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-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp3
-rw-r--r--src/compiler/glsl/glsl_parser_extras.h1
-rw-r--r--src/mesa/main/context.c1
-rw-r--r--src/mesa/main/get_hash_params.py2
-rw-r--r--src/mesa/main/mtypes.h3
5 files changed, 7 insertions, 3 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index 42ba88ffb9f..6c98290292a 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -118,6 +118,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
+ this->Const.MaxGeometryShaderInvocations = ctx->Const.MaxGeometryShaderInvocations;
this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
@@ -1820,7 +1821,7 @@ set_shader_inout_layout(struct gl_shader *shader,
&invocations, false)) {
YYLTYPE loc = state->in_qualifier->invocations->get_location();
- if (invocations > MAX_GEOMETRY_SHADER_INVOCATIONS) {
+ if (invocations > state->Const.MaxGeometryShaderInvocations) {
_mesa_glsl_error(&loc, state,
"invocations (%d) exceeds "
"GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
index da44d37c15b..c80db42ea9b 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -493,6 +493,7 @@ struct _mesa_glsl_parse_state {
unsigned MaxVertexOutputComponents;
unsigned MaxGeometryInputComponents;
unsigned MaxGeometryOutputComponents;
+ unsigned MaxGeometryShaderInvocations;
unsigned MaxFragmentInputComponents;
unsigned MaxGeometryTextureImageUnits;
unsigned MaxGeometryOutputVertices;
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 7eea60f12a0..d82015dc936 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -633,6 +633,7 @@ _mesa_init_constants(struct gl_constants *consts, gl_api api)
consts->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
consts->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
consts->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
+ consts->MaxGeometryShaderInvocations = MAX_GEOMETRY_SHADER_INVOCATIONS;
#ifdef DEBUG
consts->GenerateTemporaryNames = true;
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index 03409daa8e7..50046e4064e 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -642,7 +642,7 @@ descriptor=[
[ "LAYER_PROVOKING_VERTEX", "CONTEXT_ENUM16(Const.LayerAndVPIndexProvokingVertex), extra_ARB_viewport_array_or_oes_geometry_shader" ],
# GL_ARB_gpu_shader5 / GL_OES_geometry_shader
- [ "MAX_GEOMETRY_SHADER_INVOCATIONS", "CONST(MAX_GEOMETRY_SHADER_INVOCATIONS), extra_ARB_gpu_shader5_or_oes_geometry_shader" ],
+ [ "MAX_GEOMETRY_SHADER_INVOCATIONS", "CONTEXT_INT(Const.MaxGeometryShaderInvocations), extra_ARB_gpu_shader5_or_oes_geometry_shader" ],
# GL_OES_primitive_bounding_box
[ "PRIMITIVE_BOUNDING_BOX_ARB", "CONTEXT_FLOAT8(PrimitiveBoundingBox), extra_OES_primitive_bounding_box" ],
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 9fd577d9990..084510b2a24 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2451,7 +2451,7 @@ struct gl_shader_info
GLint VerticesOut;
/**
* 0 - Invocations count not declared in shader, or
- * 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS
+ * 1 .. Const.MaxGeometryShaderInvocations
*/
GLint Invocations;
/**
@@ -3713,6 +3713,7 @@ struct gl_constants
/** geometry shader */
GLuint MaxGeometryOutputVertices;
GLuint MaxGeometryTotalOutputComponents;
+ GLuint MaxGeometryShaderInvocations;
GLuint GLSLVersion; /**< Desktop GLSL version supported (ex: 120 = 1.20) */
GLuint GLSLVersionCompat; /**< Desktop compat GLSL version supported */