper->children[i], space, + &argType, atoms, log)) { + slang_typeinfo_destruct(&argType); + return GL_FALSE; + } + + /* + paramSz = _slang_sizeof_type_specifier(¶mVar->type.specifier); + assert(paramSz == 1); + */ + argSz = _slang_sizeof_type_specifier(&argType.spec); + if (argSz > 1) { + slang_operation origArg; + /* break up arg[i] into components */ + if (dbg) + printf("Break up arg %d from 1 to %d elements\n", i, argSz); + + slang_operation_construct(&origArg); + slang_operation_copy(&origArg, &callOper->children[i]); + + /* insert argSz-1 new children/args */ + for (j = 0; j < argSz - 1; j++) { + (void) slang_operation_insert(&callOper->num_children, + &callOper->children, i); + } + + /* replace arg[i+j] with subscript/index oper */ + for (j = 0; j < argSz; j++) { + callOper->children[i + j].type = SLANG_OPER_SUBSCRIPT; + callOper->children[i + j].locals = _slang_variable_scope_new(callOper->locals); + callOper->children[i + j].num_children = 2; + callOper->children[i + j].children = slang_operation_new(2); + slang_operation_copy(&callOper->children[i + j].children[0], + &origArg); + callOper->children[i + j].children[1].type + = SLANG_OPER_LITERAL_INT; + callOper->children[i + j].children[1].literal[0] = (GLfloat) j; + } + } + } + } + + if (callOper->num_children < (GLuint) numParams) { + /* still not enough args for all params */ + return GL_FALSE; + } + else if (callOper->num_children > (GLuint) numParams) { + /* now too many arguments */ + /* just truncate */ + callOper->num_children = (GLuint) numParams; + } + + if (dbg) { printf("===== New call to %s with adapted arguments ===============\n", (char*) fun->header.a_name); slang_print_tree(callOper, 5); diff --git a/src/mesa/shader/slang/slang_simplify.h b/src/mesa/shader/slang/slang_simplify.h index b3840ee9df8..8689c23b1a0 100644 --- a/src/mesa/shader/slang/slang_simplify.h +++ b/src/mesa/shader/slang/slang_simplify.h @@ -1,3 +1,26 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 2005-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ #ifndef SLANG_SIMPLIFY_H #define SLANG_SIMPLIFY_H @@ -14,6 +37,11 @@ _slang_simplify(slang_operation *oper, extern GLboolean +_slang_cast_func_params(slang_operation *callOper, const slang_function *fun, + const slang_name_space * space, + slang_atom_pool * atoms, slang_info_log *log); + +extern GLboolean _slang_adapt_call(slang_operation *callOper, const slang_function *fun, const slang_name_space * space, slang_atom_pool * atoms, slang_info_log *log); diff --git a/src/mesa/shader/slang/slang_typeinfo.c b/src/mesa/shader/slang/slang_typeinfo.c index 8a1c3abf480..26f9f6ca850 100644 --- a/src/mesa/shader/slang/slang_typeinfo.c +++ b/src/mesa/shader/slang/slang_typeinfo.c @@ -273,6 +273,7 @@ slang_type_specifier_compatible(const slang_type_specifier * x, GLboolean slang_typeinfo_construct(slang_typeinfo * ti) { + /*_mesa_bzero(ti, sizeof(*ti));*/ slang_type_specifier_ctr(&ti->spec); ti->array_len = 0; return GL_TRUE; @@ -304,10 +305,16 @@ _slang_typeof_function(slang_atom a_name, slang_function **funFound, slang_atom_pool *atoms, slang_info_log *log) { + GLboolean error; + *funFound = _slang_locate_function(space->funcs, a_name, params, - num_params, space, atoms, log); + num_params, space, atoms, log, &error); + if (error) + return GL_FALSE; + if (!