diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/attrib.c | 86 | ||||
-rw-r--r-- | src/mesa/main/attrib.h | 4 | ||||
-rw-r--r-- | src/mesa/main/context.c | 4 | ||||
-rw-r--r-- | src/mesa/main/texobj.c | 10 | ||||
-rw-r--r-- | src/mesa/main/texstate.c | 18 |
5 files changed, 112 insertions, 10 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index 70c93c5986e..df40b88052e 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -343,7 +343,9 @@ _mesa_PushAttrib(GLbitfield mask) * inadvertantly get deleted. */ #ifdef DEBUG - printf("MESA PUSH TEX ATTRIB, INCR REF COUNT BY %d\n", ctx->Const.MaxTextureUnits); + printf("%lu: MESA PUSH TEX ATTRIB, INCR REF COUNT BY %d\n", + _glthread_GetID(), + ctx->Const.MaxTextureUnits); #endif for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { @@ -798,7 +800,9 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib) * inside the attribute state stack. */ #ifdef DEBUG - printf("MESA POP TEX ATTRIB, DECR REF COUNT BY %d\n", ctx->Const.MaxTextureUnits); + printf("%lu: MESA POP TEX ATTRIB, DECR REF COUNT BY %d\n", + _glthread_GetID(), + ctx->Const.MaxTextureUnits); #endif for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { ctx->Texture.Unit[u].Current1D->RefCount--; @@ -1409,6 +1413,84 @@ _mesa_PopClientAttrib(void) } +static struct gl_texture_object * +get_texobj(GLcontext *ctx, GLenum target, GLuint name) +{ + struct gl_texture_object *texObj; + if (name) { + texObj = _mesa_lookup_texture(ctx, name); + } + else { + switch (target) { + case GL_TEXTURE_1D: + texObj = ctx->Shared->Default1D; + break; + case GL_TEXTURE_2D: + texObj = ctx->Shared->Default2D; + break; + case GL_TEXTURE_3D: + texObj = ctx->Shared->Default3D; + break; + case GL_TEXTURE_CUBE_MAP_ARB: + texObj = ctx->Shared->DefaultCubeMap; + break; + case GL_TEXTURE_RECTANGLE_NV: + texObj = ctx->Shared->DefaultRect; + break; + default: + abort(); + } + } + return texObj; +} + + +void +_mesa_free_attrib_data(GLcontext *ctx) +{ +#ifdef DEBUG + printf("%lu: MESA FREEING ATTRIB STACK DATA\n", + _glthread_GetID()); +#endif + while (ctx->AttribStackDepth > 0) { + struct gl_attrib_node *attr, *next; + + ctx->AttribStackDepth--; + attr = ctx->AttribStack[ctx->AttribStackDepth]; + + while (attr) { + struct gl_texture_attrib *texAttrib + = (struct gl_texture_attrib *) attr->data; + GLuint u; + + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { + struct gl_texture_unit *unit = &texAttrib->Unit[u]; + struct gl_texture_object *texObj; + texObj = get_texobj(ctx, GL_TEXTURE_1D, unit->Saved1D.Name); + MESA_REF_TEXOBJ(&texObj, NULL); + texObj = get_texobj(ctx, GL_TEXTURE_2D, unit->Saved2D.Name); + MESA_REF_TEXOBJ(&texObj, NULL); + texObj = get_texobj(ctx, GL_TEXTURE_3D, unit->Saved3D.Name); + MESA_REF_TEXOBJ(&texObj, NULL); + texObj = get_texobj(ctx, GL_TEXTURE_CUBE_MAP, unit->SavedCubeMap.Name); + MESA_REF_TEXOBJ(&texObj, NULL); + texObj = get_texobj(ctx, GL_TEXTURE_RECTANGLE_NV, unit->SavedRect.Name); + MESA_REF_TEXOBJ(&texObj, NULL); + } + + next = attr->next; + _mesa_free(attr->data); + _mesa_free(attr); + attr = next; + } + } +#ifdef DEBUG + printf("%lu: MESA DONE FREEING ATTRIB STACK DATA\n", + _glthread_GetID()); +#endif +} + + void _mesa_init_attrib( GLcontext *ctx ) { /* Renderer and client attribute stacks */ diff --git a/src/mesa/main/attrib.h b/src/mesa/main/attrib.h index 09d75196b23..ea28859e9ff 100644 --- a/src/mesa/main/attrib.h +++ b/src/mesa/main/attrib.h @@ -58,10 +58,14 @@ _mesa_PopClientAttrib( void ); extern void _mesa_init_attrib( GLcontext *ctx ); +extern void +_mesa_free_attrib_data( GLcontext *ctx ); + #else /** No-op */ #define _mesa_init_attrib( c ) ((void)0) +#define _mesa_free_attrib_data( c ) ((void)0) #endif diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 75ca54f20fe..64f3a7ffbc5 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1194,7 +1194,8 @@ _mesa_free_context_data( GLcontext *ctx ) if (ctx->AttribStackDepth > 0) { #ifdef DEBUG - printf("MESA: DESTROY CONTEXT WITH NON-EMPTRY ATTRIB STACK!\n"); + printf("%lu: MESA: DESTROY CONTEXT WITH NON-EMPTRY ATTRIB STACK!\n", + _glthread_GetID()); #endif } @@ -1204,6 +1205,7 @@ _mesa_free_context_data( GLcontext *ctx ) _mesa_unreference_framebuffer(&ctx->DrawBuffer); _mesa_unreference_framebuffer(&ctx->ReadBuffer); + _mesa_free_attrib_data(ctx); _mesa_free_lighting_data( ctx ); _mesa_free_eval_data( ctx ); _mesa_free_texture_data( ctx ); diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 86ad208b90b..fa14d919125 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -155,7 +155,9 @@ _mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *texObj ) GLuint i, face; #ifdef DEBUG - printf("MESA TEX DELETE %p (%u)\n", (void*) texObj, texObj->Name); + printf("%lu: MESA TEX DELETE %p (%u) REF COUNT = %d\n", + _glthread_GetID(), + (void*) texObj, texObj->Name, texObj->RefCount); #endif (void) ctx; @@ -280,7 +282,8 @@ _mesa_reference_texobj(struct gl_texture_object **ptr, oldTex->RefCount--; #ifdef DEBUG - printf("MESA TEX REF DECR %p (%u) to %d from %s\n", + printf("%lu: MESA TEX REF DECR %p (%u) to %d from %s\n", + _glthread_GetID(), (void*) oldTex, oldTex->Name, oldTex->RefCount, where); #endif @@ -313,7 +316,8 @@ _mesa_reference_texobj(struct gl_texture_object **ptr, tex->RefCount++; #ifdef DEBUG - printf("MESA TEX REF INCR %p (%u) to %d from %s\n", + printf("%lu: MESA TEX REF INCR %p (%u) to %d from %s\n", + _glthread_GetID(), (void*) tex, tex->Name, tex->RefCount, where); #endif diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 0589fe89efc..c4b678bf37d 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -3109,12 +3109,22 @@ _mesa_init_texture(GLcontext *ctx) /** - * Free dynamically-allocted texture data attached to the given context. + * Free dynamically-allocated texture data attached to the given context. */ void _mesa_free_texture_data(GLcontext *ctx) { - GLuint i; + GLuint u; + + /* unreference current textures */ + for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) { + struct gl_texture_unit *unit = ctx->Texture.Unit + u; + MESA_REF_TEXOBJ(&unit->Current1D, NULL); + MESA_REF_TEXOBJ(&unit->Current2D, NULL); + MESA_REF_TEXOBJ(&unit->Current3D, NULL); + MESA_REF_TEXOBJ(&unit->CurrentCubeMap, NULL); + MESA_REF_TEXOBJ(&unit->CurrentRect, NULL); + } /* Free proxy texture objects */ (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy1D ); @@ -3123,8 +3133,8 @@ _mesa_free_texture_data(GLcontext *ctx) (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.ProxyCubeMap ); (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.ProxyRect ); - for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) - _mesa_free_colortable_data( &ctx->Texture.Unit[i].ColorTable ); + for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) + _mesa_free_colortable_data( &ctx->Texture.Unit[u].ColorTable ); _mesa_TexEnvProgramCacheDestroy( ctx ); } |