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-rw-r--r--src/intel/compiler/brw_fs_nir.cpp26
-rw-r--r--src/intel/compiler/brw_nir.c21
2 files changed, 21 insertions, 26 deletions
diff --git a/src/intel/compiler/brw_fs_nir.cpp b/src/intel/compiler/brw_fs_nir.cpp
index 779d74d915d..876b1030ec0 100644
--- a/src/intel/compiler/brw_fs_nir.cpp
+++ b/src/intel/compiler/brw_fs_nir.cpp
@@ -1914,27 +1914,15 @@ fs_visitor::emit_gs_input_load(const fs_reg &dst,
nir_const_value *offset_const = nir_src_as_const_value(offset_src);
const unsigned push_reg_count = gs_prog_data->base.urb_read_length * 8;
- /* Offset 0 is the VUE header, which contains VARYING_SLOT_LAYER [.y],
- * VARYING_SLOT_VIEWPORT [.z], and VARYING_SLOT_PSIZ [.w]. Only
- * gl_PointSize is available as a GS input, however, so it must be that.
- */
- const bool is_point_size = (base_offset == 0);
-
/* TODO: figure out push input layout for invocations == 1 */
if (gs_prog_data->invocations == 1 &&
offset_const != NULL && vertex_const != NULL &&
4 * (base_offset + offset_const->u32[0]) < push_reg_count) {
int imm_offset = (base_offset + offset_const->u32[0]) * 4 +
vertex_const->u32[0] * push_reg_count;
- /* This input was pushed into registers. */
- if (is_point_size) {
- /* gl_PointSize comes in .w */
- bld.MOV(dst, fs_reg(ATTR, imm_offset + 3, dst.type));
- } else {
- for (unsigned i = 0; i < num_components; i++) {
- bld.MOV(offset(dst, bld, i),
- fs_reg(ATTR, imm_offset + i + first_component, dst.type));
- }
+ for (unsigned i = 0; i < num_components; i++) {
+ bld.MOV(offset(dst, bld, i),
+ fs_reg(ATTR, imm_offset + i + first_component, dst.type));
}
return;
}
@@ -2104,14 +2092,6 @@ fs_visitor::emit_gs_input_load(const fs_reg &dst,
}
}
}
-
- if (is_point_size) {
- /* Read the whole VUE header (because of alignment) and read .w. */
- fs_reg tmp = bld.vgrf(dst.type, 4);
- inst->dst = tmp;
- inst->size_written = 4 * REG_SIZE;
- bld.MOV(dst, offset(tmp, bld, 3));
- }
}
fs_reg
diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c
index 026f6a2bc1a..88a7430168b 100644
--- a/src/intel/compiler/brw_nir.c
+++ b/src/intel/compiler/brw_nir.c
@@ -365,9 +365,24 @@ brw_nir_lower_vue_inputs(nir_shader *nir, bool is_scalar,
if (intrin->intrinsic == nir_intrinsic_load_input ||
intrin->intrinsic == nir_intrinsic_load_per_vertex_input) {
- int vue_slot = vue_map->varying_to_slot[intrin->const_index[0]];
- assert(vue_slot != -1);
- intrin->const_index[0] = vue_slot;
+ /* Offset 0 is the VUE header, which contains
+ * VARYING_SLOT_LAYER [.y], VARYING_SLOT_VIEWPORT [.z], and
+ * VARYING_SLOT_PSIZ [.w].
+ */
+ int varying = nir_intrinsic_base(intrin);
+ int vue_slot;
+ switch (varying) {
+ case VARYING_SLOT_PSIZ:
+ nir_intrinsic_set_base(intrin, 0);
+ nir_intrinsic_set_component(intrin, 3);
+ break;
+
+ default:
+ vue_slot = vue_map->varying_to_slot[varying];
+ assert(vue_slot != -1);
+ nir_intrinsic_set_base(intrin, vue_slot);
+ break;
+ }
}
}
}