*funFound) return GL_TRUE; /* yes, not false */ + return slang_type_specifier_copy(spec, &(*funFound)->header.type.specifier); } @@ -755,51 +762,66 @@ slang_function * _slang_locate_function(const slang_function_scope * funcs, slang_atom a_name, slang_operation * args, GLuint num_args, const slang_name_space * space, slang_atom_pool * atoms, - slang_info_log *log) + slang_info_log *log, GLboolean *error) { + slang_typeinfo arg_ti[100]; GLuint i; - for (i = 0; i < funcs->num_functions; i++) { - slang_function *f = &funcs->functions[i]; - const GLuint haveRetValue = _slang_function_has_return_value(f); - GLuint j; - - if (a_name != f->header.a_name) - continue; - if (f->param_count - haveRetValue != num_args) - continue; - - /* compare parameter / argument types */ - for (j = 0; j < num_args; j++) { - slang_typeinfo ti; - - if (!slang_typeinfo_construct(&ti)) - return NULL; - if (!_slang_typeof_operation_(&args[j], space, &ti, atoms, log)) { - slang_typeinfo_destruct(&ti); - return NULL; + *error = GL_FALSE; + + /* determine type of each argument */ + assert(num_args < 100); + for (i = 0; i < num_args; i++) { + if (!slang_typeinfo_construct(&arg_ti[i])) + return NULL; + if (!_slang_typeof_operation_(&args[i], space, &arg_ti[i], atoms, log)) { + return NULL; + } + } + + /* loop over function scopes */ + while (funcs) { + + /* look for function with matching name and argument/param types */ + for (i = 0; i < funcs->num_functions; i++) { + slang_function *f = &funcs->functions[i]; + const GLuint haveRetValue = _slang_function_has_return_value(f); + GLuint j; + + if (a_name != f->header.a_name) + continue; + if (f->param_count - haveRetValue != num_args) + continue; + + /* compare parameter / argument types */ + for (j = 0; j < num_args; j++) { + if (!slang_type_specifier_compatible(&arg_ti[j].spec, + &f->parameters->variables[j]->type.specifier)) { + /* param/arg types don't match */ + break; + } + + /* "out" and "inout" formal parameter requires the actual + * argument to be an l-value. + */ + if (!arg_ti[j].can_be_referenced && + (f->parameters->variables[j]->type.qualifier == SLANG_QUAL_OUT || + f->parameters->variables[j]->type.qualifier == SLANG_QUAL_INOUT)) { + /* param is not an lvalue! */ + *error = GL_TRUE; + return NULL; + } } - if (!slang_type_specifier_compatible(&ti.spec, - &f->parameters->variables[j]->type.specifier)) { - slang_typeinfo_destruct(&ti); - break; + + if (j == num_args) { + /* name and args match! */ + return f; } - slang_typeinfo_destruct(&ti); - - /* "out" and "inout" formal parameter requires the actual - * parameter to be l-value. - */ - if (!ti.can_be_referenced && - (f->parameters->variables[j]->type.qualifier == SLANG_QUAL_OUT || - f->parameters->variables[j]->type.qualifier == SLANG_QUAL_INOUT)) - break; } - if (j == num_args) - return f; + + funcs = funcs->outer_scope; } - if (funcs->outer_scope != NULL) - return _slang_locate_function(funcs->outer_scope, a_name, args, - num_args, space, atoms, log); + return NULL; } diff --git a/src/mesa/shader/slang/slang_typeinfo.h b/src/mesa/shader/slang/slang_typeinfo.h index 587331e8b1e..fc89fd93455 100644 --- a/src/mesa/shader/slang/slang_typeinfo.h +++ b/src/mesa/shader/slang/slang_typeinfo.h @@ -73,7 +73,8 @@ _slang_locate_function(const struct slang_function_scope_ *funcs, slang_atom name, struct slang_operation_ *params, GLuint num_params, const slang_name_space *space, - slang_atom_pool *atoms, slang_info_log *log); + slang_atom_pool *atoms, slang_info_log *log, + GLboolean *error); extern GLboolean diff --git a/src/mesa/shader/slang/slang_vartable.c b/src/mesa/shader/slang/slang_vartable.c index c4a2f784d4d..aba47f9929e 100644 --- a/src/mesa/shader/slang/slang_vartable.c +++ b/src/mesa/shader/slang/slang_vartable.c @@ -1,6 +1,7 @@ #include "main/imports.h" -#include "shader/prog_instruction.h" +#include "shader/program.h" +#include "shader/prog_print.h" #include "slang_compile.h" #include "slang_compile_variable.h" #include "slang_mem.h" @@ -129,7 +130,7 @@ _slang_pop_var_table(slang_var_table *vt) /* just verify that any remaining allocations in this scope * were for temps */ - for (i = 0; i < vt->MaxRegisters * 4; i++) { + for (i = 0; i < (int) vt->MaxRegisters * 4; i++) { if (t->Temps[i] != FREE && t->Parent->Temps[i] == FREE) { if (dbg) printf(" Free reg %d\n", i/4); assert(t->Temps[i] == TEMP); @@ -206,7 +207,7 @@ alloc_reg(slang_var_table *vt, GLint size, GLboolean isTemp) for (i = 0; i <= vt->MaxRegisters * 4 - size; i += step) { GLuint found = 0; - for (j = 0; j < size; j++) { + for (j = 0; j < (GLuint) size; j++) { if (i + j < vt->MaxRegisters * 4 && t->Temps[i + j] == FREE) { found++; } @@ -218,7 +219,7 @@ alloc_reg(slang_var_table *vt, GLint size, GLboolean isTemp) /* found block of size free regs */ if (size > 1) assert(i % 4 == 0); - for (j = 0; j < size; j++) + for (j = 0; j < (GLuint) size; j++) t->Temps[i + j] = isTemp ? TEMP : VAR; assert(i < MAX_PROGRAM_TEMPS * 4); t->ValSize[i] = size; @@ -247,14 +248,25 @@ _slang_alloc_var(slang_var_table *vt, slang_ir_storage *store) if (store->Size == 1) { const GLuint comp = i % 4; store->Swizzle = MAKE_SWIZZLE4(comp, comp, comp, comp); - if (dbg) printf("Alloc var sz %d at %d.%c (level %d)\n", - store->Size, store->Index, "xyzw"[comp], t->Level); + } + else if (store->Size == 2) { + store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, + SWIZZLE_NIL, SWIZZLE_NIL); + } + else if (store->Size == 3) { + store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, + SWIZZLE_Z, SWIZZLE_NIL); } else { store->Swizzle = SWIZZLE_NOOP; - if (dbg) printf("Alloc var sz %d at %d.xyzw (level %d)\n", - store->Size, store->Index, t->Level); } + + if (dbg) + printf("Alloc var sz %d at %d.%s (level %d)\n", + store->Size, store->Index, + _mesa_swizzle_string(store->Swizzle, 0, 0), + t->Level); + return GL_TRUE; } @@ -279,6 +291,7 @@ _slang_alloc_temp(slang_var_table *vt, slang_ir_storage *store) store->Size, store->Index, "xyzw"[comp], t->Level); } else { + /* XXX improve swizzled for size=2/3, use for writemask... */ store->Swizzle = SWIZZLE_NOOP; if (dbg) printf("Alloc temp sz %d at %d.xyzw (level %d)\n", store->Size, store->Index, t->Level); @@ -308,7 +321,7 @@ _slang_free_temp(slang_var_table *vt, slang_ir_storage *store) else { /*assert(store->Swizzle == SWIZZLE_NOOP);*/ assert(t->ValSize[r*4] == store->Size); - for (i = 0; i < store->Size; i++) { + for (i = 0; i < (GLuint) store->Size; i++) { assert(t->Temps[r * 4 + i] == TEMP); t->Temps[r * 4 + i] = FREE; } @@ -322,7 +335,7 @@ _slang_is_temp(const slang_var_table *vt, const slang_ir_storage *store) struct table *t = vt->Top; GLuint comp; assert(store->Index >= 0); - assert(store->Index < vt->MaxRegisters); + assert(store->Index < (int) vt->MaxRegisters); if (store->Swizzle == SWIZZLE_NOOP) comp = 0; else |