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-rw-r--r--src/glsl/link_interface_blocks.cpp5
-rw-r--r--src/glsl/linker.cpp3
-rw-r--r--src/glsl/linker.h3
3 files changed, 8 insertions, 3 deletions
diff --git a/src/glsl/link_interface_blocks.cpp b/src/glsl/link_interface_blocks.cpp
index b91860d0394..4f67291d85f 100644
--- a/src/glsl/link_interface_blocks.cpp
+++ b/src/glsl/link_interface_blocks.cpp
@@ -32,7 +32,8 @@
#include "main/macros.h"
bool
-validate_intrastage_interface_blocks(const gl_shader **shader_list,
+validate_intrastage_interface_blocks(struct gl_shader_program *prog,
+ const gl_shader **shader_list,
unsigned num_shaders)
{
glsl_symbol_table interfaces;
@@ -62,6 +63,8 @@ validate_intrastage_interface_blocks(const gl_shader **shader_list,
interfaces.add_interface(iface_type->name, iface_type,
(enum ir_variable_mode) var->mode);
} else if (old_iface_type != iface_type) {
+ linker_error(prog, "definitions of interface block `%s' do not"
+ " match\n", iface_type->name);
return false;
}
}
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 4ffd40e6527..3d9c59d5de3 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -960,7 +960,8 @@ link_intrastage_shaders(void *mem_ctx,
/* Check that interface blocks defined in multiple shaders are consistent.
*/
- if (!validate_intrastage_interface_blocks((const gl_shader **)shader_list,
+ if (!validate_intrastage_interface_blocks(prog,
+ (const gl_shader **)shader_list,
num_shaders))
return NULL;
diff --git a/src/glsl/linker.h b/src/glsl/linker.h
index 85a6817d98d..9f5deb5c08f 100644
--- a/src/glsl/linker.h
+++ b/src/glsl/linker.h
@@ -61,7 +61,8 @@ link_uniform_blocks(void *mem_ctx,
struct gl_uniform_block **blocks_ret);
bool
-validate_intrastage_interface_blocks(const gl_shader **shader_list,
+validate_intrastage_interface_blocks(struct gl_shader_program *prog,
+ const gl_shader **shader_list,
unsigned num_shaders);
bool