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-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_layout.c10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex_layout.c b/src/mesa/drivers/dri/intel/intel_tex_layout.c
index 35030dfcb32..59d4bc319fe 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_layout.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_layout.c
@@ -77,7 +77,15 @@ intel_horizontal_texture_alignment_unit(struct intel_context *intel,
if (format == MESA_FORMAT_S8)
return 8;
- if (intel->gen >= 7 && format == MESA_FORMAT_Z16)
+ /* The depth alignment requirements in the table above are for rendering to
+ * depth miplevels using the LOD control fields. We don't use LOD control
+ * fields, and instead use page offsets plus intra-tile x/y offsets, which
+ * require that the low 3 bits are zero. To reduce the number of x/y
+ * offset workaround blits we do, align the X to 8, which depth texturing
+ * can handle (sadly, it can't handle 8 in the Y direction).
+ */
+ if (intel->gen >= 7 &&
+ _mesa_get_format_base_format(format) == GL_DEPTH_COMPONENT)
return 8;
return 4;