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-rw-r--r--src/mesa/main/imports.h7
-rw-r--r--src/mesa/main/uniform_query.cpp2
2 files changed, 8 insertions, 1 deletions
diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h
index 042147fd8bb..ad7af5c1d8c 100644
--- a/src/mesa/main/imports.h
+++ b/src/mesa/main/imports.h
@@ -151,6 +151,13 @@ static inline int IROUND(float f)
return (int) ((f >= 0.0F) ? (f + 0.5F) : (f - 0.5F));
}
+/**
+ * Convert double to int by rounding to nearest integer, away from zero.
+ */
+static inline int IROUNDD(double d)
+{
+ return (int) ((d >= 0.0) ? (d + 0.5) : (d - 0.5));
+}
/**
* Convert float to int64 by rounding to nearest integer.
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index b2ac65fd68f..766a465cb11 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -437,7 +437,7 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
dst[didx].i = src[sidx].i ? 1 : 0;
break;
case GLSL_TYPE_DOUBLE:
- dst[didx].i = *(double *)&src[sidx].f;
+ dst[didx].i = IROUNDD(*(double *)&src[sidx].f);
break;
default:
assert(!"Should not get here.");