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-rw-r--r--src/compiler/glsl/linker.cpp4
-rw-r--r--src/mesa/main/api_validate.c11
-rw-r--r--src/mesa/main/mtypes.h7
-rw-r--r--src/mesa/main/shaderapi.c34
4 files changed, 28 insertions, 28 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 15481ffc75e..bf70f29039f 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -1886,19 +1886,15 @@ link_tes_in_layout_qualifiers(struct gl_shader_program *prog,
"primitive modes.\n");
return;
}
- prog->TessEval.PrimitiveMode = linked_shader->TessEval.PrimitiveMode;
if (linked_shader->TessEval.Spacing == 0)
linked_shader->TessEval.Spacing = GL_EQUAL;
- prog->TessEval.Spacing = linked_shader->TessEval.Spacing;
if (linked_shader->TessEval.VertexOrder == 0)
linked_shader->TessEval.VertexOrder = GL_CCW;
- prog->TessEval.VertexOrder = linked_shader->TessEval.VertexOrder;
if (linked_shader->TessEval.PointMode == -1)
linked_shader->TessEval.PointMode = GL_FALSE;
- prog->TessEval.PointMode = linked_shader->TessEval.PointMode;
}
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 4ef86b89ea5..ab34d99834c 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -206,9 +206,10 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
GLenum mode_before_gs = mode;
if (tes) {
- if (tes->TessEval.PointMode)
+ struct gl_shader *tes_sh = tes->_LinkedShaders[MESA_SHADER_TESS_EVAL];
+ if (tes_sh->TessEval.PointMode)
mode_before_gs = GL_POINTS;
- else if (tes->TessEval.PrimitiveMode == GL_ISOLINES)
+ else if (tes_sh->TessEval.PrimitiveMode == GL_ISOLINES)
mode_before_gs = GL_LINES;
else
/* the GL_QUADS mode generates triangles too */
@@ -321,10 +322,10 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
else if (ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]) {
struct gl_shader_program *tes =
ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
-
- if (tes->TessEval.PointMode)
+ struct gl_shader *tes_sh = tes->_LinkedShaders[MESA_SHADER_TESS_EVAL];
+ if (tes_sh->TessEval.PointMode)
pass = ctx->TransformFeedback.Mode == GL_POINTS;
- else if (tes->TessEval.PrimitiveMode == GL_ISOLINES)
+ else if (tes_sh->TessEval.PrimitiveMode == GL_ISOLINES)
pass = ctx->TransformFeedback.Mode == GL_LINES;
else
pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index e5ae5e6259a..99fa779a807 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2726,13 +2726,6 @@ struct gl_shader_program
* Tessellation Evaluation shader state from layout qualifiers.
*/
struct {
- /** GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
- GLenum PrimitiveMode;
- /** GL_EQUAL, GL_FRACTIONAL_ODD or GL_FRACTIONAL_EVEN */
- GLenum Spacing;
- /** GL_CW or GL_CCW */
- GLenum VertexOrder;
- bool PointMode;
/**
* True if gl_ClipDistance is written to. Copied into
* gl_tess_eval_program by _mesa_copy_linked_program_data().
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 00caa1b4459..b65c0dc6c37 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -831,26 +831,34 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
case GL_TESS_GEN_MODE:
if (!has_tess)
break;
- if (check_tes_query(ctx, shProg))
- *params = shProg->TessEval.PrimitiveMode;
+ if (check_tes_query(ctx, shProg)) {
+ *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
+ TessEval.PrimitiveMode;
+ }
return;
case GL_TESS_GEN_SPACING:
if (!has_tess)
break;
- if (check_tes_query(ctx, shProg))
- *params = shProg->TessEval.Spacing;
+ if (check_tes_query(ctx, shProg)) {
+ *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
+ TessEval.Spacing;
+ }
return;
case GL_TESS_GEN_VERTEX_ORDER:
if (!has_tess)
break;
- if (check_tes_query(ctx, shProg))
- *params = shProg->TessEval.VertexOrder;
+ if (check_tes_query(ctx, shProg)) {
+ *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
+ TessEval.VertexOrder;
+ }
return;
case GL_TESS_GEN_POINT_MODE:
if (!has_tess)
break;
- if (check_tes_query(ctx, shProg))
- *params = shProg->TessEval.PointMode;
+ if (check_tes_query(ctx, shProg)) {
+ *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
+ TessEval.PointMode;
+ }
return;
default:
break;
@@ -2157,10 +2165,12 @@ _mesa_copy_linked_program_data(gl_shader_stage type,
case MESA_SHADER_TESS_EVAL: {
struct gl_tess_eval_program *dst_tep =
(struct gl_tess_eval_program *) dst;
- dst_tep->PrimitiveMode = src->TessEval.PrimitiveMode;
- dst_tep->Spacing = src->TessEval.Spacing;
- dst_tep->VertexOrder = src->TessEval.VertexOrder;
- dst_tep->PointMode = src->TessEval.PointMode;
+ struct gl_shader *tes_sh = src->_LinkedShaders[MESA_SHADER_TESS_EVAL];
+
+ dst_tep->PrimitiveMode = tes_sh->TessEval.PrimitiveMode;
+ dst_tep->Spacing = tes_sh->TessEval.Spacing;
+ dst_tep->VertexOrder = tes_sh->TessEval.VertexOrder;
+ dst_tep->PointMode = tes_sh->TessEval.PointMode;
dst->ClipDistanceArraySize = src->TessEval.ClipDistanceArraySize;
dst->CullDistanceArraySize = src->TessEval.CullDistanceArraySize;
break;