diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/broadcom/cle/v3d_packet_v33.xml | 5 | ||||
-rw-r--r-- | src/broadcom/compiler/nir_to_vir.c | 48 | ||||
-rw-r--r-- | src/broadcom/compiler/v3d_compiler.h | 6 | ||||
-rw-r--r-- | src/gallium/drivers/vc5/vc5_state.c | 13 | ||||
-rw-r--r-- | src/gallium/drivers/vc5/vc5_uniforms.c | 10 |
5 files changed, 49 insertions, 33 deletions
diff --git a/src/broadcom/cle/v3d_packet_v33.xml b/src/broadcom/cle/v3d_packet_v33.xml index 8d1ff2cf3b3..f18954d64c8 100644 --- a/src/broadcom/cle/v3d_packet_v33.xml +++ b/src/broadcom/cle/v3d_packet_v33.xml @@ -810,10 +810,7 @@ <struct name="Texture Uniform Parameter 1 CFG_MODE=1"> <field name="Texture state record base address" size="28" start="4" type="address"/> - <field name="Return word 3 of texture data" size="1" start="3" type="bool"/> - <field name="Return word 2 of texture data" size="1" start="2" type="bool"/> - <field name="Return word 1 of texture data" size="1" start="1" type="bool"/> - <field name="Return word 0 of texture data" size="1" start="0" type="bool"/> + <field name="Return words of texture data" size="4" start="0" type="uint"/> </struct> <struct name="Texture Shader State"> diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c index 6ec5db58a26..77d460c1b62 100644 --- a/src/broadcom/compiler/nir_to_vir.c +++ b/src/broadcom/compiler/nir_to_vir.c @@ -337,6 +337,9 @@ ntq_emit_tex(struct v3d_compile *c, nir_tex_instr *instr) .fetch_sample_mode = instr->op == nir_texop_txf, }; + struct V3D33_TEXTURE_UNIFORM_PARAMETER_1_CFG_MODE1 p1_unpacked = { + }; + switch (instr->sampler_dim) { case GLSL_SAMPLER_DIM_1D: if (instr->is_array) @@ -419,11 +422,35 @@ ntq_emit_tex(struct v3d_compile *c, nir_tex_instr *instr) } } + bool return_16 = (c->key->tex[unit].return_size == 16 || + p0_unpacked.shadow); + + /* Limit the number of channels returned to both how many the NIR + * instruction writes and how many the instruction could produce. + */ + uint32_t instr_return_channels = nir_tex_instr_dest_size(instr); + if (return_16) + instr_return_channels = (instr_return_channels + 1) / 2; + + p1_unpacked.return_words_of_texture_data = + (1 << MIN2(instr_return_channels, + c->key->tex[unit].return_channels)) - 1; + uint32_t p0_packed; V3D33_TEXTURE_UNIFORM_PARAMETER_0_CFG_MODE1_pack(NULL, (uint8_t *)&p0_packed, &p0_unpacked); + uint32_t p1_packed; + V3D33_TEXTURE_UNIFORM_PARAMETER_1_CFG_MODE1_pack(NULL, + (uint8_t *)&p1_packed, + &p1_unpacked); + /* Load unit number into the address field, which will be be used by + * the driver to decide which texture to put in the actual address + * field. + */ + p1_packed |= unit << 5; + /* There is no native support for GL texture rectangle coordinates, so * we have to rescale from ([0, width], [0, height]) to ([0, 1], [0, * 1]). @@ -439,7 +466,7 @@ ntq_emit_tex(struct v3d_compile *c, nir_tex_instr *instr) struct qreg texture_u[] = { vir_uniform(c, QUNIFORM_TEXTURE_CONFIG_P0_0 + unit, p0_packed), - vir_uniform(c, QUNIFORM_TEXTURE_CONFIG_P1, unit), + vir_uniform(c, QUNIFORM_TEXTURE_CONFIG_P1, p1_packed), }; uint32_t next_texture_u = 0; @@ -460,17 +487,16 @@ ntq_emit_tex(struct v3d_compile *c, nir_tex_instr *instr) } } - bool return_16 = (c->key->tex[unit].return_size == 16 || - p0_unpacked.shadow); - struct qreg return_values[4]; - for (int i = 0; i < c->key->tex[unit].return_channels; i++) - return_values[i] = vir_LDTMU(c); - /* Swizzling .zw of an RG texture should give undefined results, not - * crash the compiler. - */ - for (int i = c->key->tex[unit].return_channels; i < 4; i++) - return_values[i] = c->undef; + for (int i = 0; i < 4; i++) { + /* Swizzling .zw of an RG texture should give undefined + * results, not crash the compiler. + */ + if (p1_unpacked.return_words_of_texture_data & (1 << i)) + return_values[i] = vir_LDTMU(c); + else + return_values[i] = c->undef; + } for (int i = 0; i < nir_tex_instr_dest_size(instr); i++) { struct qreg chan; diff --git a/src/broadcom/compiler/v3d_compiler.h b/src/broadcom/compiler/v3d_compiler.h index 1111102e6b1..7cb2e59b8f7 100644 --- a/src/broadcom/compiler/v3d_compiler.h +++ b/src/broadcom/compiler/v3d_compiler.h @@ -215,9 +215,9 @@ enum quniform_contents { * A reference to a texture config parameter 1 uniform. * * This is a uniform implicitly loaded with a QPU_W_TMU* write, which - * defines texture width, height, filters, and wrap modes. It will be - * found as a parameter to the second QOP_TEX_[STRB] instruction in a - * sequence. + * has the pointer to the indirect texture state. Our data[] field + * will have a packed p1 value, but the address field will be just + * which texture unit's texture should be referenced. */ QUNIFORM_TEXTURE_CONFIG_P1, diff --git a/src/gallium/drivers/vc5/vc5_state.c b/src/gallium/drivers/vc5/vc5_state.c index d022aa84e42..04ce3075a8f 100644 --- a/src/gallium/drivers/vc5/vc5_state.c +++ b/src/gallium/drivers/vc5/vc5_state.c @@ -588,19 +588,6 @@ vc5_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc, pipe_reference(NULL, &prsc->reference); - v3dx_pack(&so->p1, TEXTURE_UNIFORM_PARAMETER_1_CFG_MODE1, p1) { - p1.return_word_0_of_texture_data = true; - if (vc5_get_tex_return_size(cso->format) == 16) { - p1.return_word_1_of_texture_data = true; - } else { - int chans = vc5_get_tex_return_channels(cso->format); - - p1.return_word_1_of_texture_data = chans > 1; - p1.return_word_2_of_texture_data = chans > 2; - p1.return_word_3_of_texture_data = chans > 3; - } - } - /* Compute the sampler view's swizzle up front. This will be plugged * into either the sampler (for 16-bit returns) or the shader's * texture key (for 32) diff --git a/src/gallium/drivers/vc5/vc5_uniforms.c b/src/gallium/drivers/vc5/vc5_uniforms.c index 5e181344e73..676ab1a32c9 100644 --- a/src/gallium/drivers/vc5/vc5_uniforms.c +++ b/src/gallium/drivers/vc5/vc5_uniforms.c @@ -193,8 +193,14 @@ static void write_texture_p1(struct vc5_job *job, struct vc5_cl_out **uniforms, struct vc5_texture_stateobj *texstate, - uint32_t unit) + uint32_t data) { + /* Extract the texture unit from the top bits, and the compiler's + * packed p1 from the bottom. + */ + uint32_t unit = data >> 5; + uint32_t p1 = data & 0x1f; + struct pipe_sampler_view *psview = texstate->textures[unit]; struct vc5_sampler_view *sview = vc5_sampler_view(psview); @@ -207,7 +213,7 @@ write_texture_p1(struct vc5_job *job, (uint8_t *)&packed, &unpacked); - cl_aligned_u32(uniforms, packed | sview->p1); + cl_aligned_u32(uniforms, p1 | packed | sview->p1); } struct vc5_cl_reloc |