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-rw-r--r--src/mesa/drivers/dri/r600/r700_state.c13
-rw-r--r--src/mesa/main/dlopen.c2
-rw-r--r--src/mesa/shader/slang/slang_compile.c24
-rw-r--r--src/mesa/state_tracker/st_gen_mipmap.c3
4 files changed, 23 insertions, 19 deletions
diff --git a/src/mesa/drivers/dri/r600/r700_state.c b/src/mesa/drivers/dri/r600/r700_state.c
index d7420678ff0..16b05d5cd9a 100644
--- a/src/mesa/drivers/dri/r600/r700_state.c
+++ b/src/mesa/drivers/dri/r600/r700_state.c
@@ -705,6 +705,10 @@ static void r700UpdateCulling(GLcontext * ctx)
CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, FACE_bit); /* default: ccw */
break;
}
+
+ /* Winding is inverted when rendering to FBO */
+ if (ctx->DrawBuffer && ctx->DrawBuffer->Name)
+ r700->PA_SU_SC_MODE_CNTL.u32All ^= FACE_bit;
}
static void r700UpdateLineStipple(GLcontext * ctx)
@@ -1227,13 +1231,8 @@ static void r700UpdatePolygonMode(GLcontext * ctx)
/* Handle GL_CW (clock wise and GL_CCW (counter clock wise)
* correctly by selecting the correct front and back face
*/
- if (ctx->Polygon.FrontFace == GL_CCW) {
- f = ctx->Polygon.FrontMode;
- b = ctx->Polygon.BackMode;
- } else {
- f = ctx->Polygon.BackMode;
- b = ctx->Polygon.FrontMode;
- }
+ f = ctx->Polygon.FrontMode;
+ b = ctx->Polygon.BackMode;
/* Enable polygon mode */
SETfield(r700->PA_SU_SC_MODE_CNTL.u32All, X_DUAL_MODE, POLY_MODE_shift, POLY_MODE_mask);
diff --git a/src/mesa/main/dlopen.c b/src/mesa/main/dlopen.c
index 325de4b083d..81e032081db 100644
--- a/src/mesa/main/dlopen.c
+++ b/src/mesa/main/dlopen.c
@@ -68,7 +68,7 @@ GenericFunc
_mesa_dlsym(void *handle, const char *fname)
{
#if defined(__blrts)
- return (GenericFunc) NULL
+ return (GenericFunc) NULL;
#elif defined(__DJGPP__)
/* need '_' prefix on symbol names */
char fname2[1000];
diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c
index a2708884437..499e16e2de9 100644
--- a/src/mesa/shader/slang/slang_compile.c
+++ b/src/mesa/shader/slang/slang_compile.c
@@ -2738,6 +2738,7 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader)
slang_info_log info_log;
slang_code_object obj;
slang_unit_type type;
+ GLenum progTarget;
if (shader->Type == GL_VERTEX_SHADER) {
type = SLANG_UNIT_VERTEX_SHADER;
@@ -2754,17 +2755,18 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader)
shader->Main = GL_FALSE;
- if (!shader->Program) {
- GLenum progTarget;
- if (shader->Type == GL_VERTEX_SHADER)
- progTarget = GL_VERTEX_PROGRAM_ARB;
- else
- progTarget = GL_FRAGMENT_PROGRAM_ARB;
- shader->Program = ctx->Driver.NewProgram(ctx, progTarget, 1);
- shader->Program->Parameters = _mesa_new_parameter_list();
- shader->Program->Varying = _mesa_new_parameter_list();
- shader->Program->Attributes = _mesa_new_parameter_list();
- }
+ /* free the shader's old instructions, etc */
+ _mesa_reference_program(ctx, &shader->Program, NULL);
+
+ /* allocate new GPU program, parameter lists, etc. */
+ if (shader->Type == GL_VERTEX_SHADER)
+ progTarget = GL_VERTEX_PROGRAM_ARB;
+ else
+ progTarget = GL_FRAGMENT_PROGRAM_ARB;
+ shader->Program = ctx->Driver.NewProgram(ctx, progTarget, 1);
+ shader->Program->Parameters = _mesa_new_parameter_list();
+ shader->Program->Varying = _mesa_new_parameter_list();
+ shader->Program->Attributes = _mesa_new_parameter_list();
slang_info_log_construct(&info_log);
_slang_code_object_ctr(&obj);
diff --git a/src/mesa/state_tracker/st_gen_mipmap.c b/src/mesa/state_tracker/st_gen_mipmap.c
index 16ca2771b0f..2d404d5f422 100644
--- a/src/mesa/state_tracker/st_gen_mipmap.c
+++ b/src/mesa/state_tracker/st_gen_mipmap.c
@@ -219,6 +219,9 @@ st_generate_mipmap(GLcontext *ctx, GLenum target,
/* find expected last mipmap level */
lastLevel = compute_num_levels(ctx, texObj, target) - 1;
+ if (lastLevel == 0)
+ return;
+
if (pt->last_level < lastLevel) {
/* The current gallium texture doesn't have space for all the
* mipmap levels we need to generate. So allocate a new texture.