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-rw-r--r--src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c66
1 files changed, 53 insertions, 13 deletions
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c b/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c
index 65d6e7b1e49..2a4462b2428 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c
+++ b/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c
@@ -179,24 +179,64 @@ lp_build_sample_texel_soa(struct lp_build_sample_context *bld,
*/
if (use_border) {
- /* select texel color or border color depending on use_border */
- LLVMValueRef border_color_ptr =
+ /* select texel color or border color depending on use_border. */
+ LLVMValueRef border_color_ptr =
bld->dynamic_state->border_color(bld->dynamic_state,
bld->gallivm, sampler_unit);
+ const struct util_format_description *format_desc;
int chan;
+ format_desc = util_format_description(bld->static_texture_state->format);
+ /*
+ * Only replace channels which are actually present. The others should
+ * get optimized away eventually by sampler_view swizzle anyway but it's
+ * easier too as we'd need some extra logic for channels where we can't
+ * determine the format directly otherwise.
+ */
for (chan = 0; chan < 4; chan++) {
- LLVMValueRef border_chan =
- lp_build_array_get(bld->gallivm, border_color_ptr,
- lp_build_const_int32(bld->gallivm, chan));
- LLVMValueRef border_chan_vec =
- lp_build_broadcast_scalar(&bld->float_vec_bld, border_chan);
-
- if (!bld->texel_type.floating) {
- border_chan_vec = LLVMBuildBitCast(builder, border_chan_vec,
- bld->texel_bld.vec_type, "");
+ unsigned chan_s;
+ /* reverse-map channel... */
+ for (chan_s = 0; chan_s < 4; chan_s++) {
+ if (chan_s == format_desc->swizzle[chan]) {
+ break;
+ }
+ }
+ if (chan_s <= 3) {
+ LLVMValueRef border_chan =
+ lp_build_array_get(bld->gallivm, border_color_ptr,
+ lp_build_const_int32(bld->gallivm, chan));
+ LLVMValueRef border_chan_vec =
+ lp_build_broadcast_scalar(&bld->float_vec_bld, border_chan);
+
+ if (!bld->texel_type.floating) {
+ border_chan_vec = LLVMBuildBitCast(builder, border_chan_vec,
+ bld->texel_bld.vec_type, "");
+ }
+ else {
+ /*
+ * For normalized format need to clamp border color (technically
+ * probably should also quantize the data). Really sucks doing this
+ * here but can't avoid at least for now since this is part of
+ * sampler state and texture format is part of sampler_view state.
+ */
+ unsigned chan_type = format_desc->channel[chan_s].type;
+ unsigned chan_norm = format_desc->channel[chan_s].normalized;
+ if (chan_type == UTIL_FORMAT_TYPE_SIGNED && chan_norm) {
+ LLVMValueRef clamp_min;
+ clamp_min = lp_build_const_vec(bld->gallivm, bld->texel_type, -1.0F);
+ border_chan_vec = lp_build_clamp(&bld->texel_bld, border_chan_vec,
+ clamp_min,
+ bld->texel_bld.one);
+ }
+ else if (chan_type == UTIL_FORMAT_TYPE_UNSIGNED && chan_norm) {
+ border_chan_vec = lp_build_clamp(&bld->texel_bld, border_chan_vec,
+ bld->texel_bld.zero,
+ bld->texel_bld.one);
+ }
+ /* not exactly sure about all others but I think should be ok? */
+ }
+ texel_out[chan] = lp_build_select(&bld->texel_bld, use_border,
+ border_chan_vec, texel_out[chan]);
}
- texel_out[chan] = lp_build_select(&bld->texel_bld, use_border,
- border_chan_vec, texel_out[chan]);
}
}
}