diff options
Diffstat (limited to 'src')
38 files changed, 303 insertions, 305 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 3e79f1a8ed5..1ac60478aa7 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -1986,13 +1986,13 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state, unsigned limit = 0; switch (state->stage) { case MESA_SHADER_VERTEX: - limit = ctx->Const.VertexProgram.MaxTextureImageUnits; + limit = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits; break; case MESA_SHADER_GEOMETRY: - limit = ctx->Const.GeometryProgram.MaxTextureImageUnits; + limit = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits; break; case MESA_SHADER_FRAGMENT: - limit = ctx->Const.FragmentProgram.MaxTextureImageUnits; + limit = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; break; } diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index 1a9489e53da..f630923eda4 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -554,9 +554,9 @@ builtin_variable_generator::generate_constants() */ if (state->is_version(0, 300)) { add_const("gl_MaxVertexOutputVectors", - state->ctx->Const.VertexProgram.MaxOutputComponents / 4); + state->ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4); add_const("gl_MaxFragmentInputVectors", - state->ctx->Const.FragmentProgram.MaxInputComponents / 4); + state->ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents / 4); } else { add_const("gl_MaxVaryingVectors", state->ctx->Const.MaxVarying); diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index fe29dddceb2..21dc3abd74f 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -96,30 +96,30 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes; this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits; this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits; - this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs; - this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents; - this->Const.MaxVertexTextureImageUnits = ctx->Const.VertexProgram.MaxTextureImageUnits; + this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs; + this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents; + this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits; this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits; - this->Const.MaxTextureImageUnits = ctx->Const.FragmentProgram.MaxTextureImageUnits; - this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents; + this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; + this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents; this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset; this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset; this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers; /* 1.50 constants */ - this->Const.MaxVertexOutputComponents = ctx->Const.VertexProgram.MaxOutputComponents; - this->Const.MaxGeometryInputComponents = ctx->Const.GeometryProgram.MaxInputComponents; - this->Const.MaxGeometryOutputComponents = ctx->Const.GeometryProgram.MaxOutputComponents; - this->Const.MaxFragmentInputComponents = ctx->Const.FragmentProgram.MaxInputComponents; - this->Const.MaxGeometryTextureImageUnits = ctx->Const.GeometryProgram.MaxTextureImageUnits; + this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; + this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents; + this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents; + this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents; + this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits; this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices; this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents; - this->Const.MaxGeometryUniformComponents = ctx->Const.GeometryProgram.MaxUniformComponents; + this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents; - this->Const.MaxVertexAtomicCounters = ctx->Const.VertexProgram.MaxAtomicCounters; - this->Const.MaxGeometryAtomicCounters = ctx->Const.GeometryProgram.MaxAtomicCounters; - this->Const.MaxFragmentAtomicCounters = ctx->Const.FragmentProgram.MaxAtomicCounters; + this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters; + this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters; + this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters; this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters; this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings; diff --git a/src/glsl/link_atomics.cpp b/src/glsl/link_atomics.cpp index bfa09a3bca6..7f4ddafdbda 100644 --- a/src/glsl/link_atomics.cpp +++ b/src/glsl/link_atomics.cpp @@ -215,15 +215,15 @@ link_check_atomic_counter_resources(struct gl_context *ctx, struct gl_shader_program *prog) { const unsigned max_atomic_counters[] = { - ctx->Const.VertexProgram.MaxAtomicCounters, - ctx->Const.GeometryProgram.MaxAtomicCounters, - ctx->Const.FragmentProgram.MaxAtomicCounters + ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters, + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters, + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters }; STATIC_ASSERT(Elements(max_atomic_counters) == MESA_SHADER_STAGES); const unsigned max_atomic_buffers[] = { - ctx->Const.VertexProgram.MaxAtomicBuffers, - ctx->Const.GeometryProgram.MaxAtomicBuffers, - ctx->Const.FragmentProgram.MaxAtomicBuffers + ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers, + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers, + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers }; STATIC_ASSERT(Elements(max_atomic_buffers) == MESA_SHADER_STAGES); unsigned num_buffers; diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp index 7a31f972ae1..6672b878018 100644 --- a/src/glsl/link_varyings.cpp +++ b/src/glsl/link_varyings.cpp @@ -1252,10 +1252,10 @@ check_against_output_limit(struct gl_context *ctx, unsigned max_output_components; switch (producer->Stage) { case MESA_SHADER_VERTEX: - max_output_components = ctx->Const.VertexProgram.MaxOutputComponents; + max_output_components = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; break; case MESA_SHADER_GEOMETRY: - max_output_components = ctx->Const.GeometryProgram.MaxOutputComponents; + max_output_components = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents; break; case MESA_SHADER_FRAGMENT: default: @@ -1301,10 +1301,10 @@ check_against_input_limit(struct gl_context *ctx, unsigned max_input_components; switch (consumer->Stage) { case MESA_SHADER_GEOMETRY: - max_input_components = ctx->Const.GeometryProgram.MaxInputComponents; + max_input_components = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents; break; case MESA_SHADER_FRAGMENT: - max_input_components = ctx->Const.FragmentProgram.MaxInputComponents; + max_input_components = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents; break; case MESA_SHADER_VERTEX: default: diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 91a7220fc8e..7efc29e6ca4 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1895,32 +1895,32 @@ static void check_resources(struct gl_context *ctx, struct gl_shader_program *prog) { const unsigned max_samplers[] = { - ctx->Const.VertexProgram.MaxTextureImageUnits, - ctx->Const.GeometryProgram.MaxTextureImageUnits, - ctx->Const.FragmentProgram.MaxTextureImageUnits + ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits, + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits, + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits }; STATIC_ASSERT(Elements(max_samplers) == MESA_SHADER_STAGES); const unsigned max_default_uniform_components[] = { - ctx->Const.VertexProgram.MaxUniformComponents, - ctx->Const.GeometryProgram.MaxUniformComponents, - ctx->Const.FragmentProgram.MaxUniformComponents + ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents, + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents, + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents }; STATIC_ASSERT(Elements(max_default_uniform_components) == MESA_SHADER_STAGES); const unsigned max_combined_uniform_components[] = { - ctx->Const.VertexProgram.MaxCombinedUniformComponents, - ctx->Const.GeometryProgram.MaxCombinedUniformComponents, - ctx->Const.FragmentProgram.MaxCombinedUniformComponents + ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents, + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents, + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents }; STATIC_ASSERT(Elements(max_combined_uniform_components) == MESA_SHADER_STAGES); const unsigned max_uniform_blocks[] = { - ctx->Const.VertexProgram.MaxUniformBlocks, - ctx->Const.GeometryProgram.MaxUniformBlocks, - ctx->Const.FragmentProgram.MaxUniformBlocks + ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformBlocks, + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks, + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks }; STATIC_ASSERT(Elements(max_uniform_blocks) == MESA_SHADER_STAGES); diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index 736689eb75c..03b7c786b7d 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -62,20 +62,20 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.MaxTextureCoordUnits = 0; ctx->Const.MaxTextureUnits = 8; - ctx->Const.VertexProgram.MaxAttribs = 8; - ctx->Const.VertexProgram.MaxTextureImageUnits = 0; - ctx->Const.VertexProgram.MaxUniformComponents = 128 * 4; - ctx->Const.VertexProgram.MaxInputComponents = 0; /* not used */ - ctx->Const.VertexProgram.MaxOutputComponents = 32; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 8; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 128 * 4; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ + ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32; - ctx->Const.FragmentProgram.MaxTextureImageUnits = + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits; - ctx->Const.FragmentProgram.MaxUniformComponents = 16 * 4; - ctx->Const.FragmentProgram.MaxInputComponents = - ctx->Const.VertexProgram.MaxOutputComponents; - ctx->Const.FragmentProgram.MaxOutputComponents = 0; /* not used */ + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 16 * 4; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = + ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ - ctx->Const.MaxVarying = ctx->Const.VertexProgram.MaxOutputComponents / 4; + ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; break; case 110: case 120: @@ -88,20 +88,20 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.MaxTextureCoordUnits = 2; ctx->Const.MaxTextureUnits = 2; - ctx->Const.VertexProgram.MaxAttribs = 16; - ctx->Const.VertexProgram.MaxTextureImageUnits = 0; - ctx->Const.VertexProgram.MaxUniformComponents = 512; - ctx->Const.VertexProgram.MaxInputComponents = 0; /* not used */ - ctx->Const.VertexProgram.MaxOutputComponents = 32; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ + ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32; - ctx->Const.FragmentProgram.MaxTextureImageUnits = + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits; - ctx->Const.FragmentProgram.MaxUniformComponents = 64; - ctx->Const.FragmentProgram.MaxInputComponents = - ctx->Const.VertexProgram.MaxOutputComponents; - ctx->Const.FragmentProgram.MaxOutputComponents = 0; /* not used */ + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = + ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ - ctx->Const.MaxVarying = ctx->Const.VertexProgram.MaxOutputComponents / 4; + ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; break; case 130: case 140: @@ -114,19 +114,19 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.MaxTextureCoordUnits = 8; ctx->Const.MaxTextureUnits = 2; - ctx->Const.VertexProgram.MaxAttribs = 16; - ctx->Const.VertexProgram.MaxTextureImageUnits = 16; - ctx->Const.VertexProgram.MaxUniformComponents = 1024; - ctx->Const.VertexProgram.MaxInputComponents = 0; /* not used */ - ctx->Const.VertexProgram.MaxOutputComponents = 64; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ + ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64; - ctx->Const.FragmentProgram.MaxTextureImageUnits = 16; - ctx->Const.FragmentProgram.MaxUniformComponents = 1024; - ctx->Const.FragmentProgram.MaxInputComponents = - ctx->Const.VertexProgram.MaxOutputComponents; - ctx->Const.FragmentProgram.MaxOutputComponents = 0; /* not used */ + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = + ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ - ctx->Const.MaxVarying = ctx->Const.VertexProgram.MaxOutputComponents / 4; + ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; break; case 150: case 330: @@ -138,28 +138,28 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.MaxTextureCoordUnits = 8; ctx->Const.MaxTextureUnits = 2; - ctx->Const.VertexProgram.MaxAttribs = 16; - ctx->Const.VertexProgram.MaxTextureImageUnits = 16; - ctx->Const.VertexProgram.MaxUniformComponents = 1024; - ctx->Const.VertexProgram.MaxInputComponents = 0; /* not used */ - ctx->Const.VertexProgram.MaxOutputComponents = 64; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ + ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64; - ctx->Const.GeometryProgram.MaxTextureImageUnits = 16; - ctx->Const.GeometryProgram.MaxUniformComponents = 1024; - ctx->Const.GeometryProgram.MaxInputComponents = - ctx->Const.VertexProgram.MaxOutputComponents; - ctx->Const.GeometryProgram.MaxOutputComponents = 128; + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 16; + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents = 1024; + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents = + ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128; - ctx->Const.FragmentProgram.MaxTextureImageUnits = 16; - ctx->Const.FragmentProgram.MaxUniformComponents = 1024; - ctx->Const.FragmentProgram.MaxInputComponents = - ctx->Const.GeometryProgram.MaxOutputComponents; - ctx->Const.FragmentProgram.MaxOutputComponents = 0; /* not used */ + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ ctx->Const.MaxCombinedTextureImageUnits = - ctx->Const.VertexProgram.MaxTextureImageUnits - + ctx->Const.GeometryProgram.MaxTextureImageUnits - + ctx->Const.FragmentProgram.MaxTextureImageUnits; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits + + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits + + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; ctx->Const.MaxGeometryOutputVertices = 256; ctx->Const.MaxGeometryTotalOutputComponents = 1024; @@ -178,18 +178,18 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.MaxTextureCoordUnits = 0; ctx->Const.MaxTextureUnits = 0; - ctx->Const.VertexProgram.MaxAttribs = 16; - ctx->Const.VertexProgram.MaxTextureImageUnits = 16; - ctx->Const.VertexProgram.MaxUniformComponents = 1024; - ctx->Const.VertexProgram.MaxInputComponents = 0; /* not used */ - ctx->Const.VertexProgram.MaxOutputComponents = 16 * 4; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ + ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 16 * 4; - ctx->Const.FragmentProgram.MaxTextureImageUnits = 16; - ctx->Const.FragmentProgram.MaxUniformComponents = 224; - ctx->Const.FragmentProgram.MaxInputComponents = 15 * 4; - ctx->Const.FragmentProgram.MaxOutputComponents = 0; /* not used */ + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 224; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 15 * 4; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ - ctx->Const.MaxVarying = ctx->Const.FragmentProgram.MaxInputComponents / 4; + ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents / 4; break; } diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp index 6a717458e60..257d2e7a94b 100644 --- a/src/glsl/standalone_scaffolding.cpp +++ b/src/glsl/standalone_scaffolding.cpp @@ -127,16 +127,16 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api) ctx->Const.MaxClipPlanes = 6; ctx->Const.MaxTextureUnits = 2; ctx->Const.MaxTextureCoordUnits = 2; - ctx->Const.VertexProgram.MaxAttribs = 16; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; - ctx->Const.VertexProgram.MaxUniformComponents = 512; - ctx->Const.VertexProgram.MaxOutputComponents = 32; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32; ctx->Const.MaxVarying = 8; /* == gl_MaxVaryingFloats / 4 */ - ctx->Const.VertexProgram.MaxTextureImageUnits = 0; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; ctx->Const.MaxCombinedTextureImageUnits = 2; - ctx->Const.FragmentProgram.MaxTextureImageUnits = 2; - ctx->Const.FragmentProgram.MaxUniformComponents = 64; - ctx->Const.FragmentProgram.MaxInputComponents = 32; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 2; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 32; ctx->Const.MaxDrawBuffers = 1; diff --git a/src/mesa/drivers/dri/i915/i830_context.c b/src/mesa/drivers/dri/i915/i830_context.c index 87d1a496ecc..e8959ac3d0d 100644 --- a/src/mesa/drivers/dri/i915/i830_context.c +++ b/src/mesa/drivers/dri/i915/i830_context.c @@ -97,7 +97,7 @@ i830CreateContext(int api, FALLBACK(intel, INTEL_FALLBACK_USER, 1); intel->ctx.Const.MaxTextureUnits = I830_TEX_UNITS; - intel->ctx.Const.FragmentProgram.MaxTextureImageUnits = I830_TEX_UNITS; + intel->ctx.Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = I830_TEX_UNITS; intel->ctx.Const.MaxTextureCoordUnits = I830_TEX_UNITS; /* Advertise the full hardware capabilities. The new memory diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c index 23890439ca5..c30eed95266 100644 --- a/src/mesa/drivers/dri/i915/i915_context.c +++ b/src/mesa/drivers/dri/i915/i915_context.c @@ -192,14 +192,14 @@ i915CreateContext(int api, FALLBACK(intel, INTEL_FALLBACK_USER, 1); ctx->Const.MaxTextureUnits = I915_TEX_UNITS; - ctx->Const.FragmentProgram.MaxTextureImageUnits = I915_TEX_UNITS; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = I915_TEX_UNITS; ctx->Const.MaxTextureCoordUnits = I915_TEX_UNITS; ctx->Const.MaxVarying = I915_TEX_UNITS; - ctx->Const.VertexProgram.MaxOutputComponents = - ctx->Const.FragmentProgram.MaxInputComponents = ctx->Const.MaxVarying * 4; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = ctx->Const.MaxVarying * 4; ctx->Const.MaxCombinedTextureImageUnits = - ctx->Const.VertexProgram.MaxTextureImageUnits + - ctx->Const.FragmentProgram.MaxTextureImageUnits; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits + + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; /* Advertise the full hardware capabilities. The new memory * manager should cope much better with overload situations: @@ -217,33 +217,33 @@ i915CreateContext(int api, * instruction can translate to more than one HW instruction, so * we'll still have to check and fallback each time. */ - ctx->Const.FragmentProgram.MaxNativeTemps = I915_MAX_TEMPORARY; - ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* 8 tex, 2 color, fog */ - ctx->Const.FragmentProgram.MaxNativeParameters = I915_MAX_CONSTANT; - ctx->Const.FragmentProgram.MaxNativeAluInstructions = I915_MAX_ALU_INSN; - ctx->Const.FragmentProgram.MaxNativeTexInstructions = I915_MAX_TEX_INSN; - ctx->Const.FragmentProgram.MaxNativeInstructions = (I915_MAX_ALU_INSN + + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTemps = I915_MAX_TEMPORARY; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAttribs = 11; /* 8 tex, 2 color, fog */ + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters = I915_MAX_CONSTANT; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAluInstructions = I915_MAX_ALU_INSN; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexInstructions = I915_MAX_TEX_INSN; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeInstructions = (I915_MAX_ALU_INSN + I915_MAX_TEX_INSN); - ctx->Const.FragmentProgram.MaxNativeTexIndirections = + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexIndirections = I915_MAX_TEX_INDIRECT; - ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* I don't think we have one */ - ctx->Const.FragmentProgram.MaxEnvParams = - MIN2(ctx->Const.FragmentProgram.MaxNativeParameters, - ctx->Const.FragmentProgram.MaxEnvParams); + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAddressRegs = 0; /* I don't think we have one */ + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams = + MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters, + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams); /* i915 stores all values in single-precision floats. Values aren't set * for other program targets because software is used for those targets. */ - ctx->Const.FragmentProgram.MediumFloat.RangeMin = 127; - ctx->Const.FragmentProgram.MediumFloat.RangeMax = 127; - ctx->Const.FragmentProgram.MediumFloat.Precision = 23; - ctx->Const.FragmentProgram.LowFloat = ctx->Const.FragmentProgram.HighFloat = - ctx->Const.FragmentProgram.MediumFloat; - ctx->Const.FragmentProgram.MediumInt.RangeMin = 24; - ctx->Const.FragmentProgram.MediumInt.RangeMax = 24; - ctx->Const.FragmentProgram.MediumInt.Precision = 0; - ctx->Const.FragmentProgram.LowInt = ctx->Const.FragmentProgram.HighInt = - ctx->Const.FragmentProgram.MediumInt; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumFloat.RangeMin = 127; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumFloat.RangeMax = 127; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumFloat.Precision = 23; + ctx->Const.Program[MESA_SHADER_FRAGMENT].LowFloat = ctx->Const.Program[MESA_SHADER_FRAGMENT].HighFloat = + ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumFloat; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt.RangeMin = 24; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt.RangeMax = 24; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt.Precision = 0; + ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].HighInt = + ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt; ctx->FragmentProgram._MaintainTexEnvProgram = true; diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index 8d202a2d425..1b4275138d1 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -288,20 +288,20 @@ brw_initialize_context_constants(struct brw_context *brw) ctx->Const.MaxDualSourceDrawBuffers = 1; ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS; - ctx->Const.FragmentProgram.MaxTextureImageUnits = BRW_MAX_TEX_UNIT; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = BRW_MAX_TEX_UNIT; ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */ ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits, - ctx->Const.FragmentProgram.MaxTextureImageUnits); - ctx->Const.VertexProgram.MaxTextureImageUnits = BRW_MAX_TEX_UNIT; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits); + ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = BRW_MAX_TEX_UNIT; if (brw->gen >= 7) - ctx->Const.GeometryProgram.MaxTextureImageUnits = BRW_MAX_TEX_UNIT; + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = BRW_MAX_TEX_UNIT; else - ctx->Const.GeometryProgram.MaxTextureImageUnits = 0; + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 0; ctx->Const.MaxCombinedTextureImageUnits = - ctx->Const.VertexProgram.MaxTextureImageUnits + - ctx->Const.FragmentProgram.MaxTextureImageUnits + - ctx->Const.GeometryProgram.MaxTextureImageUnits; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits + + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits + + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits; ctx->Const.MaxTextureLevels = 14; /* 8192 */ if (ctx->Const.MaxTextureLevels > MAX_TEXTURE_LEVELS) @@ -385,49 +385,49 @@ brw_initialize_context_constants(struct brw_context *brw) if (brw->gen >= 5 || brw->is_g4x) ctx->Const.MaxClipPlanes = 8; - ctx->Const.VertexProgram.MaxNativeInstructions = 16 * 1024; - ctx->Const.VertexProgram.MaxAluInstructions = 0; - ctx->Const.VertexProgram.MaxTexInstructions = 0; - ctx->Const.VertexProgram.MaxTexIndirections = 0; - ctx->Const.VertexProgram.MaxNativeAluInstructions = 0; - ctx->Const.VertexProgram.MaxNativeTexInstructions = 0; - ctx->Const.VertexProgram.MaxNativeTexIndirections = 0; - ctx->Const.VertexProgram.MaxNativeAttribs = 16; - ctx->Const.VertexProgram.MaxNativeTemps = 256; - ctx->Const.VertexProgram.MaxNativeAddressRegs = 1; - ctx->Const.VertexProgram.MaxNativeParameters = 1024; - ctx->Const.VertexProgram.MaxEnvParams = - MIN2(ctx->Const.VertexProgram.MaxNativeParameters, - ctx->Const.VertexProgram.MaxEnvParams); - - ctx->Const.FragmentProgram.MaxNativeInstructions = 1024; - ctx->Const.FragmentProgram.MaxNativeAluInstructions = 1024; - ctx->Const.FragmentProgram.MaxNativeTexInstructions = 1024; - ctx->Const.FragmentProgram.MaxNativeTexIndirections = 1024; - ctx->Const.FragmentProgram.MaxNativeAttribs = 12; - ctx->Const.FragmentProgram.MaxNativeTemps = 256; - ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; - ctx->Const.FragmentProgram.MaxNativeParameters = 1024; - ctx->Const.FragmentProgram.MaxEnvParams = - MIN2(ctx->Const.FragmentProgram.MaxNativeParameters, - ctx->Const.FragmentProgram.MaxEnvParams); + ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeInstructions = 16 * 1024; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxAluInstructions = 0; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexInstructions = 0; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexIndirections = 0; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAluInstructions = 0; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexInstructions = 0; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexIndirections = 0; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAttribs = 16; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTemps = 256; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAddressRegs = 1; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters = 1024; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams = + MIN2(ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters, + ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams); + + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeInstructions = 1024; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAluInstructions = 1024; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexInstructions = 1024; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexIndirections = 1024; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAttribs = 12; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTemps = 256; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAddressRegs = 0; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters = 1024; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams = + MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters, + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams); /* Fragment shaders use real, 32-bit twos-complement integers for all * integer types. */ - ctx->Const.FragmentProgram.LowInt.RangeMin = 31; - ctx->Const.FragmentProgram.LowInt.RangeMax = 30; - ctx->Const.FragmentProgram.LowInt.Precision = 0; - ctx->Const.FragmentProgram.HighInt = ctx->Const.FragmentProgram.LowInt; - ctx->Const.FragmentProgram.MediumInt = ctx->Const.FragmentProgram.LowInt; + ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMin = 31; + ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMax = 30; + ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.Precision = 0; + ctx->Const.Program[MESA_SHADER_FRAGMENT].HighInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt; if (brw->gen >= 7) { - ctx->Const.FragmentProgram.MaxAtomicCounters = MAX_ATOMIC_COUNTERS; - ctx->Const.VertexProgram.MaxAtomicCounters = MAX_ATOMIC_COUNTERS; - ctx->Const.GeometryProgram.MaxAtomicCounters = MAX_ATOMIC_COUNTERS; - ctx->Const.FragmentProgram.MaxAtomicBuffers = BRW_MAX_ABO; - ctx->Const.VertexProgram.MaxAtomicBuffers = BRW_MAX_ABO; - ctx->Const.GeometryProgram.MaxAtomicBuffers = BRW_MAX_ABO; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters = MAX_ATOMIC_COUNTERS; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters = MAX_ATOMIC_COUNTERS; + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters = MAX_ATOMIC_COUNTERS; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers = BRW_MAX_ABO; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers = BRW_MAX_ABO; + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers = BRW_MAX_ABO; ctx->Const.MaxCombinedAtomicBuffers = 3 * BRW_MAX_ABO; } @@ -456,10 +456,10 @@ brw_initialize_context_constants(struct brw_context *brw) if (brw->gen >= 6) { ctx->Const.MaxVarying = 32; - ctx->Const.VertexProgram.MaxOutputComponents = 128; - ctx->Const.GeometryProgram.MaxInputComponents = 64; - ctx->Const.GeometryProgram.MaxOutputComponents = 128; - ctx->Const.FragmentProgram.MaxInputComponents = 128; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 128; + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents = 64; + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 128; } /* We want the GLSL compiler to emit code that uses condition codes */ diff --git a/src/mesa/drivers/dri/nouveau/nv04_context.c b/src/mesa/drivers/dri/nouveau/nv04_context.c index c198c03f095..6cd191e7a78 100644 --- a/src/mesa/drivers/dri/nouveau/nv04_context.c +++ b/src/mesa/drivers/dri/nouveau/nv04_context.c @@ -159,7 +159,7 @@ nv04_context_create(struct nouveau_screen *screen, const struct gl_config *visua /* GL constants. */ ctx->Const.MaxTextureLevels = 11; ctx->Const.MaxTextureCoordUnits = NV04_TEXTURE_UNITS; - ctx->Const.FragmentProgram.MaxTextureImageUnits = NV04_TEXTURE_UNITS; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = NV04_TEXTURE_UNITS; ctx->Const.MaxTextureUnits = NV04_TEXTURE_UNITS; ctx->Const.MaxTextureMaxAnisotropy = 2; ctx->Const.MaxTextureLodBias = 15; diff --git a/src/mesa/drivers/dri/nouveau/nv10_context.c b/src/mesa/drivers/dri/nouveau/nv10_context.c index 1918f12238d..8582cb25d97 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_context.c +++ b/src/mesa/drivers/dri/nouveau/nv10_context.c @@ -457,7 +457,7 @@ nv10_context_create(struct nouveau_screen *screen, const struct gl_config *visua /* GL constants. */ ctx->Const.MaxTextureLevels = 12; ctx->Const.MaxTextureCoordUnits = NV10_TEXTURE_UNITS; - ctx->Const.FragmentProgram.MaxTextureImageUnits = NV10_TEXTURE_UNITS; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = NV10_TEXTURE_UNITS; ctx->Const.MaxTextureUnits = NV10_TEXTURE_UNITS; ctx->Const.MaxTextureMaxAnisotropy = 2; ctx->Const.MaxTextureLodBias = 15; diff --git a/src/mesa/drivers/dri/nouveau/nv20_context.c b/src/mesa/drivers/dri/nouveau/nv20_context.c index 1d77132db11..618280f4c8f 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_context.c +++ b/src/mesa/drivers/dri/nouveau/nv20_context.c @@ -467,7 +467,7 @@ nv20_context_create(struct nouveau_screen *screen, const struct gl_config *visua /* GL constants. */ ctx->Const.MaxTextureCoordUnits = NV20_TEXTURE_UNITS; - ctx->Const.FragmentProgram.MaxTextureImageUnits = NV20_TEXTURE_UNITS; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = NV20_TEXTURE_UNITS; ctx->Const.MaxTextureUnits = NV20_TEXTURE_UNITS; ctx->Const.MaxTextureMaxAnisotropy = 8; ctx->Const.MaxTextureLodBias = 15; diff --git a/src/mesa/drivers/dri/r200/r200_context.c b/src/mesa/drivers/dri/r200/r200_context.c index 5c53720d1b1..f82424b8eb5 100644 --- a/src/mesa/drivers/dri/r200/r200_context.c +++ b/src/mesa/drivers/dri/r200/r200_context.c @@ -295,7 +295,7 @@ GLboolean r200CreateContext( gl_api api, ctx->Const.MaxTextureUnits = driQueryOptioni (&rmesa->radeon.optionCache, "texture_units"); - ctx->Const.FragmentProgram.MaxTextureImageUnits = ctx->Const.MaxTextureUnits; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = ctx->Const.MaxTextureUnits; ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits; ctx->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxTextureUnits; @@ -329,11 +329,11 @@ GLboolean r200CreateContext( gl_api api, ctx->Const.MaxLineWidthAA = 10.0; ctx->Const.LineWidthGranularity = 0.0625; - ctx->Const.VertexProgram.MaxNativeInstructions = R200_VSF_MAX_INST; - ctx->Const.VertexProgram.MaxNativeAttribs = 12; - ctx->Const.VertexProgram.MaxNativeTemps = R200_VSF_MAX_TEMPS; - ctx->Const.VertexProgram.MaxNativeParameters = R200_VSF_MAX_PARAM; - ctx->Const.VertexProgram.MaxNativeAddressRegs = 1; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeInstructions = R200_VSF_MAX_INST; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAttribs = 12; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTemps = R200_VSF_MAX_TEMPS; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters = R200_VSF_MAX_PARAM; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAddressRegs = 1; ctx->Const.MaxDrawBuffers = 1; ctx->Const.MaxColorAttachments = 1; diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c index ee7b9459664..b4ef7cfa6f8 100644 --- a/src/mesa/drivers/dri/r200/r200_state.c +++ b/src/mesa/drivers/dri/r200/r200_state.c @@ -2243,7 +2243,7 @@ static GLboolean r200ValidateBuffers(struct gl_context *ctx) 0, RADEON_GEM_DOMAIN_VRAM); } - for (i = 0; i < ctx->Const.FragmentProgram.MaxTextureImageUnits; ++i) { + for (i = 0; i < ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; ++i) { radeonTexObj *t; if (!ctx->Texture.Unit[i]._ReallyEnabled) diff --git a/src/mesa/drivers/dri/radeon/radeon_context.c b/src/mesa/drivers/dri/radeon/radeon_context.c index 02dbe064421..1e059ebb386 100644 --- a/src/mesa/drivers/dri/radeon/radeon_context.c +++ b/src/mesa/drivers/dri/radeon/radeon_context.c @@ -258,7 +258,7 @@ r100CreateContext( gl_api api, ctx->Const.MaxTextureUnits = driQueryOptioni (&rmesa->radeon.optionCache, "texture_units"); - ctx->Const.FragmentProgram.MaxTextureImageUnits = ctx->Const.MaxTextureUnits; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = ctx->Const.MaxTextureUnits; ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits; ctx->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxTextureUnits; diff --git a/src/mesa/drivers/dri/radeon/radeon_state.c b/src/mesa/drivers/dri/radeon/radeon_state.c index 625271dd168..843a5a6cf07 100644 --- a/src/mesa/drivers/dri/radeon/radeon_state.c +++ b/src/mesa/drivers/dri/radeon/radeon_state.c @@ -2020,7 +2020,7 @@ static GLboolean r100ValidateBuffers(struct gl_context *ctx) 0, RADEON_GEM_DOMAIN_VRAM); } - for (i = 0; i < ctx->Const.FragmentProgram.MaxTextureImageUnits; ++i) { + for (i = 0; i < ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; ++i) { radeonTexObj *t; if (!ctx->Texture.Unit[i]._ReallyEnabled) diff --git a/src/mesa/main/arbprogram.c b/src/mesa/main/arbprogram.c index bf2a5f83298..247b4925368 100644 --- a/src/mesa/main/arbprogram.c +++ b/src/mesa/main/arbprogram.c @@ -247,12 +247,12 @@ get_local_param_pointer(struct gl_context *ctx, const char *func, if (target == GL_VERTEX_PROGRAM_ARB && ctx->Extensions.ARB_vertex_program) { prog = &(ctx->VertexProgram.Current->Base); - maxParams = ctx->Const.VertexProgram.MaxLocalParams; + maxParams = ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams; } else if (target == GL_FRAGMENT_PROGRAM_ARB && ctx->Extensions.ARB_fragment_program) { prog = &(ctx->FragmentProgram.Current->Base); - maxParams = ctx->Const.FragmentProgram.MaxLocalParams; + maxParams = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams; } else { _mesa_error(ctx, GL_INVALID_ENUM, @@ -282,7 +282,7 @@ get_env_param_pointer(struct gl_context *ctx, const char *func, { if (target == GL_FRAGMENT_PROGRAM_ARB && ctx->Extensions.ARB_fragment_program) { - if (index >= ctx->Const.FragmentProgram.MaxEnvParams) { + if (index >= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(index)", func); return GL_FALSE; } @@ -291,7 +291,7 @@ get_env_param_pointer(struct gl_context *ctx, const char *func, } else if (target == GL_VERTEX_PROGRAM_ARB && ctx->Extensions.ARB_vertex_program) { - if (index >= ctx->Const.VertexProgram.MaxEnvParams) { + if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(index)", func); return GL_FALSE; } @@ -436,7 +436,7 @@ _mesa_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, if (target == GL_FRAGMENT_PROGRAM_ARB && ctx->Extensions.ARB_fragment_program) { - if ((index + count) > ctx->Const.FragmentProgram.MaxEnvParams) { + if ((index + count) > ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams) { _mesa_error(ctx, GL_INVALID_VALUE, "glProgramEnvParameters4fv(index + count)"); return; } @@ -444,7 +444,7 @@ _mesa_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, } else if (target == GL_VERTEX_PROGRAM_ARB && ctx->Extensions.ARB_vertex_program) { - if ((index + count) > ctx->Const.VertexProgram.MaxEnvParams) { + if ((index + count) > ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams) { _mesa_error(ctx, GL_INVALID_VALUE, "glProgramEnvParameters4fv(index + count)"); return; } @@ -530,8 +530,8 @@ _mesa_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, if (get_local_param_pointer(ctx, "glProgramLocalParameters4fvEXT", target, index, &dest)) { GLuint maxParams = target == GL_FRAGMENT_PROGRAM_ARB ? - ctx->Const.FragmentProgram.MaxLocalParams : - ctx->Const.VertexProgram.MaxLocalParams; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams : + ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams; if ((index + count) > maxParams) { _mesa_error(ctx, GL_INVALID_VALUE, @@ -602,12 +602,12 @@ _mesa_GetProgramivARB(GLenum target, GLenum pname, GLint *params) if (target == GL_VERTEX_PROGRAM_ARB && ctx->Extensions.ARB_vertex_program) { prog = &(ctx->VertexProgram.Current->Base); - limits = &ctx->Const.VertexProgram; + limits = &ctx->Const.Program[MESA_SHADER_VERTEX]; } else if (target == GL_FRAGMENT_PROGRAM_ARB && ctx->Extensions.ARB_fragment_program) { prog = &(ctx->FragmentProgram.Current->Base); - limits = &ctx->Const.FragmentProgram; + limits = &ctx->Const.Program[MESA_SHADER_FRAGMENT]; } else { _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramivARB(target)"); diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 76e2eccfd5c..cfebbd2cd72 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -561,9 +561,9 @@ _mesa_init_constants(struct gl_context *ctx) ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE; ctx->Const.MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS; ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS; - ctx->Const.FragmentProgram.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits, - ctx->Const.FragmentProgram.MaxTextureImageUnits); + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits); ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY; ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS; ctx->Const.MaxTextureBufferSize = 65536; @@ -593,9 +593,9 @@ _mesa_init_constants(struct gl_context *ctx) ctx->Const.MaxUniformBlockSize = 16384; ctx->Const.UniformBufferOffsetAlignment = 1; - init_program_limits(ctx, GL_VERTEX_PROGRAM_ARB, &ctx->Const.VertexProgram); - init_program_limits(ctx, GL_FRAGMENT_PROGRAM_ARB, &ctx->Const.FragmentProgram); - init_program_limits(ctx, MESA_GEOMETRY_PROGRAM, &ctx->Const.GeometryProgram); + init_program_limits(ctx, GL_VERTEX_PROGRAM_ARB, &ctx->Const.Program[MESA_SHADER_VERTEX]); + init_program_limits(ctx, GL_FRAGMENT_PROGRAM_ARB, &ctx->Const.Program[MESA_SHADER_FRAGMENT]); + init_program_limits(ctx, MESA_GEOMETRY_PROGRAM, &ctx->Const.Program[MESA_SHADER_GEOMETRY]); ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES; ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH; @@ -609,10 +609,10 @@ _mesa_init_constants(struct gl_context *ctx) ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS; ctx->Const.MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE; - ctx->Const.VertexProgram.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; ctx->Const.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS; ctx->Const.MaxVarying = 16; /* old limit not to break tnl and swrast */ - ctx->Const.GeometryProgram.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; ctx->Const.MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES; ctx->Const.MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS; @@ -699,24 +699,24 @@ check_context_limits(struct gl_context *ctx) (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead))); /* shader-related checks */ - assert(ctx->Const.FragmentProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); - assert(ctx->Const.VertexProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); + assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); + assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); /* Texture unit checks */ - assert(ctx->Const.FragmentProgram.MaxTextureImageUnits > 0); - assert(ctx->Const.FragmentProgram.MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS); + assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0); + assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS); assert(ctx->Const.MaxTextureCoordUnits > 0); assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS); assert(ctx->Const.MaxTextureUnits > 0); assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS); assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS); - assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.FragmentProgram.MaxTextureImageUnits, + assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits)); assert(ctx->Const.MaxCombinedTextureImageUnits > 0); assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS); assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS); /* number of coord units cannot be greater than number of image units */ - assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.FragmentProgram.MaxTextureImageUnits); + assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits); /* Texture size checks */ diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c index 074fbf9a3f4..808ea9cbde1 100644 --- a/src/mesa/main/ffvertex_prog.c +++ b/src/mesa/main/ffvertex_prog.c @@ -1677,7 +1677,7 @@ _mesa_get_fixed_func_vertex_program(struct gl_context *ctx) create_new_program( &key, prog, ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].PreferDP4, - ctx->Const.VertexProgram.MaxTemps ); + ctx->Const.Program[MESA_SHADER_VERTEX].MaxTemps ); #if 0 if (ctx->Driver.ProgramStringNotify) diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index c45a8d156c3..6342fbefca4 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -871,11 +871,11 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu v->value_float = ctx->Color.AlphaRefUnclamped; break; case GL_MAX_VERTEX_UNIFORM_VECTORS: - v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4; + v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4; break; case GL_MAX_FRAGMENT_UNIFORM_VECTORS: - v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4; + v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4; break; /* GL_ARB_texture_buffer_object */ @@ -1769,7 +1769,7 @@ find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v) case GL_VERTEX_BINDING_DIVISOR: if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays) goto invalid_enum; - if (index >= ctx->Const.VertexProgram.MaxAttribs) + if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) goto invalid_value; v->value_int = ctx->Array.ArrayObj->VertexBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor; return TYPE_INT; @@ -1777,7 +1777,7 @@ find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v) case GL_VERTEX_BINDING_OFFSET: if (!_mesa_is_desktop_gl(ctx)) goto invalid_enum; - if (index >= ctx->Const.VertexProgram.MaxAttribs) + if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) goto invalid_value; v->value_int = ctx->Array.ArrayObj->VertexBinding[VERT_ATTRIB_GENERIC(index)].Offset; return TYPE_INT; @@ -1785,7 +1785,7 @@ find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v) case GL_VERTEX_BINDING_STRIDE: if (!