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-rw-r--r--src/compiler/glsl/lower_blend_equation_advanced.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/lower_blend_equation_advanced.cpp b/src/compiler/glsl/lower_blend_equation_advanced.cpp
index a998df14027..1d033924159 100644
--- a/src/compiler/glsl/lower_blend_equation_advanced.cpp
+++ b/src/compiler/glsl/lower_blend_equation_advanced.cpp
@@ -497,7 +497,7 @@ lower_blend_equation_advanced(struct gl_linked_shader *sh)
* which writes a subset of the components, starting at location_frac.
* The variables can't overlap, thankfully.
*/
- ir_variable *outputs[4];
+ ir_variable *outputs[4] = { NULL, NULL, NULL, NULL };
foreach_in_list(ir_instruction, ir, sh->ir) {
ir_variable *var = ir->as_variable();
if (!var || var->data.mode != ir_var_shader_out)