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-rw-r--r--src/gallium/drivers/r300/r300_shader_semantics.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/r300/r300_shader_semantics.h b/src/gallium/drivers/r300/r300_shader_semantics.h
index 6796841b29b..cb7a37033f3 100644
--- a/src/gallium/drivers/r300/r300_shader_semantics.h
+++ b/src/gallium/drivers/r300/r300_shader_semantics.h
@@ -25,7 +25,7 @@
#define ATTR_UNUSED (-1)
#define ATTR_COLOR_COUNT 2
-#define ATTR_GENERIC_COUNT 16
+#define ATTR_GENERIC_COUNT 32
/* This structure contains information about what attributes are written by VS
* or read by FS. (but not both) It's much easier to work with than