diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/compiler/glsl/glcpp/glcpp-parse.y | 32 |
1 files changed, 28 insertions, 4 deletions
diff --git a/src/compiler/glsl/glcpp/glcpp-parse.y b/src/compiler/glsl/glcpp/glcpp-parse.y index 05a76c7b082..eff53be363d 100644 --- a/src/compiler/glsl/glcpp/glcpp-parse.y +++ b/src/compiler/glsl/glcpp/glcpp-parse.y @@ -278,10 +278,34 @@ control_line_success: HASH_TOKEN DEFINE_TOKEN define | HASH_TOKEN UNDEF IDENTIFIER NEWLINE { macro_t *macro; - if (strcmp("__LINE__", $3) == 0 - || strcmp("__FILE__", $3) == 0 - || strcmp("__VERSION__", $3) == 0 - || strncmp("GL_", $3, 3) == 0) + + /* Section 3.4 (Preprocessor) of the GLSL ES 3.00 spec says: + * + * It is an error to undefine or to redefine a built-in + * (pre-defined) macro name. + * + * The GLSL ES 1.00 spec does not contain this text. + * + * Section 3.3 (Preprocessor) of the GLSL 1.30 spec says: + * + * #define and #undef functionality are defined as is + * standard for C++ preprocessors for macro definitions + * both with and without macro parameters. + * + * At least as far as I can tell GCC allow '#undef __FILE__'. + * Furthermore, there are desktop OpenGL conformance tests + * that expect '#undef __VERSION__' and '#undef + * GL_core_profile' to work. + * + * Only disallow #undef of pre-defined macros on GLSL ES >= + * 3.00 shaders. + */ + if (parser->is_gles && + parser->version >= 300 && + (strcmp("__LINE__", $3) == 0 + || strcmp("__FILE__", $3) == 0 + || strcmp("__VERSION__", $3) == 0 + || strncmp("GL_", $3, 3) == 0)) glcpp_error(& @1, parser, "Built-in (pre-defined)" " macro names cannot be undefined."); |