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-rw-r--r--src/mesa/vbo/vbo.h1
-rw-r--r--src/mesa/vbo/vbo_exec_array.c10
2 files changed, 6 insertions, 5 deletions
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
index 26c3d4e0a72..9fbb07f3d72 100644
--- a/src/mesa/vbo/vbo.h
+++ b/src/mesa/vbo/vbo.h
@@ -133,6 +133,7 @@ void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);
void vbo_check_buffers_are_unmapped(struct gl_context *ctx);
+void vbo_bind_arrays(struct gl_context *ctx);
void GLAPIENTRY
_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index ceb6a647dfe..4e4f2c94798 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -563,8 +563,8 @@ recalculate_input_bindings(struct gl_context *ctx)
* Note that this might set the _NEW_ARRAY dirty flag so state validation
* must be done after this call.
*/
-static void
-bind_arrays(struct gl_context *ctx)
+void
+vbo_bind_arrays(struct gl_context *ctx)
{
if (!ctx->Array.RebindArrays) {
return;
@@ -590,7 +590,7 @@ vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
struct vbo_exec_context *exec = &vbo->exec;
struct _mesa_prim prim[2];
- bind_arrays(ctx);
+ vbo_bind_arrays(ctx);
/* Again... because we may have changed the bitmask of per-vertex varying
* attributes. If we regenerate the fixed-function vertex program now
@@ -804,7 +804,7 @@ vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
return;
}
- bind_arrays( ctx );
+ vbo_bind_arrays( ctx );
/* check for dirty state again */
if (ctx->NewState)
@@ -1129,7 +1129,7 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
* same index buffer, or if we have to reset the index pointer per
* primitive.
*/
- bind_arrays( ctx );
+ vbo_bind_arrays( ctx );
/* check for dirty state again */
if (ctx->NewState)