_mesa_is_desktop_gl(ctx)) goto invalid_enum; - if (index >= ctx->Const.VertexProgram.MaxAttribs) + if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) goto invalid_value; v->value_int = ctx->Array.ArrayObj->VertexBinding[VERT_ATTRIB_GENERIC(index)].Stride; return TYPE_INT; diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py index e84be748589..7f025a98093 100644 --- a/src/mesa/main/get_hash_params.py +++ b/src/mesa/main/get_hash_params.py @@ -271,8 +271,8 @@ descriptor=[ # GL_ARB_fragment_program # == GL_MAX_TEXTURE_IMAGE_UNITS_NV - [ "MAX_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.FragmentProgram.MaxTextureImageUnits), extra_ARB_fragment_program" ], - [ "MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.VertexProgram.MaxTextureImageUnits), extra_ARB_vertex_shader" ], + [ "MAX_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits), extra_ARB_fragment_program" ], + [ "MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits), extra_ARB_vertex_shader" ], [ "MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.MaxCombinedTextureImageUnits), extra_ARB_vertex_shader" ], # GL_ARB_shader_objects @@ -288,7 +288,7 @@ descriptor=[ [ "STENCIL_BACK_FAIL", "CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA" ], [ "STENCIL_BACK_PASS_DEPTH_FAIL", "CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA" ], [ "STENCIL_BACK_PASS_DEPTH_PASS", "CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA" ], - [ "MAX_VERTEX_ATTRIBS_ARB", "CONTEXT_INT(Const.VertexProgram.MaxAttribs), extra_ARB_vertex_program_api_es2" ], + [ "MAX_VERTEX_ATTRIBS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxAttribs), extra_ARB_vertex_program_api_es2" ], # OES_texture_3D [ "TEXTURE_BINDING_3D", "LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA" ], @@ -328,14 +328,14 @@ descriptor=[ [ "MINOR_VERSION", "LOC_CUSTOM, TYPE_INT, 0, extra_gl30_es3" ], # GL 3.2 / GLES3 - [ "MAX_VERTEX_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.VertexProgram.MaxOutputComponents), extra_gl32_es3" ], - [ "MAX_FRAGMENT_INPUT_COMPONENTS", "CONTEXT_INT(Const.FragmentProgram.MaxInputComponents), extra_gl32_es3" ], + [ "MAX_VERTEX_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents), extra_gl32_es3" ], + [ "MAX_FRAGMENT_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents), extra_gl32_es3" ], # GL_ARB_ES3_compatibility [ "MAX_ELEMENT_INDEX", "CONTEXT_INT64(Const.MaxElementIndex), extra_ARB_ES3_compatibility_api_es3"], # GL_ARB_fragment_shader - [ "MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents), extra_ARB_fragment_shader" ], + [ "MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents), extra_ARB_fragment_shader" ], # GL_ARB_framebuffer_object [ "MAX_SAMPLES", "CONTEXT_INT(Const.MaxSamples), extra_ARB_framebuffer_object_EXT_framebuffer_multisample" ], @@ -349,18 +349,18 @@ descriptor=[ [ "TRANSFORM_FEEDBACK_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_transform_feedback2_api_es3" ], # GL_ARB_uniform_buffer_object - [ "MAX_VERTEX_UNIFORM_BLOCKS", "CONTEXT_INT(Const.VertexProgram.MaxUniformBlocks), extra_ARB_uniform_buffer_object" ], - [ "MAX_FRAGMENT_UNIFORM_BLOCKS", "CONTEXT_INT(Const.FragmentProgram.MaxUniformBlocks), extra_ARB_uniform_buffer_object" ], + [ "MAX_VERTEX_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxUniformBlocks), extra_ARB_uniform_buffer_object" ], + [ "MAX_FRAGMENT_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks), extra_ARB_uniform_buffer_object" ], [ "MAX_COMBINED_UNIFORM_BLOCKS", "CONTEXT_INT(Const.MaxCombinedUniformBlocks), extra_ARB_uniform_buffer_object" ], [ "MAX_UNIFORM_BLOCK_SIZE", "CONTEXT_INT(Const.MaxUniformBlockSize), extra_ARB_uniform_buffer_object" ], [ "MAX_UNIFORM_BUFFER_BINDINGS", "CONTEXT_INT(Const.MaxUniformBufferBindings), extra_ARB_uniform_buffer_object" ], - [ "MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.VertexProgram.MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object" ], - [ "MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.FragmentProgram.MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object" ], + [ "MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object" ], + [ "MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object" ], [ "UNIFORM_BUFFER_OFFSET_ALIGNMENT", "CONTEXT_INT(Const.UniformBufferOffsetAlignment), extra_ARB_uniform_buffer_object" ], [ "UNIFORM_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_uniform_buffer_object" ], # GL_ARB_vertex_shader - [ "MAX_VERTEX_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.VertexProgram.MaxUniformComponents), extra_ARB_vertex_shader" ], + [ "MAX_VERTEX_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents), extra_ARB_vertex_shader" ], [ "MAX_VARYING_FLOATS_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_vertex_shader" ], # GL_EXT_framebuffer_blit @@ -646,12 +646,12 @@ descriptor=[ [ "MAX_VERTEX_STREAMS", "CONTEXT_INT(Const.MaxVertexStreams), extra_ARB_transform_feedback3" ], # GL_ARB_geometry_shader4 - [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxTextureImageUnits), extra_gl32_ARB_geometry_shader4" ], + [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits), extra_gl32_ARB_geometry_shader4" ], [ "MAX_GEOMETRY_OUTPUT_VERTICES_ARB", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_gl32_ARB_geometry_shader4" ], [ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_gl32_ARB_geometry_shader4" ], - [ "MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents), extra_gl32_ARB_geometry_shader4" ], - [ "MAX_GEOMETRY_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxOutputComponents), extra_ARB_geometry_shader4" ], - [ "MAX_VERTEX_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.VertexProgram.MaxOutputComponents), extra_ARB_geometry_shader4" ], + [ "MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents), extra_gl32_ARB_geometry_shader4" ], + [ "MAX_GEOMETRY_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents), extra_ARB_geometry_shader4" ], + [ "MAX_VERTEX_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents), extra_ARB_geometry_shader4" ], # GL_ARB_color_buffer_float [ "RGBA_FLOAT_MODE_ARB", "BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), extra_core_ARB_color_buffer_float_and_new_buffers" ], @@ -691,8 +691,8 @@ descriptor=[ # GL 3.2 [ "CONTEXT_PROFILE_MASK", "CONTEXT_INT(Const.ProfileMask), extra_version_32" ], - [ "MAX_GEOMETRY_INPUT_COMPONENTS", "CONTEXT_INT(Const.GeometryProgram.MaxInputComponents), extra_version_32" ], - [ "MAX_GEOMETRY_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.GeometryProgram.MaxOutputComponents), extra_version_32" ], + [ "MAX_GEOMETRY_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents), extra_version_32" ], + [ "MAX_GEOMETRY_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents), extra_version_32" ], # GL_ARB_robustness [ "RESET_NOTIFICATION_STRATEGY_ARB", "CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA" ], @@ -709,8 +709,8 @@ descriptor=[ [ "MAX_DUAL_SOURCE_DRAW_BUFFERS", "CONTEXT_INT(Const.MaxDualSourceDrawBuffers), extra_ARB_blend_func_extended" ], # GL_ARB_uniform_buffer_object - [ "MAX_GEOMETRY_UNIFORM_BLOCKS", "CONTEXT_INT(Const.GeometryProgram.MaxUniformBlocks), extra_ARB_uniform_buffer_object_and_geometry_shader" ], - [ "MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.GeometryProgram.MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object_and_geometry_shader" ], + [ "MAX_GEOMETRY_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks), extra_ARB_uniform_buffer_object_and_geometry_shader" ], + [ "MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object_and_geometry_shader" ], # GL_ARB_timer_query [ "TIMESTAMP", "LOC_CUSTOM, TYPE_INT64, 0, extra_ARB_timer_query" ], @@ -730,12 +730,12 @@ descriptor=[ [ "ATOMIC_COUNTER_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_atomic_counters" ], [ "MAX_ATOMIC_COUNTER_BUFFER_BINDINGS", "CONTEXT_INT(Const.MaxAtomicBufferBindings), extra_ARB_shader_atomic_counters" ], [ "MAX_ATOMIC_COUNTER_BUFFER_SIZE", "CONTEXT_INT(Const.MaxAtomicBufferSize), extra_ARB_shader_atomic_counters" ], - [ "MAX_VERTEX_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.VertexProgram.MaxAtomicBuffers), extra_ARB_shader_atomic_counters" ], - [ "MAX_VERTEX_ATOMIC_COUNTERS", "CONTEXT_INT(Const.VertexProgram.MaxAtomicCounters), extra_ARB_shader_atomic_counters" ], - [ "MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.FragmentProgram.MaxAtomicBuffers), extra_ARB_shader_atomic_counters" ], - [ "MAX_FRAGMENT_ATOMIC_COUNTERS", "CONTEXT_INT(Const.FragmentProgram.MaxAtomicCounters), extra_ARB_shader_atomic_counters" ], - [ "MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.GeometryProgram.MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_geometry_shader" ], - [ "MAX_GEOMETRY_ATOMIC_COUNTERS", "CONTEXT_INT(Const.GeometryProgram.MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_geometry_shader" ], + [ "MAX_VERTEX_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers), extra_ARB_shader_atomic_counters" ], + [ "MAX_VERTEX_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters), extra_ARB_shader_atomic_counters" ], + [ "MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers), extra_ARB_shader_atomic_counters" ], + [ "MAX_FRAGMENT_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters), extra_ARB_shader_atomic_counters" ], + [ "MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_geometry_shader" ], + [ "MAX_GEOMETRY_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_geometry_shader" ], [ "MAX_COMBINED_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.MaxCombinedAtomicBuffers), extra_ARB_shader_atomic_counters" ], [ "MAX_COMBINED_ATOMIC_COUNTERS", "CONTEXT_INT(Const.MaxCombinedAtomicCounters), extra_ARB_shader_atomic_counters" ], diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 37e05927d8c..908ec30d800 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -3135,9 +3135,7 @@ struct gl_constants GLuint MaxViewportWidth, MaxViewportHeight; - struct gl_program_constants VertexProgram; /**< GL_ARB_vertex_program */ - struct gl_program_constants FragmentProgram; /**< GL_ARB_fragment_program */ - struct gl_program_constants GeometryProgram; /**< GL_ARB_geometry_shader4 */ + struct gl_program_constants Program[MESA_SHADER_STAGES]; GLuint MaxProgramMatrices; GLuint MaxProgramMatrixStackDepth; diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp index f14e1a562a7..e1afe5315f4 100644 --- a/src/mesa/main/shader_query.cpp +++ b/src/mesa/main/shader_query.cpp @@ -59,7 +59,7 @@ _mesa_BindAttribLocation(GLhandleARB program, GLuint index, return; } - if (index >= ctx->Const.VertexProgram.MaxAttribs) { + if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(index)"); return; } diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 16a9a384c3b..6042fa896d5 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1533,10 +1533,10 @@ _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, switch (shadertype) { case GL_VERTEX_SHADER: - limits = &ctx->Const.VertexProgram; + limits = &ctx->Const.Program[MESA_SHADER_VERTEX]; break; case GL_FRAGMENT_SHADER: - limits = &ctx->Const.FragmentProgram; + limits = &ctx->Const.Program[MESA_SHADER_FRAGMENT]; break; default: _mesa_error(ctx, GL_INVALID_ENUM, diff --git a/src/mesa/main/texenv.c b/src/mesa/main/texenv.c index 1aadd7fde58..4848208f574 100644 --- a/src/mesa/main/texenv.c +++ b/src/mesa/main/texenv.c @@ -879,7 +879,7 @@ _mesa_GetTexBumpParameterivATI( GLenum pname, GLint *param ) } else if (pname == GL_BUMP_NUM_TEX_UNITS_ATI) { GLint count = 0; - for (i = 0; i < ctx->Const.FragmentProgram.MaxTextureImageUnits; i++) { + for (i = 0; i < ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; i++) { if (ctx->Const.SupportedBumpUnits & (1 << i)) { count++; } @@ -887,7 +887,7 @@ _mesa_GetTexBumpParameterivATI( GLenum pname, GLint *param ) *param = count; } else if (pname == GL_BUMP_TEX_UNITS_ATI) { - for (i = 0; i < ctx->Const.FragmentProgram.MaxTextureImageUnits; i++) { + for (i = 0; i < ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; i++) { if (ctx->Const.SupportedBumpUnits & (1 << i)) { *param++ = i + GL_TEXTURE0; } @@ -928,7 +928,7 @@ _mesa_GetTexBumpParameterfvATI( GLenum pname, GLfloat *param ) } else if (pname == GL_BUMP_NUM_TEX_UNITS_ATI) { GLint count = 0; - for (i = 0; i < ctx->Const.FragmentProgram.MaxTextureImageUnits; i++) { + for (i = 0; i < ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; i++) { if (ctx->Const.SupportedBumpUnits & (1 << i)) { count++; } @@ -936,7 +936,7 @@ _mesa_GetTexBumpParameterfvATI( GLenum pname, GLfloat *param ) *param = (GLfloat) count; } else if (pname == GL_BUMP_TEX_UNITS_ATI) { - for (i = 0; i < ctx->Const.FragmentProgram.MaxTextureImageUnits; i++) { + for (i = 0; i < ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; i++) { if (ctx->Const.SupportedBumpUnits & (1 << i)) { *param++ = (GLfloat) (i + GL_TEXTURE0); } diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index 0f38270d5d9..b73a396e25d 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -621,7 +621,7 @@ _mesa_VertexAttribPointer(GLuint index, GLint size, GLenum type, UNSIGNED_INT_10F_11F_11F_REV_BIT); GET_CURRENT_CONTEXT(ctx); - if (index >= ctx->Const.VertexProgram.MaxAttribs) { + if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(index)"); return; } @@ -649,7 +649,7 @@ _mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type, const GLboolean integer = GL_TRUE; GET_CURRENT_CONTEXT(ctx); - if (index >= ctx->Const.VertexProgram.MaxAttribs) { + if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribIPointer(index)"); return; } @@ -667,7 +667,7 @@ _mesa_EnableVertexAttribArray(GLuint index) struct gl_array_object *arrayObj; GET_CURRENT_CONTEXT(ctx); - if (index >= ctx->Const.VertexProgram.MaxAttribs) { + if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glEnableVertexAttribArrayARB(index)"); return; @@ -693,7 +693,7 @@ _mesa_DisableVertexAttribArray(GLuint index) struct gl_array_object *arrayObj; GET_CURRENT_CONTEXT(ctx); - if (index >= ctx->Const.VertexProgram.MaxAttribs) { + if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glDisableVertexAttribArrayARB(index)"); return; @@ -725,7 +725,7 @@ get_vertex_array_attrib(struct gl_context *ctx, GLuint index, GLenum pname, const struct gl_array_object *arrayObj = ctx->Array.ArrayObj; const struct gl_vertex_attrib_array *array; - if (index >= ctx->Const.VertexProgram.MaxAttribs) { + if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)", caller, index); return 0; } @@ -795,7 +795,7 @@ get_current_attrib(struct gl_context *ctx, GLuint index, const char *function) return NULL; } } - else if (index >= ctx->Const.VertexProgram.MaxAttribs) { + else if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(index>=GL_MAX_VERTEX_ATTRIBS)", function); return NULL; @@ -913,7 +913,7 @@ _mesa_GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) { GET_CURRENT_CONTEXT(ctx); - if (index >= ctx->Const.VertexProgram.MaxAttribs) { + if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribPointerARB(index)"); return; } @@ -1308,7 +1308,7 @@ _mesa_VertexAttribDivisor(GLuint index, GLuint divisor) return; } - if (index >= ctx->Const.VertexProgram.MaxAttribs) { + if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribDivisor(index = %u)", index); return; @@ -1479,7 +1479,7 @@ _mesa_VertexAttribFormat(GLuint attribIndex, GLint size, GLenum type, * "The error INVALID_VALUE is generated if index is greater than or equal * to the value of MAX_VERTEX_ATTRIBS." */ - if (attribIndex >= ctx->Const.VertexProgram.MaxAttribs) { + if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribFormat(attribindex=%u > " "GL_MAX_VERTEX_ATTRIBS)", @@ -1526,7 +1526,7 @@ _mesa_VertexAttribIFormat(GLuint attribIndex, GLint size, GLenum type, * "The error INVALID_VALUE is generated if index is greater than * or equal to the value of MAX_VERTEX_ATTRIBS." */ - if (attribIndex >= ctx->Const.VertexProgram.MaxAttribs) { + if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribIFormat(attribindex=%u > " "GL_MAX_VERTEX_ATTRIBS)", @@ -1574,7 +1574,7 @@ _mesa_VertexAttribLFormat(GLuint attribIndex, GLint size, GLenum type, * "The error INVALID_VALUE is generated if <attribindex> is greater than * or equal to the value of MAX_VERTEX_ATTRIBS." */ - if (attribIndex >= ctx->Const.VertexProgram.MaxAttribs) { + if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribLFormat(attribindex=%u > " "GL_MAX_VERTEX_ATTRIBS)", @@ -1616,7 +1616,7 @@ _mesa_VertexAttribBinding(GLuint attribIndex, GLuint bindingIndex) * MAX_VERTEX_ATTRIB_BINDINGS, otherwise the error INVALID_VALUE * is generated." */ - if (attribIndex >= ctx->Const.VertexProgram.MaxAttribs) { + if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribBinding(attribindex=%u >= " "GL_MAX_VERTEX_ATTRIBS)", diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c index 00eeca764cb..9af5f091e04 100644 --- a/src/mesa/main/version.c +++ b/src/mesa/main/version.c @@ -255,7 +255,7 @@ compute_version(struct gl_context *ctx) ctx->Extensions.EXT_texture_snorm && ctx->Extensions.NV_primitive_restart && ctx->Extensions.NV_texture_rectangle && - ctx->Const.VertexProgram.MaxTextureImageUnits >= 16); + ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits >= 16); const GLboolean ver_3_2 = (ver_3_1 && ctx->Const.GLSLVersion >= 150 && ctx->Extensions.ARB_depth_clamp && diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c index 45748fdc93c..df4d75fddbd 100644 --- a/src/mesa/program/program.c +++ b/src/mesa/program/program.c @@ -56,21 +56,21 @@ _mesa_init_program(struct gl_context *ctx) * If this assertion fails, we need to increase the field * size for register indexes (see INST_INDEX_BITS). */ - ASSERT(ctx->Const.VertexProgram.MaxUniformComponents / 4 + ASSERT(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4 <= (1 << INST_INDEX_BITS)); - ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents / 4 + ASSERT(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4 <= (1 << INST_INDEX_BITS)); - ASSERT(ctx->Const.VertexProgram.MaxTemps <= (1 << INST_INDEX_BITS)); - ASSERT(ctx->Const.VertexProgram.MaxLocalParams <= (1 << INST_INDEX_BITS)); - ASSERT(ctx->Const.FragmentProgram.MaxTemps <= (1 << INST_INDEX_BITS)); - ASSERT(ctx->Const.FragmentProgram.MaxLocalParams <= (1 << INST_INDEX_BITS)); + ASSERT(ctx->Const.Program[MESA_SHADER_VERTEX].MaxTemps <= (1 << INST_INDEX_BITS)); + ASSERT(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= (1 << INST_INDEX_BITS)); + ASSERT(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTemps <= (1 << INST_INDEX_BITS)); + ASSERT(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= (1 << INST_INDEX_BITS)); - ASSERT(ctx->Const.VertexProgram.MaxUniformComponents <= 4 * MAX_UNIFORMS); - ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents <= 4 * MAX_UNIFORMS); + ASSERT(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents <= 4 * MAX_UNIFORMS); + ASSERT(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents <= 4 * MAX_UNIFORMS); - ASSERT(ctx->Const.VertexProgram.MaxAddressOffset <= (1 << INST_INDEX_BITS)); - ASSERT(ctx->Const.FragmentProgram.MaxAddressOffset <= (1 << INST_INDEX_BITS)); + ASSERT(ctx->Const.Program[MESA_SHADER_VERTEX].MaxAddressOffset <= (1 << INST_INDEX_BITS)); + ASSERT(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAddressOffset <= (1 << INST_INDEX_BITS)); /* If this fails, increase prog_instruction::TexSrcUnit size */ STATIC_ASSERT(MAX_TEXTURE_UNITS <= (1 << 5)); @@ -898,13 +898,13 @@ _mesa_valid_register_index(const struct gl_context *ctx, switch (shaderType) { case MESA_SHADER_VERTEX: - c = &ctx->Const.VertexProgram; + c = &ctx->Const.Program[MESA_SHADER_VERTEX]; break; case MESA_SHADER_FRAGMENT: - c = &ctx->Const.FragmentProgram; + c = &ctx->Const.Program[MESA_SHADER_FRAGMENT]; break; case MESA_SHADER_GEOMETRY: - c = &ctx->Const.GeometryProgram; + c = &ctx->Const.Program[MESA_SHADER_GEOMETRY]; break; default: _mesa_problem(ctx, diff --git a/src/mesa/program/program_parse.y b/src/mesa/program/program_parse.y index a76db4e86b7..6dde69d5372 100644 --- a/src/mesa/program/program_parse.y +++ b/src/mesa/program/program_parse.y @@ -2707,10 +2707,10 @@ _mesa_parse_arb_program(struct gl_context *ctx, GLenum target, const GLubyte *st state->st = _mesa_symbol_table_ctor(); state->limits = (target == GL_VERTEX_PROGRAM_ARB) - ? & ctx->Const.VertexProgram - : & ctx->Const.FragmentProgram; + ? & ctx->Const.Program[MESA_SHADER_VERTEX] + : & ctx->Const.Program[MESA_SHADER_FRAGMENT]; - state->MaxTextureImageUnits = ctx->Const.FragmentProgram.MaxTextureImageUnits; + state->MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; state->MaxTextureCoordUnits = ctx->Const.MaxTextureCoordUnits; state->MaxTextureUnits = ctx->Const.MaxTextureUnits; state->MaxClipPlanes = ctx->Const.MaxClipPlanes; diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c index 57670ce259b..cb5369bed53 100644 --- a/src/mesa/state_tracker/st_atom_sampler.c +++ b/src/mesa/state_tracker/st_atom_sampler.c @@ -279,14 +279,14 @@ update_samplers(struct st_context *st) update_shader_samplers(st, PIPE_SHADER_FRAGMENT, &ctx->FragmentProgram._Current->Base, - ctx->Const.FragmentProgram.MaxTextureImageUnits, + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, st->state.samplers[PIPE_SHADER_FRAGMENT], &st->state.num_samplers[PIPE_SHADER_FRAGMENT]); update_shader_samplers(st, PIPE_SHADER_VERTEX, &ctx->VertexProgram._Current->Base, - ctx->Const.VertexProgram.MaxTextureImageUnits, + ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits, st->state.samplers[PIPE_SHADER_VERTEX], &st->state.num_samplers[PIPE_SHADER_VERTEX]); @@ -294,7 +294,7 @@ update_samplers(struct st_context *st) update_shader_samplers(st, PIPE_SHADER_GEOMETRY, &ctx->GeometryProgram._Current->Base, - ctx->Const.GeometryProgram.MaxTextureImageUnits, + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits, st->state.samplers[PIPE_SHADER_GEOMETRY], &st->state.num_samplers[PIPE_SHADER_GEOMETRY]); } diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c index bd0a22dde42..7604202baf6 100644 --- a/src/mesa/state_tracker/st_atom_texture.c +++ b/src/mesa/state_tracker/st_atom_texture.c @@ -326,11 +326,11 @@ update_vertex_textures(struct st_context *st) { const struct gl_context *ctx = st->ctx; - if (ctx->Const.VertexProgram.MaxTextureImageUnits > 0) { + if (ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits > 0) { update_textures(st, PIPE_SHADER_VERTEX, &ctx->VertexProgram._Current->Base, - ctx->Const.VertexProgram.MaxTextureImageUnits, + ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits, st->state.sampler_views[PIPE_SHADER_VERTEX], &st->state.num_sampler_views[PIPE_SHADER_VERTEX]); } @@ -345,7 +345,7 @@ update_fragment_textures(struct st_context *st) update_textures(st, PIPE_SHADER_FRAGMENT, &ctx->FragmentProgram._Current->Base, - ctx->Const.FragmentProgram.MaxTextureImageUnits, + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, st->state.sampler_views[PIPE_SHADER_FRAGMENT], &st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]); } @@ -360,7 +360,7 @@ update_geometry_textures(struct st_context *st) update_textures(st, PIPE_SHADER_GEOMETRY, &ctx->GeometryProgram._Current->Base, - ctx->Const.FragmentProgram.MaxTextureImageUnits, + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, st->state.sampler_views[PIPE_SHADER_GEOMETRY], &st->state.num_sampler_views[PIPE_SHADER_GEOMETRY]); } diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index c4dc77f3e8c..4b6fd2d4bae 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -4970,7 +4970,7 @@ st_translate_program( assert(i == program->num_immediates); /* texture samplers */ - for (i = 0; i < ctx->Const.FragmentProgram.MaxTextureImageUnits; i++) { + for (i = 0; i < ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; i++) { if (program->samplers_used & (1 << i)) { t->samplers[i] = ureg_DECL_sampler(ureg, i); } diff --git a/src/mesa/state_tracker/st_mesa_to_tgsi.c b/src/mesa/state_tracker/st_mesa_to_tgsi.c index 1c2abc1224f..aa9ec1359c5 100644 --- a/src/mesa/state_tracker/st_mesa_to_tgsi.c +++ b/src/mesa/state_tracker/st_mesa_to_tgsi.c @@ -1225,7 +1225,7 @@ st_translate_mesa_program( } /* texture samplers */ - for (i = 0; i < ctx->Const.FragmentProgram.MaxTextureImageUnits; i++) { + for (i = 0; i < ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; i++) { if (program->SamplersUsed & (1 << i)) { t->samplers[i] = ureg_DECL_sampler( ureg, i ); } diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index 8934088df31..fdf9b370a81 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -794,9 +794,9 @@ _swrast_CreateContext( struct gl_context *ctx ) swrast->PointSpan.facing = 0; swrast->PointSpan.array = swrast->SpanArrays; - init_program_native_limits(&ctx->Const.VertexProgram); - init_program_native_limits(&ctx->Const.GeometryProgram); - init_program_native_limits(&ctx->Const.FragmentProgram); + init_program_native_limits(&ctx->Const.Program[MESA_SHADER_VERTEX]); + init_program_native_limits(&ctx->Const.Program[MESA_SHADER_GEOMETRY]); + init_program_native_limits(&ctx->Const.Program[MESA_SHADER_FRAGMENT]); ctx->swrast_context = swrast; diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c index 297491ed5b2..32d7c094447 100644 --- a/src/mesa/swrast/s_texcombine.c +++ b/src/mesa/swrast/s_texcombine.c @@ -619,7 +619,7 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) * thread. */ swrast->TexelBuffer = - malloc(ctx->Const.FragmentProgram.MaxTextureImageUnits * maxThreads * + malloc(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits * maxThreads * SWRAST_MAX_WIDTH * 4 * sizeof(GLfloat)); #ifdef _OPENMP } /* critical section */ diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c index e43d5d9ebdf..d08abe7c25d 100644 --- a/src/mesa/tnl/t_vb_program.c +++ b/src/mesa/tnl/t_vb_program.c @@ -259,7 +259,7 @@ map_textures(struct gl_context *ctx, const struct gl_vertex_program *vp) { GLuint u; - for (u = 0; u < ctx->Const.VertexProgram.MaxTextureImageUnits; u++) { + for (u = 0; u < ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits; u++) { if (vp->Base.TexturesUsed[u]) { /* Note: _Current *should* correspond to the target indicated * in TexturesUsed[u]. @@ -278,7 +278,7 @@ unmap_textures(struct gl_context *ctx, const struct gl_vertex_program *vp) { GLuint u; - for (u = 0; u < ctx->Const.VertexProgram.MaxTextureImageUnits; u++) { + for (u = 0; u < ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits; u++) { if (vp->Base.TexturesUsed[u]) { /* Note: _Current *should* correspond to the target indicated * in TexturesUsed[u]. |