diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.cpp | 14 | ||||
-rw-r--r-- | src/compiler/glsl/shader_cache.cpp | 2 | ||||
-rw-r--r-- | src/mesa/drivers/common/meta.c | 2 | ||||
-rw-r--r-- | src/mesa/main/ff_fragment_shader.cpp | 2 | ||||
-rw-r--r-- | src/mesa/main/glspirv.c | 2 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 8 | ||||
-rw-r--r-- | src/mesa/main/shaderapi.c | 4 |
7 files changed, 17 insertions, 17 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index 59821732b98..2e69fa95a54 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -1971,7 +1971,7 @@ opt_shader_and_create_symbol_table(struct gl_context *ctx, struct glsl_symbol_table *source_symbols, struct gl_shader *shader) { - assert(shader->CompileStatus != compile_failure && + assert(shader->CompileStatus != COMPILE_FAILURE && !shader->ir->is_empty()); struct gl_shader_compiler_options *options = @@ -2048,7 +2048,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, _mesa_sha1_format(buf, shader->sha1); fprintf(stderr, "deferring compile of shader: %s\n", buf); } - shader->CompileStatus = compile_skipped; + shader->CompileStatus = COMPILE_SKIPPED; free((void *)shader->FallbackSource); shader->FallbackSource = NULL; @@ -2060,14 +2060,14 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, * shader cache miss. In which case we can skip the compile if its * already be done by a previous fallback or the initial compile call. */ - if (shader->CompileStatus == compile_success) + if (shader->CompileStatus == COMPILE_SUCCESS) return; - if (shader->CompileStatus == compiled_no_opts) { + if (shader->CompileStatus == COMPILED_NO_OPTS) { opt_shader_and_create_symbol_table(ctx, NULL, /* source_symbols */ shader); - shader->CompileStatus = compile_success; + shader->CompileStatus = COMPILE_SUCCESS; return; } } @@ -2117,7 +2117,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, set_shader_inout_layout(shader, state); shader->symbols = new(shader->ir) glsl_symbol_table; - shader->CompileStatus = state->error ? compile_failure : compile_success; + shader->CompileStatus = state->error ? COMPILE_FAILURE : COMPILE_SUCCESS; shader->InfoLog = state->info_log; shader->Version = state->language_version; shader->IsES = state->es_shader; @@ -2130,7 +2130,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, opt_shader_and_create_symbol_table(ctx, state->symbols, shader); else { reparent_ir(shader->ir, shader->ir); - shader->CompileStatus = compiled_no_opts; + shader->CompileStatus = COMPILED_NO_OPTS; } } diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp index 5e1682b351c..bdc045e1db6 100644 --- a/src/compiler/glsl/shader_cache.cpp +++ b/src/compiler/glsl/shader_cache.cpp @@ -258,7 +258,7 @@ shader_cache_read_program_metadata(struct gl_context *ctx, */ char sha1_buf[41]; for (unsigned i = 0; i < prog->NumShaders; i++) { - if (prog->Shaders[i]->CompileStatus == compiled_no_opts) { + if (prog->Shaders[i]->CompileStatus == COMPILED_NO_OPTS) { disk_cache_put_key(cache, prog->Shaders[i]->sha1); if (ctx->_Shader->Flags & GLSL_CACHE_INFO) { _mesa_sha1_format(sha1_buf, prog->Shaders[i]->sha1); diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index f4830ec28a6..a48f7000269 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -137,7 +137,7 @@ meta_compile_shader_with_debug(struct gl_context *ctx, gl_shader_stage stage, sh = _mesa_new_shader(name, stage); sh->Source = strdup(source); - sh->CompileStatus = compile_failure; + sh->CompileStatus = COMPILE_FAILURE; _mesa_compile_shader(ctx, sh); if (!sh->CompileStatus) { diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp index 83541a269ac..2be3ae37de3 100644 --- a/src/mesa/main/ff_fragment_shader.cpp +++ b/src/mesa/main/ff_fragment_shader.cpp @@ -1116,7 +1116,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key) reparent_ir(p.shader->ir, p.shader->ir); - p.shader->CompileStatus = compile_success; + p.shader->CompileStatus = COMPILE_SUCCESS; p.shader->Version = state->language_version; p.shader_program->Shaders = (gl_shader **)malloc(sizeof(*p.shader_program->Shaders)); diff --git a/src/mesa/main/glspirv.c b/src/mesa/main/glspirv.c index 81303057d05..03f761219be 100644 --- a/src/mesa/main/glspirv.c +++ b/src/mesa/main/glspirv.c @@ -84,7 +84,7 @@ _mesa_spirv_shader_binary(struct gl_context *ctx, _mesa_shader_spirv_data_reference(&sh->spirv_data, spirv_data); _mesa_spirv_module_reference(&spirv_data->SpirVModule, module); - sh->CompileStatus = compile_failure; + sh->CompileStatus = COMPILE_FAILURE; free((void *)sh->Source); sh->Source = NULL; diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 15c6d1ade7a..d6d3a075917 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2609,10 +2609,10 @@ struct gl_linked_shader */ enum gl_compile_status { - compile_failure = 0, - compile_success, - compile_skipped, - compiled_no_opts + COMPILE_FAILURE = 0, + COMPILE_SUCCESS, + COMPILE_SKIPPED, + COMPILED_NO_OPTS }; /** diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 2c11e4d5bb6..91b1f4940ea 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1071,7 +1071,7 @@ set_shader_source(struct gl_shader *sh, const GLchar *source) */ _mesa_shader_spirv_data_reference(&sh->spirv_data, NULL); - if (sh->CompileStatus == compile_skipped && !sh->FallbackSource) { + if (sh->CompileStatus == COMPILE_SKIPPED && !sh->FallbackSource) { /* If shader was previously compiled back-up the source in case of cache * fallback. */ @@ -1114,7 +1114,7 @@ _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh) /* If the user called glCompileShader without first calling * glShaderSource, we should fail to compile, but not raise a GL_ERROR. */ - sh->CompileStatus = compile_failure; + sh->CompileStatus = COMPILE_FAILURE; } else { if (ctx->_Shader->Flags & GLSL_DUMP) { _mesa_log("GLSL source for %s shader %d:\n", |