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-rw-r--r--src/compiler/glsl/ast_to_hir.cpp2
-rw-r--r--src/compiler/glsl/builtin_functions.cpp13
-rw-r--r--src/compiler/glsl/builtin_functions.h3
3 files changed, 14 insertions, 4 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index b1e490eefd9..c338ad79ca3 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -5916,7 +5916,7 @@ ast_function::hir(exec_list *instructions,
/* Local shader has no exact candidates; check the built-ins. */
_mesa_glsl_initialize_builtin_functions();
if (state->language_version >= 300 &&
- _mesa_glsl_has_builtin_function(name)) {
+ _mesa_glsl_has_builtin_function(state, name)) {
YYLTYPE loc = this->get_location();
_mesa_glsl_error(& loc, state,
"A shader cannot redefine or overload built-in "
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
index cc1432197b9..84833bdd7d5 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -6227,14 +6227,23 @@ _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state *state,
}
bool
-_mesa_glsl_has_builtin_function(const char *name)
+_mesa_glsl_has_builtin_function(_mesa_glsl_parse_state *state, const char *name)
{
ir_function *f;
+ bool ret = false;
mtx_lock(&builtins_lock);
f = builtins.shader->symbols->get_function(name);
+ if (f != NULL) {
+ foreach_in_list(ir_function_signature, sig, &f->signatures) {
+ if (sig->is_builtin_available(state)) {
+ ret = true;
+ break;
+ }
+ }
+ }
mtx_unlock(&builtins_lock);
- return f != NULL;
+ return ret;
}
gl_shader *
diff --git a/src/compiler/glsl/builtin_functions.h b/src/compiler/glsl/builtin_functions.h
index 14a52b94027..2053c82b745 100644
--- a/src/compiler/glsl/builtin_functions.h
+++ b/src/compiler/glsl/builtin_functions.h
@@ -32,7 +32,8 @@ _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state *state,
const char *name, exec_list *actual_parameters);
extern bool
-_mesa_glsl_has_builtin_function(const char *name);
+_mesa_glsl_has_builtin_function(_mesa_glsl_parse_state *state,
+ const char *name);
extern gl_shader *
_mesa_glsl_get_builtin_function_shader(void);